Unlocking the power of torch spells for precision timekeeping

By admin

The torch spell timekeeping case is a concept used in the study of timekeeping and chronology. It refers to the use of torch spells and enchantments to keep track of time and ensure accurate timekeeping in various magical and non-magical contexts. In many magical societies, torch spells are commonly employed as a means of marking the passing of time. These spells involve enchanting torches or other sources of light to burn or dim at specific intervals, allowing individuals to gauge the passage of time. Torch spell timekeeping can be used in a variety of settings, including magical schools, ancient temples, and even everyday life. This concept has its roots in ancient magical practices, where torches were lit and extinguished at specific times to mark important events or rituals.


Telemachus Personal Avatar of Dragonsfoot
Posts: 1451 Joined: Fri Oct 10, 2008 9:10 pm Location: the Athens of the North

When you use blind albino cave chickens as your primary ammunition source, you end up with rather a lot of well-tenderized meat at the end of the day. However, one quick suggestion I made a button for Dark Low-Light vision, and the only thing that s missing is an input command to toggle on off the All Players See Light option, because that seems to go on by default.

Torch spell timekeeping case

This concept has its roots in ancient magical practices, where torches were lit and extinguished at specific times to mark important events or rituals. Over time, these practices evolved into more sophisticated timekeeping methods, with torch spells being used to keep track of smaller intervals of time. In practical terms, the torch spell timekeeping case involves the use of specially crafted torches or lanterns that are enchanted to burn for a specific duration before extinguishing or dimming.

[Script] Torch -- A simple script for giving lights to tokens and turning off and on dynamic lighting.

you know you can have this include a timer for light sources, then have it tick down as people move around a darkened house or a deep dungeon underground. or even at night in a dark forest. been done before poorly, but if you have it detect if the initiative page is up and count down by rounds there, or by minute out of combat based on squares moved or by DM control (ie players rest for ten minutes, DM clicks on torch and reduces the time by 10 either by using a bubble or a command that reduces the time by an apropriate amount of time (ten minutes in this case). The timekeeping part of the script can be added to a function utility base that will allow anyone to hook into it, letting them do the same thing with other time related things (tracking spells, buffs, debuffs, and battery life or power levels, if someone wanted to keep track of that for a modern or futuristic game - even fuel) because we all know you will most likely write the most user-friendly version of such a function, and document it perfectly for those who know how programming works. cleanest code i have even seen on this site comes from you, even if i can only follow half of it. I dunno, you're always busy, but I believe this would be a great little addition to any campaign, Hoping I see what I suggest coming through.

1408511679 Чемпион форума API-скриптер

Thanks for the kind words! Yeah, I certainly have lots of irons in the fire right now. Those are some fun ideas, I'll think about them. I have a modification to work on for adding hours/minutes tracking to my calendar script (along with many other things), which could be tied into for such things at some point.

1408569288

This is a nice, simple script that actually will speed up a lot of things related to lighting. Being able to make a macro button to quickly apply and remove light from tokens is nice. However, one quick suggestion: I made a button for Dark/Low-Light vision, and the only thing that's missing is an input command to toggle on/off the All Players See Light option, because that seems to go on by default. If that could be an input option, or I missed the part where it is and it's already there, it would be pretty much perfect.

1408572271 Чемпион форума API-скриптер

Update v.4 -- Added a 3rd parameter to !torch to allow setting whether other players see light. =D You can specify one of 1, on, yes, true, sure or yup as the 3rd parameter to turn on show players explicitly, or any other value to turn it off. It still defaults to on. So, for dark vision 60', you could use: !torch 60 60 off

I'd have little problem with a newly lit torch giving off a diameter glow of 120' (the same as a normal move); or a 60' radius. But halfway through its life it would go to 60/30, then near its end it would drop to 15/7.5 before sputtering out.
Torch spell timekeeping case

These torches are often synchronized with other timekeeping devices, such as clocks or hourglasses, to ensure accurate timekeeping. The advantages of using torch spell timekeeping are numerous. It allows individuals to keep track of time in settings where traditional clocks or watches may not be feasible or practical. Additionally, torch spells add an element of mystique and magic to the concept of timekeeping, making it more interesting and engaging for those involved. However, there are some limitations to torch spell timekeeping. The accuracy of the timekeeping relies heavily on the proper enchantment and maintenance of the torches used. Any disruptions or tampering with the enchantments can lead to inaccuracies and inconsistencies in timekeeping. Additionally, torch spell timekeeping may not be suitable for precision timing or in environments where torches cannot be safely used. In conclusion, the torch spell timekeeping case is an intriguing concept within the study of timekeeping and chronology. It involves the use of torch spells to mark the passing of time and ensure accurate timekeeping in various magical and non-magical settings. While it has its advantages and limitations, it adds a touch of magic and charm to the concept of time and is an interesting area of study for those interested in chronology and magical practices..

Reviews for "The future of timekeeping: innovations in torch spell technology"

1. Jane - 2 stars - I was really disappointed with the Torch spell timekeeping case. It ended up being much smaller and flimsier than I expected. The material felt cheap and the case didn't feel secure when I closed it. Additionally, the torch feature was very dim and barely illuminated the watch inside. I was really excited about this case, but unfortunately, it didn't live up to my expectations.
2. Mike - 1 star - The Torch spell timekeeping case was a complete waste of money. The build quality was terrible, and it actually scratched my watch when I tried to put it inside. The torch feature was virtually useless; it was so dim that I couldn't see anything properly. I regret purchasing this case and would not recommend it to anyone.
3. Sarah - 2 stars - I was not impressed with the Torch spell timekeeping case. The design looked great online, but when it arrived, I found it to be quite flimsy and poorly made. The torch feature did not work as expected and provided very little light. The case also didn't hold my watch securely, and I was constantly worried about it falling out. Overall, I was disappointed with the quality and functionality of this case.
4. David - 1 star - The Torch spell timekeeping case was a total letdown. The torch was not bright enough to illuminate the watch properly, and the case itself felt cheap and unreliable. The latch was difficult to open and close, and it ended up scratching my watch. I wouldn't recommend this case to anyone looking for a reliable and well-made product.

Harnessing the power of fire: the role of torch spells in timekeeping

The role of torch spells in ancient timekeeping methods