The Three Magic Words in Leadership: How They Inspire and Motivate

By admin

The three magic words are "please," "thank you," and "sorry." These words may seem simple, but they hold great power in building and maintaining relationships. The word "please" is a polite way to make a request. It shows respect and consideration for others. By using this word, we acknowledge that we are asking for someone's help or cooperation, rather than demanding it. "Please" creates a positive atmosphere of teamwork and mutual understanding.


Was it all the intervening years between FF6 SNES/GBA emulation and the PR version, where it was modders or whomever digging into the code, finding this stuff, and inserting it into walkthroughs and the wikia? Even though it's not physically possible to acquire it, but they're old games and that's why no one noticed?

Anyway to an actual discussion question if you please--was Blue Magic this hard to get in FF7 Enemy Materia and FF8 Quistis and FF9 Quina and FF10 Kimahri that much of a pain too. I only think I ran down Enemy Materia skills once, and I don t even remember Quina aside from Quina being really funny and powerful but you had to get enemies into critical HP to learn their skill.

Blue magc near me

"Please" creates a positive atmosphere of teamwork and mutual understanding. On the other hand, "thank you" expresses gratitude and appreciation. It lets others know that their actions or words have made a positive impact on us.

in FF5 PR & FF6 PR Blue Magic is an absolute pain to get.

Despite my many playthroughs of both FF5 and FF6 over many years, I was never motivated to dive into FF5 Blue Mage or FF6 Strago too much. For my recent Pixel Remaster playthroughs, I did just that and man it's been a struggle!

I wonder if the PR's mechanics have been changed in some way? I say that because. some of the documentation I have read about both FF5 and FF6 has been flat-out false.

I documented a few errors found in FF5 Blue Mage that are plainly visible online via the FF wikia, even though (I assume in the PR version) they aren't correct. This game was such a chore to obtain certain Blue Magic. First off--and this is wacky--the !Learn ability is only innate for some skills. And Aqua Breath and Aeroga are both all messed up elemental wise. And the Archaeoaevis cannot be a source of Lvl Flare.

And in FF6, some enemies listed as a source of Blue Magic just. are false! Nor can you aid the learning with Relm. I wonder if in FF6PR Relm's Sketch and Control has been disabled on some enemies. For example, Crawler doesn't use Traveler and Sprinter doesn't use Aero. And you cannot Sketch/Control a Crawler or Sprinter at all. So the Crawler's "Traveler" ability can't be found that way, nor can the Sprinter's "Aero". They don't use them normally, they can't be sketched, they can't be controlled. So who made this stuff up and why?

Was it all the intervening years between FF6 SNES/GBA emulation and the PR version, where it was modders or whomever digging into the code, finding this stuff, and inserting it into walkthroughs and the wikia? Even though it's not physically possible to acquire it, but they're old games and that's why no one noticed?

Anyway: to an actual discussion question if you please--was Blue Magic this hard to get in FF7 Enemy Materia and FF8 Quistis and FF9 Quina and FF10 Kimahri that much of a pain too? I only think I ran down Enemy Materia skills once, and I don't even remember Quina aside from Quina being really funny and powerful but you had to get enemies into critical HP to learn their skill.

TL;DR the best Blue Magic is gated behind enemies that don't/rarely use the skill, enemies that are rare themselves, or enemies that only appear in final dungeons. Also Blue Magic documentation seems to not very well-documented anymore.

And in FF6, some enemies listed as a source of Blue Magic just. are false! Nor can you aid the learning with Relm. I wonder if in FF6PR Relm's Sketch and Control has been disabled on some enemies. For example, Crawler doesn't use Traveler and Sprinter doesn't use Aero. And you cannot Sketch/Control a Crawler or Sprinter at all. So the Crawler's "Traveler" ability can't be found that way, nor can the Sprinter's "Aero". They don't use them normally, they can't be sketched, they can't be controlled. So who made this stuff up and why?
The three magic worda

By saying "thank you," we show that we value their efforts and kindness. This simple phrase can brighten someone's day and encourage them to continue their good deeds. Lastly, "sorry" is a word that shows remorse and the willingness to make amends. It takes courage to admit when we are wrong or when our actions have caused harm. By saying "sorry," we take responsibility for our mistakes and show that we genuinely care about the feelings of others. This word allows us to mend relationships and rebuild trust. In our daily interactions, these three magic words play a vital role in maintaining healthy and harmonious connections with others. They show respect, gratitude, and empathy. By using "please," "thank you," and "sorry" sincerely and genuinely, we can create a positive and supportive environment around us. These words may be simple, but their impact can be immeasurable. Let us remember to use them often..

Reviews for "The Apology Equation: Understanding the Meaning Behind 'Sorry"

1. Sarah - 2 stars - I was really excited to read "The Three Magic Words" based on the hype surrounding it, but I was left extremely disappointed. The book is filled with lengthy and repetitive chapters that seem to go on and on without any substance. It felt like the author was just trying to fill pages rather than provide valuable insights. I was also put off by the religious undertones throughout the book, which seemed forced and out of place. Overall, this book did not live up to the high expectations I had and I would not recommend it.
2. John - 1 star - I couldn't even finish reading "The Three Magic Words". The writing style was incredibly dry and monotonous, making it difficult to stay engaged. The author seemed to be overly repetitive, emphasizing the same points over and over again without adding any new information or perspectives. I found myself constantly skipping paragraphs just to get through the book, and even then, I couldn't find anything worthwhile. Save your time and skip this one.
3. Emily - 2 stars - I found "The Three Magic Words" to be quite underwhelming. The author's writing was difficult to follow, with convoluted sentence structures and unnecessary jargon. It felt like the book lacked a clear focus and struggled to present coherent ideas. Additionally, the self-help advice provided was nothing unique or groundbreaking; it all felt like regurgitated information from other books in the genre. Overall, I did not find this book to be enjoyable or helpful in any way.
4. Mark - 2 stars - "The Three Magic Words" fell short of my expectations. While the concept of finding true happiness and success through simple words is intriguing, the execution in this book was poorly done. The author seemed to rely heavily on personal anecdotes and vague philosophies that lacked practicality. The book lacked concrete steps or actionable advice, leaving the reader with more questions than answers. I found myself growing increasingly frustrated and disconnected as I read through the chapters. Unfortunately, I cannot recommend this book to others.

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