Casting Doubt: Examining the Resilience of Enchantments in the Face of Magical Powers

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The enchantment is resilient against magic. Enchantments are powerful spells that imbue objects or beings with magical properties. These magical spells can be used for various purposes, such as granting magical powers, protection, or even altering the physical properties of an object. However, not all enchantments are created equal. Some enchantments are stronger than others and can withstand the effects of magic better than others. To understand why some enchantments are resilient against magic, it is important to first understand how enchantments work.


The Orb has 180,000 / 270,000 HP and no defense or DR, and is unable to damage the player in any way. Upon death, it will drop 7 hearts (which equates to 140 HP), and a new monster will immediately spawn. However, if the Orb is killed very shortly after spawning (while it is still fading in from invisibility), it will drop little to no hearts.

Original Item Exhumed Item Burning Sea Rancor The Community Shattered Community Entropy s Vigil Cinders of Lament Ghastly Visage Gruesome Eminence Staff of the Mechworm Metastasis. The philosopher s stone was fabled to be able to turn base metals such as lead considered common, impure, of little value into precious metals such as gold considered rare, pure, of high value , similar to Exhume s ability to transform weaker items into ones with significantly greater power.

The enchantment is resilient against magic

To understand why some enchantments are resilient against magic, it is important to first understand how enchantments work. Enchantments are created by channeling magical energy into an object or being, effectively altering its properties. These enchantments can be temporary or permanent, depending on the skill of the spellcaster and the desired effect.

Resistance (enchantment)

Effect: Passive: +X Resistance bonus to Fortitude, Reflex, and Will saving throws. Up to +6 is available on heroic random loot.

In addition to the universal Resistance bonuses to saves (which can also be found as the Staunch item property), specialized item enchantments exist that affect only a subset of saving throws:

  • Individual Fortitude, Reflex and Will save (Stalwart, Agile and Disciplined prefixes respectively) - provide Resistance bonuses that:
    • Do not stack with general Resistance bonuses to all saves
    • Do stack with general Resistance bonuses to Fortitude, Reflex, Will or all saves
    • Do stack with general Resistance bonuses to Fortitude, Reflex, Will or all saves ONLY IF the effect comes from a spell (of any school of magic)
    • Do not stack with Resistance bonuses to saves against individual schools of magic
    • Do stack with general Resistance bonuses to Fortitude, Reflex, Will or all saves
    • Do stack with Resistance bonuses to Spell Saves ONLY IF the effect comes from a spell (of any school of magic)
    • Do stack with with Resistance bonuses to saves against individual schools of magic ONLY IF the effect comes from a spell of that school (e.g. Necromancy for the Contagion spell)

    Disease and Poison Ward [ edit ]

    In addition to the above, ward items also protect the wearer from exposure to all natural forms of the hazard, and provide a resistance bonus to magical/supernatural varieties. Wards on randomly generated loot (from quests) come in 2 forms: "Resilient" (vs. Disease), or "Robust" (vs. Poisons).

    Effect: Grants its wearer immunity to natural (poisons/diseases). This item grants +(#) Enhancement bonus to saving throws against magical (poisons/diseases), and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to a magical (poison/disease) with a DC of less than (#+1) + their Fortitude save).

    Retrieved from "https://ddowiki.com/index.php?title=Resistance_(enchantment)&oldid=474090"
    • Cloak suffixes
    • Goggle suffixes
    • Headgear suffixes
    • Necklace suffixes
    • Ring suffixes
    While holding the enchanted weapon, the player is afflicted with the Weak Brimstone Flames debuff, which causes the player to lose 3.5 health per second and have no natural life regeneration.
    The enchantment is resilient against magic

    The resilience of an enchantment against magic depends on several factors. First and foremost, the skill and power of the spellcaster play a crucial role. A highly skilled and powerful spellcaster can create enchantments that are more resilient and harder to break. The spellcaster's understanding of magic and their ability to channel and manipulate magical energy determine the strength and resilience of the enchantment. Secondly, the nature of the enchantment itself can affect its resilience against magic. Some enchantments are designed specifically to counter and neutralize magic. These anti-magic enchantments are often used to protect against spellcasting, as they can shield objects or beings from magical attacks or prevent spells from being cast in their vicinity. These enchantments are typically more resilient against magic, as they are specifically created to withstand and negate magical effects. Another factor that can determine the resilience of an enchantment against magic is the materials used in its creation. Certain magical materials, such as dragon scales or phoenix feathers, are known for their inherent magical properties and ability to resist magic. When these materials are used in the creation of enchantments, they can enhance the resilience of the enchantment against magic. In conclusion, the resilience of an enchantment against magic is influenced by multiple factors, including the skill and power of the spellcaster, the nature of the enchantment, and the materials used in its creation. A well-crafted enchantment, created by a skilled spellcaster using powerful magical materials, will be more resilient against magic. These resilient enchantments can provide enhanced protection and ensure that the magical properties imbued within an object or being remain intact even in the face of magical attacks..

    Reviews for "Concealed Power: Exploring the Resilience of Enchantments in Magical Protection"

    1. Jessica - 2 stars
    I was really looking forward to reading "The Enchantment is Resilient Against Magic" as I am a big fan of fantasy novels. However, I was left severely disappointed with this one. Firstly, the plot was extremely dull and predictable. There were no surprises or twists to keep me engaged. The characters were also flat and lacked development. I couldn't connect with any of them, which made it difficult to care about what happened to them. Lastly, the writing style was monotonous and lacked any depth or creativity. Overall, I found this book to be a lackluster addition to the fantasy genre.
    2. Andrew - 1 star
    I couldn't wait to finish reading "The Enchantment is Resilient Against Magic" so that I could move on to a more captivating read. The book had so much potential, but it failed to deliver on so many levels. The world-building was weak and lacked intricate details, leaving me with an incomplete picture of the setting. The magic system was poorly explained and inconsistent, making it hard to follow the story. Additionally, the dialogues felt forced and unnatural. There was no flow or rhythm to the conversations, making them seem awkward and disjointed. I wouldn't recommend this book to anyone looking for a captivating and immersive fantasy read.

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