The Curse Continues: Investigating the Ruby Altar's Frightening Legacy

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The Cursing of the Ruby Altar The Ruby Altar, a sacred artifact from ancient times, carries with it a dark and ominous history. Legends tell of a curse that is bestowed upon anyone who dares to possess or disturb this iridescent gemstone. The origins of the curse are shrouded in mystery, but its effects have been felt by countless individuals throughout the centuries. The Ruby Altar is said to have been discovered deep within a hidden tomb, guarded by the spirits of those who have met their untimely demise. These restless souls are rumored to haunt anyone who possesses the altar, tormenting them with nightmares and misfortune until they are driven to madness or death. One account of the curse involves a wealthy aristocrat who acquired the Ruby Altar in a game of chance.



Final Blessing

Lesser God Bolo, Halfling God of Thieves Altar Location Bolo s Altar Offering Any Ring found in numerous places Blessing 4 pick locks, 4 pick pockets. To gain access to the Orcish Temple in the northwest, you will need to head further north to persuade the Black Ring to close the portal and stop the flooding of the temple requires high Persuasion and stats , or kill the Black Ring in order to get in.

The Cursing of the Ruby Altar

One account of the curse involves a wealthy aristocrat who acquired the Ruby Altar in a game of chance. Initially, he reveled in his newfound wealth and power, proudly displaying the altar in his opulent home. However, as the days turned into weeks, the man began to experience a series of bizarre and unfortunate events.

The Nameless Isle | Divinity Original Sin 2 Wiki

The Nameless Isle is revealed to the player as a place of interest for the progression in the ascension to divinity.

Important NPCs

The Nameless Isle Objectives

  1. Find a way to enter the Academy

The Nameless Isle Walkthrough

After arriving on the island, you will learn that the Black Ring, Paladins, and the Magisters are competing with each other on the island in a competition to see who will be able to ascend to Divinity. Your goal is to reach the Council and gain access to it.

If you have saved Delorus at previously in Act I at Fort Joy, you will find him nearby and he will join your team and give you information on the Black Ring and reveal that Bishop Alexandar has been reborn but reformed. You can chose to escort him to Alexandar to complete his quest, A Familiar Face. Alexandar is located at the Elven Temple in the northeast.

The Lunar Gate Puzzle

To access the Council through the main gate, player must solve the Lunar Gate Puzzle. There are three methods to completing it. The primary one (exploration) is to visit each altar around the map to find each god's alignment. The secondary method is to initiate and complete one of two murder quests, An Unlikely Patron (Alexandar) or The Sallow Man. See their respective pages for details.

Completing The Sallow Man's or Alexander's respective quest will grant you the solution to the entire puzzle. In Alexander's case, make sure Ifan Ben-Mezd is not in your party when you approach him (or if he is, he has a high attitude towards you), or else he will kill Alexandar and you will be unable to initiate his quest. (Luckily, even if this occurs, you can still cast Spirit Vision to speak to Alexandar's spirit and persuade him to give you the solution.)

God's Name Race Location Security and/or Requirements Other Race Prayer Penalty Alignment (Highlight to View)
Rhalic Human Center Involvement in scuffle near altar Permanently blinded. Can be lifted by death or overwritten by blindfold from The Driftwood Arena. Sun
Vrogir Orc Northwest Persuasion or elimination of Black Ring to allow entrance; interior traps Cursed. Can be lifted by Bless. Sun
Tir-Cendelius Elf Northeast Shrieker-protected entrance; elimination of altar protector Permanently -2 CON. This cannot be cured by death and resurrection! Moon
Xantezza Imp North Spirit Vision; missing key for entry; interior traps Dialogue leading to renounce your god. This means he/she will no longer intervene on your behalf. Can walk away from the conversation. Moon
Amadia Wizard Southwest Movement ability required to access; traps -1 Source Point Moon
Duna Dwarf Southeast Movement ability required to access; interior protectors and traps; persuasion check Cast bless via dialogue but does not cost source. Moon
Zorl-Stissa Lizard South None Burn. Can be countered by magic armor or wet. Sun

At Rhalic's altar in the middle of the map, the Black Ring will be busy fighting off some Magisters to assert their claim to the altar. You will need to side with one of them and kill the other. Interact with the altar afterwards to see a vision of Rhalic.

If you are not using a human character (e.g. Ifan Ben-Mezd), your character will be permanently blinded. The only two known ways to cure this blindness is to have the blinded character die and then be resurrected (an easy way to kill them is to have them walk into lava), or to equip and unequip the Blindfold acquired from The Driftwood Arena quest in Act II.

To gain access to the Orcish Temple in the northwest, you will need to head further north to persuade the Black Ring to close the portal and stop the flooding of the temple (requires high Persuasion and stats), or kill the Black Ring in order to get in.

Vrogir's temple is covered in traps, so it is advisable to use a single high Wit character to traverse the area and reach the altar. Alternatively, you can jump to one of the upper platforms on either side of the area to be exposed to significantly less traps.

To unlock the secret door, there is a key located on a corpse that is found on a split off platform north of the start of the area, which is used to fix the lever next to the door. You may need high Wits in order to activate the lever. Alternatively (and likely an oversight by the devs), you can jump over the entire door without even using the lever.

The Elven Temple, located northeast, has some Shriekers guarding the main entrance. You will want to use a Purging Wand (available from Black Ring corpses) or Source Vampirism to kill them. The altar is located at the west end of the forest where the Last Forest Tiger is, whom of which you must kill.

Alternatively, you can leap directly into the temple from the westernmost platform (directly east of Xantezza's Shrine). You can then release the vines on this platform to create a permanent pathway (primarily for Delorus to be able to follow you), and then acquire the temple's waypoint here. The platform that you land on is also coincidentally where the altar is located.

At Xantezza's Shrine located in the north, use Spirit Vision to find the spirit of Xantezza's Knight and initiate his quest in order to gain entry to the Shrine. He tells you that the key to the shrine has been stolen and that you must retrieve it.

The key is a Ruby that's located just west of the Lunar Gate. Two wolves are fighting over it. You can persuade them to leave by feeding them meat, or you can simply kill them. Bring this Ruby back and drop it on the shrine and then talk to the Ruby afterwards.

The inside of the Shrine is broken down into two sections. For the first section, you must move or teleport the crates onto each switch in the area to gain access to the next. For the next section, you must throw a Teleporter Pyramid into the glowing pyramid in the middle of the area and then teleport to it to gain access to the Hyperdrive Protocol, which will grant you access to the core.

As you head towards the core, it will attempt to flood the entire area with Deathfog if you cannot reach it within a turn after its dialogue initiates. You will need to jump or teleport a character to it to use the core and disable it. The altar is located behind the core.

There are two alternative approaches to the area. The simplest approach is to follow along the pipes connected to the starting section and jump to the core at the end (this method is also detailed in an imp's notes that you find). The other solution is to jump past each gate for both sections to gain quick access to the Hyperdrive Protocol and resume from there.

At the southwest area of the map is a temple that leads upwards into the sky, which can only be reached by jumping across several disconnected platforms. In the clouds, you must activate altars which will disable the walls blocking the way to Amadia's altar.

Alternatively (since you have jump abilities anyway), the quickest way to reach the altar is to go to the far left of the first platform to jump to the altar above and activate the portal to the next platform. From there, simply walk to the left and jump onto the platform with the altar on it.

To reach the spoils behind Amadia's face at the start of the map, you will need to fetch the jewel located north of the second platform, which can only be reached by jumping to it.

Southeast of the isle lies Duna's Temple, which requires you to jump to it. The interior is protected by a score of immobile Granite Protectors that will attack you if you approach them too close. Since they cannot move, you can simply use ranged attacks to destroy them.

The main path towards the altar is rigged with a poison trap that will automatically fire many projectiles upon you as you attempt to walk past. It is recommended to traverse with a single ranged hero in this case. Alternatively, you can simply jump to the altar by going to the left after you enter the temple and then jump from platform to platform.

If you walk towards the altar, Duna's Knight will initiate a dialogue with you. If you can successfully persuade him, he will commit suicide with all of the other Protectors and you will avoid fighting them. Failing to persuade him or attacking the Protectors guarding the altar will initiate a fight with all of them. The Granite Protectors do not attack Dwarves. If you have a Dwarf with high enough persuasion, you can simply walk to the altar and pass the persuasion check with Duna's Knight.

Secret Shortcut: If you simply wish to ignore everything and go straight for the Council, there is a secret entrance located at the very southeast portion of the map. You must use movement skills to traverse the broken parts of the lava region that are south of the Dwarven Temple. At the eastern end of the region is a secret tunnel that can be detected and dug up. No requirements are necessary to take this shortcut, and no quests need to be fulfilled (but note that you will miss out on a lot of lore and not be able to go back).

After you have aligned all of the altars correctly, place a Phase Capacitor onto the plate near the main entrance (or use a lightning skill to attack it), and use the switch to open the gate. If any of the altars are not aligned properly, the world will turn dark and lightning will be cast around the area, damaging you.

Prior to entering the Council, your companions will temporarily leave your team. If you want them to rejoin your party, you will need to persuade them to allow you to be the one to ascend to Divinity. Alternatively, if you allow one of your party to ascend instead, you will accompany that person. As soon as you've entered the Council (either through the main entrance or the secret one), the quest will close.

Tips & Tricks

  • Some of the Black Ring members you encounter can be persuaded by convincing them that you are working for Almira (very easy; she will propose it if you have finished her quest at Reaper's Coast and kept her alive) or the Lone Wolves.
  • If you have saved Nikor of the Black Ring from White Magisters at Blackpits Docks, he will vouch for you at the Black Ring camp near the Orcs Temple.
  • The merchants on the Nameless Isle are located in the Elven Temple in the northeast and at the Black Ring camp south of the Temple of Rhalic Waypoint.
  • Jump (movement) abilities like Spread Your Wings or Tactical Retreat make this map and many of its altars a piece of cake to reach, and is a very easy way to speed through the map.
At Rhalic's altar in the middle of the map, the Black Ring will be busy fighting off some Magisters to assert their claim to the altar. You will need to side with one of them and kill the other. Interact with the altar afterwards to see a vision of Rhalic.

After arriving on the island, you will learn that the Black Ring, Paladins, and the Magisters are competing with each other on the island in a competition to see who will be able to ascend to Divinity. Your goal is to reach the Council and gain access to it.

If you have saved Delorus at previously in Act I at Fort Joy, you will find him nearby and he will join your team and give you information on the Black Ring and reveal that Bishop Alexandar has been reborn but reformed. You can chose to escort him to Alexandar to complete his quest, A Familiar Face. Alexandar is located at the Elven Temple in the northeast.

To access the Council through the main gate, player must solve the Lunar Gate Puzzle. There are three methods to completing it. The primary one (exploration) is to visit each altar around the map to find each god's alignment. The secondary method is to initiate and complete one of two murder quests, An Unlikely Patron (Alexandar) or The Sallow Man. See their respective pages for details.

Completing The Sallow Man's or Alexander's respective quest will grant you the solution to the entire puzzle. In Alexander's case, make sure Ifan Ben-Mezd is not in your party when you approach him (or if he is, he has a high attitude towards you), or else he will kill Alexandar and you will be unable to initiate his quest. (Luckily, even if this occurs, you can still cast Spirit Vision to speak to Alexandar's spirit and persuade him to give you the solution.)

God's Name Race Location Security and/or Requirements Other Race Prayer Penalty Alignment (Highlight to View)
Rhalic Human Center Involvement in scuffle near altar Permanently blinded. Can be lifted by death or overwritten by blindfold from The Driftwood Arena. Sun
Vrogir Orc Northwest Persuasion or elimination of Black Ring to allow entrance; interior traps Cursed. Can be lifted by Bless. Sun
Tir-Cendelius Elf Northeast Shrieker-protected entrance; elimination of altar protector Permanently -2 CON. This cannot be cured by death and resurrection! Moon
Xantezza Imp North Spirit Vision; missing key for entry; interior traps Dialogue leading to renounce your god. This means he/she will no longer intervene on your behalf. Can walk away from the conversation. Moon
Amadia Wizard Southwest Movement ability required to access; traps -1 Source Point Moon
Duna Dwarf Southeast Movement ability required to access; interior protectors and traps; persuasion check Cast bless via dialogue but does not cost source. Moon
Zorl-Stissa Lizard South None Burn. Can be countered by magic armor or wet. Sun
The Cursing of the Ruby Altar infographics
The cursing of the ruby altar

First, he was plagued by incessant nightmares, vivid and horrifying in nature. The shadows of the past seemed to come alive in these dreams, tormenting his every waking moment. Soon, his once flourishing business endeavors began to crumble, leaving him impoverished and desperate. Desperate for a solution, the man sought the guidance of a renowned psychic. Together, they performed a series of rituals in an attempt to break the curse. However, their efforts were in vain, and the curse continued to plague the man's existence. It seemed that no matter what he did, his fate was sealed by the cursed Ruby Altar. This tale is not an isolated incident but rather a part of a long and dark history associated with the Ruby Altar. From ancient tribal civilizations to modern-day adventurers, many have fallen victim to its malevolent powers. The curse appears to spare no one, affecting both the wealthy and the destitute, the righteous and the wicked. The Ruby Altar serves as a chilling reminder of the consequences that can befall those who dare to tamper with the supernatural forces of the world. It is a cautionary tale, warning all who hear it to tread carefully, for the price of pursuing power and prestige may be too high to bear. In conclusion, the curse of the Ruby Altar is a haunting and gripping tale that serves as a chilling reminder of the dangers that lie within the depths of ancient artifacts. Its dark history and the plight of those who have fallen victim to its curse serve as a cautionary tale for all who dare to delve into the realm of the supernatural..

Reviews for "The Bewitched Ruby Altar: A Tale of Cursed Relics"

1. Emily - 2 stars - I was really excited to read "The Cursing of the Ruby Altar" as it had received rave reviews, but I was sorely disappointed. The storyline was convoluted and lacked coherence, making it hard to follow and engage with the characters. Additionally, the excessive use of profanity throughout the novel felt forced and unnecessary, detracting from the overall reading experience. Overall, I found "The Cursing of the Ruby Altar" to be a letdown and would not recommend it.
2. Steven - 1 star - "The Cursing of the Ruby Altar" was a complete waste of time and money for me. The plot was incredibly predictable, leaving no room for surprises or twists. The characters were one-dimensional and lacked development, making it hard to care about their fates. Furthermore, the excessive use of curse words felt gratuitous and added nothing meaningful to the story. Overall, I found this book to be unoriginal and lacking substance.
3. Samantha - 2 stars - I had high hopes for "The Cursing of the Ruby Altar" based on its intriguing synopsis, but unfortunately, it fell short of my expectations. The pacing of the story was inconsistent, with some parts dragging on while others felt rushed. This made it hard to fully immerse myself in the narrative. Additionally, the characters lacked depth and complexity, making it hard to form any emotional connection with them. While the concept had potential, the execution left much to be desired.

Unlocking the Secrets of the Ruby Altar's Curse

From Relic to Curse: The Ruby Altar's Dark Transformation