Thinking Outside the Cauldron: Innovative Tactics for Witch Hunters

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The book of witch hunter tactics is a comprehensive guide for those engaged in the dangerous and ancient profession of hunting witches. This book serves as a valuable resource for both novice and experienced witch hunters looking to enhance their skills and knowledge in combating the forces of darkness. The main idea of this book is to provide witch hunters with a detailed understanding of the various types of witches they may encounter, as well as the tactics and strategies necessary to effectively neutralize and eliminate these supernatural threats. From an introductory chapter on the history of witchcraft and the role of witch hunters throughout the ages, the book dives into the intricacies of identifying witches and their manifestations. Each chapter delves into a specific type of witch, such as elemental witches, blood witches, and shape-shifters, describing their abilities, weaknesses, and common hunting grounds. The book then progresses to discuss the tools and weapons essential for a witch hunter, including sacred symbols, enchanted weaponry, and protective talismans.


I kept a zealot who lost both an arm and a leg.

Some deployment situations will warrant a melee focus, and maybe I can pull off a couple hybrid units despite lack of specialization having its consequences. You can learn more about the Book of magic and Prospero s magic book from The Tempest in this Shakespeare Unlimited podcast episode featuring Teller of the magic-comedy duo Penn Teller.

The book of witch hunter tactics

The book then progresses to discuss the tools and weapons essential for a witch hunter, including sacred symbols, enchanted weaponry, and protective talismans. It stresses the importance of not only physical training but also mental and spiritual preparation, as witchcraft is a formidable foe that requires a holistic approach to defeat. The book of witch hunter tactics also explores various hunting techniques, such as tracking, ambushing, and trapping, offering practical advice and anecdotes from experienced witch hunters on effectively subduing witches.

Witch hunters

They can snipe, even with the Ruby ring, and give MR to your unit. How do you use them?

I've read about people giving him an arabyan carpet, which is very unfluffy. Would that be a good idea?

They are great against wizards and such. But the wizard needs to be in range. Ogres and beastmen will come to you but most wizards will bunker in a unit of skavenslaves, Phoenix Guard. How do you get those?

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Posts: 2,402 Witch hunters Sept 9, 2017 8:11:43 GMT

Post by FvonSigmaringen on Sept 9, 2017 8:11:43 GMT

As spells are not Shooting, bound spell effects/magic missiles do not benefit from the Sniper special rule, only from Killing Blow.

Army Book p. 37: the Witch Hunter may also choose to shoot at the primary quarry as if he had the Sniper special rule.

Empire Official Update Version 1.2, p. 2:
Q: If a Witch Hunter is equipped with a magic item such as the Ring of Volans or the Ruby Ring of Ruin, will any bound spell
effects/magic missiles retain the Killing Blow special rule against the target of the Witch Hunter’s Accusation rule? (p37)
A: Yes.

To add:
- The Carpet is unfluffy, and makes the WH rather vulnerable to flyers, shooting, magic. The biggest backdraw is probably that he cannot take any other magic items.
- I should think the Speculum would be more useful than the Carpet.
- Augment spells like Birona's Timewarp should be effective on the WH.

Last Edit: Sept 9, 2017 9:06:27 GMT by FvonSigmaringen

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Posts: 5,936 Witch hunters Sept 10, 2017 11:21:14 GMT via mobile

Post by mottdon on Sept 10, 2017 11:21:14 GMT

The one thing I could say about the Arabian Carpet is that he would be able to circle and harass the heck out of an enemy general. Especially if they are a low shooting army like Vampire Counts. Bring other guys like Captains on Pegasus's to deal with any flyers.

My armies: Empire, Dwarfs, High Elves, Wood Elves, Dark Elves, Lizardmen, Skaven, Tomb Kings, Ogre Kingdoms, Orcs and Goblins, and Skitarii (40K).


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Posts: 5,936 Witch hunters Sept 10, 2017 11:35:37 GMT via mobile johngg likes this

Post by mottdon on Sept 10, 2017 11:35:37 GMT

Witch Hunter's are so cheap, you can spam the heck out of them. I watched one game where the Empire player took something like four WHs and simply sent them out on their own, but clustered close together. He kept the behind buildings and in forests for more protection, but had them jump out and shoot at their intended Target when it got close enough. It worked! With all of their combined shooting, they managed to take down their quarry! Of course they had a unit close by that took the charge next turn and then he brought in all four on the sides for flanking attacks. They picked their opponent apart.

Having access to cheap characters is always nice. I've always wished that they had included a mount option for a WH, even one without barding. I'd run him around cowboy style, just like O&G players do with Goblin Bosses on Wolves. Except WH can snipe too. I also thought a WH on a chariot (like the Black Coach) with flaming brasiers all over it would look so cool and be VERY fluffy! Van Hellsing style! Ah, just a pipe dream I suppose, though in the early days of 9th age, I talked them into giving him a basic mount! 😉

Last Edit: Sept 10, 2017 11:38:12 GMT by mottdon

My armies: Empire, Dwarfs, High Elves, Wood Elves, Dark Elves, Lizardmen, Skaven, Tomb Kings, Ogre Kingdoms, Orcs and Goblins, and Skitarii (40K).

Posts: 923 Witch hunters Sept 11, 2017 6:36:46 GMT via mobile

Post by frozenfood on Sept 11, 2017 6:36:46 GMT

What is the best loadout?
Speculum is fun.
Carpet makes him fast but he's not a combat beast.
Something protective or.

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Posts: 5,936 Witch hunters Sept 11, 2017 20:09:51 GMT

Post by mottdon on Sept 11, 2017 20:09:51 GMT

IF you take something on him, I like the Glittering Scales, and the Ruby Ring of Ruin. That'll max out his allowable equipment slots, but still allow him to take his Brace of Pistols as well. I just like the Glittering Scales. I think anything that is making it harder for you to hit me is good. And the Ruby Ring for the Killing Blow that can go with it.

He has the option to take a Great Weapon, but that will give him ASL so unless you're thinking of giving him the Armor of Destiny, I probably wouldn't take that. Plus, he only has 2 attacks with it. In my experience, 2 attacks just simply isn't enough to take out whatever is requiring the use of a GW.

I usually just take them with only a Brace of Pistols though. If I give them anything, I's a cheap little piece of equipment like the Other Trickster's Shard that'll help him be a little extra killy.

The Speculum is usually best given to a Wizard because their stats are the worst. Combined with a Talisman of Preservation, that can be a nasty surprise for someone expecting to get an easy kill on him. The WHs stats are still pretty solid, so I'd not want to give them to someone else who might have good equipment. Remember, the Speculum doesn't transfer the bonuses that character's equipment is giving him.

My armies: Empire, Dwarfs, High Elves, Wood Elves, Dark Elves, Lizardmen, Skaven, Tomb Kings, Ogre Kingdoms, Orcs and Goblins, and Skitarii (40K).

The Malleus Maleficarum became a popular text as waves of fear of witchcraft and the Devil spread through Europe and later America. Due to its encyclopedic breadth,which included a 39-page index (check out the first page below), many other early modern works about witchcraft referenced and were influenced by it. The Malleus Maleficarum was re-published many times throughout the following two centuries; the Folger’s copy is one of those later editions, published in Venice in 1576. It is bound in a sturdy vellum cover with a handwritten title on the spine and leather ties at the edges. (It does not appear to have been owned by any witch hunters, as far as we know.)
The book of witch hunter tactics

Furthermore, the book provides insights into the legal and ethical implications of witch hunting, reminding readers of the importance of justice and compassion even in the face of darkness. It emphasizes the need for caution and discernment in distinguishing true witches from innocent individuals who may be wrongly accused. In conclusion, the book of witch hunter tactics is an invaluable resource for any aspiring or seasoned witch hunter. Its extensive knowledge on witches, tactics, and ethical considerations make it a must-read for those dedicated to protecting humanity from the supernatural forces that threaten to disrupt the fabric of society..

Reviews for "The Art of Interrogation: Tactical Questioning Techniques for Witch Hunters"

- Emily - 2 stars - I found "The Book of Witch Hunter Tactics" to be incredibly disappointing. The characters were poorly developed and lacked depth, making it hard for me to connect with any of them. The plot was also incredibly predictable, with no surprises or twists. Additionally, the writing style was lackluster, and the dialogue felt forced and unnatural. Overall, I did not enjoy this book and would not recommend it to others.
- Jason - 1 star - "The Book of Witch Hunter Tactics" was a complete waste of time. The story was convoluted and confusing, with too many unnecessary details and subplots that went nowhere. The pacing was also incredibly slow, making it difficult to stay engaged. Furthermore, the dialogue was uninteresting and the characters lacked any sort of depth or complexity. I was highly disappointed by this book and would not recommend it to anyone.
- Sarah - 2 stars - I had high hopes for "The Book of Witch Hunter Tactics," but unfortunately, it fell flat for me. The world-building was poor and underdeveloped, leaving me with more questions than answers. The main character was unrelatable and lacked a compelling arc, making it hard for me to invest in their journey. Additionally, the pacing was inconsistent, with some parts dragging on while others felt rushed. Overall, I found this book to be mediocre at best and would not recommend it.
- Alex - 1 star - "The Book of Witch Hunter Tactics" was a huge disappointment. The writing was amateurish, filled with cliches and overused tropes. The plot was predictable and lacked any originality or creativity. Additionally, the characters were one-dimensional and the dialogue felt forced and unnatural. I couldn't connect with the story or its elements, and I found myself bored and uninterested throughout. I would not recommend this book to anyone looking for a captivating and well-written fantasy read.

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