The Curious Case of the Teletubbies' Magic Pumpkin

By admin

In the world of children's television, Teletubbies has carved its own unique niche. The show, which first aired in the late 1990s, quickly became a global sensation with its vibrant colors, simple storylines, and lovable characters. One particular episode, "Teletubbies the Magic Pumpkin," captured the imaginations of young viewers with its whimsical tale. The episode begins with the Teletubbies, Tinky Winky, Dipsy, Laa-Laa, and Po, going about their usual activities in Teletubbyland. Suddenly, a mysterious pumpkin appears, glowing with an enchanting light. The Teletubbies, curious as ever, cautiously approach the magical pumpkin.


I replaced the first version of the left hand with a Empire flagellant hand. The detailing on the staff was achieved by grafting some Bloodletter horns and teeth to the bird skull for a pretty convincing look, if I do say so myself (Fun Fact: I have since discovered that the staff wielded by the leader of the Nightvault Godsworn Hunt warband would have been an almost ideal place to start — oh well…).

Speaking to Time magazine, witch historian Katherine Howe added that this meant women were in need of minders, specifically in the form of the church or a father or husband. However, over time, the Order, after being abandoned by the original mages, had a violent fight break out among their own resulting in several deaths and a schism, and with other witchers growing disillusionment about their Order s purpose and leaving as well, eventually led to the Order s end when the final witchers abandoned Morgraig, and thus brought the first age of witchers to an end as well.

The hexer that dreaded witches

The Teletubbies, curious as ever, cautiously approach the magical pumpkin. As they get closer, they discover that the pumpkin can grant wishes. Excited and delighted, each Teletubby takes turns making their heartfelt wishes.

eternalhunt

More #HeroQuest2019 today, but after blazing through the entire set of undead monsters, I felt I had earned myself a little wiggle room for a bit of fun. So what is this about?

As you have already seen in a previous post of mine, I won’t simply limit myself to painting the classic models, but I am also looking at some chances here and there to add some custom models to my set of HeroQuest, in order to create representations for the special characters that appear in some of the quests, but don’t have an official model. So this time around, my plan was to create a model to represent that most dastardly of recurring HeroQuest villains: The dreadful WITCH LORD!

For those who don’t remember the game, seeing how it’s been thirty years and everything, the Witch Lord made his first appearance in the standard quest book: Intrepid adventurers would accidentally awaken him about two-thirds through the base game’s collection of quests, while actually searching for a magical artifact, then had to find a magic sword that could harm him in response to his awakening. The Witch Lord then served as the quest book’s end boss, so to speak. Yet that was not the end of it:

A couple of expansions for HeroQuest were released a bit after the basic game system, and one of these was titled “Return of the Witch Lord”. Here’s Les Edward’s cover artwork for that particular expansion:

Illustration by Les Edwards

When I saw it, I was instantly in love! In fact, the cover artwork alone sold me on the expansion, so when I was allowed to choose a HeroQuest expansion box as a birthday gift, I chose this. How could I not, with all those wonderfully skeletal knights on the cover, and let’s not forget Skeletor’s debonair cousin at the centre of attention!

In hindsight, especially from a collector’s perspective, it would have been so much smarter to get, say, the “Against the Ogre Horde” expansion that actually came with some original sculpts, whereas Return of the Witch Lord just featured more skeletons, mummies and Zombies. But I couldn’t help myself, that illustration just went straight for the throat — in fact, it remains one of my favourite fantasy illustrations of all time, and I feel tempted to say that I even prefer it to the actual HeroQuest cover artwork.

There was also something truly cool about having a recurring villain across several iterations, especially one so blatantly inspired by Skeletor. Fun fact, though, I didn’t even realise the villain of the piece was supposed to be the Witch Lord as the German title of the expansion was “Die Rückkehr des Hexers”, and the only character referred to as a “Hexer” (Warlock) in the German version of HeroQuest was a character from an earlier quest, represented by this model from the box, yet another skull-faced evildoer:

Don’t worry, we’ll be getting to this guy in a furture post…

Anyway, be that as it may, I think you can maybe understand why remembering the Witch Lord gives me a warm and fuzzy feeling. So when I sat down recently to think about whether or not I could add a couple of custom conversions to my classic HeroQuest set, it was obvious the Witch Lord would end up right at the front of the queue.

I started by collecting inspiration online and looking at other people’s work, as I usually do before a conversion project. Once again, Lestodante’s collection provided ample inspiration:

Models from Lestodante’s collection

As you can see, the model he uses for the Witch Lord is, in fact, a custom sculpt that almost perfectly replicates the artwork while also looking very much like an official HeroQuest model from back in the day — a wonderful solution, and I am still green with envy!

There was also Ampersand’s really cool Witch Lord:

Witch Lord conversion by Ampersand

As you can probably guess from looking at the model, this one uses more modern GW plastic parts, namely from the (still available) Skeleton Warriors. So I made a note and earmarked that particular kit as a possible source of useful bitz.

As an aside, there’s also the Frostgrave Lich Lord, who would have would have worked really well, too, even though I only discovered this after the fact:

In fact, given the resemblance in both the design and the very name, you’ve got to wonder…

But anyway, a proud converter like me has to come up with his own version, right? So keeping the excellent inspiration in mind, I decided that the best way to start was to work from the very artwork that had inspired me so much many years ago. So here’s a closer look at the Witch Lord as originally imagined by Les Edwards:

My initial idea included some Skaven Stormvermin and Empire flagellant parts and would have looked a bit like this 40k renegade psyker I built a couple of years ago:

And I think the general approach would have worked pretty well, too. But then fate struck, and I discovered an even better approach:

You see, one of the things I wanted to achieve with my Witch Lord model was to have the model invoke that particular, slightly clunky “retro GW” Oldhammer look: I wanted a model that looked like it could actually have been produced back when HeroQuest was originally released.

So what better way than to start with a vintage model from back in the day?

So here’s what my very first Witch Lord mockup looked like:

The model is actually mostly based on an old, early-to-mid 90s Dark Elf Warlock. This guy:

And I still had the remains of one of those in my bitzbox. It was already in a pretty sorry state, too, missing both its its head, right hand and staff by the time I got it, so it’s not like I actually had to vandalise a classic model to make my Witch Lord — if anything, this was yet another salvage job!

The head came from the – aforementioned – GW Skeleton Warriors, with horns from the plastic WFB Chaos Marauders. And I began building the Witch Lord’s staff by combining an old Skeleton standard bearer arm (for the staff) and a bird skull from the GW Skulls kit.

After I had the basic outline, it was mostly a matter of matching as many visual cues from the artwork as possible. So here’s the finished conversion:

I replaced the first version of the left hand with a Empire flagellant hand. The detailing on the staff was achieved by grafting some Bloodletter horns and teeth to the bird skull for a pretty convincing look, if I do say so myself (Fun Fact: I have since discovered that the staff wielded by the leader of the Nightvault Godsworn Hunt warband would have been an almost ideal place to start — oh well…).

And since everything was still looking rather hideous at this point, it was a good thing that the undercoat had the great effect of pulling all of the disparate parts together rather nicely.Take a look:

Even though I had to make a couple of compromises, I think I have still done a pretty good job at matching both Les Edward’s art and the somewhat clunky vintage HeroQuest look, wouldn’t you agree?

When it came to painting the model, the artwork worked as perfect inspiration, so I tried to match it as closely as possible, especially for the luxurious crimson robes, dark metal and bright golden parts. Here’s a PIP shot…

…and here’s the mostly finished model:

Of course the Witch Lord needed to be on a proper HeroQuest base, so I carefully cut a damaged skeleton from its original base and used that for my Witch Lord model. One weird but cool thing was that the undercoat produced a really pronounced crackle effect when sprayed onto the base, and for no discernible reason, at that. At first I was a little miffed, but then I realised that this was a cool little effect, seeing how this is the base of a powerful undead monstrosity, so I actually embraced it:

And I still wasn’t done with the model itself either, as I wasn’t perfectly happy with those empty eye sockets, and rather wanted to feature those evil, glowing eyes from the artwork. So I went back to the model and created the tiniest eyeballs you can probably imagine, from almost microscopic amounts of GS. So here’s how that turned out:

And with that, the model was officially complete. So without any further ado, I give you: The Witch Lord:

All in all, this was a great way of expanding the classic collection of models, give myself a fun distraction between painting all of those monopose monsters, but trying to match the retro-GW look was also a neat little challenge.

So here’s a look at the Witch Lord commanding his army of the undead:

So that’s it for today. I am pretty happy with my little undead horde, but I still have a lot of work before I can call my set of HeroQuest completed, so it’s back to the painting table for me 😉

It goes without saying that I would love to hear your thoughts on my version of the Witch Lord, so drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

While the film gets a lot right, it misses two crucial complicating factors.
Teletubbies the magic pumkin

Tinky Winky wishes for a shiny new hat, Dipsy wishes for a lush green blanket, Laa-Laa wishes for a musical instrument, and Po wishes for endless laughter. To their amazement, the pumpkin grants each of their wishes. Tinky Winky's hat sparkles with glitter, Dipsy's blanket grows into a soft meadow, Laa-Laa's instrument plays beautiful melodies, and Po finds herself in a fit of laughter that seems to have no end. The Teletubbies spend the day happily enjoying their wishes, dancing and playing with their newfound treasures. They discover that the magic of the pumpkin not only brings them joy but also creates a sense of unity and friendship among them. However, as the sun begins to set, the Teletubbies realize that the magic pumpkin's power will fade away once the day ends. With a tinge of sadness, they bid farewell to the pumpkin, grateful for the extraordinary experiences it has given them. As night falls, the Teletubbies return to their familiar surroundings, eager to share their magical adventure with the baby sun. Reflecting on their day, they learn the importance of friendship, gratitude, and the fleeting nature of extraordinary moments. "Teletubbies the Magic Pumpkin" is a heartwarming episode that captures the joy and innocence of childhood. It reminds young viewers that even the simplest things, like a friendly pumpkin, can bring wonder and excitement into our lives. Through their journey, the Teletubbies teach valuable lessons about friendship, making wishes, and appreciating the magic in everyday moments..

Reviews for "Unlocking the Teletubbies' Pumpkin: A Magical Experience"

1. Bob - ★☆☆☆☆
I found "Teletubbies the magic pumpkin" to be incredibly dull and uninteresting. The plot was practically nonexistent, with nothing substantial happening throughout the entire show. The characters lacked any depth or complexity, and their constant babbling only added to the annoyance. The special effects were outdated and cheap, making it difficult to engage with the story. Overall, I was extremely disappointed with this episode of Teletubbies and would not recommend it to anyone seeking entertainment or educational value.
2. Sarah - ★★☆☆☆
I have never been a fan of Teletubbies, and "Teletubbies the magic pumpkin" only further confirmed my dislike for the show. The episode was filled with mind-numbing repetition and simplistic storytelling. The visuals were uninspiring, and the dialogue felt forced and robotic. Additionally, the lack of a cohesive plot made it difficult to establish a connection with the characters or feel any sense of investment in their journey. Overall, this episode failed to impress me, and I would advise others to steer clear if they are looking for quality children's programming.
3. Charlie - ★★☆☆☆
As a parent, I was disappointed by the lack of educational value in "Teletubbies the magic pumpkin." The episode seemed to prioritize entertainment over any sort of learning or development for young viewers. The excessive use of gibberish and nonsensical dialogue didn't contribute to language development or improved communication skills. The visuals and overall production quality were also subpar, failing to capture and engage the attention of children effectively. While the show may have its fans, I don't believe it offers much for educational purposes or quality children's entertainment.
4. Amy - ★☆☆☆☆
"Teletubbies the magic pumpkin" was a complete waste of time. The episode was mindless and lacked any meaningful content. The characters were annoying and the constant repetition of phrases and actions became grating after just a few minutes. I found myself bored and uninterested in what was happening on screen. The production quality was low, and the special effects were unimpressive. Overall, I regret watching this episode of Teletubbies and would advise others to spend their time on more engaging and worthwhile children's programming.

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