Enhancing Intuition with Steel Blue Spells

By admin

Steel Blue Spell Annihilate It In the world of magic and sorcery, there exists a powerful spell known as the Steel Blue Spell. This enchantment is not for the faint of heart or the weak-willed, as it has the ability to annihilate anything it comes into contact with. The origins of the Steel Blue Spell are shrouded in mystery, with some saying it was created by ancient sorcerers seeking ultimate power and destruction. Others believe it was gifted to a chosen few by celestial beings, granting them the ability to control and harness its devastating force. Regardless of its creation, the Steel Blue Spell is a force to be reckoned with. When cast, the spell releases a surge of energy that takes the form of a brilliant blue light, reminiscent of the color of steel.


This may require favourable ruling from your DM, but this 4th level spell lets you transform objects into other objects with no requirements for them not being carried or worn. However, the targeted object(s) must be considered a "raw material,” and the spell has a casting time of 10 minutes so your use cases might be limited.

Otherwise, you should let the player describe their intent and how they are going to accomplish it, consider how realistic you see it as, and assign the difficulty based on that; just like normal. Otherwise, you should let the player describe their intent and how they are going to accomplish it, consider how realistic you see it as, and assign the difficulty based on that; just like normal.

Steel blue spell annihilate it Angel of Despair

When Angel of Despair enters the battlefield, destroy target permanent.

“I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void.”
—Razia, Boros archangel

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Argentum Armor

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Mirrodin’s creator still lives, still shapes metal, and still commands world-shaking power.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

A power vacuum for the Azorius. A keepsake for Vraska.

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Legal Modern Legal Brawl Not Legal Legacy Legal Historic Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

“Monsters dwell in every heart. We only think civilization tames them.” ―Euphemia, Nexus watcher

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Clay Golem

Artifact Creature — Golem

, Roll a d8: Monstrosity X, where X is the result. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Berserk — When Clay Golem becomes monstrous, destroy target permanent.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Desert Twister

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Despotic Scepter

: Destroy target permanent you own. It can’t be regenerated.

“We were not meant to have such terrible things. They should be left where we found them, if not destroyed!”
—Sorine Relicbane, Soldevi heretic

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Goblin Firebomb

, , Sacrifice Goblin Firebomb: Destroy target permanent.

“And if this works, Tawnos is gonna let us build the full-sized version!”
—Tergel, goblin explosioneer

Standard Legal Alchemy Legal Pioneer Legal Explorer Legal Modern Legal Brawl Legal Legacy Legal Historic Legal Vintage Legal Pauper Legal Commander Legal Penny Legal Oathbreaker Legal

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Hydroblast

• Counter target spell if it’s red.

• Destroy target permanent if it’s red.

Fire can be savage, but it is fickle. Water is always true, its flow steady and world-shaping.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Invasion of Alara

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Defense: 7

When cast, the spell releases a surge of energy that takes the form of a brilliant blue light, reminiscent of the color of steel. This light pulses and radiates power, encapsulating everything in its path. The spell's name, "Steel Blue," is derived from the striking hue of the energy it generates.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.

Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that’s a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

Standard Legal Alchemy Legal Pioneer Legal Explorer Legal Modern Legal Brawl Legal Legacy Legal Historic Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Jalum Grifter

Legendary Creature — Devil

, : Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Not Legal Historic Not Legal Vintage Not Legal Pauper Not Legal Commander Not Legal Penny Not Legal Oathbreaker Not Legal

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Karmic Justice

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Lexivore

Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

Plucking the chicken
—Elvish expression meaning “flinging the monkey”

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Not Legal Historic Not Legal Vintage Not Legal Pauper Not Legal Commander Not Legal Penny Not Legal Oathbreaker Not Legal

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Lux Cannon

: Put a charge counter on Lux Cannon.

, Remove three charge counters from Lux Cannon: Destroy target permanent.

There are few problems that can’t be solved by putting a hole in the world.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Necrotic Sliver

All Slivers have “ , Sacrifice this permanent: Destroy target permanent.”

Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Pentarch Paladin

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters the battlefield, choose a color.

, : Destroy target permanent of the chosen color.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Pyroblast

• Counter target spell if it’s blue.

• Destroy target permanent if it’s blue.

Water can be crushing, but it is predictable. Fire is always dynamic, its rage absolute and all-consuming.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Steel blue spell annihilate it

This shade of blue is deep and intense, representing both strength and determination. It is said that the sheer intensity of this color is a visual representation of the spell's overwhelming power. What sets the Steel Blue Spell apart from other magical incantations is its ability to annihilate. When the spell is cast, it targets its intended target and consumes it completely. Nothing is left behind; the object, person, or entity is utterly eradicated from existence. Many have sought to harness the power of the Steel Blue Spell for their own purposes. Some see it as a means to bring down their enemies, while others view it as a tool for ultimate control and dominance. But the spell, with its destructive nature, should never be used lightly or without the utmost caution. The consequences of casting the Steel Blue Spell can be dire. Its power is uncontrollable and unpredictable, making it a dangerous force to wield. Those who attempt to harness the spell's power often find themselves consumed by it, their own existence obliterated in the process. In conclusion, the Steel Blue Spell is not to be taken lightly. Its power to annihilate is unmatched and should only be used with great caution, if at all. The brilliant blue hue that emanates from this spell represents its immense strength and potential for destruction. As fascinating as it may be, one must remember that with great power comes great responsibility..

Reviews for "The Transformative Power of Steel Blue Spells"

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