Diving into the world of Sprite magic sprites

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Sprite magic sprites are small, magical creatures that exist in the world of fantasy and folklore. These sprites are often depicted as mischievous and playful beings, capable of magic and enchantment. Sprites are commonly associated with nature and are believed to reside in forests, meadows, and bodies of water. They are said to have the ability to control the elements, such as air, fire, water, and earth. Some sprites are even believed to possess healing powers and are known to aid individuals in times of need. One of the most well-known types of sprites is the water sprite.


FINAL EDIT:

Sprites make up good scouts thanks to their Flying ability, and though their combat skills leave something to be desired, they can be very effective in large numbers. Upon successfully casting the spell, the new Sprites unit will appear in the Town currently containing the Wizard s Summoning Circle, with full Movement Allowance, and may move and or attack immediately as necessary.

Sprite magic sprites

One of the most well-known types of sprites is the water sprite. These creatures are often depicted as ethereal beings with translucent bodies and glistening wings. They are closely associated with bodies of water such as lakes, rivers, and waterfalls.

Sprite magic sprites

Post by kpkilburn » Sun Sep 26, 2010 7:13 am

Note: Read Edit below before replying. Thanks.

I have a program called Sprite Magic (not the commercial version, but the one typed in from Compute!'s Gazette August 1984 issue p. 70). I have a file I made years ago on a .d64 image -- a save file for the program.

One sprite loads into the program, but there are about 20 total. I think I found out why -- the program goes up to 255 total number of sprites. This corresponds to an upper memory location of $3FFF. I loaded ICU64 and saw that the sprites do in fact load into memory, but with the exception of the one, they load beginning at $4000. The program can't access them.

The save file is a PRG. I looked at it with a hex editor, but the first two bytes weren't the memory location it loads into (at least not that I saw).

How can I extract these into data (short of trying to redraw them)?

I just noticed something interesting. If I look at the memory locations using ICU64 and LOAD"SP/DTA",8,1 (my file) without using the sprite editor program, I can see the sprites pop into memory, but between 0000-3FFF.

Also, I loaded the sprite editor program (pure ML at 49152) and executed it. It pulled the sprites in and I was able to view all of them from within the program (and build DATA statements from them - feature of the program).

Now I'm stumped. Why would the program LOAD these in a different memory location? I'm assuming the PRG file does have a load address and it puts the data in the memory between $0000 - $3FFF.

Any idea what's going on here?

BTW, I'm still interested in how I could pull the sprites from the PRG if I hadn't gotten to them using the program.

Just to see what happened, I loaded the sprite data PRG file into the program from the program. For some reason, it loaded the data above the original sprite data (that I loaded by a ,8,1 load of the PRG itself). I haven't changed anything in VICE, so maybe this is a glitch somewhere that's causing this (BTW, it happens in both WinVICE and MacOSXVICE).

FINAL EDIT:

Well, looks like I just learned a valuable lesson -- know how the program works before using it! Although it wasn't documented in the Compute! Gazette article, apparently the program loads the sprite data beginning on the page that the program is on when the load is initiated.

Because the program defaults to 255 (the max number of pages), when I loaded the sprite data, it put the first sprite at 255 (which ended at memory location $3FFF) and put the rest at $4000 on.

This became evident only after I happened to do a LOAD while my page was on the very bottom number (140, which is in BASIC, but usually protected unless the sprite program writes too many data statements from the generate data command). The sprites all loaded from that page on.

Anyway, I'll leave this on here just to remind myself not to post questions before thoroughly researching the problem!

How can I extract these into data (short of trying to redraw them)?
Sprite magic sprites

Water sprites are known to be protectors of aquatic life and are believed to possess the ability to control the flow of water and purify it. Another common type of sprite is the forest sprite, also known as a woodland sprite or nature sprite. These sprites are often depicted as small, leaf-like creatures with the ability to blend into their surroundings. They are believed to be guardians of the forest and are known to nurture plants and animals. Forest sprites are said to possess the ability to communicate with plants and animals, and some legends suggest that they can even control the growth and well-being of the forest itself. In folklore, sprites are often portrayed as playful and mischievous beings. They are known to hide objects, play tricks on unsuspecting humans, and cause disruptions in daily life. However, they are also believed to bring good luck and protection to those who respect and honor them. In popular culture, sprites have been featured in various forms of media, including books, movies, and video games. These depictions often portray sprites as small, humanoid creatures with magical abilities and a mischievous personality. Overall, sprites are fascinating creatures that have captivated the imaginations of people for centuries. Their magical abilities and playful nature make them a popular subject in fantasy and folklore. Whether they are depicted as water sprites, forest sprites, or any other type of sprite, these magical beings continue to enchant audiences and inspire creativity..

Reviews for "The psychology behind the appeal of Sprite magic sprites"

1. Ashley - 1 star
I was highly disappointed with "Sprite magic sprites". The graphics were basic and unimpressive. The gameplay was repetitive and lacked any kind of excitement. There was no real challenge and it felt like I was just mindlessly moving my character around. Overall, it was a complete waste of my time and money.
2. Mark - 2 stars
I found "Sprite magic sprites" to be quite underwhelming. The controls were clunky and unresponsive, making it frustrating to navigate through the game. The storyline was unoriginal and lacked depth. Additionally, the game was filled with annoying ads that constantly interrupted the gameplay. I would not recommend this game to anyone looking for a fun and engaging experience.
3. Sarah - 2 stars
"Sprite magic sprites" was a letdown for me. The levels were poorly designed and offered little variety. The character customization options were limited and not very appealing. The music and sound effects were repetitive and quickly became irritating. Overall, I found the game to be dull and uninspiring, and I wouldn't recommend it to others.
4. Chris - 1 star
I was extremely disappointed with "Sprite magic sprites". The game lacked innovation and creativity. The puzzles were overly simplistic and didn't require much thought or strategy. The graphics were outdated and unimpressive. The overall experience was boring and lacked any real excitement or entertainment value. I do not recommend this game.

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