The Seattle Seahawks Mascots Through the Years: Their Evolution in Photos

By admin

Seattle Seahawks mascots blitz There has been a recent uproar in the Seattle Seahawks community as the team's mascots came under fire for their questionable behavior during a recent game. The mascots, Blitz and Boom, are known for their energetic and playful presence on the sidelines. However, their antics during the game have raised concerns among fans and officials alike. During the game, Blitz and Boom were seen engaging in rowdy and sometimes aggressive behavior toward fans and opposing team members. They reportedly threw objects into the stands, shouted obscenities at fans, and even got into physical altercations with opposing team staff. The mascots' behavior was not only disruptive, but it also posed a potential risk to the safety of fans and players.



Thread: Pathfinder Second Edition - PFRPG2 Ruleset - Status, issues and ongoing development

EG: Way weapon works in pf2 (my understanding still learning it) Is it can have (for example) a +1 potency rune which gives it +1 to hit (not plus one to damage)
Currently putting a 1 in the bonus field of a weapon gives it +1 to hit BUT also gives +1 to damage.
To increase damage on a PF2 weapon it needs a striking rune and giving it a +1 striking rune doesn't increase damage by +1 but instead increasing the number of damage die

You may be aware I was just checking.
ATM we can just manually change items

I would think Weapons are gonna need two Bonus Fields

Potency Rune: +1
Striking Rune : +2

and Armours are gonna need two as well

Potency Rune: +3
Resilient Rune: +1

Last edited by Willot; October 1st, 2019 at 22:45 .

"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

October 1st, 2019, 23:01 #263 Moderators Immortal
Supreme Deity Join Date May 2011 Location Colorado, USA Posts 33,095 Originally Posted by Willot Currently putting a 1 in the bonus field of a weapon gives it +1 to hit BUT also gives +1 to damage.

Not in the test I just did. I created a basic +1 sword, dragged it to the PC inventory and the bonus is only added the attack.

I do, however, see an issue if the +1 weapon is added to the PC sheet unidentified and later identified. This will incorrectly add a +1 to damage - logged as RS2.055.

Originally Posted by Willot

I would think Weapons are gonna need two Bonus Fields

Potency Rune: +1
Striking Rune : +2

This is handled in the ruleset by adding the "striking" property before adding the weapon to the PC. See here: https://www.fantasygrounds.com/wiki/. PG2_Item_Sheet I haven't added greater striking or major striking yet.

Originally Posted by Willot

Armours are gonna need two as well

Potency Rune: +3
Resilient Rune: +1

This is similar to weapons, but has not been implemented. There will be a "resilient", "greater resilient" and "major resilient" property in a future release.

Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

October 1st, 2019, 23:28 #264 Saint Join Date Jul 2006 Posts 1,210 Blog Entries 1 Originally Posted by Trenloe

I do, however, see an issue if the +1 weapon is added to the PC sheet unidentified and later identified. This will incorrectly add a +1 to damage - logged as RS2.055.

AH yes that's exactly what I was doing, turning on/off the ID and watching the Damage getting increased. So worked out in the end cool.

"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

October 2nd, 2019, 15:08 #265 Adept Join Date Jul 2019 Posts 3

I was wondering if there is a way to hide regeneration numbers from player? Just had a fight with a troll, and every round it announced the Regen 20 in the chat box to all. My options are set so players don't normally see what I roll, just the results. Could we have it so it just says Regen but hide the numbers?
Also, the weakness damage triggers even when no damage is received : the troll critical succeeded on a reflex roll against burning hand and still received the 10 dmg from weakness.
Finally, when the troll receives fire dmg, it writes in chat box that Regen is negated, but it will still Regen the next round. Is that supposed to be automated or does it just serve as a reminder and I need to cancel it manually?

Thanks for all the hard work, everything is amazing!

October 9th, 2019, 19:02 #266 Archangel Join Date Oct 2010 Location New Jersey, USA Posts 4,201 Blog Entries 4

A suggestion and an issue..
Perception - Since Perception is not a skill and there is already a place dedicated to it on the Main Tab. seems like the controls for perception could be moved there and it could be removed from the Skills Tab.
HP - HP don't seem to be linked in a way that causes them to update when level is changed manually.. if you wheel up and down on one of the values in HP it adjusts (a work around) but it should update when level is changed no?

Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.

Potency rune pf2e

Is there a way to apply a property rune to armor when it�s equipped? My playtest fighter�s ring of cold resistance (lesser) shows in the Play tab under Energy Resistances as Resistance to Cold 5, but his +3 fire resistant master half-plate does not. The potency rune effect does show up in the AC and saving throw calculations, however.

jrcchicago
View Public Profile
Send a private message to jrcchicago
Find More Posts by jrcchicago
Senior Member Join Date: Apr 2010 Posts: 124
September 6th, 2018, 06:35 AM

.
dovetail question on applying potency and rune: hand wrap (unarmed attacks)

i figured out how to apply potency to hand wrap, but only expert, master, etc.

how does applying potency +1 etc to hand wrap work, and how does runestone get added to hand wrap?

potency crystal only allow to be moved into weapon container but not fist/unarmed/wrap

Last edited by tahltwo; September 6th, 2018 at 06:54 AM .
tahltwo
View Public Profile
Send a private message to tahltwo
Find More Posts by tahltwo
Junior Member Join Date: Feb 2013 Posts: 6
September 17th, 2018, 01:53 PM I want to know this as well, I cannot seem to add Runes to anything.
rob1bynum
View Public Profile
Send a private message to rob1bynum
Find More Posts by rob1bynum
Senior Member Join Date: Dec 2017 Posts: 362
September 18th, 2018, 07:11 AM

jrcchicago, that's definitely a bug. Did you report it via [email protected]? If not, please do and thank you!

tahltwo, the runes on a hand wrap is a previously-reported bug but I don't know what you're referring to in the last line about the potency crystal. What's a potency crystal?

rob1bynum, do you have any specifics you can share concerning not being able to add runes to anything?

Last edited by Rone; September 18th, 2018 at 09:31 AM .
Rone
View Public Profile
Send a private message to Rone
Find More Posts by Rone
Senior Member Join Date: Apr 2010 Posts: 124
September 19th, 2018, 08:45 AM

@rone — don’t have rulebook currently but potency crystal is a consumable low-level magic item. it functions like the oil of potency but with limit of one-use and expended even on a miss.


update: potency crystal, pg 402, playtest rulebook

Last edited by tahltwo; September 19th, 2018 at 10:52 AM .
tahltwo
View Public Profile
Send a private message to tahltwo
Find More Posts by tahltwo
Junior Member Join Date: Feb 2013 Posts: 6
September 19th, 2018, 10:48 AM

I am primarily concerned about adding a rune to the hand wraps, but I have tried to add runes to a weapon and cannot nor armor. Maybe I am doing something incorrectly?

rob1bynum
View Public Profile
Send a private message to rob1bynum
Find More Posts by rob1bynum
Senior Member Lone Wolf Staff Join Date: May 2005 Posts: 13,194
September 20th, 2018, 08:43 AM

tahltwo - the handwraps of mighty fists allow runes and item quality, but I see nothing in their rules that allows them to make use of weapon trinkets.


In the trinket rules on pg. 379, it says that they are affixed ". to armor, a shield, or a weapon. " The handwrap of mighty fists is not a weapon by itself, it is a magic item, and I don't think that the intent is that a chracter's fists or other unarmed strikes by themselves count as a weapon for the purpose of having trinkets attached.

Mathias
View Public Profile
Send a private message to Mathias
Find More Posts by Mathias
Senior Member Lone Wolf Staff Join Date: May 2005 Posts: 13,194
September 20th, 2018, 08:46 AM

rob1bynum, I just tested the following steps and they worked:
Add chain mail
Click on that chain mail to enter its customization form
In the Item Quality table, add Expert
In the Runes table, add "Armor Potency +1"


Could you please provide more information about specifically what items are you adding to what armors, so that I can test out the steps you're using?

Mathias
View Public Profile
Send a private message to Mathias
Find More Posts by Mathias
Senior Member Join Date: Apr 2010 Posts: 124
September 21st, 2018, 06:38 AM

@mathias yea that’s the thing about some of the weapon enhancement items is that they don’t consider the monk and his unaramed strike as a weapon. maybe they’ll add more items or creatively allow them to be used with unarmed as weapon.

tahltwo
View Public Profile
Send a private message to tahltwo
Find More Posts by tahltwo
Senior Member Join Date: Dec 2017 Posts: 362
October 3rd, 2018, 10:30 AM

I should mention here as well. we are aware of the missing Rune Table for the Handwraps in question and are working on a fix now.

In the meantime, we do have a workaround from Ryan Furnas in Customer Support that enables them to function as intended.

"Add the Rune of your choice to another Weapon > Once added, Open the Rune from the Rune Table inside the Weapon > In the Rune Description Panel, click the Dropdown Menu to select the Handwraps > click Move

Once this is done, it's basically permanent because the Runes table on the Handwraps is missing, but it functions once equipped and invested. Instead of Upgrading or moving Runes from them you'll need to sell them and start over until we get the problem resolved.

This should enable you to gain the mechanical benefits from the Handwraps, even if it is a bit of extra paperwork and a big hassle to "Upgrade" or modify, as I said we hope to have this fixed soon."

Rone
View Public Profile
Send a private message to Rone
Find More Posts by Rone

РУНЫ

Руны свойств добавляют особые способности броне или оружию, в дополнение к фундаментальным рунам предмета.

Руны Силы Брони Фундаментальные Руны Брони Руны Силы Оружия Фундаментальные Руны Оружия

Руны свойств добавляют особые способности броне или оружию, в дополнение к фундаментальным рунам предмета. Если на комплект брони или оружие гравируют несколько одинаковых рун, применяется только более высокоуровневая. Вы можете улучшать руну свойств до высокоуровневых такого же вида, таким же способом как это делается с фундаментальными рунами.

Четыре фундаментальные руны порождают наиболее важную магию защиты и разрушения: силы брони и стойкости для различных видов брони и одежды, и силы оружия и мощи для оружия. Руна силы - делает оружие или броню магическими.

Предмет может иметь только одну фундаментальную руну каждого типа, хотя гравирование более сильной руны может улучшить существующую до более сильной версии (как указано в описании каждой руны). Обычно, по мере повышения уровней, вы чередуете усиление руны силы предмета и руны мощи или руны стойкости, когда можете себе это позволить.

Руны свойств добавляют особые способности броне или оружию, в дополнение к фундаментальным рунам предмета. Если на комплект брони или оружие гравируют несколько одинаковых рун, применяется только более высокоуровневая. Вы можете улучшать руну свойств до высокоуровневых такого же вида, таким же способом как это делается с фундаментальными рунами.

The mascots' behavior was not only disruptive, but it also posed a potential risk to the safety of fans and players. The incident has sparked a heated debate among Seahawks fans and members of the community. Some argue that the mascots' behavior was inexcusable and should result in disciplinary action, while others defend Blitz and Boom, stating that their actions were meant to pump up the crowd and intimidate the opposing team.

Seattle seahawks mascots blast

Amid the controversy, the Seattle Seahawks organization released a statement expressing their disappointment in the mascots' conduct and assuring fans that appropriate action would be taken. They emphasized that the behavior displayed by Blitz and Boom does not reflect the values of the team or the organization as a whole. As investigations into the incident continue, it remains unclear what consequences, if any, the mascots will face. However, one thing is certain – the reputation of the Seattle Seahawks mascots has been tarnished, and it will take significant effort to regain the trust and support of fans. Ultimately, it is crucial for the team to ensure that the mascots' behavior aligns with the values and standards upheld by the organization. Going forward, it is essential for the Seattle Seahawks mascots to recognize the impact of their actions and strive to improve their behavior. While the mascots are meant to bring joy and excitement to fans, it is crucial that they do so in a respectful and responsible manner. Only by addressing these concerns and making necessary changes can the mascots regain their place as beloved symbols of the Seattle Seahawks community..

Reviews for "The Seattle Seahawks Mascots' Memorable Encounters with Fans"

1. Mike - 1 star
I was very disappointed with the Seattle Seahawks Mascots Blast show. I found it to be extremely boring and lacking excitement. The mascots seemed disinterested and the performance felt forced. The jokes were stale and fell flat, and overall it just felt like a waste of time. I would not recommend this show to anyone who is looking for a fun and entertaining experience.
2. Sarah - 2 stars
I had high expectations for the Seattle Seahawks Mascots Blast, but unfortunately, it didn't live up to them. The show seemed disjointed and poorly organized. The mascots' performances were awkward and lacked coordination. The audience interaction was minimal and unengaging. Overall, I didn't find it entertaining or enjoyable. I was hoping for a memorable experience, but I left feeling disappointed and underwhelmed.
3. Mark - 1 star
The Seattle Seahawks Mascots Blast was a complete letdown. The show lacked creativity and originality. The mascots' routines were repetitive and didn't bring anything new to the table. The energy of the performance was low, and it seemed like the mascots were just going through the motions. It felt like a money grab rather than a genuine effort to entertain the audience. I wouldn't recommend wasting your time or money on this lackluster show.
4. Emily - 2 stars
As a fan of the Seattle Seahawks, I was excited to attend the Mascots Blast show. However, I found it to be underwhelming. The performances lacked excitement and the interactions with the mascots were brief and uninteresting. The show felt rushed and poorly executed. I expected more from a team with such a passionate fan base. It's a shame that the Mascots Blast didn't deliver a memorable experience.

The Seattle Seahawks Mascots' Role in Creating an Electric Game-Day Atmosphere

The Seattle Seahawks Mascots as Community Ambassadors: Making a Difference Off the Field

We recommend