Into the Unknown: The Scarab Occult Defenders' Quest for Knowledge

By admin

The Scarab Occult Defenders are an elite group of warriors within the Thousand Sons Chaos Space Marine Legion, specializing in psychic abilities and armed with powerful weaponry. They are highly skilled and dedicated fighters, serving as the personal bodyguards and enforcers of the Thousand Sons Sorcerer Lords. The Scarab Occult Defenders are known for their distinct armor, which is adorned with ornate and intricate Egyptian-inspired symbols and motifs. The armor is heavily enchanted and reinforced, providing superior protection and augmenting their psychic abilities. The psychic powers of the Scarab Occult Defenders are focused and potent, capable of unleashing devastating attacks against their enemies or providing crucial support to their allies. These warriors are highly disciplined and their training is rigorous.


Points: 1,000 | Level: 51 | Battle-forged + Battalion: 6 CPs

Who better to face them than the Adeptus Mechanicus, who also have a fairly new codex, even more complex than the Boolean Pythagorean Triples problem. Proud and devoted warriors, they were veterans of both battle and the Thousand Sons psychic discipline system, with no member being of lower cult grade than Philosophus.

Scarab occult defenders

These warriors are highly disciplined and their training is rigorous. They spend long hours honing their psychic powers and perfecting their combat techniques. Their dedication and loyalty to the Thousand Sons and their cause are unquestionable, and they are willing to lay down their lives in the defense of their sorcerer masters.

Showcase: Thousand Sons and Magnus the Red by Silvernome

Hello everyone, Silvernome here with the second part of my Forces of Change: The Thousand Sons, including both versions of Ahriman, Sorcerers, Magnus the Red and Occult Terminators.

Since I have a large and slow Death Guard force, I wanted my Thousand Sons force to focus on speed. Every unit has wings, discs or can deep strike in. The idea is to zip around the board claiming objectives and blowing things up with their psychic destruction.

My leaders consist of: Ahriman, Exalted Sorcerer (30k Ahriman), a converted AoS Sorcerer on a Disc and a Sorcerer in Terminator Armor (FW event model). All the disc riders are magnetized to be able to run on regular bases if I don’t want to pay the points for the discs. Since I wasn’t a fan of the head on the FW Terminator, I removed it and put on a Scarab Occult helmet and swapped out his axe for a more on-theme weapon. For the Scarab Occult terminators, I magnetized the Heavy Weapons model so he can swap between the cannon, flamer or just run as a regular bolter model and on the Scarab Occult Champion, I magnetized his off-staff hand to run the CC weapon or Bolter.

The entire force is lead by the man that did nothing wrong: Magnus the Red. His chest armor is magnetized so I can remove it when he takes more wounds or just want to run him without. When I was building him during 7th edition, flyers had to come out of flying and hover to battle so I magnetized his wings. In 8th, he no longer needs to do that so I decided to just glue them in permanently.

Hope you enjoyed this look into the yet young but growing Tzeentch and Thousand Sons forces. I’ve already bought a few more kits to help grow it and look forward to sharing them in the future!

If you like these models, leave a comment, you can also find me on Instagram:

The entire force is lead by the man that did nothing wrong: Magnus the Red. His chest armor is magnetized so I can remove it when he takes more wounds or just want to run him without. When I was building him during 7th edition, flyers had to come out of flying and hover to battle so I magnetized his wings. In 8th, he no longer needs to do that so I decided to just glue them in permanently.
Scarab occult defenders

In battle, the Scarab Occult Defenders are a fearsome sight to behold. Armed with deadly weapons such as inferno combi-bolters and force staves, they can unleash a hail of fire and psychic energy upon their foes. They are resilient and possess incredible endurance, making them difficult to defeat. The Scarab Occult Defenders are often deployed to protect important assets and locations, or to spearhead assaults against the enemies of the Thousand Sons. They are also used as shock troops, utilizing their psychic powers and devastating weaponry to break the spirit of their enemies and pave the way for the rest of the Thousand Sons forces. Overall, the Scarab Occult Defenders are an elite and highly specialized force within the Thousand Sons Legion. Their combination of psychic abilities and advanced weaponry makes them a formidable opponent on the battlefield. They are a symbol of the power and mastery of the Thousand Sons, and their presence instills fear and awe in those who oppose them..

Reviews for "Mysteries of the Astral Plane: The Scarab Occult Defenders' Journey Beyond"

1. Roger - 2/5 stars - I was really excited to try out Scarab Occult Defenders, but I was sorely disappointed. The gameplay felt repetitive and lacked depth. The graphics were decent, but the overall design of the game left much to be desired. The levels were too easy and the enemies were predictable. Overall, it was a lackluster experience and I wouldn't recommend it.
2. Sarah - 2/5 stars - I found Scarab Occult Defenders to be quite underwhelming. The controls were clunky and unresponsive, making it difficult to enjoy the game. The levels were poorly designed and didn't offer any real challenge. The story was also lacking, with a shallow plot that failed to engage me. Overall, I was left feeling unsatisfied and regretting my purchase.
3. Michael - 1/5 stars - I have to say, Scarab Occult Defenders is one of the worst games I've played in a long time. The gameplay mechanics were confusing and hard to grasp, which made it frustrating to play. The graphics were outdated and the overall visual presentation was lackluster. The developers could have put more effort into making a more enjoyable experience, but sadly, it fell flat.
4. Emily - 2/5 stars - Scarab Occult Defenders just didn't do it for me. The levels felt repetitive and lacked variety. There was little incentive to keep playing and progress through the game. The character development was weak, and I didn't feel any connection to the story or the characters. Overall, it felt like a missed opportunity and I would not recommend it to others.
5. James - 3/5 stars - I was hoping Scarab Occult Defenders would be an engaging and exciting game, but it fell short of my expectations. While the gameplay had its moments, there were too many bugs and glitches that hindered the overall experience. The controls were also somewhat difficult to master, which made it frustrating at times. It had potential, but it needs significant improvements before I would consider recommending it.

The Scarab Occult Defenders' Artifacts and Relics: Unlocking Their Power

The Mental Fortitude of the Scarab Occult Defenders: Conquering Fear and Doubt