Upgrade Your Red Magic 7s Pro Gaming Experience with These Essential Attachments

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The Red Magic 7s Pro is a highly advanced gaming smartphone that comes equipped with a range of attachments to enhance the gaming experience. These attachments are designed to provide an immersive and realistic gaming experience for users. One of the main attachments for the Red Magic 7s Pro is the gamepad. This attachment allows users to control their games with precision and accuracy, providing them with a competitive edge in multiplayer games. The gamepad is ergonomically designed for comfortable use and features customizable buttons and triggers. Another attachment for the Red Magic 7s Pro is the external cooling fan.

Mystic rod of spell missiles 5e price

Another attachment for the Red Magic 7s Pro is the external cooling fan. This attachment is essential for intense gaming sessions, as it helps to prevent the device from overheating. The external cooling fan attaches to the smartphone and provides a constant flow of cool air to keep the device at a safe temperature.

DnD Magical Item Wand of Magic Missiles

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

  • Magical Item – Uncommon – Wand of Magic Missile – 400 gp
    • Standard: This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
    • The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed.
    • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
    • Relic: An elf can assist with a force based spell without using a charge from the wand.

    Example Campaign Items – Wand of Magic Missiles

    • Horsebone Wand (F007)
    • Tuma Wand of Magic Missiles (W007)
    Horsebone Wand (F007)
    • Magical Item – Uncommon – Horsebone Wand – 400 gp
      • Standard: Made from Human bone, with a horse motif. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
      • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand. A hungry attuned item becomes hungrier wanting life from its attuned owner only, taking 1 hp to activate for 24 hrs, this can’t be recovered by any means during this time, and can’t be removed or unattuned. If you feed it another 1 hp during that time you reset the duration to 24 hrs but loose another hit point until you start a long rest after it is no longer attuned.
      • Relic: An elf can assist with a force based spell without using a charge from the wand.
      • Details built from: Created by Undead, Quirk of Hungry.
      • Owners:
        • 1000-02-14 – M’drak (Dwarf Bard) room L6 Necromancers Cave near Red Larch, Northern Reaches.
        • 1000-07-26 – Tydrus (Dwarf Bard) M’drak takes on the name Tydrus after he changes his dwarven subrace.
        • 1003-07-06 – Shofa (Elf Bard) Tydrus takes on the name Shofa after he changes to a female elf.
        Tuma Bone Wand (W007)
        • Magical Item – Uncommon – Tume Bone Wand – 400 gp
          • Standard: Made of bone, showing symbology of Tuma, the handle has a strange shape to it with scratch marks. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item.
          • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
          • Relic: An elf can assist with a force based spell without using a charge from the wand.
          • Details built from: Created by Undead, Arcane History, Minor Property of key, Quirk of Painful.
          • Owners:
            • 1003-06-01 – Dmitri (Human Rogue/Wizard) Discovered in the Hall of Rock, while serving Karameikos.

            Original Item – Wand of Magic Missles

            Source : Dungeon Masters Guide (dmg211)

            WAND OF MAGIC MISSILES

            This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

            The wand regains ld6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

            Content Updates

            • 2021-07-17 – Added in Original Item version.
            • 2021-04-30 – Update and layout with links.
            • 2020-10-26 – Layout.
            Uncommon Item Value
            Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
            Base Price: 400 gp or 200 gp for expendable
            Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
            Cursed Items auto attune on use and replace a random attuned item and slot.
            Red magic 7s pro attachments

            Additionally, the Red Magic 7s Pro also offers a joystick attachment. This attachment is ideal for games that require precise control, such as racing or flight simulators. The joystick attachment provides users with enhanced control and allows for more accurate movements in games. Furthermore, the Red Magic 7s Pro offers a docking station attachment. This attachment allows users to connect their smartphone to a larger display, providing a more immersive gaming experience. The docking station also includes additional USB ports for connecting other accessories, such as keyboards or mice. Overall, the Red Magic 7s Pro offers a range of attachments that enhance the gaming experience for users. From gamepads and cooling fans to joysticks and docking stations, these attachments provide users with increased control, comfort, and immersion in their gaming sessions..

            Reviews for "Experience Mobile Gaming at its Best with These Red Magic 7s Pro Attachments"

            1. John - 2 stars
            I was really disappointed with the Red Magic 7s Pro attachments. They were advertised as being compatible with the phone, but I found them to be extremely flimsy and poorly made. The controller constantly disconnected from the phone, and the joystick was very unresponsive. The battery pack also didn't work properly and drained power from my phone instead of charging it. Overall, I was not impressed and would not recommend these attachments.
            2. Emily - 1 star
            The Red Magic 7s Pro attachments were a complete waste of money for me. Firstly, the cooling fan did not cool the phone as promised, and instead made loud and annoying noises. The audio adapter also had poor connectivity, causing distorted sound and constant interruptions. I tried contacting customer support for assistance, but the response was slow and unhelpful. Save your money and look for better quality attachments elsewhere.
            3. David - 2 stars
            I purchased the Red Magic 7s Pro attachments with high expectations, but I was let down by their performance. The triggers were supposed to enhance gaming, but they were not sensitive enough to accurately register my inputs. The lack of customization options was also disappointing. Additionally, the attachment design hindered access to the charging port and headphone jack, making it inconvenient to charge or use wired headphones while gaming. Overall, I was not satisfied with these attachments and would not recommend them, especially for serious gamers.

            Upgrade Your Gaming Arsenal with These Top Red Magic 7s Pro Attachments

            Maximize Your Red Magic 7s Pro's Gaming Potential with These Essential Attachments