A Poe voodoo doll is a unique and intriguing concept based on the famous American writer Edgar Allan Poe. Voodoo dolls, often associated with the practice of Voodoo, are small dolls typically made of cloth and stuffed with various materials. They are believed to represent a specific person and can be manipulated or used in rituals to influence or harm that person. In the case of a Poe voodoo doll, it would symbolize Edgar Allan Poe himself, who is known for his dark and mysterious writings. The doll could be crafted to resemble Poe, featuring his signature hairstyle and clothing. It may also incorporate elements from his literary works, such as a raven or a quill pen.
List of monster suffix mods
List of suffix modifiers that can appear on Monsters.
It may also incorporate elements from his literary works, such as a raven or a quill pen. People who are interested in Poe's writings or the gothic genre may find the idea of a Poe voodoo doll intriguing. It could serve as a unique and artistic tribute to the writer, allowing fans to connect with his work in a more physical and personal way.
Curated list
Suffix | Modifier Name | Lvl. | Effect(s) |
---|---|---|---|
of Arcane Energy | Energy Shield Explodes | 6 | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Gain 40% of Maximum Life as Extra Maximum Energy Shield |
of Blinding | Blinds | 24 | Blind on Hit 100% increased Blind Effect |
of Bloodletting | Bleeds | 34 | Attacks cause Bleeding |
of Bombardment | Fires Mortars | 34 | Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
of Chilling Death | Minions Cold Explode on Death | 13 | Rare Minions create Frost Beacons on Death |
of Clones | Mirror Images | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster |
of Congealment | Life Cannot Be Leeched | 34 | Enemies Cannot Leech Life From you |
of Cycling | Cycling Damage Reduction | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos While you have an affinity you have 80% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type |
of Damaging | Extra Physical Damage Aura | 6 | Nearby Allies have 40% increased Global Physical Damage |
of Deadliness | Always Crits | 24 | All hits are Critical Strikes |
of Detonation | Explodes Corpses | 34 | Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses (green effect), detonating them after a short duration |
of Discipline | Energy Shield Aura | 6 | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
of Drought | Siphons Flask Charges | 46 | Flasks lose 6 Charges every 3 seconds |
of Effigies | Creates Voodoo Doll | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
of Electricity | Extra Lightning Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
of Endurance | Endurance Charge when Hit | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently |
of Enervation | Charge Removal | 34 | Removes a Power, Frenzy or Endurance charges on Hit |
of Exile | Chaos and Wither Resistant | 15 | +60% to Chaos Resistance 80% reduced Wither Duration on Self |
of Far Shot | Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
of Flames | Extra Fire Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
of Flaming Death | Minions Fire Explode on Death | 13 | Minions create Flame Beacons on Death |
of Fleeing | Creates Frost Walls and Flees | 68 | Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time |
of Freezing | Chance to Freeze | 34 | 1% chance to Freeze |
of Frenzy | Frenzy Charge on Hit | 24 | 100% chance to gain a Frenzy Charge on Hit |
of Giants | Increased Area of Effect | 12 | 80% increased Area of Effect |
of Haste | Haste Aura | 6 | Nearby Allies have 30% increased Attack and Cast Speed ( Speed Aura) Nearby Allies have 40% increased Movement Speed ( Speed Aura) |
of Hindering | Hinder Aura | 6 | Nearby Enemies are Hindered with 30% reduced Movement Speed |
of Ignition | Ignites | 34 | Hits always Ignite |
of Impact | Stuns | 34 | Always Stuns Enemies on Hit |
of Incision | Extra Crits | 12 | 300% increased Global Critical Strike Chance |
of Power | Power Charge on Cast | 24 | Gain a Power Charge on casting a Spell |
of Precision | Precision Aura | 6 | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance ( Accuracy and Crits Aura) |
of Recovery | Heals Allies and Suppresses Foe Recovery | 34 | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions) |
of Revival | Temporarily Revives | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated |
of Rime | Extra Cold Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
of Shocking | Shocks | 34 | Hits always Shock |
of Shocking Death | Minions Lightning Explode on Death | 13 | Minions create Lightning Beacons on Death |
of Splintering | Extra Projectiles | 1 | Skills fire 4 additional Projectiles |
of the Barrier | Molten Shell | 34 | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding |
of the Cold Walker | Chilled Ground on Death | 13 | Creates areas of chilled ground on death |
of the Equilibrium | Elemental Equilibrium and Random Elemental Damage | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium (25% exposure) |
of the Executioner | Prevents Recovery above 50% | 34 | Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions) |
of the Fire Walker | Burning Ground on Death | 13 | Creates areas of burning ground on death |
of the Hydra | Life Regen | 24 | Regenerate 3% of Life per second |
of the Ice | Cold, Chill and Freeze Resistant | 1 | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
of the Lightning Walker | Shocked Ground on Death | 13 | Creates areas of shocked ground on death |
of the Magma | Fire and Ignite Resistant | 1 | +75% to Fire Resistance 80% reduced Ignite Duration on you |
of the Marksman | Accurate | 6 | 100% increased Global Accuracy Rating |
of the Tempest | Lightning and Shock Resistant | 1 | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
of the Undead | Summons Undead | 24 | Summons Skeletons and Zombies |
of the Void | Extra Chaos Damage | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage |
of Toughness | Crit Resistant | 24 | Take no Extra Damage from Critical Strikes |
of Venom | Poisons | 34 | Poison on Hit |
However, it is important to acknowledge that Voodoo is a complex and often misunderstood religion that has its roots in African and Haitian traditions. The use of voodoo dolls in rituals is just one aspect of this spiritual practice and should not be taken lightly or used for harm. Voodoo dolls are not inherently evil or intended to cause harm, as popular culture often portrays. Instead, they are believed to serve as a means to focus energy and intentions. Overall, the concept of a Poe voodoo doll is a thought-provoking concept that combines art, literature, and spirituality. It can be seen as a way for fans of Poe to express their admiration for his work, but it is important to approach it with respect and an understanding of its cultural and religious origins..
Reviews for "The Poe Voodoo Doll in Fortune Telling and Divination Practices: Fact or Fantasy?"
1. Emily - ★☆☆☆☆
I was really disappointed with the Poe voodoo doll. The quality was extremely poor and it fell apart within minutes of pulling it out of the packaging. The stitches were already coming undone and the fabric felt cheap and flimsy. It's definitely not worth the price, and I would not recommend it to anyone looking for a durable and well-made voodoo doll.
2. Alex - ★★☆☆☆
I had high hopes for the Poe voodoo doll, but it didn't quite live up to my expectations. The overall design and concept are interesting, but the execution lacks precision. The detailing on the face is sloppy and the features are not well-defined. Additionally, the doll came with a strong chemical smell that was off-putting. It's a shame because with better craftsmanship and quality control, this could have been a really cool item.
3. Jessica - ★☆☆☆☆
I regret purchasing the Poe voodoo doll. Not only is it poorly made, but it also lacks the power to bring any sort of control or effect. I followed all the suggested steps and rituals, but nothing happened. The doll simply remained a lifeless object. It's definitely a waste of time and money, and I would not recommend it to anyone interested in voodoo practices.
4. Ryan - ★★☆☆☆
I was excited to try out the Poe voodoo doll, but unfortunately, I found it to be quite gimmicky. The instructions for use were unclear and the supposed powers of the doll were not evident in any practical way. It felt more like a generic toy with a fancy backstory rather than a true voodoo tool. Overall, it was a letdown and didn't provide the mystical experience I was hoping for.
5. Sarah - ★☆☆☆☆
The Poe voodoo doll was a complete waste of money. From its flimsy construction to the lack of any real voodoo effects, it was clear that this product was just a cash grab. Even the accompanying guidebook was filled with generic information that could be easily found online. Save your money and look elsewhere for a more authentic voodoo experience.