The Science Behind Politeness: How Saying "Please" and "Thank You" Can Make You Happier

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Please and thank you are the magic words that can make a significant impact on our daily interactions with others. These simple phrases hold a power that can build relationships, promote kindness, and foster a positive environment. The word "please" is a polite request that shows respect for the other person's time, effort, and willingness to help. When we ask for something using this word, we acknowledge that the other person is doing us a favor, and we appreciate their assistance. By using "please," we demonstrate our understanding of basic manners and the importance of treating others with kindness. Similarly, the word "thank you" carries immense significance.


Cloaked in icy tempests, the knights of Zamor have challenged
the Fire Giants since ancient times.

Now its one of the better spells in game, I m consistently hitting people for above 700 dmg with frost and its quick enough to catch running thrust spammers. However, the FP-to-damage is excellent, especially if you proc Frostbite which it does very well and hit multiple targets, it s very good for hitting targets around corners or through walls as it goes through them , and it s excellent against an array of large and or slow enemies as you can even get a fully charged Storm off if you can get to their blind spots like under their legs like the dragons or trolls or to their sides Magma Wyrms.

Ice blizzard spell

Similarly, the word "thank you" carries immense significance. It acknowledges and appreciates the actions, favors, or gestures someone has extended towards us. When we say "thank you," we show gratitude, which not only makes the other person feel valued but also encourages them to continue their positive behavior.

Zamor Ice Storm (Spell) | Elden Ring Wiki

Zamor Ice Storm is a Sorcery in Elden Ring. Zamor Ice Storm spell grants the ability to cast a freezing tornado by hitting the ground with the Staff. Updated to Patch 1.07.

This Spell should not be confused with the Skill named the same: Zamor Ice Storm (Skill)

Ice sorcery of the Town of Zamor.

Strike the ground with the staff to create a freezing tornado.
Charging enhances potency.

Cloaked in icy tempests, the knights of Zamor have challenged
the Fire Giants since ancient times.

Zamor Ice Storm Location in Elden Ring

The Zamor Ice Storm spell can be found in the following location:

  • Zamor Ruins in the Mountaintops of the Giants: Found on a corpse in the southernmost part of the ruins by a stone archway. [Map Link]

Elden Ring Zamor Ice Storm Guide

  • Cold Sorcery
  • Stamina Cost: 27
  • Deals magic damage
  • Inflicts Frostbite (80) on opponents
  • Can deflect some projectiles (Possibly only non piercing or identical to storm wall ash of war. Needs more testing)
  • Zamor Ice Storm gains 10% increased damage from the Snow Witch Hat.
  • Note: This Spell was changed with Patch 1.07 as follows:
    • Frostbite has been increased from 50 to 80.
    • FP consumption has been reduced from 22 to 17.
    Join the page discussion Register to EDIT the Wiki! Submit Submit Submit Close Anonymous Really low FP cost for the good damage, frostbite, and area! 0 +1 0 -1 Submit Anonymous

    The damage is good, and freeze build up too, but it is slow to cast and niche, difficult to use right, I wish the Ice storm would be bigger.

    0 +1 0 -1 Submit Anonymous Zamor Ice Storm or Freezing Mist for PVE? 1 +1 0 -1 Submit Anonymous Which is better for PVE: Zamor Ice Storm or Freezing Mist? 2 +1 1 -1 Submit Anonymous

    In PvP, I like using Adula's Moonblade right after since the stagger can set up a pretty big combo between the Storm ticks, blade, projectile, and frost build-up. Plus, if they space it, the blade extends beyond the reach of the fast cast version, not to mention the projectile, and the storm does a pretty decent job masking what you're doing (not to mention it's the same color).

    2 +1 0 -1 Submit Anonymous

    This spell actually destroys Malenia in the first phase and is still somewhat helpful in phase 2.

    This spell does a lot of damage, triggers frost and can stagger her. Making your other spells hit harder and set up for stance breaks.

    Her ai will instinctively try to dodge the cast which is pointless and afterwards she'll almost always move towards you straight into it.

    8 +1 0 -1 Submit Anonymous

    has anyone tried memeing with this via offhand staff and Gravitas via mainhand weapon? PvE or PvP i don’t care, I just like the thought of pulling people in with Gravitas and then icing them. no idea whether Gravitas is much bigger than this AOE tho lol

    14 +1 1 -1 Submit Anonymous Couldn't you spam Magma Shot with this for chained frost? 4 +1 1 -1 Submit Anonymous

    Dude this thing is an absolute underrated monster, at least in arena 4v4. If it doesn't catch them, it sets you up with plenty of time to cast the longer startup spells like cannon of haima, or a few suprise comets(Ice storm hides your player pretty well).
    If it does catch them, it'll stunlock them for at least a few hits, and you can use the rollcatch spells to catch them when they finally get out.

    Idk why everyone is complaining about the AoE. The main utility for this spell is to get ganks to back tf up, as it basically creates a force field around you. Gives you plenty of space to escape or change the momentum back into your favor. Zamor -> cannon of haima really is a badass combo

    8 +1 3 -1 Submit Anonymous

    Good to counter people using dual pokes + BHS
    Put the snow witch hat
    Use azur staff (or put radagon icon)
    Use endure
    Then cast this beauty

    3 +1 1 -1 Submit Anonymous

    This is beast in PvP, at least in invasions, people straight up run to it, and die immediately. And I don't even wear the hat.

    7 +1 1 -1 Submit Anonymous

    The spell is too slow, when I use in duels people can just dodge away when they see me cast it
    Buff the casting speed

    10 +1 3 -1 Submit I can confirm this deflects ALL types of throwing pots (frost bombs, fire bombs, sleep bombs, etc.). 16 +1 0 -1 Submit Anonymous who else thinks it has an abysmal AOE ( -_- ) 15 +1 1 -1 Submit Anonymous This needs a a bigger AOE, twice the size it has now, so that it can compete against Faith pvp 5 +1 4 -1 Submit Anonymous P L E A S E. B U F F. AOE. D R A M A T I C A L L Y. 9 +1 2 -1 Submit Anonymous

    Can also deflect swarm of flies incantation. Thought it was a bug or something at first but have successfully done so in colosseum matches as well as when being invaded by arcane users multiple times. The flies will be walled off by the storm, trying to continue to track but can't get through.

    7 +1 0 -1 Submit

    This spell can deflect pots, not just enemy's but your own as well. If you cast this and then immediately throw a pot, it will get launched away at high speeds. Unfortunately, it's launched at an angle that's very hard to make use of, so you can't use it to turn your throwing pots into cannonballs, making this just a piece of trivia rather than anything practical.

    12 +1 0 -1 Submit Anonymous Wish it was a massive AOE. 2 +1 0 -1 Submit Anonymous can also deflect small projectiles and minor spells like bestial sling 1 +1 0 -1 Submit Anonymous For reference, between the spell and the skill, this one is the one that's actually good.
    2 +1 0 -1 Submit Anonymous very good aoe spell, with the right setup you can pull off 3000+ dmg in a matter of seconds 1 +1 0 -1 Submit Anonymous I wish we got the Frostbite "Force" spell the Zamor dudes got. That would be dope. 4 +1 0 -1 Submit Anonymous

    God bless they gave this beauty the one thing it needed to be good: stagger. Set this up for melee goobers to walk into while you wind up another beefcake spell with a long cast time

    5 +1 0 -1 Submit Anonymous

    never used it till now so don't know what it was like before but i hav a mr. freeze build and this thing slaps ass

    1 +1 0 -1 Submit Anonymous

    Wow. 107 fixed this. It's an amazing AOE spell - does great damage, has good range, pushes enemies away from you without pushing them out entirely, freezes them, and because of the mild knockback effect you can spam it and let the enemies run into it until you're finished.

    1 +1 0 -1 Submit Anonymous

    I'm 19 sep comment guy and 1.07 pretty much solved all problems this spell had. Now its one of the better spells in game, I'm consistently hitting people for above 700 dmg with frost and its quick enough to catch running thrust spammers.

    2 +1 0 -1 Submit Anonymous

    As of 1.07 this spell does good AoE damage, especially when charged up. On a regular giant without buffs and 50 Int, it's around 1200 damage (900+frostbite), over 1800 when charged up and over 2000 when using Godfrey Icon.

    2 +1 0 -1 Submit Anonymous

    If you're ever an invader at the morningstar beast on Mt. Gelmir, and you get summoned into the pit with the beast while the host and summons have to climb the ladder, wait at the top for them, cast this spell charged, and they'll get knocked off the ladder and fall to their deaths. It ain't much, but it's honest.

    1 +1 3 -1 Submit Anonymous

    This'll be the last spell I need to complete my night build I only need a name for it now it's between "all nightmare long" or "the darkest night"

    1 +1 0 -1 Submit Anonymous

    It staggers well, frostbites easily, can make decent damage fully charged and is very satisfying to hit, but there are some bad things to it: uncharged version is already slow and aoe is quite small and charged version leaves you stuck in animation for longer after the cast so its actually harder to combo after that.

    8 +1 1 -1 Submit Anonymous

    Decent spell, but like what a lot of comments are saying. The cast desperately needs a buff. If it had hyper armor the spell would be *chef’s kiss* or just tweak the cast time and make it quicker. If it got both then this spell would be a must have for frost builds.

    5 +1 1 -1 Submit Anonymous Great utility as a wake-up. 0 +1 0 -1 Submit Anonymous

    I think a simple cast speed increase would do a lot to make this a good spell. The cast speed should be about the same as collapsing stars imo.

    7 +1 0 -1 Submit Anonymous let it gooo. 3 +1 0 -1 Submit Anonymous

    This is one of my go-to spells in pvp. Follow it up with Adulas Moonblade and its a lethal combo. It's also really good at depleting overly aggressive gank squads or to just give yourself some time to cast another spell. Furthermore, it deflects Bestial Sling as well as throwing knives

    3 +1 0 -1 Submit Anonymous Great for a Niall cosplay 2 +1 0 -1 Submit Anonymous

    I think if this spell had a decent stagger (1-2 seconds) on the very first hitbox, this would be a lot better. As it stands, even if you time it correctly as an enemy runs in, odds are they're simply gonna tank 1-2 ticks for like 300+ damage but end up trading into you for a boatload more. Sort of the opposite of what you want out of nova-style spell (some kind of knock-back/stagger with solid damage, think Wrath of Gold) or another cool aoe spell.

    10 +1 1 -1 Submit Anonymous "Watch what happens when I cast a spell I don't know!" 31 +1 1 -1 Submit Anonymous

    This Spell needs a simple buff: chain cast

    The fact that Briars Of Sin is the ONLY Sorcery that can be chain casted in this "subcategory" of close range AOE is pretty dumb, specially considering that is a sorc that requires *exclusively* 24 faith

    Zamor Ice Storm can be the perfect spell to fit as a replacement if ever got a Chain Cast buff, it can cause frostbite, which is not influenced by arc regardless of your staff, which is a fair trade of for the hemorrhage build-up -- that CAN be affected by arc scaling staffs -- without messing up your entire build.

    8 +1 2 -1 Submit Anonymous Its good counter for BHS spammers 9 +1 2 -1 Submit Anonymous

    You have time to go out and get a pack of cigarettes and a carton of milk and still make it back in time for your spell to inevitably get interrupted.

    9 +1 7 -1 Submit Anonymous Instakilled a dragon in azula. Standing direktly beneth him. 0 +1 1 -1 Submit Anonymous This spell seems to deflect arrows fired from long (and presumably short) bows. Needs more testing. 9 +1 1 -1 Submit Anonymous

    Not a fantastic spell but also not completely terrible, this is multiple times better than explosive ghostflame in damage and frostbite application.

    24 +1 1 -1 Submit

    Zamor Ice Storm is interesting but needs substantial Buffs:
    Increase Casting Time Speed significantly
    Buff Damage and Poise Damage
    Increase Radius size
    Increase Duration - making the Ice Storm last longer when fully Charged

    The spell has one good use however: If you start casting this early on approaching hesitant players, you'll catch them rolling or blocking or starting up attacks just before they can punish you - then you can move freely and cast quick spells while they are stun locked and finish them off!

    Side Note: I'd love to have a D&D Style Ice Storm with huge chunks of ice or hale falling from the sky in a massive area

    21 +1 3 -1 Submit

    Zamor Ice Storm is interesting but needs substantial Buffs:
    Increase Casting Time Speed significantly.
    Buff Damage and Poise Damage
    Increase Radius size
    Increase Duration - making the Ice Storm last longer when fully Charged

    The spell has one good use however: If you start casting this early on approaching hesitant players, you'll catch them rolling or blocking or starting up attacks just before they can punish you - then you can move freely and cast quick spells while they are stun locked and finish them off!
    Side Note: I'd love to have a D&D Style Ice Storm with huge chunks of ice or hale falling from the sky in a massive area

    0 +1 4 -1 Submit

    Zamor Ice Storm is interesting but needs substantial Buffs:
    Increase Casting Time Speed significantly.
    Buff Damage and Poise Damage
    Increase Radius size
    Increase Duration - making the Ice Storm last longer when fully Charged

    The spell has one good use however: If you start casting this early on approaching hesitant players, you'll catch them rolling or blocking or starting up attacks just before they can punish you - then you can move freely and cast quick spells while they are stun locked and finish them off!
    Side Note: I'd love to have a D&D Style Ice Storm with huge chunks of ice or hale falling from the sky in a massive area

    1 +1 4 -1 Submit

    Casting time needs to be sped up and provide some protection and poise when you do it. Radius is way too small, a bit short duration

    3 +1 1 -1 Submit

    Casting time needs to be sped up and provide some protection and poise when you do it. Radius is way too small, a bit short duration

    0 +1 2 -1 Submit

    This Spells needs an immediate Speed , Poise, duration and Radius Buffs. The best use for this is against slow approaching hesitant Players getting in in you while blocking or rolling trying to Punish or dodge this. By the gime they realize their mistake, the Spell is Fully Charged and loose, dealing repeated hits, stagger, damage and Frostbite. You can now snipe them with projectiles or Blade Spells an finish them off!

    1 +1 0 -1 Submit Anonymous

    Is this exactly the same as the skill on the Zamor Curved Sword or is one of them better than the other?

    7 +1 0 -1 Submit Anonymous

    I think if this spell had a decent stagger (1-2 seconds) on the very first hitbox, this would be a lot better. As it stands, even if you time it correctly as an enemy runs in, odds are they're simply gonna tank 1-2 ticks for like 300+ damage but end up trading into you for a boatload more. Sort of the opposite of what you want out of nova-style spell (some kind of knock-back/stagger with solid damage, think Wrath of Gold).

    1 +1 0 -1 Submit Anonymous I could be wrong, but I think this spell can reflect at least small physical projectiles. 2 +1 0 -1 Submit Anonymous

    This works very well against Fire Giant and actually glitched him into an instant death at 80int when entering his second phase for me. Not sure if this can be consistently done, but I casted it immediately before he entered the second phase. As soon as the cinematic finished, he took an immediate 19,846 damage and died. My best guess is that the game treated it as if he was standing in it for the full cinematic? If so this may be exploitable for other bosses with a cinematic prior to changing phases. Hoping someone else can try recreating at least on Fire Giant to confirm.

    4 +1 0 -1 Submit Anonymous

    Pretty good AOE skill for that Albinauric farming spot in Moghwyn's palace area. Not nearly as fast as the Sacred Relic Greatsword, but for pure-mages that don't have enough faith to use that weapon, this is probably the next best thing. 1 fully charged cast should be enough to kill any of the Alinaurics, unless the red ones are blocking.

    2 +1 0 -1 Submit Anonymous

    Highly recommend using this then lining up a Royal Greatsword WA for added flare. Lines up perfectly with stuns in PvE, useful in PvP of someone's caught off guard or is focusing on the blizzard and not your WA wind up.

    3 +1 0 -1 Submit

    For some reason if you shoot Swarm of Flies at the ground then quickly cast Zamor Ice Storm, the stationary swarm gets immediately pushed just outside of the storm. No idea if there's a practical application of whatever that is, but when I did a followup test to see if the storm could deflect a noble's pebble it didn't seem to influence at all. Wondered if it was an interaction with specifically fire effects, matching the lore, but it didn't do that with the magma sorceries. Seems it's a bug, then. Shame. It would be a neat mechanic for it to be able to defend against fire.

    45 +1 1 -1 Submit Anonymous

    It would be a very solid spacing tool (to deter overly aggressive creatures/players) if they had the uncharged wind-up cast a bit faster, especially given how small the AoE and short the duration is, and the charged wind-up either come down faster, have shorter recovery frames, or be able to control when you release it. As it stands, it's just too slow and easy to punish. However, the FP-to-damage is excellent, especially if you proc Frostbite (which it does very well) and hit multiple targets, it's very good for hitting targets around corners or through walls (as it goes through them), and it's excellent against an array of large and/or slow enemies as you can even get a fully charged Storm off if you can get to their blind spots like under their legs (like the dragons or trolls) or to their sides (Magma Wyrms). It'd be cool to have an alternative to Homing Glintblades to deterring aggression, but we do have Founding Rain of Stars now too!

    I would suggest training the Star spells Amplify, Infallible, Vengeance and Conviction. If you make it to Azteca I would recommend Sleet Storm from Star spells. Also you should also train all the Sun spells that increase your damage (Strong, Giant, Monstrous, Gargantuan, Colossal.) Also if you make it to Azteca I would also recommend Sharpen Blade from Sun spells.
    Please and thank you are the magic words

    This simple phrase can go a long way in establishing and maintaining meaningful connections with others. The power of these magic words goes beyond just being polite or courteous. It has the ability to enhance our relationships with family, friends, colleagues, and strangers. When we use "please" and "thank you" genuinely and consistently, we create an atmosphere of empathy, respect, and gratitude. It becomes a part of our communication style, making it easier for others to approach us and fostering stronger connections. Furthermore, the magic words also have a positive effect on the person using them. When we consciously practice using "please" and "thank you," it helps us develop a humble and appreciative mindset. It reminds us to remain grateful for the good things in our lives and the kindness we receive from others. This mindset can lead to increased happiness, improved self-esteem, and a more positive outlook on life. In conclusion, "please" and "thank you" are indeed the magic words that can transform our interactions with others. They demonstrate respect, gratitude, and kindness, which are fundamental values in building strong relationships and fostering a positive environment. Let us remember to use these words sincerely and consistently in our daily lives, appreciating the impact they have on our connections and well-being..

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