Breaking the Curse: Overcoming Challenges in Pathfinder 2e's Extinction Curse Campaign

By admin

Pathfinder 2e Extinction Curse campaign is an exciting and immersive tabletop role-playing game adventure. Set in the fantasy world of Golarion, players are thrust into a thrilling circus-themed campaign where they must unravel the mystery of a deadly curse that threatens to wipe out all life on the island of Kortos. The main idea of the Pathfinder 2e Extinction Curse campaign is the race against time to uncover the truth behind the curse and find a way to stop it. Players take on the roles of circus performers turned heroes as they navigate a treacherous landscape filled with dangerous creatures, ancient ruins, and mysterious artifacts. Character creation is a key aspect of the campaign, allowing players to create unique and diverse characters with a wide range of abilities and skills. As the story progresses, characters will face challenging encounters and engage in exciting combat scenarios, all while unraveling the dark secrets hidden within the cursed island.


The Apocalypse Prophet (6 of 6): The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth.

Siege of the Dinosaurs 4 of 6 The heroes and their circus arrive in Willowside, a swamp community in dire need of diversion from the relentless expansion of the blighted land known as the Welt. Legacy of the Lost God 2 of 6 The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills.

Pathfinder 2e extinction curse campaign

As the story progresses, characters will face challenging encounters and engage in exciting combat scenarios, all while unraveling the dark secrets hidden within the cursed island. The campaign also features a dynamic circus mechanic, where players must manage their circus troupe, attract audiences, and put on captivating performances. This adds a unique element to the game, allowing players to build and customize their circus to enhance their abilities and gain advantages in their quest to save Kortos.

New PF 2e Campaign, Extinction Curse, with House GM Shawn on Friday , September 15th and 29th, from 7pm to 12 Midnight, 6 Seats Maximum

Come one, come all to the greatest show around. See Axel produce his amazing aviary from beneath his cloak. Marvel at Elizia and her deadly snakes. Gasp in horror as the Dwarven Towers shape themselves into living ballista and launch themselves through the air. These and many more acts await you at The Circus of Wayward Wonders.

An evil hungers beneath the earth. This ancient enemy seeks to undo Aroden’s work from millennia ago and bring desolation to the Isle of Kortos. The heroes destined to confront this enemy have humble beginnings, working as members of a novice circus troupe on the Isle
of Erran, just off the north coast of the Isle of Kortos. These humble heroes are fated for much more than the circus, however, and with skill and luck might save the entire region from the extinction curse!
Launching September 15th, Extinction Curse (Level 1) is a new campaign bringing Pathfinder 2e to RPG Dungeons. Players take on the role of not so humble circus folk. They develop their own tricks, work the crowd and try to delight the masses. For more information, the player’s guide can be downloaded for free at https://paizo.com/products/btq022ks?Pathfinder-Adventure-Path-Extinction-Curse-Players-Guide

Your Host

I started my RPG journey as a DM with D&D redbox. I have played and ran a wide variety of tabletop games. Ranging from simple games like Numenera to somewhat complex one like Shadowrun. As long as they have a great setting, something to challenge the players and rules that work I will give it a try. I have also homebrewed a fair number of systems to make them more playable.
I especially enjoy teaching new games to people and hope to roll out some new and old games for this esteemed audience.

Come one, come all! Humble performers become leaders of the Circus of Wayward Wonders when tragedy strikes. But as these heroes lead their motley band of performers and roustabouts around the Isle of Kortos, they uncover a sinister plot to exterminate life from the Starstone Isle. The dead god Aroden may be gone, but his legacy lives on, as do his old enemies who would destroy the wonders he raised from the sea. Spectacle meets savagery as the heroes strive to stop the Extinction Curse!
Pathfinder 2e extinction curse campaign

With its rich storytelling, immersive world-building, and thrilling gameplay, Pathfinder 2e Extinction Curse campaign offers an unforgettable tabletop gaming experience. Players will embark on a dangerous and epic journey filled with twists, turns, and unexpected surprises, as they navigate the challenges of the curse and seek to save the island and all who reside there..

Reviews for "Building a Better Circus: Managing and Upgrading the Big Top in the Extinction Curse Campaign"

1. John - 2 stars - I was really excited to start playing the Pathfinder 2e Extinction Curse campaign, but I ended up being sorely disappointed. The storyline felt disjointed and the encounters were unbalanced. It seemed like the game was more focused on flashy combat and elaborate descriptions rather than an engaging narrative. I found it hard to get invested in the characters and their motivations. Overall, I felt let down by the campaign and it didn't live up to my expectations.
2. Sarah - 1 star - I cannot express how much I disliked the Pathfinder 2e Extinction Curse campaign. It felt like a never-ending slog of repetitive encounters and uninspired plot twists. The campaign lacked originality and failed to bring anything new to the table. The game master's storytelling abilities left a lot to be desired, as they often stumbled over their words and struggled to keep the game flowing smoothly. I wouldn't recommend this campaign to anyone looking for an immersive and enjoyable roleplaying experience.
3. Mark - 2 stars - The Pathfinder 2e Extinction Curse campaign had so much potential, but unfortunately, it fell flat for me. The mechanics of the game felt clunky and unbalanced, making combat encounters frustrating and unsatisfying. The story also lacked cohesion, with seemingly random events and plot points that didn't tie together well. It felt like the campaign was more concerned with showcasing the new ruleset rather than creating a captivating and memorable adventure. Overall, I felt disengaged and disconnected from the campaign, and it left me wanting more.
4. Emily - 3 stars - While I didn't outright dislike the Pathfinder 2e Extinction Curse campaign, I found it to be underwhelming. The narrative had potential, but it lacked depth and failed to provide the emotional investment I was hoping for. Additionally, the pacing felt off, with certain sections dragging on while others felt rushed. The combat encounters were decent but lacked innovation, relying on the same strategies and mechanics over and over again. Overall, it wasn't a terrible campaign, but it didn't leave a lasting impression either.

The Big Top Showdown: Epic Battles in Pathfinder 2e's Extinction Curse Campaign

A Fate Worse than Death: The Curse Mechanics of Pathfinder 2e's Extinction Curse Campaign