Mastering the Elements with Elemental Witch Spells in Pathfinder 2d

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Pathfinder 2d witch spells offer a unique and diverse range of magical abilities for players to utilize in their adventures. Witches in Pathfinder 2d are spellcasters who draw their power from a connection to a familiar, which serves as their conduit to the magical energies of the universe. Witch spells span a range of magical traditions, allowing players to choose spells from a variety of different schools of magic. This flexibility gives witches the ability to tailor their spell selection to suit their playstyle and the needs of their party. In addition to traditional damaging spells, witches also have access to a range of hexes, which are magical abilities that can be used to debuff enemies or support allies. Hexes allow witches to manipulate the battlefield and control the flow of combat in unique and interesting ways.


Witches are neither born with spellcasting abilities, nor do they have to spend years studying or devoting themselves to divine beings. Instead, their spells and hexes come from their patron, a powerful and mysterious entity, who communicates with them through their familiar. Patrons choose witches to be their agents in the world, and prefer to keep their distance, revealing little of their identity or motivations, and usually communicating through the familiar they have sent to the witch. A patron might be a divine being, a powerful hag coven, a fey lord, an archdevil, or any other entity of similar power, or even a mix of such figures working together. 2

While patrons do not reveal their identities to witches, some information can still be gathered by studying the type of power a witch receives from them. I did make some bad spell choices, but even with hindsight, in the occult list, there was not a lot else I could take that would fulfil the role of BFC.

Pathfinder 2d witch spells

Hexes allow witches to manipulate the battlefield and control the flow of combat in unique and interesting ways. One key feature of witch spells is the ability to prepare spells each day. Witches have a spellbook, which contains the spells they know and can prepare.

Do Pathfinder Witches have a dedicated Patron spell slot?

At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. These spells are also automatically added to the list of spells stored by the familiar.

pg 69, under "Witch's Familiar", at "Store Spells", states:

Starting at 1st level, a witch's familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch's familiar adds new bonus spells to the witch's spell list based on her patron.

The first quote, from pg 70 states twice that the witch learns the spell - it is both "add[ed] to [the] list of spells known" and "added to the list of spells stored by the familiar", while pg 69 seems to state that spells stored by the familiar are the spells known. pg 65, under "Class Features", then "Spells" states:

A witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 2-10. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1-3 of the Pathfinder RPG Core Rulebook).

This is weak evidence though, as pg 39 of the CRB states much the same - no mention of domain slots, which are listed on pg 40-41 of the CRB:

A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast and spells spontaneously.

  • https://paizo.com/threads/rzs2pbr4?Spell-levels-for-winter-patron-witches
  • https://www.reddit.com/r/Pathfinder_RPG/comments/299539/witch_patron_spell_slots/
  • Clarification on the witch, known spells, patron spells and bonus spells per level (TLDR point 4 is close, but specifies spells known, and the answer appropriately confines itself to the question).
Pathfinder 2d witch spells

Each day, they can select a number of spells from their spellbook to prepare and cast. This allows witches to adapt their spell selection to face different challenges and tailor their magic to the needs of their party. Furthermore, witches have the ability to enhance their spells through the use of metamagic feats. Metamagic feats allow the witch to modify the effects of their spells, making them more potent or versatile. This adds another layer of strategic decision-making for witches, as they must consider which metamagic feats to learn and how to best utilize them in combat. Overall, Pathfinder 2d witch spells offer a wide range of options and possibilities for players. With their ability to choose spells from different traditions, utilize hexes, and enhance their spells with metamagic, witches provide a unique and versatile magical playstyle that can be tailored to suit any player's preferences..

Reviews for "The Witch's Arsenal: Must-Have Spells for Pathfinder 2d Witches"

1. Alex - 2 stars - I was really disappointed with the "Pathfinder 2d witch spells" game. The graphics were subpar and the controls were clunky and unresponsive. The spells themselves were also lackluster, with limited variety and uninspiring effects. I had hoped for a more immersive and engaging witch spellcasting experience, but this game fell short of my expectations. Overall, I would not recommend it to others.
2. Emily - 1 star - I found "Pathfinder 2d witch spells" to be a complete waste of time. The gameplay was incredibly repetitive and offered no challenge or excitement. The spells were uninspired and didn't provide any strategic depth. Additionally, the user interface was confusing and difficult to navigate. I was extremely disappointed with this game and would advise others to steer clear of it.
3. Jacob - 2 stars - "Pathfinder 2d witch spells" is a lackluster game in my opinion. The level design is uninspiring, and the spells lack creativity and impact. The enemies are repetitive and easily defeated, providing little satisfaction in gameplay. The game also lacks any sort of story or narrative to keep the player engaged. Overall, I found this game to be quite underwhelming and would not recommend it to anyone looking for an immersive gaming experience.
4. Sarah - 3 stars - I had mixed feelings about "Pathfinder 2d witch spells". While the concept was intriguing, the execution fell short. The spells felt unbalanced, with some being overpowered and others being disappointingly weak. The game also lacked variety, with limited enemy types and repetitive environments. However, the visuals and sound design were decent, providing some enjoyment. Overall, it was an average experience that didn't quite live up to its potential.

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