The Dark Arts of Dark Elves in the Netherol Empire

By admin

The Netherol Empire of magic is a topic of intrigue and fascination. Spanning across centuries, this empire was known for its mastery of the arcane arts and its vast network of magical knowledge. The empire was led by a powerful group of sorcerers known as the Magoc, who used their magic to control and govern the vast territories under their rule. The Magoc were a highly skilled and respected group, with their power stemming from their deep understanding of the mystical forces that permeated their world. They were responsible for maintaining order and balance within the empire, using their magical abilities to protect their citizens and ensure the prosperity of their lands. The Netherol Empire was a hub of magical learning and research, with numerous institutions dedicated to the study and practice of magic.



Wind Lash
Clr 3, Drd 3
Transmutation, Evocation
Casting Time: 1 action
Components: V, S, DF
Range: Close
Area of Effect: Personal
Duration: 1 round/level
Saving Throw: None
SR: Yes

In any round in which the wind lash successfully struck, the target had to make a Dexterity check DC 15 or be hurled to the ground, taking an additional 1 point of damage. Wind Lash Clr 3, Drd 3 Transmutation, Evocation Casting Time 1 action Components V, S, DF Range Close Area of Effect Personal Duration 1 round level Saving Throw None SR Yes.

Netherol empire kf magoc

The Netherol Empire was a hub of magical learning and research, with numerous institutions dedicated to the study and practice of magic. These institutions attracted scholars and practitioners from all over the empire, creating a diverse and vibrant magical community. The Magoc were skilled in a wide variety of magical disciplines, ranging from elemental manipulation to divination and enchantment.

Netherol empire kf magoc

"Finally, without warning or preamble, Larloch, the Shadow King, revealed the secret past of Netheril." Netheril: The Empire of Magic

So begins the first book in the Netheril boxed set, so begins the Netheril story. The Netheril Empire was located where the Anauroch -- that strange desert in the other wise green and frequently frosty north -- is now located in the modern period of the Forgotten Realms setting. In many ways, the desert is the scorch mark they left when their empire fell. The boxed set was published several years ago and was the first of the Arcane Age supplements. All told it is interesting and despite a few errors worth the money.

"The year 326 marked one of the most important dates in Netheril's history � the discovery of the nether scrolls." Netheril: The Empire of Magic

The boxed set contains two books and two maps, with the two books totaling about 158 pages. Each map is printed on both sides. The first shows Netheril at its height on one side and its frontier on the other � the frontier is Savage North in the current setting. The second map shows Netheril shortly before its collapse, illustrating a stark change as much of its lands have turned to desert. The reverse of the second maps illustrates the Karsus enclave. The first book is "The Winds of Netheril," which details the history of Netheril, offering campaign suggestion and parameters as well as a list of when spells where created. It also describes equipment available, the gods of the period and a list of important cities and locations in the Netheril Empire. Finally, it includes a detailed look at the Karsus enclave and a list and description of important people through the history of Netheril. The second book, the "Encyclopedia Arcana," details magic items unique to Netheril and a list of Netheres spells, such as "Karsus' Avatar": a spell that allowed a mage to become a god.

"This spell allowed the caster to become a god of his choosing, replacing a current with himself the moment the spell was completed." Netheril: The Empire of Magic

However it was not a good idea for Karsus to cast the spell because he choose Mystryl -- the goddess of magic at the time. In so doing he pretty much turned off all of magic for about and hour and a half. This caused all the floating Netheril cities -- the enclaves created and run by 20+ level mages -- to pile drive into the ground, old mages to turn to dust and all sort of trouble all over the place. Mystra � the next goddess of magic � came to power and rewrote all the rules so that could not happen again, basically setting up 1st edition until the Time of Trouble, when 2nd edition came about. Thematically the boxed set is very interesting. It portrays a human society that lasted more than 3,000 years and had its own flavor and so forth. The magic is interesting and the notion of a culture with many floating cities is truly fantastic. After reading the set it does feel like it is something of a sadness to have lost such a nation and people.

"As his body fell, his stony eyes, still shimmering with the last glint of godly omniscience, caught a glimpse of the cities of Netheril smashing to the ground, killing all their inhabitants. His heart broke � greed for the power of the gods themselves caused the destruction of his home, his family, his friends, and his people." Netheril: The Empire of Magic

Of course, the set is backwards engineered to fit into the current Forgotten Realms setting so the empire had to fall down and go boom. That aside, slade and Butler did a good job with the set. In many ways it is reminiscent of the stories of Atlantis � an ancient empire of humanity the rose to a great height but fell when they tinkered poorly with ultimate power. Likewise there is a subtle message about a people who were used to having everything handed to them and who were not able to survive on their own without everything being handed to them. Perhaps this message is why the set has gotten bad reviews elsewhere: gamers do not like games with a message or stories with a moral. They just want to kill thing and only want DM's around to facilitate their ability to do so. Be that as it may, the set is good because it portray a setting that is truly fantastic � great floating cities, magic that provides everyday household needs, strange non-human shaped beings and so forth. In many ways, most supplements and novels just feel like a day at a Ren-Fair where they have a modest laser-lights show budget. Much of "fantasy" in the Realms is no longer so fantastic. This boxed set bring the fantastic back. The set does have its faults. First among these are editorial errors, like in one place where "fate" is misspelled as "fat." These are mostly amusing until the history and time line sections where they become confusing. In addition, the scope of the history of Netheril poses some problems as well. In 3,000+ years, it only filled a space about the size on the Anauroch, rather than a territory much larger. In this 3,000+ year period there were never any major wars to speak of and little to no description of how Netheril dealt with other major world powers like Calimshan, Unther, Mulhorandi and what have you. Granted there was space limitations, but by comparison, "Cormanthyr: Empire of Elves" did a much better job in the history department. This should not stop you from picking up a copy, however. In the end, this boxed set has been unfairly disparaged and is worth picking for the way it details a truly fanatic and interesting setting.

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

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This new campaign expansion details everything a Dungeon Master needs to establish an exciting campaign in the magic-rich kingdom of Netheril. Inside you'll find:
Netherol empire kf magoc

Their abilities were honed through rigorous training and education, ensuring that their powers were used responsibly and for the greater good of the empire. Despite their vast powers, the Magoc were not without their share of controversy. Some believed that their rule was oppressive, restricting magical knowledge and using their powers to maintain control over their subjects. Others saw them as benevolent rulers, using their magic to protect the empire from external threats and ensure its continued prosperity. The downfall of the Netherol Empire came with the Great Cataclysm, a catastrophic event that saw the collapse of the empire's magical infrastructure and the dispersal of its magical knowledge. The Magoc, once powerful and revered, were now scattered and diminished. Today, the Netherol Empire of magic is remembered as a symbol of the great potential and dangers of magic. Its legacy lives on through the scattered remnants of its once-great magical institutions and the continued study and practice of magic in various societies and cultures. The empire's rise and fall serve as a cautionary tale for those who seek to harness the powers of magic, reminding them of the responsibilities that come with such immense power..

Reviews for "The Defense Magic of the Netherol Empire's Barrier Mages"

1. John Doe - 2 stars
I found "Netherol Empire kf Magoc" to be confusing and poorly written. The story lacked coherence, and it seemed like the author was just throwing in random plot twists without any consideration for the overall narrative. The characters were one-dimensional and lacked depth, making it difficult to relate or care about their experiences. Additionally, the dialogue was stilted and unnatural, making it hard to believe in the interactions between the characters. Overall, I was disappointed with this book and would not recommend it to others.
2. Jane Smith - 1 star
"Netherol Empire kf Magoc" was a complete waste of time. The storyline was convoluted and hard to follow, with no clear direction or purpose. The writing was riddled with grammatical errors and typos, which made it even more difficult to engage with the story. The characters were poorly developed and their actions often seemed arbitrary and senseless. I struggled to finish this book and do not understand the positive reviews it has received. Save yourself the trouble and avoid this one.
3. Mark Johnson - 2 stars
I was excited to read "Netherol Empire kf Magoc" based on the intriguing synopsis, but unfortunately, it did not live up to my expectations. The pacing was inconsistent, with slow, monotonous sections dragging on for chapters followed by rushed and confusing action sequences. The world-building was underdeveloped, leaving many unanswered questions and a lack of depth to the setting. Additionally, the prose was bland and uninspiring, without any evocative descriptions or vivid imagery. Overall, I found this book to be underwhelming and would not recommend it to fellow fantasy readers.
4. Sarah Thompson - 2 stars
"Netherol Empire kf Magoc" had an interesting premise, but the execution fell short. The plot was disjointed and hard to follow, with too many subplots that overshadowed the main storyline. The writing style was verbose and filled with unnecessary details, making it a chore to read through. The characters lacked personality and were difficult to connect with, and their motivations often seemed contrived. I was disappointed with this book and would caution others to approach it with caution.

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