The Charms of Wells: A Magical Escape

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The beautiful countryside of Wells, with its rolling green hills and charming village atmosphere, has a way of mesmerizing visitors from the moment they arrive. This small town in Somerset, England, is a hidden gem that captivates both locals and tourists alike with its rich history, stunning architecture, and vibrant cultural scene. One of the most enchanting aspects of Wells is its magnificent cathedral. The Wells Cathedral, with its impressive Gothic architecture and intricate carvings, is a sight to behold. The awe-inspiring interior is adorned with stunning stained glass windows that cast a mesmerizing glow when the light shines through. Stepping inside the cathedral is like entering another world, a place where time stands still and tranquility envelops you.


When you reach 6th level, you gain proficiency with medium armors and shields. when you wear an armor made of metal, it becomes made of gold instead for as long as you wear it. While wearing it, you can use your charisma instead of your dexterity to determine your AC and you roll charisma saving throws with advantage.

While changed into a golden statue, a creature becomes an object It can t move, take actions, bonus actions or reactions, and it can t concentrate on a spell or feature. When you do so, all objects in the area are changed into gold for the next hour, and each creature within its radius must succeed a constitution saving throw against your spell save DC or be changed into a golden statue for the next hour.

The jinx of the talisman

Stepping inside the cathedral is like entering another world, a place where time stands still and tranquility envelops you. The magic of Wells extends beyond its cathedral. The town's medieval streets and quaint shops transport you back in time, making you feel as though you've stepped into a storybook.

The jinx of the talisman

The cursed treasure you found lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Jinxed Gold expended spells
Spell level Spells
1st Identify, Silent Image
2nd Magic Weapon, Silence
3rd Blinding Smite, Glyph of Warding
4th Leomund's Secret Chest, Summon Construct (metal only)
5th Animate Object, Dominate Person

Art Credit : Wizards of the Coast

(for both illustrations)

Eldritch Invocations

Golden Familiar.

Prerequisites : Jinxed Gold Patron, Pact of the Chain

When you conjure a familiar trough your pact of the chain, the familiar gains the following properties :

  • It is made of gold
  • It becomes a construct instead of its other creature types
  • It gains a bonus to its AC equal to your charisma modifier
  • You gain +1d4 to all your charisma ability checks when the familiar is within 10 feet of you
Golden Materials.

Prerequisites : Jinxed Gold Patron, Pact of the Tome

When you cast a spell which requires the use of a material component with a cost, you can instead use any object made of pure gold of a same value that hasn't been created or altered by magic to replace that costy component.

Golden Talisman.

Prerequisites : Jinxed Gold Patron, Pact of the Talisman

You gain +1d4 to all your charisma ability checks when you have your talisman on yourself. Moreover, you can cast Fast Friend without expending a spell slot. When you cast that spell this way, you can't do it again until you finish a short or a long rest.

Golden Weapon.

Prerequisites : Jinxed Gold Patron, Pact of the Blade

Your pact weapon becomes made of gold and you can use your charisma instead of your strength or dexterity for attack and damage rolls you make with that weapon. If the weapon wasn't magical, it becomes magical and you can add +1 to attacks and damage rolls you make with it.

Gold Finger

Starting at 1st level, you learn the Shape Gold cantrip and the Distort Value and Incite Greed spells. Those spells are warlock spells for you but don't count toward the number of warlock spells you can learn.

You can cast Distort Value at will, without expending a spell slot.

Moreover, you can also cast Incite Greed without expending a spell slot by using this feature. When you do so, you must use an object made of gold worth at least 50gp instead of a gem as its material component.

Once you have cast Incite Greed this way, you can't do it again until you finish a long rest.

Shape Gold

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: S
  • Duration: Instantaneous, 1 minute or 1 hour
  • If the target is an object that isn't worn or carried, you instantaneously pull it in your hand.
  • You cause the gold to form into simple shapes and animate at your direction. This change lasts for 1 hour. You can for instance merge multiple coins into a small statue for instance.
  • You change the gold into an other metal of lesser value. This change lasts for 1 hour.
  • You liquefy the target or solidify it, provided that there are no creatures in it. The change lasts for 1 hour. While liquefied this way, the gold stays magically cold.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Alternatively, you can touch a medium or smaller object and turn it into gold for 1 minute.

At Higher Levels. The size of the area you can control increases to a 10-foot cube when you reach 5th level, to 15-foot cube when you reach 11th, and to 30-foot cube when you reach 17th.

Shining Armor

When you reach 6th level, you gain proficiency with medium armors and shields. when you wear an armor made of metal, it becomes made of gold instead for as long as you wear it. While wearing it, you can use your charisma instead of your dexterity to determine your AC and you roll charisma saving throws with advantage.

Devil's Bribe

At 6th level, you now regain the possibility to cast Incite Greed through your Gold Finger feature when you finish a short rest. Moreover, when you cast Incite Greed, its range becomes 60ft..

Cursed Treasure

Starting at 10th level, when you are victim of a cursed item, you can, during a short or a long rest, use your powers to end the curse on yourself. When you do so, you can still use the item and benefit from its positive effects normally, but you don't suffer its negative features anymore. You can only ignore the effects of one curse at a time. If you use this feature again on a second item, you are affected by the curse of the first one again.

In addition, when you carry a cursed item, you can, as an action, extend its curse to all the creatures within 10 feet of you. Each creature in that area must succeed a charisma saving throw against your spell save DC or be affected by the curse of your item as if they became attuned to it.

Ecstasy of Gold

Starting at 14th level, you can, as an action, extend your power to encompass everything within a 30-foot sphere around you. When you do so, all objects in the area are changed into gold for the next hour, and each creature within its radius must succeed a constitution saving throw against your spell save DC or be changed into a golden statue for the next hour.

While changed into a golden statue, a creature becomes an object : It can't move, take actions, bonus actions or reactions, and it can't concentrate on a spell or feature. Moreover, as long as it is in the form of a golden statue, it can't take any damage nor suffer any condition and can't regain hit points.

A remove curse spell can change a golden statue or an object affected by this feature back to its normal form.

Once you have used this feature, you can't use it again until you finish a long rest.

Mesmerizing magic of wells

The Market Place, with its bustling farmer's market and charming cafés, is the perfect place to immerse yourself in the vibrant atmosphere of Wells. The Bishop's Palace, with its stunning gardens and moat, is another must-visit attraction that adds to the town's enchanting allure. But Wells is not just about its history and architecture; it is also a town rich in culture and the arts. The Wells Theatre Festival, held annually, showcases the best of local and international theater talent, bringing the magic of live performance to the town. The Wells Literature Festival, on the other hand, celebrates the written word, with renowned authors and poets coming together to share their work and inspire audiences. Beyond its physical beauty and cultural offerings, what truly makes Wells a mesmerizing destination is its sense of community. The people of Wells are warm and welcoming, making visitors feel instantly at home. Whether it's striking up a conversation with a local at a pub or attending a community event, you'll quickly discover the magic of Wells lies not just in its physical surroundings but also in the people who call it home. In conclusion, the mesmerizing magic of Wells can be attributed to its stunning scenery, magnificent cathedral, rich history, vibrant cultural scene, and sense of community. Whether you're exploring the historic streets, admiring the beauty of the cathedral, or immersing yourself in the town's cultural events, Wells has a way of capturing your heart and leaving a lasting impression. So, if you're looking for a destination that combines beauty, history, and a touch of magic, look no further than the enchanting town of Wells..

Reviews for "The Enchantment of Wells: A Journey into the Extraordinary"

1. John - 2/5 stars - I was really looking forward to experiencing the mesmerizing magic of wells, but I was incredibly disappointed. The entire show felt disjointed and lacked any clear direction. The magician seemed to just be throwing together random tricks without any thought or purpose. Additionally, the production quality was subpar, with many of the tricks being poorly executed. Overall, I wouldn't recommend wasting your time or money on this show.
2. Sarah - 1/5 stars - The mesmerizing magic of wells was a complete letdown. The magician's performance was lackluster and unimpressive. It felt like he was just going through the motions and didn't put any real effort or skill into his tricks. The show lacked any excitement or wow factor, leaving me feeling bored and unentertained. Save yourself the disappointment and skip this one.
3. Alex - 2/5 stars - I attended the mesmerizing magic of wells with high expectations, only to be sorely let down. The tricks performed were predictable and lacked any surprise or originality. It felt like I had seen them all before, which made the whole experience rather dull. The show also had pacing issues, with long stretches of nothing happening in between tricks. Overall, I found the performance to be underwhelming and not worth the ticket price.
4. Emily - 3/5 stars - While the mesmerizing magic of wells had its moments, overall, I felt it was lacking in creativity and innovation. The tricks performed were basic and didn't offer anything new or exciting to the world of magic. The magician's stage presence was also lacking, and it felt like he was simply going through the motions. I've seen better magic shows and wouldn't necessarily recommend this one unless you're a die-hard fan of the genre.
5. David - 2/5 stars - The mesmerizing magic of wells fell short of my expectations. The tricks themselves were mediocre and didn't leave a lasting impression. The magician's presentation and storytelling also left much to be desired. It felt like he was trying to create a mystique, but it came across as cheesy and forced. The show lacked the polish and finesse that I've seen in other magic performances, and as a result, I was left disappointed.

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