In medieval times, witchcraft and its associated beliefs were prevalent throughout Europe. The belief in the powers of witches and the need to protect oneself from their spells and curses led to the creation of various talismans or charms. These talismans were thought to possess magical properties that could ward off evil and protect individuals from harm. One of the most common medieval witch talismans was the witch's knot. The witch's knot was typically made from a piece of string or cord that was twisted and tied in a complex pattern. It was believed that this intricate knot would trap the witch's power and prevent them from using it against the wearer.
So to cast Runic Protection, you’ll need to press X, then Y (assuming you’re using a gamepad).
Runes Name Effect Runic Prefix Blue Purple Runic Protection Impact Resistance Physical Protection Increases Values and adds 10 all Resistance Purple Blue Runic Healing Full Heal, Consumes Runic Protection adds 2HP Second Heal buff. Runes Name Effect Runic Prefix Blue Purple Runic Protection Impact Resistance Physical Protection Increases Values and adds 10 all Resistance Purple Blue Runic Healing Full Heal, Consumes Runic Protection adds 2HP Second Heal buff.
It was believed that this intricate knot would trap the witch's power and prevent them from using it against the wearer. The witch's knot could be worn as a necklace or bracelet, or it could be hung in the home or workplace as a form of protection. Another popular talisman was the witch's bottle.
Runic Magic Revamped
This mod changes the Runic Sage skill tree by changing the arrangement of runic combos and adding 6 new combos. This mod also changes up the elemental distribution of the tree by focusing on the ethereal element.
Permissions and creditsCredits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
This mod changes the Runic Sage skills and rearranges the existing combinations. It also adds 6 new combos that perform various new functions:
- Runic Protection Detonation: Detonate the runic lattice of Runic Protection to deal Ethereal Damage and heavy impact damage. Use this for a quick escape.
- Leyline Connection: Open yourself up to ambient mana from a Leyline. The buff, burns stamina and health while regenerating Mana. (Adapted from Unlimited Rune Works)
- Runic Missile: Launch a magic missile that deals Ethereal Damage.
- Runic Healing Bolt: Launch three magic bolts that heal allies and yourself.
- Runic Curse Bolt: Launch three magic bolts that deal slight damage but apply confusion and slow down. Slight chance to also apply aetherbomb.
- Runic Stealth: Contemplate the meaning of the Fal Rune to attain a short lived stealth buff.
Disclaimer:
I made this mod for my own play and, while I appreciate feedback, I will not make any major changes per request. If it's something small or someone is willing to code it in I am more than happy to help. I also don't expect to update the mod consistently.
If you want to make your own mod or edits using my code, please feel free to. I just would like an acknowledgement.
Thanks:
Azrieldemortis for Unlimited Rune Works. I referenced your mod a billion times to get my spaghetti code to work.
https://www.nexusmods.com/outward/mods/174
sinaidev for Sideloader.
https://www.nexusmods.com/outward/mods/96
The rest of the Outward modding community for all the resources and online guides.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
The witch's bottle was a small glass or ceramic container filled with various items, such as herbs, nails, pins, and even urine or blood. The items inside the bottle were thought to attract and trap negative energy or evil spirits. The witch's bottle could be buried under the doorstep or hidden in a wall to protect the household from witches and their curses. In addition to these specific talismans, many medieval individuals would also wear general protective amulets or charms. These could include crosses, images of saints, or even small bags filled with herbs or stones believed to possess magical properties. These charms were often worn as jewelry or attached to clothing to provide constant protection against witches and their spells. Overall, the use of talismans and charms in medieval times was a reflection of the prevalent belief in witchcraft and the fear associated with it. People believed that by wearing or carrying these talismans, they could protect themselves and their homes from the power of witches. While such beliefs are no longer widespread in modern society, the medieval witch talismans remain a fascinating testament to the superstitions and fears of the past..
Reviews for "The Evolution and Importance of Medieval Witch Talismans"
1. Mary - 2 stars - I was really excited to read "Medeval witch talisman" as I love stories about witches and magic. However, I found the plot to be extremely predictable and unoriginal. It felt like I've read the same story a hundred times before. The characters were also poorly developed, and I couldn't connect with any of them. Overall, I was disappointed with this book and would not recommend it to others.
2. John - 1 star - I have to say, "Medeval witch talisman" was one of the worst books I've read in a long time. The writing was lacking depth and the dialogue was cheesy and unrealistic. The concept of a medieval witch talisman had potential, but it was poorly executed. The story dragged on and I found myself bored and uninterested. I wouldn't waste your time with this book.
3. Emma - 2.5 stars - Although "Medeval witch talisman" started off promising, it quickly lost its momentum. The pacing was off, with unnecessary scenes that didn't contribute much to the plot. The author also failed to explain several important aspects of the magical world in which the story is set, leaving me confused and frustrated. I wish I could say I enjoyed this book, but unfortunately, it fell short of my expectations.