Building a Resilient and Versatile Magical Captain of the Rings Commander Build

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A "Magical Captain of the Rings" commander build focuses on creating a powerful and synergistic deck built around the commander card, Captain of the Rings. This legendary creature has the ability to tap and untap all creatures you control, which makes it perfect for creating explosive combo plays. The main idea behind this commander build is to create a deck that revolves around tapping and untapping creatures for maximum value. With Captain of the Rings as your commander, you can generate a lot of mana, create multiple creature tokens, and activate powerful abilities multiple times in a single turn. To make the most of this build, it is important to include cards that can tap and untap creatures, such as Intruder Alarm, Sword of the Paruns, and Thousand-Year Elixir. These cards help to maximize the commander's tapping ability and create a powerful engine that can generate immense value.


Cards printed in The Lord of the Rings: Tales of Middle-Earth, and therefore having that set symbol and code, are:

6 6 Dragon creature with flying, menace, and Whenever this creature deals combat damage to a player, gain control of target artifact that player controls. This is where manipulating lore counters will prove helpful, or maybe even being able to cast Tom with flash to hit the battlefield at some point before your next main phase begins.

Magical captain of the rings commander builds

These cards help to maximize the commander's tapping ability and create a powerful engine that can generate immense value. Additionally, it is crucial to include creatures with powerful abilities that can be activated multiple times in a turn. Cards like Avenger of Zendikar, Craterhoof Behemoth, and Magus of the Candelabra can create devastating board states and overwhelming advantages.

The Lord of the Rings: Tales of Middle-earth/Commander decks

Lord of the Rings Commander cards with the expansion code LTC and numbered #1–80 (Etched foil face commanders are numbered #81–84 and extended art alternate versions are numbered #85–160) are permitted in the Commander, Legacy, and Vintage formats. Returning cards with the expansion code LTC and numbered 161–347 are legal for play in any format that already allows those cards.

Each deck introduces 20 never-before-seen Commander cards to Magic: The Gathering. [5] All reprints in the Commander decks have new art, suited to the Lord of the Rings theme. [6]

Contents [ | ]

Each package contains:

  • 1 foil-etchedDisplay Commander card
  • 1 foilCommander
  • 1 additional foil Legendary card
  • 98 regular cards
  • 10 double-sided tokens
  • 1 helper card
  • 1 deck box
  • 1 life wheel
  • 1 Collector Booster Sample Pack (2 cards)

Realms and Relics [ | ]

Main article: Realms and Relics

In addition, there are 30 Realms and Relics Box Topper cards, that feature the set code (LTC) and set symbol of the Lord of the Rings Commander cards (numbered #348-377).

Magical captain of the rings commander builds

In terms of strategy, this build focuses on ramping up mana quickly and deploying a wide array of creatures. It is important to protect Captain of the Rings, as losing the commander can disrupt the deck's engine. Including protective cards like Lightning Greaves and Swiftfoot Boots can go a long way in ensuring the commander's survival. Overall, a "Magical Captain of the Rings" commander build is all about creating a powerful engine that revolves around tapping and untapping creatures. By leveraging this ability and combining it with powerful creature abilities, players can generate immense value and win through overwhelming board presence and devastating combo plays..

Reviews for "Deck Tech: Building a Voltron Magical Captain of the Rings Commander Build"

1. John - 1 star
I was really disappointed with "Magical captain of the rings commander builds". The author seemed to have a lack of understanding of both the magical and captain of the rings aspects. The builds suggested were not practical and lacked creativity. Additionally, the writing style was confusing and made it difficult to follow the author's ideas. I would not recommend this book to anyone looking for insightful and well-researched content on commander builds.
2. Sarah - 2 stars
"Magical captain of the rings commander builds" fell short of my expectations. The book promised to provide unique and interesting builds, but most of them were underwhelming and lacked originality. The author seemed to rely heavily on established strategies and didn't provide any fresh insights. The book also lacked clear organization and the formatting made it hard to follow the different builds. Overall, I was left feeling unimpressed and wouldn't recommend this book to fellow commander players.
3. Alex - 2 stars
I found "Magical captain of the rings commander builds" to be a letdown. The builds suggested in the book were not practical and seemed to be based on outdated strategies. The author also failed to provide sufficient explanations and examples for the builds, leaving the reader confused and unsure of how to apply them in actual gameplay. Additionally, the book lacked any innovative ideas or unique approaches to commander builds. I would suggest looking for alternative resources if you're seeking quality commander build content.

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