Say Goodbye to Tangles and Knots with Slek Shampoo and Conditioner Set

By admin

Magic slek shampoo and conditioner set is a popular hair care product that promises to provide magical results. This set includes a shampoo and conditioner specially formulated to help nourish and repair damaged hair. The shampoo is designed to gently cleanse the hair without stripping it of its natural oils. It is infused with ingredients that help to moisturize the hair and improve its overall health. The conditioner, on the other hand, is formulated to provide deep hydration and repair to the hair. It helps to detangle the hair and make it more manageable.


(yes, really truly free of charge! Atlas Games ran out of real world stock when 5th Ed was on the horizon, and decided to put the 4th Ed out for free as a teaser for the rest fo the game line, rather than print a run of books that would be languishing in the warehouse before they had a chance to recoup costs)

invokes a lightning stroke out-of-context, from the magus hand rather than a cloud; it is not possible within this view to produce lesser electrical effects like the DND spells , because. Even assuming magic electricity that didn t cause side effects, per the last bullet point, one might expect water to increase the amount of current flowing through someone due to a nearby lightning strike though the difference is not as large as you would imagine , but this does not happen and that is not surprising because the reason you might expect that is because of the rules that natural electricity obeys.

Electric spell stick

It helps to detangle the hair and make it more manageable. One of the key features of the Magic slek shampoo and conditioner set is that it is suitable for all hair types. Whether you have dry, oily, frizzy, or damaged hair, this product claims to be able to work its magic and transform your locks.

Electric spell stick

don't forget diameter as a duration. Also while I concur with the judgement of +4 magnetudes for unnatural effect, it is a judgement call and you might decide differently in your game.

(Heck, the spell guidelines are really just guidelines)

Message: 515.12 in reply to: 515.6

lightnings only come from the sky, thus auram.

Message: 515.13 in reply to: 515.9 Message: 515.14 in reply to: 515.13 Message: 515.15 in reply to: 515.12

Actually,there would be a medieval justification for covering lightning as Ignem. Medieval paradigmn had lightning coming from the Plane (sphere?) of Fire (just below the Lunar Sphere), falling from there through the plane of Air.

It makes sense though for lightning to stay as part of Aurum, from both the justification as a weather phenomenon, and also from the game balance point of not loading up all the big damage effects in Ignem.

Now, what would you think the level of a spell would be to create St. Elmo's fire?

Message: 515.16 in reply to: 515.15 Message: 515.17 in reply to: 515.16

"how about a spell to electrocute deamons?"

Already have one, Incantation of Lightning works just fine on demons.

Message: 515.18 in reply to: 515.17 Message: 515.19 in reply to: 515.18 Message: 515.20 in reply to: 515.18

It looks like you don't have the Fifth Edition rules yet. :) I like the idea of a spell that conjures an electrical elemental in the shape of an animal.

As was pointed out earlier, there is no need for the Animal Art - the thing being summoned is made of electricity and is not really part animal (it only looks like an animal). So I would think the animal shape is a "cosmetic effect" that doesn't require an Animal requisite (ArM5, p. 115).

To me, the Arts of the spell seem like Creo Auram. Creo because it conjures something out of thin air, Auram because the thing conjured is made of electricity (electricity falls under Auram).

There is no need for a spell focus, because Fifth Edition doesn't have them. If you want to make this as a spell for the free Fourth Edition, then your focus looks fine.

You need to decide on a Range, Duration, and Target for your spell. Once that is done we can take a stab at figuring out what Level it should be. I would think it will come out pretty high, maybe in the 30's or so.

Message: 515.21 in reply to: 515.20 Message: 515.22 in reply to: 515.21 Message: 515.23 in reply to: 515.21

No ArM books? Not even the *FREE* PDF download of "Ars Magica 4th Edition" from RPGNow?

go to
http://www.atlas-games.com/arsmagica/index.php
and look in the top-right column for "Free Ars Magica 4th Edition Rulebook PDF at RPG.now" and follow the link.

(yes, really truly free of charge! Atlas Games ran out of real world stock when 5th Ed was on the horizon, and decided to put the 4th Ed out for free as a teaser for the rest fo the game line, rather than print a run of books that would be languishing in the warehouse before they had a chance to recoup costs)

Message: 515.24 in reply to: 515.23 Message: 515.25 in reply to: 515.22

I'll start by saying that the golden rule of Ars Magica discussions holds: "Your Mileage May Vary" or "In Your Saga". In your saga, feel free to introduce Electricity, but.

Feel free to skip the rest, as in my saga, I follow the canon path and Mythic History, and rule out anything to do with electricity.

I am one of those who likes to stick close to a Mediaeval view within ArM, to simulate a magical mirror or the historical period. As such "electric" or "electricity" does not exist. (So in my own saga, I would take aside a player and explain this, and steer their interest onto another path.)

Historically, in C13 Europe, people have not developed a habit of systematic observations of nature. In Mythic Europe, they have even less reason to, as Magic *is* real, and the four Realms explain "everything".
Electricity has not been observed or systematized, other than what most people commonly observe as crackles from fur - but dismiss as irrelevant (and which we call Static Electricity).

Lightning bolts - strokes from the cloud - are a weather phenomenon, related mythically to Zeus, and in Mediaeval Christian literature to. uh, escapes me, but there are explanations.
There is no Mediaeval connection between Lightning bolts and the crackles in rubbed fur.
the hermetic spell /Incantation of Lightning/ has an elevated spell level because it invokes a lightning stroke out-of-context, from the magus' hand rather than a cloud; it is not possible within this view to produce "lesser" "electrical" effects (like the DND spells), because. "electrical" does not exist - the lightning bolt is a unitary phenomenon - you create a powerful Bolt, or nothing.

Ghosts - are Mentem spirits. Any hermetic magus can investigate and prove this within the limits of magic; spirits, whether ghosts, elementals, faeries or others have supernatural abilities, described in game terms as Powers, which use the (Realm) Might of the spirit to invoke and power them.

In this view, you cannot "duplicate" a ghost by indirect means. You can use powerful Creo Mentem to create a ghost ab initio, and even use Vis to "make it real". You can summon a ghost (from elsewhere) with Rego Mentem. Vim spells can also affect all knids of spirit, but typically at reduced effectiveness vs a spell of the correct Form.

In the mediaeval view, there is no connection between crackling fur or lightning bolts and ghosts.

Message: 515.26 in reply to: 515.22 Message: 515.27 in reply to: 515.25

Several of "caribet"s points are *REALLY* worth noting;
I'll repeat those here, for emphasis:

> No ArM books? Not even the *FREE* PDF download of
> "Ars Magica 4th Edition" from RPGNow? go to
> http://www.atlas-games.com/arsmagica/index.php
> and look in the top-right column for "Free Ars Magica
> 4th Edition Rulebook PDF at RPG.now" and follow the
> link.

Absolutely! Get it ASAP. Please note that *I* own 2 softcover
copies of these rules, *AND* a hardcover copy. and I *STILL*
got the PDF from RPGNow!

Note that you'll have a *MUCH* better time with the game if you
actually. well. *HAVE* the game. At least, so I suspect.

Also, caribet said:

> the hermetic spell /Incantation of Lightning/ . invokes
> a lightning stroke out-of-context, from the magus' hand
> rather than a cloud; it is not possible within this view
> to produce "lesser" "electrical" effects (like the DND spells),
> because. "electrical" does not exist - the lightning bolt
> is a unitary phenomenon - you create a powerful Bolt, or
> nothing.

This is a key, and IMHO often under-emphasized, part of the Medieval
Paradigm, which drives Ars Magica: people believed these things
(that there are dragons in the mountains, witches in the forests,
and that the faeries will get pissed if you don't leave out a bit
o' milk for 'em) NOT because they were superstitious, ignorant
dolts, but because these things were TRUE, were part of reality,
independent of whether people believed in them or not.

This is equally true for "electricity" -- it doesn't exist. No such
thing. There's lighning bolts, but they ARE NOT electricity. Cat
fur can shock, sometimes, but *THAT* isn't electricity either. This
isn't mere ignorance on the part of the peasantry, a low level of
technology among the universities and the professors there: the
whole "Connecticut Yankee in King Arthur's Court" bit wouldn't
happen, because the world of Mythic Europe *IS* *NOT* simply an
earlier snapshot of our own word: in Mythic Europe, the underlying
physics DON'T WORK. Think rather of deCamp's "Compleat Enchanter"
(Harold Shae) series, where he was expecting to impress the local
"primitive" folk with his flashlight, matches, etc. The magicians
were *NOT* impressed by the geek fumbling with gear, and producing
NO effects.

Finally, I'll also reiterate caribet's opening remarks:
> the golden rule of Ars Magica discussions holds:
> "Your Mileage May Vary" or "In Your Saga. "
> In your saga, feel free to introduce Electricity, but.

Also, caribet said:
Magic slek shampoo n conditioner set

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