The Charms and Hexes of Lulu the Witch

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Once upon a time, in a small village surrounded by enchanted woods, there lived a young witch named Lulu. Lulu was no ordinary witch, for she possessed a unique gift of bringing joy and happiness to everyone around her. She had a heart as pure as the morning dew and a spirit as free as a bird in flight. Lulu's magical powers were not intimidating or dark. Instead, she specialized in spells that could heal the wounded, mend broken hearts, and spread laughter and merriment. Her spells were infused with love and compassion, and she used her powers only for the greater good of others.


The Dungeon Master's Guide has a section on spending your Downtime to try and sell magic items, and I suppose it looks alright. But I'm curious as to others have handled it.

And I m thinking that they will probably want to unload some magical stuff they ve collected, and possibly also try to acquire some new magical gear. In Wanderer s Guide to Merchants Magic, one of the merchants is a goblin driven by her wish to become accepted by noble society meaning that she could decide to give a PC with a noble heritage an item for free if she thinks it could improve her own position in society.

Seller of Dungeons and Dragons magical items

Her spells were infused with love and compassion, and she used her powers only for the greater good of others. The villagers adored Lulu, and she became their beloved guardian angel. Whenever someone was feeling down or troubled, they knew they could seek solace in her warm, comforting presence.

How do you handle the buying and selling of magic items? (1 Viewer)

In my current game of D&D 5e the player characters will soon be having some much deserved downtime with a bit of R&R. And I'm thinking that they will probably want to unload some magical stuff they've collected, and possibly also try to acquire some new magical gear.

Firstly I need to consider the possibility of such activities in my setting. I imagine that it's not something that's done casually, but that it's possible to do it in major cities (such as the one where the PCs will be having at least part of their downtime). I also imagine that the activity is relatively limited. Yes, you can probably sell some magic items, and maybe even buy a few less powerful items. But I don't want it to feel like a videogame where you offload a truckload of magical swords on some poor baker and then go and buy an Infinity Sword +5 from the local smith.

The Dungeon Master's Guide has a section on spending your Downtime to try and sell magic items, and I suppose it looks alright. But I'm curious as to others have handled it.

I've seen mentions of using brokers or even auction houses, but I'm not sure how I would go about using something like that myself.

I'd like to bake these things into the setting, but I'd prefer to figure out the actual mechanics of it first and then write the setting justifications for those mechanics after the fact.

How have you handled the buying and selling of magic items?

Ice9

Still Frozen
RPGnet Member Validated User

Similar to as-written in terms of required city size and such, but it's seldom via a "magic shop", most often via broker.
You get in contact with an agent and tell them what you're looking for. They have some items already in storage, but for the majority it's that they know someone who wants to sell one (often another broker). They confirm it's available, get the cash, make the deal, and deliver it to you. Generally these are people who trade on their reputation and have good references, because the transaction is a lot simpler if you trust them to handle the cash - then the seller doesn't have to trust that you aren't an assassin or a scammer planning to mind-trick them in lieu of payment, and vice-versa.

Whether you play this all out or summarize it depends on the pacing of the game and people's level of interest, of course. Just as sometimes a conversation is important and you play it out, while other times it's summarized as part of "after a few hours asking around town about ___, you found out . "

Fancy brokers may have a showroom where you can look at tastefully-displayed magic items, but those are most often illusions or fakes, just there to let you see what they look like (and how they fit / balance, for those where that's applicable).

Given that magic items are expensive, there's not many "casual" brokers - stylistically they most often fall into either the "Shadowrun Fixer" look and cater to mercenary types, or the "high-end art dealer" style oriented to dealing with nobles. Exceptions exist, of course. Some crafters of magic items act as their own brokers, but many would rather skip dealing with that stuff and just focus on the arcana.

This also means you can sell magic items for full price . if you're willing to do the legwork of finding and vetting a buyer yourself, arranging the exchange (buyers can be paranoid too), and of course the possibility that it may be months before anyone's ready to buy. If you're mid-adventure, it's probably not worth it, but it's a potential downtime activity for well-connected PCs.

Lulu the witch

Lulu's cottage, with its vibrant garden and whimsical decorations, served as a sanctuary for those in need of her uplifting magic. One sunny morning, a little boy named Oliver arrived at Lulu's doorstep. His face was sad, and his eyes were filled with tears. Lulu immediately recognized the pain in his heart and gently invited him inside. As the day went by, Lulu listened intently to Oliver's story, tapping into her intuition to decipher the best approach to comfort him. Using her gentle touch and soothing voice, Lulu cast a spell that replaced Oliver's sorrow with a newfound sense of hope. The weight on his shoulders began to lift, and a smile slowly crept across his face. Lulu's magic worked wonders once again, filling his heart with joy and gratitude. News of Lulu's extraordinary ability to heal and uplift quickly spread throughout the neighboring villages. People would travel from far and wide to seek Lulu's guidance and comfort. Some even claimed that just being in her presence was enough to brighten their spirits and bring a sense of peace to their troubled souls. Lulu's reputation as a benevolent witch grew, and her impact reached far beyond the enchanted woods. She became a symbol of light in a world often overshadowed by darkness. Lulu showed everyone that magic could be used for kindness, and that love and compassion were the truest forms of power. As the years went by, Lulu continued to spread her magic, touching the lives of countless individuals. Her legacy lived on, inspiring future generations to harness their own inner magic and use it for the betterment of humankind. Lulu the witch, with her boundless love and unwavering dedication, became a beacon of hope in a world that sometimes felt lost. She proved that even the smallest acts of kindness could have a profound impact and that true magic lay in the ability to bring joy and happiness to others..

Reviews for "Lulu the Witch: A Modern Twist on Traditional Witchcraft"

1. Sarah - 2 stars
I was really disappointed with "Lulu the witch". The story felt predictable and lacked originality. Lulu, the main character, was rather one-dimensional and didn't undergo any significant character development throughout the book. Moreover, the plot was slow-paced and didn't engage me as a reader. I was hoping for a more thrilling and magical experience, but unfortunately, this book fell short of my expectations.
2. Mark - 2 stars
"Lulu the witch" was not my cup of tea. The writing style felt juvenile and didn't capture my attention. Additionally, I found the illustrations to be underwhelming and not visually appealing. The plot lacked depth, and the resolution felt rushed and unsatisfying. Overall, I didn't find anything remarkable or memorable about this book.
3. Jessica - 1 star
I couldn't even finish "Lulu the witch" because it was so poorly written. The dialogue between characters felt forced and unnatural. Furthermore, the storyline was uninteresting and failed to hold my attention. The book seemed to be intended for a much younger audience, and as an adult reader, I found it to be tedious and unengaging. I would not recommend this book to anyone looking for a captivating and engaging read.
4. Michael - 2 stars
"Lulu the witch" was a letdown for me. The premise had potential, but the execution fell flat. The dialogue felt cheesy and unrealistic, making it difficult to empathize with the characters. The pacing was also uneven, with slow stretches that made it hard to stay engaged. Additionally, the resolution felt rushed and unsatisfying. Overall, I found this book to be forgettable and wouldn't recommend it to others.
5. Emily - 2 stars
I was expecting "Lulu the witch" to be a charming and enchanting story, but it was a disappointment. The character development was lacking, and the relationships between the characters felt shallow. Moreover, the plot felt predictable and lacked excitement. The illustrations were cute, but they couldn't make up for the overall lackluster storytelling. I would have liked to see more depth and originality in this book.

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