Master the Art of Flying with Flynova Pro and the Magic Controller

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The Flynova Pro Magic Controller is an innovative device that allows users to control the Flynova Pro Flying Spinner with ease and precision. The Flynova Pro is a unique flying toy that can perform various tricks and stunts in the air. It is designed to be easy to use and offers endless entertainment for both kids and adults. The Magic Controller is specifically designed to enhance the flying experience of the Flynova Pro. It is a compact and portable device that fits comfortably in the palm of your hand. The controller features a built-in accelerometer and gyroscope, which enables precise and intuitive control of the flying toy.


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A player must be King Level 8 or higher in order to trade; if they are not, they can still obtain Trade Tokens, but they will not be able to use them until the level requirement has been met. I m somewhere around what could be called midgame and a 12 hour run of my growth camp can produce anywhere between 965-1180 growth per stat to the weakest pet in the campaign.

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The controller features a built-in accelerometer and gyroscope, which enables precise and intuitive control of the flying toy. Using the Magic Controller is simple and straightforward. To start the Flynova Pro, you simply need to push the power button on the controller.

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What is it? I see evolve requirements in the tens of thousands of growth but currently a full team of 10 growth campaign results in maybe 10 - 20 growth or so for a single pet.

Сообщения 1 – 12 из 12 7 авг. 2022 в 15:05

Is that a 1-hour campaign you're doing? Where I am (just unlocked the shark), nine high-growth pets plus the one I want to grow will give about 300 growth in a 12-hour growth campaign. (For me, "high growth" means 10,000 to 24,000 growth.)

Of course, it helps if some of those pets have high starting growth or bonuses to the growth campaign. The thunderball has both; the witch has high starting growth; the aether develops growth campaign bonuses faster than its other bonuses; and some of the other critters--like the v3 Undine--give good bonuses to all campaigns, including growth. Of course, adventurers get bonuses to all campaigns, including growth, making it handy to evolve some higher-growth pets into adventurers.

When three or four of my critters need growth but it's not so immediate, I like to form them into a "growth guys" dungeon team. They either travel with two wind pets into the level 1 mountain or with 150+ strong food into the level 1 forest, and over time they really grow. Having the gold dragon pet is also nice--easy for me to say as I actually enjoyed Idle Cooking Emperor for its own sake--since you can feed him chocolate and he'll give a little growth to everyone, which mounts up over time.

I suspect later-game players know better strategies than these; but these have worked for me in the early and "late-early" game.

Отредактировано Alberich; 7 авг. 2022 в 15:12 7 авг. 2022 в 15:12

No, thats from a 12 hour campaign. The only pet I have from the ones you listed is the Witch, which, yes starts out with high stats.

I haven't yet gotten beyond the newbie dungeon yet, I think highest dungeon level any of my pets have is 9 at the moment.

7 авг. 2022 в 15:14

The dungeon level of your pets doesn't matter for the Growth campaign. Only the total growth of each of the pets other than the lowest one in the campaign matters (who is the recipient of all the growth earned).

What are the pets you've put in and what are their Total Growth values?

7 авг. 2022 в 15:35

It's something that gets quicker but does start out slow. Observing the growth campaign formula can be helpful to demonstrate:

"pet ability" includes equipment, adventurer class level as well as the innate campaign bonus a pet may have. A pet like thunder ball has a +80% growth bonus and starts with 21k growth which is why it is typically recommended as the first pet to buy with a token (otter is also a good choice, slightly lower growth and bonus but you get dungeon materials each time you feed it).

As growth of pets used as part of the formula you can do what people like to call a growth chamber by having 10 pets always on growth and removing one when you want to get growth for an evolution.

Very early on dungeon events might be more helpful. It seems discussion here puts floating shrine (mountain depth 1) above wild animals (forest depth 1). With dungeons at some point you have to decide "okay I'm going to do a run at a new depth/difficulty and just see how it goes, if I wipe I'll look at the logs, I'll note down the EXP I earned and see if I'm better off continuing with this" and very early on I found myself being better off doing depth 1 runs that completely wiped over doing newbie grounds.

Another good trick is unlocking the Golden Dragon Pet as each time you feed that all pets you own will receive 25% of the growth the dragon receives. That pet can be gotten for free by playing though Idle Cooking Emperor with a linked save:
https://store.steampowered.com/app/1053170/Idle_Cooking_Emperor/
That game be beaten in less than a month playing casually.

Speaking of feeding. Rebirths that are multiples of 3 hours are really useful to try and play around as that is how long it takes a pet to hunger. But if that causes scheduling difficulties accept some compromise here and there.

7 авг. 2022 в 15:45

Most of my pets have growth under 2,000. I only have 3 that are significantly higher with Chocobear, FSM, & Witch at around 8k - 10k and witch at 20k.

I haven't really found an efficient way to get pets either. I got 2 i think from purchase, but I'm not planning on buying anymore. Another from the recent pearl event. And then a few spontaneously from beating gods and the living draw pet. I'm on p Baal 10 I think.

7 авг. 2022 в 17:14

If you wanted to speed things up a little bit I suppose you could play the pet card game, trade your points for lots of mighty food, and do forest dungeons once your pets are up to it. that would get a little tedious for me since I like the "idle" feel of this game, but each to his own. It might be a handy way to arrange a "growth spurt" for someone who is close to an evolution growth target, until your pets are up to the point where growth campaigns really do it for you.

(Forest growth events depend on the kind of food you bring; a forest event with puny food is worse than a mountain event, which requires no food. With mighty food or chocolate it's stronger. But as each growth event eats up 30 of the food you are using, you need a lot of it to reap the benefits. Forest and mountain growth events are on depth 1 so, once you've got some pets around dungeon level 10, you can have at 'em.)

Отредактировано Alberich; 7 авг. 2022 в 17:18 7 авг. 2022 в 17:34

the idea behind pets in ITRTG is they all start shallow but with more pets and more stats they keep getting better. as you can tell their overall bonuses and additions aren't huge at first but just play further and they will develop into a valuable part of gameplay. don't mind if they are small at first and don't expect they become a huge thing immediately. sometimes it takes months (if not year) to fully developer your team and playstyle

I started playing in spring of 2020. and, only about year later my pets developed into a meaningful team. here is how my overall pet growth boosted in past 18 months (from 28 pets to 67 pets):
https://i.postimg.cc/Wb5XvHh1/20220808-015940-firefox-87882.png

so, just play more, be patient, read guides and wiki, and eventually you unlock pets' full potential. just remember the game is all about idling

as for actual advice and what you may do:
1) unlock pets with the huge default growth (the more growth the pet has the more it will give back to others). preferably if they already have bonus for growth campaign. examples, Raiju (Thunder Ball), Otter, Hourglass. two more options are Shark and Ape. they don't have a huge default growth but both of them give +100% to total growth bonus
2) let your growth team eat lots of Mighty Food. either get them from a minigame called Pet Cards, or get it from Food campaign (also check Doughnut pet) , or trade Baal Power for Mighty Food (but don't waste them! I doubt you have a refrigerator yet)
3) to get more bonus from feeding finish DPC [itrtg.miraheze.org] at least once. don't aim for super highscore and don't go overboard. a score of 17-18% is enough for start
4) as @starwol said - go for Golden Dragon pet. it gives 25% extra growth bonus to ALL pets when you feed him. obviously it is better to feed him Chocolate because it gives the best bonus, but at this point of the game it is unlikely you have a solid shortage of Chocolate yet (read about Pumpkin [itrtg.miraheze.org] pet)

as for exact pet tips, read wiki [itrtg.miraheze.org] with more details on how to unlock pets. in short there are four types of pet unlocks:
1) which can be unlocked by defeating higher Baal
2) which can be unlocked via special quests/tasks or crafted
3) which can be unlocked via Pet Token (costs 300.000 Pet Stones)
4) and in future - by completing certain milestones (currently unimplemented)

as to what pet is better to unlock with Pet Token, better read that huge guide [docs.google.com] that describes the matter in rich details

how to get Pet Token you may ask?
it is another waiting game. there are four possible ways to get Pet Tokens for unlocking new pets:
1) buy with money (I haven't spend a single cent on the game, just pure grining)
2) wait for events (holiday, seasonal). they happen every 3-4 months. guaranteed Pet Token if you play the event fully, plus extra bonuses like Pet Stones
3) trade for 300.000 Pet Stones. at first it seems unfeasible amount of stones, but with better Item Campaign team it will become the best (and most stable) source of Pet Token. at this point of the game I receive ~6800 Pet Tokens from Item Campaign, plus ~2000 from dungeons (per 12h). so it means I get 300.000 Pet Stones each ~17-20 days. in fact currently I don't spend Pet Stones on unlocking new pets (because I have plenty unlevelled ones I must take of first), so I am upgrading my Spectrometer
4) Lucky Draws. it may seem that chance to win 300.000 Pet Stones here are slim. but in my 815 days of playing I won 14 times, so the luck overly isn't terrible

my Growth team: Golem-294%, Corona-254%, Afky-247%, Shark-304%, Ape-302%, Otter-289%, Pandora-150%+29%, Chocobear-395%, Raiju-230%.
they together give ~580 growth per stat / 12h (140.5 growth per hour without Pandora's longstanding bonus)

my Item team: Gnome-250%, Eagle-278%, Hourglass-225%, Goat-312%, Santa-242%, Cloud-296%, Dog-240%, LivingDraw-307%, Hydra-234%, EarthEater-242%

Отредактировано rarestMeow; 7 авг. 2022 в 17:48 7 авг. 2022 в 20:06 Thank you everyone for all of the responses. 8 авг. 2022 в 2:18

I'm somewhere around what could be called "midgame" and a 12 hour run of my growth camp can produce anywhere between 965-1180 growth per stat to the weakest pet in the campaign. (The range is for Pandora's bonus since it scales with the number of times Pandora has been fed in the same rebirth.) Well, Bag is one of those pets so 90% of that value goes to the weakest pet in the campaign and 10% of it goes to the weakest pet overall.

When I go to start the growth campaign, the tooltips display "total reward for this campaign" for each of them as. Ape 291%, Bag 273%, ChocoBear 383%, Golem 283%, Afky Clone 365%, Otter 285%, Pandora 117%, Robot 290%, and Shark 294%. Pandora has over 100k growth (these 9 pets are all between 120k to 125k, actually.) so its bonus to all results will scale from 80% to 120% depending on feedings.

In the statistics page for timed records, it shows that I've earned an average of 161.92 pet growth per hour over all time and an average of 482.95 pet growth per hour over the last 219 days. In total I currently have 8.758 million growth between my 94 unlocked pets.

And yeah, like others have said already: You can't do much to begin with and it really just takes time to slowly build things up. Unlocking more pets, growing them up, and getting them evolved so they can work harder at their tasks.

Growth camp results scale up based on how much growth is on the pets you send into it.

"Growth chamber" is a term players use to refer to 9 pets (evolved as adventurers when you get a chance to evolve them, equipped with sticks when you get a chance to craft them, and typically you also want them to have a good growth camp bonus even before evolving) with higher growth than other pets so that the 10th pet you send in with them will always be the weakest one and receive all the growth they generate. It'll take a long time to get a good chamber established in the first place. Exploiting dungeon growth for this purpose is what's being advised for newer players, because the way we had to do it before dungeons existed was really slow. (We picked 10 pets and only ever sent those 10 pets to the growth camp so they could slowly boost each other up. Dungeons are supposed to be more efficient at it than that was.)

Your best score in the Day Pet Challenge grants a bonus to how much growth can be gained each time the pets are fed. The fishing feature and one of the later bonuses in the Spacedim feature also boost this. Between my DPC score and my fishing pond (but no help from Spacedim right now), pet food for me is currently worth 187.11% of its default value. (When you get some fishing points saved up, note that the bonus is time sensitive to discourage long rebirths. Between hour 3 and hour 30 of a rebirth (ie from the 1st to the 10th feeding) the value of the fishing bonus decays to zero. It's restored to full when you start the next rebirth.)

It's not something to rely on as any kind of consistent source of growth over time, but some of the possible results from lucky draws are free growth given to all of your unlocked pets. (Item campaigns can give lucky draws and most of dungeons when the pets get into the "depth 2" rooms can have events which give lucky draws.)

If you can get the Gold Dragon pet, it grants free growth to all pets every time you feed it. Feed it chocolate for the best results (if you can get a consistent supply of chocolate coming in, of course).

If you can get the Pumpkin pet, it generates chocolate alongside its food campaign results.

If you can get the Santa pet, it can trade a bunch of "nothing" items for chocolates once each day. (The item can come from Otter and you can have your alchemists and blacksmiths craft it.)

If you can get the Lizard pet and evolve it, the food campaign kinda becomes a weak secondary growth campaign since the Lizard's food campaign results are turned into instant gains for all pets in the food campaign (based on the default value of the food).

If you can get the Vesuvius pet, when it receives growth from a dungeon event it grants free growth to your weakest pet.

There are 5 specific pets that were designed to work very differently from other pets, starting with negative growth but having a multiple step upgrade process and each upgrade gives the pet a ton of growth. Those are Aether, Undine, Gnome, Sylph, and Salamander.

And there are a few other special cases which go by some slightly different rules. Sloth gains double growth from its feedings. Baby Carno can't go to the growth campaign but when it goes to the food campaign it steals half the results for its own gain. If the Succubus goes to the growth campaign it will be the target even if it isn't the weakest pet in the campaign and it can keep this up until it has twice as much growth as the weakest pet in the campaign. The pet called Black Hole Chan gains growth every time you defeat a UBv4. There's one pet that needs 100k growth to evolve and then loses half of that when it evolves.

But it's all going to take a while before you get to play around with all of these things yourself. (And don't take anything I've mentioned as a suggestion of which pets to prioritize your pet tokens on. A lot of what I've named may have high evo requirements and there may be others worth considering first before many of these. I'm just going over what affects growth gains in some way.)

EDIT: It'll be a long time before you can consider attempting this challenge, but another little thing to note is the reward from the Day No Rebirth Challenge. Lets you complete campaigns just a little bit faster than normal and also speeds up when the pets can be fed. It isn't exactly making a "huge" difference though. Like with the score I've got "3 hours" for my pets' campaign and feeding timers is actually something like 2h58m20s real time.

I suspect later-game players know better strategies than these; but these have worked for me in the early and "late-early" game.
Flynova pro magic cntrller

Once the toy is in the air, you can use the controller to control its movements. The controller allows you to make the Flynova Pro fly up, down, left, or right with just a flick of your wrist. One of the standout features of the Magic Controller is its ability to perform tricks and stunts. By pressing the designated buttons on the controller, you can make the Flynova Pro perform exciting aerial maneuvers such as 360-degree flips and spins. This adds an extra level of excitement and fun to the flying experience. The Magic Controller is rechargeable and comes with a USB charging cable. It has a long battery life, allowing for extended playtime. The controller also has LED lights that indicate its power status, making it easy to know when it needs to be recharged. Overall, the Flynova Pro Magic Controller is a must-have accessory for anyone who owns the Flynova Pro Flying Spinner. It enhances the flying experience, allows for precise control, and adds a whole new dimension of fun with its trick and stunt capabilities. Whether you're a kid or an adult, the Magic Controller will definitely take your flying adventures to new heights..

Reviews for "Become a Master of Flight with the Flynova Pro and its Magic Controller"

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