The Spell of Technology: How to Reclaim Your Life from Screen Time

By admin

The spell has been cast long ago, its origins lost in the mists of time. Its power, once strong and vibrant, has slowly diminished over the years. It held people captive, entranced by its enchanting charm. They danced to its tune, oblivious to the world around them. But now, the spell has ended. The enchantment has been broken, and the chains that held people captive have been shattered.


I cast dancing lights.

But at the same time if you ask someone to stab their friend and they support their action to do so does that not mean that they could do so again meaning that you ve achieved the effect of a much more powerful Enchantment spell which changes someone s outlook can t think of a good example which isn t the UA Mystic s Occluded Mind. I interpret it to mean that the subject can t take any more actions on his turn, but if someone triggered an opportunity attack or it had a chance to cast a reaction spell, it could- as long the trigger was after the end of its turn.

Ended the spell

The enchantment has been broken, and the chains that held people captive have been shattered. They have awoken from their slumber, blinking in the bright light of freedom. For a moment, they stand disoriented, unsure of what has occurred.

D&D 5E Command Spell and "Turn Ends"

I just want to check to be sure other people are interpreting this spell the same way I am.

The subject of a Command spell carries out the caster's command, and then his/her "turn ends." I have been interpreting this to mean that the subject of the spell cannot take any action of any kind (reaction, bonus action, etc.) until the start of his/her next turn. Do others agree?

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Staffan

Legend

You would not get a bonus action, because you do those on your turn. You would not be able to use other forms of additional actions (e.g. Action Surge or haste) either. You would, however, be able to take a reaction later because that's not something you do on your own turn.

guachi

Hero

There are some reactions you could take on your own turn. You cast spell (action). Opposing wizard casts counterspell (reaction). You cast counterspell (reaction).

the Jester

Legend

I just want to check to be sure other people are interpreting this spell the same way I am.

The subject of a Command spell carries out the caster's command, and then his/her "turn ends." I have been interpreting this to mean that the subject of the spell cannot take any action of any kind (reaction, bonus action, etc.) until the start of his/her next turn. Do others agree?


Close, but not exactly. I interpret it to mean that the subject can't take any more actions on his turn, but if someone triggered an opportunity attack or it had a chance to cast a reaction spell, it could- as long the trigger was after the end of its turn.

Mephistopheles

First Post

I wouldn't say Command denies reactions, either before or after the victim's next turn on which it carries out the commanded action. The way I read it, Command compels the victim to take a particular action on its next turn but has no effect outside of the victim's next turn. So it would shut down bonus actions because the victim performs the action and then ends its turn, but allowing Command to shut down reactions may have unintended consequences due to the variety of activities that use reactions, making the spell more powerful than it ought to be.

  1. NPC Caster acts after PC Rogue, casts Command on PC Rogue, commanding it to drop prone on its next turn. PC Rogue fails save.
  2. One or more enemies attack PC Rogue in melee. PC Rogue should be able to use Uncanny Dodge to reduce damage on one of these, but can't if you allow Command to prevent reactions here.
  3. PC Rogue acts and is compelled to drop prone and then ends its turn. (No Cunning Action bonus action.)
  4. One or more enemies attack the prone PC Rogue in melee, all with advantage because PC Rogue is now prone. PC Rogue should be able to use Uncanny Dodge to reduce damage on one of these, but can't if Command also disallows reactions until the start of the victim's turn after its commanded action.

jayoungr

Legend
Supporter

I guess that's another question: does the Command spell take effect immediately (as a reaction, effectively) or on the PC's turn? I was running it as taking place immediately, so in the sequence above, the PC would drop prone on 1, not on 3.

the Jester

Legend

I guess that's another question: does the Command spell take effect immediately (as a reaction, effectively) or on the PC's turn? I was running it as taking place immediately, so in the sequence above, the PC would drop prone on 1, not on 3.


The spell explicitly says that it affects you on your next turn.

Mephistopheles

First Post

I guess that's another question: does the Command spell take effect immediately (as a reaction, effectively) or on the PC's turn? I was running it as taking place immediately, so in the sequence above, the PC would drop prone on 1, not on 3.

It does seem a more natural flow that the victim would do what you just commanded it to do right away, but I suppose that's down to the imposition of abstract turns in combat.

Looking at the spell itself, in 1E and 2E it was not specific about when the victim took the commanded action. In those editions we played it as acting when commanded. We ran it the same way in 3E. Rereading the 3E spell now, however, it mentions the victim "obeys to the best of its ability at its earliest opportunity" which is the equivalent of "on its next turn", but could be subject to interpretation. We never bothered to read it too closely at the time and just went with what we were used to from prior editions, I guess. In 4E it took effect as it was cast. And 5E now harks back to the 3E version of the spell.

Ended the spell

As the realization dawns upon them, a wave of emotions washes over the crowd. Relief, joy, and exhilaration fill the air. They embrace one another, rejoicing in their newfound liberation. The spell that once held them prisoner has been broken, and they are now free to chart their own course. But ending the spell comes with its challenges. As people emerge from the enchantment, they must confront the stark reality of the world they had been oblivious to. They discover the changes that have occurred, the consequences of the spell that once held them captive. Some find themselves lost, unsure of how to navigate this unfamiliar territory. The spell had shielded them from the harshness of reality, and now they must learn to cope with its hardships. But even in the face of adversity, they remain resolute. They have tasted freedom, and they will not go back to the spell that once bound them. Others embrace the challenge, eager to rebuild their lives and make amends for the past. They channel their newfound energy into positive action, striving to make the world a better place. They use their experiences to inspire and educate others, spreading the message of freedom and resilience. The spell may have ended, but its legacy lingers. It serves as a reminder of the power that can be wielded, both for good and for ill. It reminds us of the importance of staying vigilant, of questioning the enchantments that surround us. The spell's end marks a turning point in history, a moment of awakening and renewed determination. As the dust settles, life goes on. People go about their daily routines, forever changed by the experience. The spell's end has left an indelible mark on their souls, a reminder of the strength within them. The enchantment may have been broken, but the journey to healing and growth has just begun..

Reviews for "Breaking the Spell of Fear of Failure: Embracing Risks and Learning from Mistakes"

1. Jane - 2 stars
I was really disappointed with "Ended the Spell". The storyline felt disjointed and confusing, jumping between different characters and time periods without much coherence. The author tried to incorporate too many subplots and characters, making it hard to keep track of who was who and what was happening. Additionally, the pacing was way off, with some parts dragging on while others were rushed to a sudden conclusion. I had high hopes for this book, but sadly it fell short of my expectations.
2. Michael - 2.5 stars
"Ended the Spell" had an interesting premise, but the execution was lacking. The writing style was dry and uninspiring, making it difficult to become fully engaged in the story. The characters were underdeveloped, and their actions and motivations seemed inconsistent and unconvincing. There were also several plot holes and unresolved questions that left me feeling unsatisfied at the end. Overall, while there were some promising elements, the book didn't deliver on its potential.
3. Sarah - 3 stars
I found "Ended the Spell" to be an average read. The concept was intriguing, but the execution was lacking. The pacing was slow, and it took a long time for the story to gain momentum. The characters were somewhat forgettable, and I often found myself struggling to connect with them on an emotional level. The writing style was decent, but it lacked the poetic and captivating language that I prefer in a fantasy novel. While "Ended the Spell" had its moments, it ultimately didn't leave a lasting impression on me.
4. John - 2 stars
"Ended the Spell" was a complete letdown. The plot was predictable and lacked originality, following the same tried-and-tested formula of many other fantasy novels. The characters were one-dimensional and lacked depth, making it hard to care about their fate. The world-building was also mediocre, with little effort put into creating a vivid and immersive setting. Overall, the book felt like a missed opportunity to deliver a unique and compelling story. I wouldn't recommend "Ended the Spell" to anyone looking for a truly captivating fantasy read.
5. Emily - 2.5 stars
I struggled to get through "Ended the Spell". The writing style was verbose and convoluted, with overly descriptive passages that slowed down the pacing. The author seemed more focused on showing off their vocabulary than on telling a cohesive and engaging story. The characters were forgettable, and their interactions felt forced and unnatural. The ending was also lackluster and left many loose ends, leaving me feeling dissatisfied. Overall, "Ended the Spell" was a disappointing read that failed to hold my interest.

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