Mastering Enchanting: Unlocking the Secrets of Magic Resistance

By admin

Enchanting is a fascinating aspect of magic that has been practiced for centuries. It involves imbuing objects or living beings with magical properties, granting them certain abilities or powers. However, one interesting aspect of enchanting is that it seem to have a certain degree of immunity to magic. While magic is the very tool used to enchant objects, once an object has been enchanted, it becomes immune to further magical interference or alteration. This means that once a spell has been cast to enchant an object, it cannot be undone or altered through conventional magical means. This immunity is often referred to as the "enchantment seal" and serves to protect and preserve the magical properties bestowed upon the object.

Enchanting is immune to magic

This immunity is often referred to as the "enchantment seal" and serves to protect and preserve the magical properties bestowed upon the object. The reason behind this immunity lies in the nature of enchanting itself. Enchanting requires a careful and complex process, where magical energy is bound to the object in question.

Enchanting is immune to magic

So - I don't know the mechanics.

My character is, what, a breton? The race that get's the MR bonus. I have the perk. And I know the enchant. What I want to do is get all 8 dragon priest masks, and historically, I've lost patience with that because they do enough magic damage to handily one-shot me. With all the potions and protections I can find - still a one-shot.

So Imma try again, gods dammit! And this time, I intend to laugh at their pitiful magics while I carve them into ribbons, and weave a blanket for my fireplace from their dry, dessicated skin.

So, this is my question: How high can I push MR, and what works? If I have the enchants, do potions even add anything? Does MR and stuff like Resist Cold potions stack?

Сообщения 1 – 15 из 22 3 апр. 2021 в 0:52

I think it caps 85% and you can get there by enchanting items with the Resist Magic enchantment.

First you need to learn the enchantment from a magic item at the enchatment table, then you can apply it to any acceptable item. The higher ypur enchanting skill and better Soul gem, the higher the % will be for Magic resitance on the item.

At full 100 enchanting skill you can even put 2 enchantments on a single item. So using magic resistance with whatever attack skill enchantment you are using really can make you OP

3 апр. 2021 в 1:07

Enchanting is my highest skill (like, ever - I'm entirely baffled it got so high), it's already at like 96 or 97. So that's not too shabby. Double enchanting, here I go.

3 апр. 2021 в 1:56

Magic resist is easy for a Breton.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.

3 апр. 2021 в 2:04

Resist Magic caps at 85%.
But the various elemental resistances also cap at 85%, so with dual enchantment perk you can get nearly 98% resistance to a spell, you just need the Resist Fire/Resist Shock/Resist Frost enchantments.

Obviously you can't have 98% for each element, so if you are getting hit with multiple elements you need to balance the resist enchantments to maximize your chances of surviving all the spells.

3 апр. 2021 в 2:20 Автор сообщения: Geek

Magic resist is easy for a Breton.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.

Don't forget about the 10/20/30 from alteration perks (need a skill of 30/50/70). Super easy to level up by casting detect magic at the Riften marketplace if you don't mind exploiting a little.

3 апр. 2021 в 2:45 Автор сообщения: Poil Автор сообщения: Geek

Magic resist is easy for a Breton.
You get 25% as a racial bonus, you can get 25% by picking the Lord stone, and 15% for completing the Riften temple of Mara quest. So you only need 20% from items to reach the cap of 85%, which can easily be found or crafted in rings and amulets.

Don't forget about the 10/20/30 from alteration perks (need a skill of 30/50/70). Super easy to level up by casting detect magic at the Riften marketplace if you don't mind exploiting a little.
Isnt Solitude faster? Much more people in the area.

3 апр. 2021 в 3:06

Riften is more compact so you hit the entire city. Not sure if it reaches the entire Solitude but if you do it's possible.

Отредактировано Poil; 3 апр. 2021 в 3:06 3 апр. 2021 в 3:21 Telekinesis levels alteration faster than Detect life, you could even use both at the same time. 3 апр. 2021 в 4:10

Without the use of glitches, i believe you can obtain like 77% resistance in just one enchantment in fire, shock or frost.

For magic resistance as a breton?
25% racial
25% lord stone
15% mara's gift
2 levels of 10% in that alteration perk

Then have 3 enchantments of 77% in each of fire, shock and frost, however you really don't need this, it is complete overkill.

Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask. Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.

Отредактировано John; 3 апр. 2021 в 4:13 3 апр. 2021 в 6:14 Автор сообщения: John

Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask. Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.

Not immune, the 30% from Otar is applied to what is left after resist magic has been removed, so it's closer to 90% overall, but that's still an improvement from 85%, which is the point I was going for.

3 апр. 2021 в 14:11

So Mjoll can also reach high MR? Hm, good to know. I have her enchanted for Heavy Armor skill, but that's not much use against the dragon priests.

3 апр. 2021 в 15:55 Автор сообщения: alexander_dougherty Автор сообщения: John

Edit: Do know that your resistances (except decease which can be 100%), are capped at 85%, yours, as the character. Everything else in the game can have 100%, so if you have a follower, give them one in each enchantments of fire, shock and frost with at least 70%, then give them that dragon priest mask. Otar i believe?, which has 30% in fire, shock and frost. They will be completely immune to elemental attacks.

Not immune, the 30% from Otar is applied to what is left after resist magic has been removed, so it's closer to 90% overall, but that's still an improvement from 85%, which is the point I was going for.
Oh that section was meant just for followers, that you can give them one of each enchantment of fire, frost and shock with a minimum of 70%, then give otar, and they will pretty much be immune for any elemental damage cause they don't have an 85% cap. It is absolutely broken.

Not immune, the 30% from Otar is applied to what is left after resist magic has been removed, so it's closer to 90% overall, but that's still an improvement from 85%, which is the point I was going for.
Oh that section was meant just for followers, that you can give them one of each enchantment of fire, frost and shock with a minimum of 70%, then give otar, and they will pretty much be immune for any elemental damage cause they don't have an 85% cap. It is absolutely broken.
Enchanting is immune to magic

This binding creates a sort of shield that prevents other spells or magical forces from affecting the enchanted object. It is as if the enchantment becomes a part of the object's very essence, making it impervious to outside magical influence. This immunity to magic is not limited to inanimate objects, but also applies to living beings that have been enchanted. For example, a person who has been enchanted with increased speed or strength will retain these abilities even in the face of magical attacks or attempts to dispel the enchantment. Their inherent resistance to magic is a result of the enchantment becoming an integral part of their being. This immunity to magic adds an additional layer of complexity and intrigue to the world of enchanting. It allows for the creation of powerful and long-lasting magical artifacts, as well as the protection of those who have been enchanted. It is a testament to the intricate and mystical nature of enchanting, and serves as a reminder that the power of magic can sometimes be harnessed in ways that surpass our initial understanding..

Reviews for "The Enigmatic Enchanting: Magic Immunity at its Core"

1. John - 2/5 stars - I found "Enchanting is immune to magic" to be quite disappointing. The concept had so much potential, but the execution fell flat. The characters were one-dimensional and lacked depth, and the writing style was often repetitive and awkward. The world-building was also lacking, leaving me with more questions than answers. Overall, I wouldn't recommend this book to others unless they have a particular interest in the topic of enchanting.
2. Sarah - 3/5 stars - While "Enchanting is immune to magic" had an intriguing premise, I was ultimately let down by the pacing and plot development. The story started off strong but quickly lost momentum, leaving me disengaged and uninterested. The characters were forgettable and their motivations felt forced. Additionally, the writing style was overly descriptive and lacked subtlety, making it hard to immerse myself in the world. Overall, I think this book had potential, but it failed to deliver on its promises.
3. Michael - 2/5 stars - As a fan of fantasy novels, I had high hopes for "Enchanting is immune to magic," but unfortunately, it didn't live up to my expectations. The narrative was confusing and hard to follow, with abrupt shifts in perspective and a lack of clear direction. The world-building was also underdeveloped, leaving me with little understanding of the rules and limitations of the magic system. The author seemed to prioritize style over substance, resulting in an unsatisfying reading experience. Overall, I wouldn't recommend this book to other fantasy enthusiasts.

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