The Magic Awaits: Exploring the DND Store for Magical Artifacts

By admin

Welcome to our Dnd store for **magical artifacts**! At our store, we offer a wide variety of **enchanted items and artifacts**, perfect for adventurers of any level. Whether you're a seasoned Dungeon Master or a new player looking to enhance your game, our store has something for you. **Magic weapons** are one of our specialties. We have a range of swords, axes, bows, and more, all imbued with powerful enchantments that can turn the tide of any battle. Each weapon has its unique abilities and can provide bonuses to attack, damage, or even grant additional magical effects. If you're more interested in protective gear, we have a vast selection of **magical armor**.

Dnd store for magical artifacts

If you're more interested in protective gear, we have a vast selection of **magical armor**. From sturdy plate armor that grants resistance against certain types of damage to lightweight robes that enhance spellcasting abilities, our store has it all. Our knowledgeable staff is always ready to help you find the perfect armor that fits your character's needs.

D&D 5E Magic Item Shops in Your Campaign

So, sure, you can get low level potions pretty easily from any largish town or bigger.

You can also find people selling a small random selection of magical items, but the odds of finding anything specific are slim.

You can find skilled enough people to craft you a specific item, but the cost will be great and it will certainly include a quest to find incredients.

There’s even this travelling, planes hopping, eccentric, magical curio merchant who might have artefacts for sell. His prices will surprise you.

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BookTenTiger

He / Him

I don't have any magic shops. Occasionally a merchant, herbalist, warrior, or specific individual will have a common or uncommon item if it fits their concept.

Oh! There was ONE magic shop. the characters wound up selling all their stuff in order to buy a magic axe. which was cursed! It's a shame vampires took over that town so they could never go back and complain to the merchant.

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CleverNickName

Limit Break Dancing
  • Looks like more than half of us allow Common and Uncommon magic items to be purchased in their games.
  • The most common items are potions (50%), scrolls (40%), and other single-use items (40%).
  • Only 2-3 people allow characters to purchase artifacts and other legendary items.
  • Most of us categorize magic items by Rarity, then by Type. Magic Item Tables are used the least.

J.Quondam

CR 1/8

Depends on the campaign, but typically "None."
However, it's not unknown to encounter a wandering peddler hawking trinkets, charms, or tonics, which might sometimes not be fake. And on rare occasions, a character might spot a glimmer of something magical in a mundane shop, like a spell scroll in bookstore or a mysteriously glowing pickle in ye olde sammich shoppe or something.

Dragonsbane

Proud Grognard

Only lesser potions and scrolls. I keep a close lockdown on which items get into players hand, and how. Buying powerful items is not only a game-breaking thing, but it destroys verisimilitude for my players. Nobles and kings would clean out the stores pretty regularly, or the stores would be robbed all the time, or burnt down by people scared of magic.

One exception is Captain Xendros in the Saltmarsh campaign, which is ok since he puts a scrying thing on any items he sells

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NotAYakk

Legend

A magic item "shop" is just another treasure horde. You provide it with items, or roll on a table, just like you'd treat the treasure of a Kobold Dragon Cult.

To get the items, you'd have to plunder the shop (like you did the Kobolds) or pay the price in gold (like you could have the Kobolds) or whatever. Any and all items I add to the campaign world and the PCs are aware of, I expect the campaign to handle them using.

There is no (well, no absolutes; see below) magic mart with a huge stock of a variety of magic items to pick from.

A source of consumables, like, potions can exist; if I need it to exist and it didn't already, I might add in a quest to get the ingredients for the NPC to produce a bunch of healing potions. Then, in another continent, where mad wizard forged abominations spew forth from towers and dinosaur-riding herders rule the plains, healing potions are "easy" to come by (but watch out for side effects!).

Scrolls are the typical means most spellcasters use to cast spells (rather than the PC-like memorization and slots), to the extent that most wizard spellbooks are just books full of spell scrolls. Few spellcasters sell them; there are guilds where apprentices (very slowly) labor away and produce low level scrolls for higher tier members of the guild, but they aren't sold on the public market, but rather provided for dues and services to the guild. So gaining access to a supply of scrolls is either a black market thing, or a social status thing.

But paying a guild member for a few "excess" scrolls could probably happen. They don't want to get caught, and their supply is not arbitrary; so it won't be a regular thing.

The equivalent with priests runs into the problem that their scrolls and scroll-equivalents are literally invested with divine power. So selling them for gold to be used by some random person is sacrilegious. Selling the spellcasting service for a worthy purpose for a donation to the church is a different thing entirely.

Campaign phase changes, where what was previously impossible or difficult to find becomes easy, occur. For example, imagine finding the armory of an ancient high-magic kingdom, with literally 1000s of +1 enchanted weapons and armor. There is a civilization that arms its troops with sparkguns (magic weapons that fire lighting; these have advantage to hit on targets in medium or heavy metal armor; misfires are a shocking experience).

Getting a +1 weapon becomes impossible, then it becomes trivial.

As gold cannot be freely converted to/from magic items, this causes no direct game-balance economic issue; you cannot convert 1000 +1 swords into a staff of the magi. There is no market for 1000 swords at a "decent" price, even though you might have spent 1000 gp to buy your +1 sword only a few months ago and counted yourself lucky at the great bargain.

OTOH, those 1000 swords used to arm an army of soldiers could swing the result of a war.

To get the items, you'd have to plunder the shop (like you did the Kobolds) or pay the price in gold (like you could have the Kobolds) or whatever. Any and all items I add to the campaign world and the PCs are aware of, I expect the campaign to handle them using.
Dnd store for magical artifacts

For those seeking to add a touch of magic to their spellcasting, our **scrolls and spellbooks** section is a must-visit. Here, you'll find scrolls containing spells of various levels and schools of magic, as well as spellbooks with a comprehensive collection of spells. Adding new spells to your repertoire has never been easier! One of the highlights of our store is our **collection of magical artifacts**. These unique items hold immense power and can greatly impact your adventures. Need a cloak that grants invisibility or a ring that allows you to speak with animals? Look no further! Our artifacts are guaranteed to make your Dnd experience more exciting. We also offer a selection of **potions** and **elixirs**, each with their unique effects. Whether you need a healing potion to restore hit points or a potion that grants temporary enhancements to your abilities, our extensive collection has something for everyone. Lastly, we pride ourselves on the quality and authenticity of our **magical artifacts**. Each item in our store has been carefully researched and verified to ensure its magical properties are genuine. We understand the importance of trust and strive to provide our customers with only the best and most reliable items. So come on down to our Dnd store for magical artifacts and let us help you enhance your adventures with the power of magic. Whether you're a hero looking to vanquish evil or a treasure hunter seeking rare artifacts, we've got what you need. Your next great adventure starts here!.

Reviews for "The Ultimate Treasure Hunt: Find Your Perfect Artifact at the DND Store"

- Sarah - 2 stars - I was really excited to visit the "Dnd store for magical artifacts" after hearing so many great things about it. But I was quickly disappointed. The store was disorganized and cluttered, making it difficult to browse through the items. The staff seemed indifferent and unhelpful, not offering any guidance or suggestions. The prices were also much higher than I anticipated, considering the quality of the merchandise. Overall, it was a disappointing experience and I would not recommend this store to anyone.
- Mark - 1 star - I had high expectations for the "Dnd store for magical artifacts" but it fell short in every aspect. The store was incredibly cramped, making it difficult to move around and see the items properly. The selection was also quite limited, with many basic and uninteresting objects. The prices were exorbitant, and I felt like I was being taken advantage of. The staff were rude and unhelpful, showing no interest in assisting customers. I left the store feeling frustrated and cheated. I will definitely not be returning.
- Emily - 2 stars - I had heard so many positive reviews about the "Dnd store for magical artifacts" that I was excited to visit. However, my experience was far from satisfying. The store was small and poorly organized, making it hard to find what I was looking for. The prices were inflated, with similar items available at much lower prices elsewhere. The staff seemed disinterested and unengaged, providing minimal assistance. Overall, I left the store feeling disappointed and frustrated. I wouldn't recommend this store to fellow adventurers.

Channel Your Inner Mage: Discover the Best DND Store for Magical Artifacts

Unleash the Magic: Seeking Adventure at the DND Store for Magical Artifacts

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