Magic Immunity and the World: Societal Implications in the Dnd Universe

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In the world of Dungeons and Dragons (D&D), there are many magical abilities and spells that characters can use to gain an advantage in combat or solve puzzles and challenges. One such ability is the **D&D magic immunity field**, which grants the user immunity to all forms of magic. The **magic immunity field** is a powerful ability that can be used by characters, creatures, or objects in the game. When this ability is activated, it creates a barrier around the user that blocks any magical effects from affecting them. This ability is particularly useful when facing enemies who rely on magic to attack or control their opponents. By activating the **magic immunity field**, the user becomes impervious to spells, enchantments, curses, or any other magical effects that may be targeted at them.


There's only one Su SQ: Phylactery Transference. And letting magic items work remotely through an Su ability in an AMF sounds all kinds of wrong to me.

there are a few ways out there that would allow a choker to get the immunity from the demilich template and the epic colassi and epic golems as well. It also means that you won t find a general explanation of how magic resistance works outside of a creature s entry, because it s individual to each creature.

Dnd magic immunity field

By activating the **magic immunity field**, the user becomes impervious to spells, enchantments, curses, or any other magical effects that may be targeted at them. However, it is important to note that the **D&D magic immunity field** does not grant immunity to non-magical attacks or physical damage. While the user may be protected from magical effects, they are still vulnerable to regular weapons or physical attacks.

How do spell/magic immunity and spell/magic resistance work in 5th edition?

So perhaps spell resistance halves damage from spells. Does spell resistance confer protection against non-damaging effects? Does it help with saving throws against charms or web, for example? What about spell immunity? Per the MM (p. 8) rules on vulnerabilities, resistances and immunities:

Some creatures have vulnerability, resistance, or immunity to certain types of damage. If a creature is immune to a game effect that isn't considered damage or a condition, it has a special trait.

This is a bit sparse. Aside from the PHB rules above on damage resistance, I can't find any reference to immunities or resistances in the indices of the DMG, PHB, or MM. EDIT: Following up on Oblivious Sage's comment below: a number of entries in the MM aside from the Tarrasque have "magic resistance" as an ability, notably more powerful devils, demons, angels, etc. These are consistently of the "Advantage on saving throws versus spells and other magical effects."

Follow Lexible asked Jan 18, 2015 at 18:33 Lexible Lexible 6,034 3 3 gold badges 30 30 silver badges 49 49 bronze badges \$\endgroup\$

\$\begingroup\$ Hmmm. I see. I may be making the mistake of carrying previous editions' concepts forward. The Tarrasque has "magic resistance" which is detailed for it (advantage on saving throws against spells and other magical effects), and assumed there was more to it than just for the Tarrasque. TY for the question. \$\endgroup\$

Jan 18, 2015 at 18:52

\$\begingroup\$ To be clear, resistance to the magic type is a thing and confers resistance, that is it halves all damage, from magical sources. It is not the same as the Magic Resistance special trait which is always detailed (as mentioned in the answer below). \$\endgroup\$

Mar 3, 2015 at 13:36
Dnd magic immunity field

The concept of a **magic immunity field** adds an interesting dynamic to gameplay. Players must strategize and account for enemies who possess this ability, as their usual magical attacks may be futile. It also creates a sense of balance, as characters with this ability are not invincible and can still be defeated through non-magical means. Overall, the **D&D magic immunity field** is a powerful ability that allows characters to neutralize their opponents' magical attacks. It adds depth to gameplay and requires players to think creatively when facing enemies with this ability..

Reviews for "How to Break the Dnd Magic Immunity Field: Tips and Tricks for Cunning Players"

1. Carter - 2 stars
I was really disappointed with "Dnd magic immunity field". The concept sounded really interesting, but the execution fell flat for me. The story felt slow-paced and lacking in excitement. The characters were also quite underdeveloped and difficult to connect with. I was hoping for a captivating magical adventure, but instead, I found myself bored and disengaged. Overall, it didn't live up to my expectations.
2. Emily - 2.5 stars
I had high hopes for "Dnd magic immunity field", but unfortunately, it didn't deliver. While the world-building was decent, I found the plot to be predictable and lacking depth. The magic immunity field itself seemed like an interesting concept, but it was not explored enough, leaving me wanting more. The writing style was also a bit choppy, which made it hard to fully immerse myself in the story. Overall, it was an okay read, but nothing remarkable.
3. Lucas - 1 star
I couldn't get through "Dnd magic immunity field". The characters were one-dimensional and the dialogue felt forced. The pacing was all over the place, with long stretches of dullness followed by rushed action scenes. I also found the world-building to be lacking, leaving me confused about the rules and mechanics of the magic immunity field. Frankly, I was just not invested in the story or its outcome, and I would not recommend it to others.

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