Beware the Cursed Donkey Kong: Haunted Gaming Legends Revealed

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In the realm of video games, one title stands out as a classic and an icon of the gaming industry – Donkey Kong. Released in 1981, this arcade game achieved immense popularity due to its simple yet addictive gameplay and memorable characters. However, in recent years, rumors have surfaced about a cursed version of the game known as "Cursed Donkey Kong." According to urban legends, the cursed version of Donkey Kong possesses dark and supernatural powers that affect those who play it. The game supposedly causes bizarre and unexplained events to occur in the real world, leading many to believe that it is cursed by some malevolent force. Reports of strange occurrences associated with Cursed Donkey Kong include players experiencing intense feelings of dread and paranoia while playing the game.



The Coconut is Cursed!

In the episode "Just Kidding", when Donkey Kong is about to reclaim the Crystal Coconut from King K. Rool and his minions, they all sing "The Coconut is Cursed!" as part of DK's attempt to trick K. Rool.

The Coconut is cursed and I hope you didn't touch it

Don't be ridiculous!

You might feel a twitch or a tingly sensation

Tingly-shmingly! You're an irritation

AAAAAAAAAAH!

I'm tingling, I'm tingling!

My hand is twitching and quivering!

I'm twitchin', sir, I'm twitchin'!

I'm quiverin'!

K. ROOL, KLUMP & KRUSHA:

Worse than I thought, it's the curse that you've got!

No, it's not, that's absurd!

We're just ting-a-ling with excitement!

Yeah, maybe you're right, that's all it ever was.

Besides, if you're cursed you'd know, 'cause

You're not really cursed unless you start itching!

K. ROOL, KLUMP & KRUSHA:

Ooh, aah, scratch!

Itchy, itchy, itchy, itchy!

Ooh, aah, scratch!

Itchy, itchy, itchy, itch!

All this scratchin' is making me itch.

A coincidence!

It's allergies! That's right!

Yes, that's right, it's just an allergy!

You're probably right

'Cause the real curse doesn't kick in until you start

Start sneezing!

K. ROOL, KLUMP & KRUSHA:

AA-AA-AA-AA-CHOO!

Klump, use a tissue!

Donkey Kong, I'm down on my knees!

Are there any other symptoms to this curse?

Tell me, please!

Uh, just one.

But no need to fret!

I'm sure this is something that you'll never get!

What is it!? What is it!?

Tell us quick, tell us fast!

If you don't tell us now

I don't think that we can last!

Well. It's, um, uh. the gas

K. ROOL, KLUMP & KRUSHA:

The Curse of Kongo Bongo

"The Curse of Kongo Bongo" is the thirteenth episode of the Donkey Kong Country television series. It was the twelfth episode to air in North America. During the episode, every ape on Kongo Bongo Island mysteriously gets a letter, which contains the curse of the Bluebeard Baboon upon them. If the curse is read twice, the entire island will sink into the sea. Finding out that everyone has gotten a letter, DK and Diddy Kong head out to stop them from reading it.

Reports of strange occurrences associated with Cursed Donkey Kong include players experiencing intense feelings of dread and paranoia while playing the game. Some individuals claim to have seen ghostly apparitions or heard eerie voices in their vicinity while engaging with this paranormal version of Donkey Kong. Moreover, it is said that playing Cursed Donkey Kong for extended periods can lead to physical ailments and psychological disturbances.

Plot synopsis [ edit ]

The episode begins with Donkey Kong brushing his hair in his treehouse. As he tries to get a warm glass of coconut milk, he hears the doorbell ring. Although surprised that it is late for someone to be ringing the doorbell, he hits the switch to bring the elevator up to the house. When he searches inside, he finds a note and begins to read it, thinking that it is from the "Mr. Gorgeous Gorilla Contest" that he entered. However, when he reads it, he learns that it is really about the "double curse of Bluebeard Baboon," which destroys the island if the letter is read twice by anyone. The scene ends with him announcing that he has a bad feeling about the curse.

Later, DK and Diddy head to the beach, where they meet Dixie Kong. Excited, she tells them that Funky Kong is taking her on her first flying lesson, which they do not appear to be too sure about. As they look into the air, they can see Funky flying in his plane, which begins to plummet to the ground. Quickly, Dixie tells Funky by radio to wake up, as he has fallen asleep. Immediately before crashing, Funky moves his plane away from the ground, barely missing Candy Kong. As soon as Funky lands, Dixie jumps in, exclaiming that she wants to start the engine. Donkey and Diddy appear stunned as she heads towards the plane.

Meanwhile, King K. Rool, with Polly Roger, try to find new plans to defeat the Kongs and get the Crystal Coconut. General Klump shows his "foolproof" plan to his master, but he explains that it is in code. King K. Rool is angered that Klump cannot decipher his own code, but the minion assures him that he will figure it out. As Klump and Krusha try to find what the code stands for, King K. Rool tells Polly Roger to steal the Crystal Coconut for anything as a reward, and the parrot chooses to do so, flying out of the hideout.

DK and Diddy enter Cranky's Cabin later to find him searching through his cabin nervously. Diddy suggests that Cranky needs a maid service, but Cranky then shows them a letter similar to the one Donkey Kong had received earlier. DK, not thinking about the dangers of the letter, exclaims that he had gotten a letter just like it before, and Diddy announces that he has too. With a book of his, Cranky explains that every one hundred years, the ghost of Bluebeard Baboon rises from the depths of the ocean to send everyone "the curse of the double doubloon." He is angered when he finds out that Donkey Kong has read it, showing the two Kongs the Crystal Coconut, which is losing power due to the effects of the curse. If the letter is read a second time, the Crystal Coconut will lose all of its power and the island will sink into the sea, just as Bluebeard Baboon's ship did one thousand years previously. After Cranky informs them on the curse, he infers that every ape on the island had gotten the letter as well. Donkey Kong then begins to sing about the curse, and afterwards, he and Diddy head out to stop anyone from reading the letter.

At the Kremling hideout, Klump and Krusha are still trying to decipher their code. Even after they explain what they have gotten, King K. Rool is doubtful that the plan will be any good, and even asks himself if he really wants the Crystal Coconut badly enough to do this. Meanwhile, at Cranky's Cabin, Cranky is heard attempting to ask his Great Aunt Grouchy about Bluebeard's double doubloon curse, while Polly Roger flies into the cabin unnoticed to steal the Crystal Coconut.

Dixie and Funky in the plane.

DK and Diddy head to the beach, where they come up with the plan to warn Funky and Dixie about the letters by using Funky's radio. Diddy speaks to Funky and Dixie through the radio as they fly in the plane, but the connection becomes hard to understand, and Dixie thinks Diddy had told her to read her mail, since, Diddy can't say the word "don't" on the radio. Funky pulls out the letters and they begin to read them, and Diddy cannot get the message to them correctly about not reading them. Just before Funky finishes reading, Dixie pulls off a trick with the plane, catching Funky by surprise and causing both he and Dixie to drop the letters. Donkey and Diddy catch them, running into a pile of barrels in the process. They then head out to inform other Kongs about the letter.

Meanwhile, Cranky, in his cabin, can be heard talking to his aunt on the phone, who tells him about a spell to end the curse. After he angrily hangs up by throwing the phone, he tries to say the spell to the Coconut to end the curse. Before he can do so, he notices Polly Roger and attacks him. Polly Roger admits defeat, but then runs out of the cabin with Cranky's spell book. Cranky decides to use the Crystal Coconut to turn into a hologram and inform Donkey about it, but the Crystal Coconut, lacking power, ends up placing him high in the air above the jungle, where Dixie and Funky are riding in the plane. Before they hit him, he transports away.

Back at the beach, DK and Diddy run to Candy Kong as she hangs onto one of Bluebeard's letters. DK attempts to explain that it is a curse from Bluebeard Baboon, but Candy, thinking that it might be from a "secret admirer" attempts to read it. Even though both Kongs try to snatch it off of her, she manages to read it. Just in time, Dixie and Funky ride the plane towards Candy, almost hitting her a second time. She drops the letter and it lands right next to DK and Diddy; they run off with it before Candy notices them.

Later, Polly Roger brings Cranky's book to King K. Rool, but he is not pleased. Polly explains the powers of the book by speaking a spell that causes General Klump to freeze and stop talking. The crocodile king becomes fascinated by the book and starts to look through it, finding a spell that causes Krusha to hop uncontrollably. When Polly Roger demands a reward, King K. Rool puts a spell on him, which causes him to begin singing. As King K. Rool places a spell on Klump, Cranky Kong appears as a hologram from the Crystal Coconut and spectates the crocodile announcing that he can defeat the Kongs with the spells. He quickly heads out to find Donkey Kong to stop him.

At Bluster Barrelworks, Bluster Kong notices the letter sent to him by Bluebeard. He believes that it is a letter informing him about a "big prize," but before he can read it, DK and Diddy show up and stop him. Diddy tells him to give them the letter, but Bluster, thinking that they are trying to steal his prize, runs off. The two primates become worried that he will read the letter soon and continue to search for the letters.

Meanwhile, King K. Rool is seen in his hideout singing about his powers with the spell book and what he will do with it, while Klump and Krusha run around the room. At that time, Donkey and Diddy are swinging through the large jungle. The primates become discouraged from not finding Bluster Kong, until Donkey Kong mentions that he smells "cheap cologne." As he looks up, he notices Bluster, who is ready to find out what his "prize" is by reading the letter. Diddy stalls him by asking about his hair, as Donkey prepares to snatch the letter out of his hands. He is successful in doing so and he and Diddy happily continue through the jungle with the final letter, leaving a disappointed Bluster Kong. However, they are stunned to learn that there is still one more letter: Cranky Kong's.

King K. Rool, at his hideout, continues to say spells at Krusha and Klump as he hovers through the air, making them act like chickens this time; Polly Roger and two Kritter minions are also affected by the spell. King K. Rool drops to the ground to notice a letter, when suddenly Cranky appears in his hologram form from the Crystal Coconut. As the Kremling tries to attack Cranky (even though he cannot hurt his hologram), he hits Polly Roger, who drops onto the fallen letter. He realizes what the letter is about and tells the Kremling about the spell. King K. Rool makes a bargain with Cranky: If the ape hands over the Crystal Coconut, the villain agrees not to read the letter, but if not, he will and sink the island. Cranky tries to knock some sense into him, explaining the crocodile will sink with the Kongs too and that the Crystal Coconut does not work anymore, but he does not change his mind.

Diddy catches the spell book.

Suddenly, DK and Diddy appear, but the Kremling is not fazed. He quickly reads the letter, still demanding the Crystal Coconut. He accidentally finishes reading it, thinking there are more words on the other side, and the Crystal Coconut loses all its power. The island starts to quake. Everyone, including King K. Rool, begins to panic, while Cranky's hologram vanishes. Donkey and Diddy, still a little calm, remember the spell in Cranky's book that reverses the spell. Donkey Kong bravely attacks the crocodile king, while Diddy grabs the spell book. Even when Polly Roger steals it off of them, Donkey recovers it, but then King K. Rool snatches it out of his hands. As the heroes and villains fight for the book, they end up sending it towards a large hole in the ground. Donkey Kong jumps in and finds the spell in the book. He quickly reads it, saving the whole island. Afterwards, the two Kongs exit the hideout, leaving King K. Rool and the others in their spellbound states.

Cursed donkey kong

Some individuals have reported suffering from severe insomnia, migraines, or unexplainable injuries after engaging with this cursed game. The legend of Cursed Donkey Kong has evolved over time, with various accounts of paranormal happenings attributed to its play. Some stories tell of players' lives taking a turn for the worse, with relationships breaking apart, financial ruin, or even untimely deaths occurring seemingly as a result of their involvement with Cursed Donkey Kong. While many dismiss these tales as mere folklore or an overactive imagination, others genuinely believe in the existence of this cursed game. Online forums and social media platforms have become hotspots for enthusiasts to share their personal encounters with Cursed Donkey Kong and attempt to unravel the truth behind the legends. However, it is essential to approach these accounts with skepticism, as they lack concrete evidence or scientific validation. The phenomenon of a cursed video game remains a topic of debate and speculation within the gaming community. Whether Cursed Donkey Kong is nothing more than a creepy urban legend or a genuinely cursed video game remains unknown. It is up to individuals to decide if they are brave enough to delve deeper into the mystery or if they would rather steer clear of this cursed arcade game..

Reviews for "The Malediction of Donkey Kong: Exploring the Origins of the Curse"

1. John - 1 star
I was extremely disappointed with "Cursed Donkey Kong." The game felt outdated and lacked innovation. The graphics were dull and unimpressive, and the gameplay was repetitive and boring. I was expecting a fresh take on the Donkey Kong franchise, but instead, I got a subpar imitation. The storyline was weak and unengaging, and the controls were clunky and unresponsive. Overall, "Cursed Donkey Kong" was a letdown, and I wouldn't recommend it to anyone looking for an exciting and immersive gaming experience.
2. Sarah - 2 stars
I had high expectations for "Cursed Donkey Kong," but unfortunately, it fell short. The game lacked depth and failed to captivate me. The levels were monotonous, and the objectives were repetitive. Additionally, the character development was non-existent, and I didn't feel any emotional connection to the game. The puzzles were uninspired, and the overall gameplay felt uninspiring. While "Cursed Donkey Kong" may appeal to die-hard Donkey Kong fans, it didn't offer anything new or exciting for me.
3. Mark - 2 stars
"Cursed Donkey Kong" was a disappointing experience for me. The game felt unpolished and rushed. The controls were clunky and difficult to master, making it frustrating to progress through the levels. The lack of checkpoints or save points also added to the frustration, as I had to start from the beginning every time I failed. The graphics and sound design were underwhelming, and the storyline was forgettable. Overall, "Cursed Donkey Kong" didn't live up to my expectations, and I wouldn't recommend it to avid gamers looking for a compelling and enjoyable experience.
4. Emily - 1 star
I regret purchasing "Cursed Donkey Kong." The game was a complete waste of time and money. The level design was uninspired, and the puzzles were too easy and predictable. The gameplay felt repetitive, and I quickly lost interest in the game. The graphics were lackluster, and the controls were frustratingly unresponsive. I expected more from a Donkey Kong game, but "Cursed Donkey Kong" failed to deliver a memorable experience. Save your money and invest in a better game instead.

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