The Fateful Meeting: Unraveling the Legends behind the Chance Encountered Magical Device.

By admin

Yesterday, as I was walking through a busy street in the city, I stumbled upon a **chance encounter with a magical device**. It all began when I noticed a small, unassuming shop tucked away between two bustling shops. Curiosity got the better of me, and I decided to enter the shop to see what it had to offer. Upon entering the shop, I was immediately captivated by the various artifacts and trinkets that adorned its shelves. Each item seemed to hold a sense of mystery and wonder. As I walked further into the shop, my eyes landed on a peculiar looking device placed on a pedestal at the center.


If I reflip/reroll with Goblin Bookie, does the original roll still earn me luck counters? What about with Krark's (Other) Thumb? Does "ignoring" one of the coins means that it doesn't count as a win for me? There might not be a ruling on dice rolls, since only Unsets (as far as I know) have used dice as a mechanic, but coin flips have been used on a number of cards. Chance Encounter is from Odyssey, Krark's Thumb is from Mirrodin; heck, Mana Crypt uses coin flips. I would expect there to be an official ruling on flips at least, but neither Krark's Thumb nor Chance Encounter have any Gatherer rulings that clarify things.

This wouldn t work with Krark s Other Thumb since you re specifically instructed to ignore one of the rolls as far as the rest of the game is concerned, it never happened. My question is, since we are now out of combat , can I try using the Rod considered as a wand, as far as I know with my Use Magic Device skill and Take 20 to give a result of 22 and therefore succeed at using the Rod on him.

Chance encountered magical device

As I walked further into the shop, my eyes landed on a peculiar looking device placed on a pedestal at the center. The device appeared to be a small, intricately designed orb that emitted a soft, ethereal glow. Drawn in by its enchanting presence, I cautiously reached out and touched the orb.

Chance Encounter/As Luck Would Have It and reflips/rerolls

I'm making an Uncommander deck based around rolling dice and flipping coins, and I'm planning on including Chance Encounter and As Luck Would Have It as alternate win conditions. Both of them place luck counters on themselves when you win a coin flip or roll a dice (respectively), and win you the game if you have enough counters. There are several cards that allow a reflip or a reroll, but I have questions about three.

Goblin Bookie

, : Reflip any coin or reroll any die. (Activate this ability only any time it makes sense.)

Goblin Bookie's wording is fairly standard for effects that reroll dice or reflip coins (apart from the timing), but Krark's Thumb - and its Unstable counterpart, Krark's Other Thumb - are worded a bit differently - instead of reflipping, you're ignoring a result.

Krark's Thumb

If you would flip a coin, instead flip two coins and ignore one.

Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

If I reflip/reroll with Goblin Bookie, does the original roll still earn me luck counters? What about with Krark's (Other) Thumb? Does "ignoring" one of the coins means that it doesn't count as a win for me? There might not be a ruling on dice rolls, since only Unsets (as far as I know) have used dice as a mechanic, but coin flips have been used on a number of cards. Chance Encounter is from Odyssey, Krark's Thumb is from Mirrodin; heck, Mana Crypt uses coin flips. I would expect there to be an official ruling on flips at least, but neither Krark's Thumb nor Chance Encounter have any Gatherer rulings that clarify things.

  • magic-the-gathering
  • mtg-joke-cards
Follow chif-ii asked May 11, 2018 at 18:31 chif-ii chif-ii 215 2 2 silver badges 10 10 bronze badges

Love un-questions! There are a lot of specific rulings about un-cases that have been made but they're sometimes weird to find. At least we don't have to figure out the precise timing of activating Goblin Bookie!

May 11, 2018 at 19:17

Seems like Chance Encounter, Mana Screw, and Krark's Thumb is almost an almost guaranteed win unless your opponent counters.

May 11, 2018 at 21:48

The commander for this deck is Ol' Buzzbark, so any combination of Chance/As Luck, Mana Screw, and Krark's Thumb basically wins the game (provided X isn't higher than the ceiling of the building we're in).

May 13, 2018 at 17:32
Chance encountered magical device

In that instant, a surge of energy coursed through my veins, filling me with a sense of inexplicable power. Suddenly, the device sprung to life. Sparks flew, and the room filled with a vivid display of vibrant lights and shimmering particles. As I stood there, awe-struck by what was unfolding before my eyes, I realized that I had stumbled upon something truly extraordinary - a **magical device that defied the laws of reality**. I spent hours experimenting with the device, discovering its various powers and abilities. It could levitate objects, change their shape, and even conjure up illusions that seemed so real. Each time I interacted with the device, I felt a surge of excitement and wonder, as if I had tapped into a hidden realm of possibilities. However, as incredible as the device was, I also became aware of its dangers. It became evident that its powers were unpredictable and uncontrollable. It had a mind of its own, often causing havoc and chaos whenever I tried to harness its magic. Soon, I realized that I had to make a choice - should I keep the magical device and risk the consequences of its untameable powers or should I let it go, ensuring the safety of myself and others? After much contemplation, I made the difficult decision to part ways with the device, understanding that somethings are simply best left untouched. In the end, my **chance encounter with the magical device** left me forever changed. It opened my eyes to the extraordinary possibilities that exist beyond our everyday reality. Though I may never fully comprehend the origins or purpose of the device, I am grateful for the glimpse of magic and wonder it bestowed upon me..

Reviews for "Wonders Found by Chance: Celebrating the Miracles of Magical Devices."

1. Amanda - 1 star - I was extremely disappointed with "Chance encountered magical device". The plot was dull and predictable, and the characters were one-dimensional. The writing style lacked depth and failed to engage me as a reader. Overall, I found this book to be a waste of time and would not recommend it to anyone looking for a good read.
2. John - 2 stars - Although "Chance encountered magical device" had an interesting premise, I found the execution to be lacking. The pacing was too slow, and the story dragged on unnecessarily. Additionally, the dialogue felt forced and unnatural, making it difficult to connect with the characters. Overall, I was left unsatisfied and would not recommend this book.
3. Sarah - 2.5 stars - "Chance encountered magical device" had potential but fell short in several aspects. The world-building was underdeveloped, leaving many unanswered questions. The plot lacked originality and relied heavily on cliches. The writing style was also inconsistent, with moments of brilliance followed by passages that felt rushed and poorly edited. While it had its moments, this book ultimately failed to captivate me.

The Power of Serendipity: Examining the Influences of a Chance Encountered Magical Device.

Empowering the Unexpected: The Magical Device that Changed Everything.