celtic deity physiology

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The Skechers Go Walk 6 Magic Neldoy is a new and innovative shoe from the popular footwear brand, Skechers. This shoe is designed with comfort and style in mind, making it the perfect option for those who are always on the go. One of the standout features of the Skechers Go Walk 6 Magic Neldoy is its lightweight construction. The shoe is made with a breathable knit upper that allows for maximum airflow, keeping your feet cool and comfortable all day long. The knit material also provides a flexible and stretchy fit, ensuring that the shoe moves with your foot for added comfort. In addition to its lightweight design, the Go Walk 6 Magic Neldoy is also equipped with Skechers' signature cushioning technology.


Can a White haired Witch use her hair to deliver touch spells or is it just for grabs.

In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. Combing - brings storms and seems linked to folklore around mermaids combing their hair and calling down storms to sink ships by driving them onto rocks;.

Witch with hoary hair

In addition to its lightweight design, the Go Walk 6 Magic Neldoy is also equipped with Skechers' signature cushioning technology. The shoe features an Ultra Go cushioning system that provides exceptional comfort and support with every step. This cushioning technology absorbs impact and helps to reduce fatigue, making it ideal for long walks or periods of standing.

Fix It Friday: White-Haired Witch

Welcome to Fix It Friday, where we go over your favorite poorly designed content with a fine toothed comb and find ways get it off the GM's ban list.

Last week we had a bit of a contentious discussion regarding the balance of Emergency Force Sphere. Many argued that no changes were warranted, while others suggested we do some tweaking in the fine details, such as reducing the area, reducing the shield health and hardness, forcing concertation checks when the shield takes damage, and causing status effects when it lowers. What most people seemed to agree on is that it sucks spending the fight sitting in a bubble doing nothing, and many suggestions focused specifically on reducing the duration by one means or another.

While last week's subject may have been a bit controversial, I don't think anyone is going to find it so easy to brush off this week's topic. But before we get to that, a quick reminder to post your own suggestions for next week. Overpwered, underpowered, or just not well thought out, anything that needs an overhaul is fair game. I'll be posting a comment below for you to reply to with your nominations and vote for your preferred topics for the next week's topic.

Last week actually saw two winners, the other being my suggestion of Kobolds. Seeing as I get to pick, I decided to surrender my suggestion out of fairness.

This Week's Project

This week we tackle a witch archetype that many find gnarly but impossible to work with. Perhaps the devs should have taken more time to mullet over, because this one clearly shouldn't have made the cut. Quite frankly, it's not surprising this topic won, from the moment it was mentioned by u/PM_Me_Waffle_Pics I knew it was a lock. This one's long overdo and there's going to be hell toupee because today we are fixing the White-Haired Witch.

What is it?

White-haired witch is a witch archetype that trades away all the witch's hexes for a single natural attack. As the witch levels up, they gain additional reach and more options and upgrades to the combat maneuvers that the hair can perform on a hit. In addition, the witch gains a small selection of rogue talents starting at 10th level.

What's the problem

Well, off the top of my head, I'd say the first big problem is that you are trading all of your hexes for a single 1d4 + intelligence attack. You have no hexes, you can't use your spells and your hair in the same turn for the most part, so your hair better be worth it.

To make matters worse, the witch is a half base attack, d6 hit die class, which really undercuts the very premise of the archetype. Every other level the witch's BAB and CMB are falling farther and farther behind, and even with intelligence to damage you aren't going to be hitting all that hard even when the hits actually land. The combination of this concept and class just doesn't gel.

Rogue talents are also a pretty weak substitute for not just regular hexes but major hexes. That they felt the need to step down to low level class features here really highlights the disconnect between where they thought the balance was and the harsh reality of it.

The only thing really going for this archetype mechanically is the reach, which does get pretty awesome as the levels go up. Why, at level 20 you can swing and miss from 30 feet away.

How do we fix it?

Let me know what you think we can do to iron out the problems. I'll post my thoughts below as well, and hopefully we can straighten this all out. Perhaps we could add a shave or dye effect, or would that be too much of a buzzkill?

Edit: I've put together a full rewrite of the base archetype . and I'm currently working on a filling out a list of talent/trick/discovery style weaves .

Don't forget to vote on next week's topic.

Previous Topics

Blood Money , Leadership , Emergency Force Sphere

Ideas for using your own hair in braid/knot magic Unfortunately some of these ideas are limited to your length of hair but if you have hair long enough to plait, give it a try. As you braid your hair, set your intention for the day.
Celtic deity physiology

Another notable feature of the Go Walk 6 Magic Neldoy is its slip-on design. The shoe does not have any laces or straps, making it easy to slip on and off quickly. This feature is especially convenient for those who are frequently on the move and need a shoe that can be put on with minimal effort. The Go Walk 6 Magic Neldoy also features a durable and slip-resistant outsole. This outsole provides excellent traction, ensuring that you can confidently walk on a variety of surfaces without worrying about slipping or sliding. Overall, the Skechers Go Walk 6 Magic Neldoy is a top choice for those seeking a comfortable and stylish shoe. Its lightweight construction, cushioning technology, slip-on design, and durable outsole make it the perfect everyday shoe for anyone on the go..

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celtic deity physiology

celtic deity physiology