From the Script to the Screen: How the Cast Brought "They Call Me Magic" to Life

By admin

The cast of "They Call Me Magic" is composed of a talented group of actors and actresses who bring the story to life on the screen. The film, set in a small town, follows the journey of a young boy named Ethan who discovers he has magical powers. Leading the cast is a young and promising actor named Jake Mitchell, who portrays the protagonist Ethan. Jake's portrayal of the character is compelling and genuine, as he effectively captures the innocence and wonder of a young boy discovering his extraordinary abilities. His natural acting skills and ability to convey emotions make him a perfect fit for the role. Playing the role of Ethan's best friend and confidant is Emma Roberts.



A Witch Doctor Encounters The Power of God

We who are out witnessing in those areas where the light of the Gospel has not reached many souls need your prayers.

Joyce C. Mndambi has a diploma in Secretarial Science. She and her husband pastor in Handeni, Tanzania. She works as a personal secretary in the Management of the GTZ Project known as "Handeni Integrated Agfroforestry Project." Her hobbies are doing mission­ary work in unentered areas; playing the piano and guitar, singing, ' smiling, knitting, making friends, and daitti) charity work.

In the Handeni District there is a witch doctor who is very well known for her powers. She works miracles through the power of the devil. She claims the power to kill anyone she likes; she can create problems for those around her. Many people are afraid of her because of her popularity and witchcraft skills.

Sounds of beating drums, raised voices, and strange noises emanate from her house every night. However, whenever we walk by the house, silence reigns. It is obvious the power of God rules over the devil. Even witch doctors respect the presence of the Lord. Devils tremble in the company of godly men and women.

One evening my friend and her husband invited my husband, a pastor, and me to visit the witch doctor. As we neared the house, we could hear drums beating and voices singing. Once the mem­bers of the household saw us the noise stopped. As we walked closer to the house, we earnestly prayed for ourselves and my husband.

The witch doctor warmly welcomed us, We began singing church hymns very loudly. After two songs, my husband said a prayer. He gave a scripture reading and requested us to kneel down for special prayers foe the family members. Surpris­ingly all the members of the family, including the witch doctor, knelt along with us.

The Spirit of God was seen rotating in that little hut. I felt the mighty hand of the Lord descend­ing from above and touching each one of us. The Spirit of God was there. After the season of prayer, we left, praising God for the Mighty Power we had just wit­nessed.

The next day, the children of the family told us that after our departure they had continued meditating on the power of the HolySpirit.

We who are out witnessing in those areas where the light of the Gospel has not reached many souls need your prayers. Pray for the family who lives in that small hut. They have witnessed the power of God, yet they still hesitate to follow Christ. Witch­craft is their business and they depend on it. Please pray that the Holy Spirit will continue to work on their hearts and we can meet them in heaven.

Joyce C. Mndambi has a diploma in Secretarial Science. She and her husband pastor in Handeni, Tanzania. She works as a personal secretary in the Management of the GTZ Project known as "Handeni Integrated Agfroforestry Project." Her hobbies are doing mission­ary work in unentered areas; playing the piano and guitar, singing, ' smiling, knitting, making friends, and daitti) charity work.

The Orcish Witch Doctor

The Witch Doctor or High Shamman is an important part of the Orc community and are responsible for conducting the tribe's rituals and ceremonies. They command great fear and respect among their kin; all too often, the Chieftain is only a figurehead, while the High Shamman holds true power over the tribe. Most (75%) of Orcish Witch Doctors are female and of those many are mated to the Chieftain specifically due to their power.

They draws power from their ability to endure pain and suffering and mutilate thier own flesh, inflicting horrific scars, in order to attract the attention of thier patron God. Witch Doctors gain their abilities from the Orc Gods and evil spirits (demons, devils and evil forces) and they have insight of the supernatural which no single scholar could obtain from books no matter how long he studied, for the witch doctor has spent his life consulting and consorting with beings beyond what words could ever describe. Witch Doctors use their understanding of medicine as well as black magic to hurt others, to get revenge, help themselves at the expense of others, or to disrupt the harmony of nature. As such they are enevidably an agent of evil and are feared and respected by other orcs.

The ferocious fetish masks they wear is carved from wood and is adorned with grisly remnants of people and animals, typically blood and gristle. Most witch doctors wear their masks anytime they perform magic or interact with other orcs, but some prefer to wear them only when going into battle or communing with their patrons through the masks to prepare spells. Orc tribes hold divine magic in high regard, and witch doctors practice divine magic in addition to their arcane magic.

Each witch doctor will have their own unique style of evoking and unleashing powerful curses as each tribe will have its own sacred rituals and methods of consorting with the spirits. Witch Doctors have been known to participate in warfare, though they often leave such things in the hands of the Battle Shamman, and as such find themselves much better prepared for battle than the scholars and studiers of magics of other races, such as wizards and sorcerers; the very badges of the witch doctor's office can be used as effective weapons. Witch doctors are very much self-sustaining, as their abilities to harm are equaled by their ability to reverse and remove the very ailments they bestow, whether this be upon themselves or their allies.

Witch Doctors are particularly effective at strengthening their allies as well as weakening their enemies as seen fit, and their ability to stay out of harm's way is another added bonus. However, their lack of armor makes them an easy kill in melee combat, as their abilities focus mainly upon destroying fellow spellcasters and are less effective against those who do not rely completely on magic. Their proficiency with only basic weapons also limits their combat prowess, and although their ability to use wooden shields does allow them some protection, it may hinder their ability to cast spells and curses. They also have one additional drawback in that they are still as vulnerable to spells as the opponents they are trying to kill.

The main benefit of the Witch Doctor on the battle field is threefold. First, their appearance and reputation acts as a motivational factor; they can inspire their kin, improving their fighting ability. Moreover, they can harm morale, causing fear and doubt in their opponents. Second is their ability to Heal similarly to the healing a priest can do. Healing can keep an entire army alive during battle. The Witch Doctor is also useful for various offensive magics that can hinder an oppenent or cause greater harm.

Special Abilities of The Orcish Witch Doctor

  1. Fetish Mask: At 1st level, the Witch Doctor forms a bond with a wooden mask. As she gains power, her connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies their magic. The spells derived from the insights their patron grants them while they endure the cuts, burns, and other sorts of mutilations they inflict upon themselves are fused into the mask and the mask acts in all ways like a witch�s familiar. Rather than communing with a familiar for insight and knowledge, the witch doctor hangs the mask on a wall, tree branch, or something similar and contemplates the agony it represents.
  2. Fierce Intelligence: The Witch Doctor through their ritual communion with their Patron Gog gains an IQ stat increase of 2 points and casts spells as if a wizard of the same level however spell knowledge is granted by the Patron, not learned from study. As Witch Doctor is granted Common Knowledge Spells. These spells are as follows:
    1. Cause fear
    2. Ceremony
    3. Chaos bolt
    4. Cloud of Smoke
    5. Cloud of Fear
    6. Darkness
    7. Infestation
    8. Primal Savagery
    9. Sense Emotion
    10. Sense Magic
    11. Sudden Awakening
    12. Toll the dead
    13. Tongues
    14. Unearthly Chorus
    15. Wild cunning
    16. +10 Cantrips of choice.
    1d20Result
    1-5 +1 1st level spell
    6-10 +2 1st level spells
    11-15 +2 1st level spells, +1 2nd level spell
    16-20 +2 1st level spells, +2 2nd level spells
  3. Minor Hexes: evil eye, misfortune; scar, unnerve beasts.
  4. Major Hexes: agony, cook people, infected wounds, nightmare.
  5. Grand Hexes: death curse, dire prophecy, natural disaster.

    • The Mask is possessed by a supernatural entity or an essence fragment of the Patron God that possesses the mask as host body for its Master's essence. The mask possesses a human intelligence, can talk, is supernaturally strong and possesses psionic and magic powers of its own.
      Alignment: Any.
      Horror Factor: 10
      Armour Rating: 12
      Hit Points: 6D6+20
      S.D.C.: 1D4x10
      I.S.P.: 3D4x10
      The Eight Attributes: I.Q. 10, M.E. 19, M.A. 12, P.S. 18+1D6. P.P. 12+1D6, P.E. 18+1D6, P.B. 10, Spd 6D6+10
      cunning, devious, treacherous and can transform it's physical form to mach the form and abilities of animal host in addition to its demonic ones. Its host body is typically a horrific wooden cat, dog. wolf, rat, weasel, snake, hawk or raven/crow and inmost cases appears as skeletal.
      Supernatural Abilities:
      1. The greater familiar can speak in animal form, but when outsiders are present it will not do so without instruction from the witch. Communication is much the same as two humans conversing. It will otherwise act like the animal it resembles.
      2. Obeys only the witch and will follow his/her commands without question or hesitation, especially in combat situations. However, should the witch defy the will of his "true master," the familiar's vow of obedience is broken and it can act completely independently to betray, torment or slay the witch.
      3. A rapport between witch and familiar. Both usually have the same outlook on life. The two talk like old friends or business partners. The spiritual bond between the two is such that the familiar may also allow the witch to see. hear, feel, taste, and smell everything it experiences, but this is at the discretion of the familiar, not the witch.
      4. Supernatural bond: The witch and demon familiar are physically and spiritually linked. This connection allows the witch to draw energy from the creature whenever she needs them. Furthermore, the demon familiar endows the witch with an additional 20 hit points and 40 S.D.C. If the familiar is slain, the witch permanently loses the bonus hit points and S.D.C., plus an additional 10 hit points. This "link" also enables the witch and familiar to sense when one or the other is being tortured, battered near death and when the other dies, regardless of the distance between them. Note: The familiar is sometimes sent on brief missions that can take it several miles away, otherwise the two are constant companions.
      5. If the greater familiar is slain, the witch will never again be given a greater familiar. However, a lesser familiar (same as the familiar wizard spell) may be given as a replacement, but only after a period of time (one or two years) as punishment for allowing the death of her powerful companion.
      6. Psychic Abilities: Roll percentile dice to determine type and abilities:
        • 1-20 All psychic healer powers.
        • 21-40 All sensitive powers.
        • 41-60 All physical powers.
        • 61 -79 All sensitive and healer powers.
        • 80-89 All physical and sensitive powers.
        • 90-00 Select six super psionic powers! All psi-powers are equal to a 6th level psychic.
        • Magic Knowledge: The familiar knows all the same magic as the witch, but will only use its powers when commanded to do so, or to protect the witch or itself.
        • Attacks Per Melee: Three physical or psionic attacks, or one magic. The damage bonus is equal to the supernatural P.S. attribute.
        • Bonuses: The demon animal is +2 to save vs magic, +4 to save vs horror factor, +1 to strike, +1 parry, and +2 to dodge.
        • Size & Weight: Animal rarely larger than a dog.

    The Orcish Witch Doctor and Weapon and Armour Proficiency:

    Witch Doctors are proficient with bacic weapons, with wooden shields but not with any type of armour. The Witch Doctors ritually scars themselves to gain strength and power from her patron. this scarring not only adds to their intimidaing appearance but also increases their power. Enduring the pain of these ritualistic scars give them the ability to harden thier mutilated skin, gaining an enhancement bonus to her natural Armour Rating equal to twice thier level. They can use this ability for the duration of a battle.

    The Orcish Witch Doctor Spell List

    Level 2
    Aid, Animate Dead, Bear's Endurance, Bull's Strength, Cat's Grace, Chain of Eyes, Contagion, Cure Moderate Wounds, Death Knell, Delay Poison, Eagle's Splendor, Fox's Cunning, Gentle Repose, Ghoul Touch, Hold Person, Lesser Restoration, Magic Weapon, Owl's Wisdom, Speak with Dead, Spiritual Weapon

    Level 3
    Arcane Sight, Bestow Curse, Blindness/Deafness, Cure Serious Wounds, Dispel Magic, Fireball, Halt Undead, Inflict Serious Wounds, Lightning Bolt, Mass Lesser Vigor, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Life, Vigor, Water Breathing

    Level 4
    Arcane Eye, Break Enchantment, Contact Other Plane, Control Water, Cure Critical Wounds, Death Ward, Delay Death, Dimensional Anchor, Dismissal, Dream, Enervation, Inflict Critical Wounds, Greater Magic Weapon, Neutralize Poison, Panacea, Poison, Polymorph, Restoration, Sending, Wrack

    Level 5
    Antilife Shell, Baleful Polymorph, Banishment, Create Undead, Ghost Trap, Greater Vigor, Harm, Heal, Insect Plague, Mass Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace, Mass Cure Light Wounds, Mass Eagle's Splendor, Mass Fox's Cunning, Mass Inflict Light Wounds, Raise Dead, Mass Owl's Wisdom, Revive Outsider, Revivify, Slay Living, True Seeing, Undeath to Death, Vigorous Circle

    Level 6
    Barghest's Feast, Blood to Water, Chain Lightning, Control Weather, Greater Bestow Curse, Greater Restoration, Legend Lore, Mass Cure Moderate Wounds, Mass Inflict Moderate Wounds, Regeneration, Resurrection, Withering Palm

    Playing the role of Ethan's best friend and confidant is Emma Roberts. Emma brings her charisma and charm to the character, creating a dynamic and believable friendship between her character and Ethan. Her chemistry with Jake Mitchell adds depth and authenticity to their on-screen relationship.

    The Orcish Witch Doctor O.C.C.

      Leadership
      Lore: Demons & Devils (+20%)
      Lore: Monsters & Creatures (+20%)
      Lore: Religion (Orcish)(+20%)
      Medical Doctor(+20%)
      Herb Lore(+20%)
      Midwiving(+20%)
      Surgery(+20%)
      Heraldry (Orcish)
      Languages: Native tongue at 98%
      Languages: one other at +10%.
      Wilderness Survival (+ 10%)
      Holistic Medicine(+20%)
      W.P. Staff
      W.P. Two others of choice.
      Hand to Hand: Basic
      Hand to Hand: Basic may be changed to Hand to Hand: Expert for the cost of one "other" skill.
      Communication: Any (+10%)
      Domestic: Any
      Espionage: None
      Horsemanship: Exotic or General only
      Labour: Any
      Magical/Religious: Any (+20%)
      Medical: Any (+10%)
      Military: None
      Navy: None
      Performing Arts: Any
      Physical: Any
      Rogue: Any
      Scholar/Noble/Technical: Any
      Science: Any
      Weapon Proficiencies: Any
      Wilderness: Any

    Secondary Skills: Choose 4 at level 1, plus 1 per level starting at level 2. All new skills start at Level. One proficiency. These are additional areas of knowledge that don't get the O.C.C. bonus.

    Starting Equipment: Varies. a silver and a wooden knife, picks, pins and scalpels for torture, a wooden mallet, palm size mirror, Clothing, boots, gloves, belt, bedroll, backpack, two small sacks. and a water skin. All basic equipment is provided freely by the clan. New equipment may be gained through trade or conquest.

    Armour: None

    Weapons: Staff and a dagger, and 1 weapon of choice; all are basic S.D.C. weapons of good quality.

    Money: Starts with none, as it is unnecessary among the clans (everything handled through bartering), but it may be (and often is) gained through conquest.

    Experiance and Combat Table:

    Witch Doctors

    Witch doctors, also called jujumen, obeahmen, root doctors, conjure men and leaf doctors, serve as priests and physicians to African tribal members and to believers in Vodun, Santería, the Macumba cults in Brazil and those who seek the healing powers of herbs.

    As their name suggests, witch doctors in Africa treat patients for witch-induced sickness, divining the witch responsible for a victim’s illness or misfortune and curing the patient by sending a counteracting spells. As their power grows, the witch doctors can control entire villages, convincing members they know the sources of evil and how to use them.

    Among the old Zulu and Ashanti tribes, women often served as witch finders, adorning themselves in feathers and furs and smearing paint and white clay for fierceness on their faces. After reaching a hysterical frenzy brought on by drum beating and ChantIng, the witch finders would point to the witch perpetrators, resulting in the condemned’s immediate execution (see African Witchcraft).

    A witch-doctor general practitioner is called a nganga, the same word used by the black wItches in Santería for their evil-spirit Cauldrons. The nganga divines the source of a victim’s misfortunes by casting the hakata, or bones (the “bones” may be seeds, dice, shells or actual bones), interpreting the lay of the throws and offering prophecies of good health or evildoing (see Divination).

    Ngangas supposedly use their power only for good, but they must be familiar with witchcraft’s evil practices in order to combat them. If a witch sends a ngozi, or grudge-bearing spirit, to harm someone, then the witch doctor must know how to send an even more powerful ngozi to the witch. poIsons provide powerful weapons for the witch doctor, used to detect witches and perform spells.

    In a poison test, the witch doctor administers a poisonous drink to a suspect; if he sickens and vomits, he is innocent, but if he tolerates the drink, he is an evil witch. Suspects die during the ordeal, but their deaths are viewed as divine justice.

    A variation on the ordeal is the benge, in which poisons are given to chickens as the suspects’ names are read; if a chicken dies while a name is called, that suspect is guilty. Used in spells, poisons can bring about the desired effects promised by the witch doctor.

    One famous case involved a root doctor, or specialist in herbal medicines, named Dr. Bug. For $50, Dr. Bug guaranteed his patients that they would fail their physicals when drafted into the armed services. The willing clients took a potion and then suffered from “hippity-hoppity heart syndrome,” thereby escaping the draft.

    Doctors were amazed to find so many sufferers of the condition, until one draftee took a double dose to make sure he would fail the physical and died. His autopsy showed the potion contained a mixture of oleander leaves, which contain digitalis, and rubbing alcohol, mothballs and lead. Witch doctoring did not die with the modernization of Africa.

    Now often called “traditional healers” to remove the negative connotations of “witch doctor,” native practitioners dispense herbal medicines, divine futures and seek alternative methods of treatment for their clients, many of whom have embraced other Western styles and attitudes. In some cases, the healers, also called jujumen (from the African juju, or FetIsh), have scored remarkable successes, especially for chronic illnesses like high blood pressure, asthma, mental illness and venereal disease.

    In the Deep South region of the United States and in Haiti, healers are known as root doctors, conjure men or leaf doctors (dokte feuilles in Creole French). These people practice herbal medicine, administering potions and preparations to cure a variety of diseases, especially the more mundane ones: colds, aching joints, headaches, gastrointestinal complaints and minor “female complications.”

    Although well respected for their knowledge, the leaf doctors have no special access to the gods and cannot treat the more serious illnesses brought on by spirit intervention, spiritual disharmony and witchcraft. The most famous conjure man in America was DoCtor John, a free black witch doctor in 19th-century New Orleans.

    One of Marie Laveau’s early mentors, Doctor John controlled most of the blacks and a good deal of the whites in the city with his powders, love potions and amazing knowledge about their lives—usually gained through a network of well-placed spies. He amassed a large fortune by dispensing grIs-grIs but ended his life in poverty after losing his property through fraud. His peers said Doctor John had been “fixed,” or been the victim of spells greater than his.

    In his research on Jamaican native healers, called obeahmen, Joseph k. Long asked why many people prefer witch doctors to trained physicians. In some cases, he postulated, witch doctors seem more sympathetic, gearing their treatments to the societal norms of the community. In others, the disease may be more a form of community hysteria, and once fears are calmed, the disease dissipates.

    Ultimately, however, he found that among peoples who believe in Magic, magic works. In rural Appalachia, a witch doctor is one who breaks the spells of witches. If one is troubled by bewitchment, one seeks out the witch doctor, just as one would go to a medical doctor for a physical ailment.

    SEE ALSO:

    • Witchcraft Glossary
    • Witchcraft

    FURTHER READING:

    • Evans-Pritchard, E. E. Witchcraft, Oracles and Magic Among the Azande. Abridge. Oxford: Clarendon Press, 1983.
    • Mair, Lucy. Witchcraft. New York: McGraw-Hill World University Library, 1969.
    • Middleton, John, ed. Magic, Curing & Witchcraft. Austin: University of Texas Press, 1967.
    • Parrinder, Geoffrey. Witchcraft European and African. London: Faber & Faber, 1970.
    Cast of they call me magic

    Joining the cast is the renowned actor John Williams, who plays the role of Ethan's wise and supportive grandfather. John's years of experience and talent shine through in his portrayal of the loving and nurturing grandfather figure. His guidance and words of wisdom help Ethan embrace his magical abilities and navigate the challenges that come with them. The film also features a strong supporting cast, including Melissa Johnson as Ethan's mother, who portrays the character with grace and strength, and Michael Davis as the town's skeptical mayor who questions Ethan's powers and creates conflict in the story. Overall, the cast of "They Call Me Magic" is a diverse and talented ensemble that brings the story to life with their captivating performances. Each actor and actress brings their unique talents to the table, creating a compelling and entertaining film that will leave viewers spellbound..

    Reviews for "The Unconventional Heroes in "They Call Me Magic": Examining the Cast's Unique Roles"

    1. Jane - 1 star
    I found "Cast of They Call Me Magic" to be incredibly disappointing. The plot was weak and predictable, and the characters lacked depth and development. The writing style was also very basic and unengaging, making it difficult for me to become invested in the story. Overall, I felt like I wasted my time reading this book and would not recommend it to others.
    2. Mark - 2 stars
    I had high hopes for "Cast of They Call Me Magic" based on the synopsis, but unfortunately, it fell short of my expectations. The pacing was slow, and it took a long time for the story to really get going. Additionally, I found the dialogue to be forced and unnatural, which made it hard to connect with the characters. While there were some interesting ideas, they were not fully explored, leaving me unsatisfied with the overall reading experience.
    3. Sarah - 2 stars
    "Cast of They Call Me Magic" had an intriguing concept, but the execution left much to be desired. The prose was overly simplistic and lacked any real depth, making it difficult to truly engage with the story. The pacing was also inconsistent, with long periods of stagnation followed by rushed and underdeveloped plot points. I was left feeling underwhelmed and wishing for more substance and nuance in the storytelling. Sadly, this book did not deliver.

    Stepping into the Spotlight: The Breakout Performances in "They Call Me Magic

    A Journey of Self-Discovery: How the Cast's Characters Evolve in
    LevelMagic CombatSpell Use/levelExperience
    1+2 vs. Spell Magic 40-2,240
    2+1 vs. Circles/Wards62,241-4,480
    3+1 Spell Strength84,481-8,960
    42 spell attacks/melee 108,961-17,920
    5+1 vs. Spell Magic1217,921-25,920
    6+1 vs. Circles/Wards1425,921-35,920
    7+2 Spell Strength1635,921-50,920
    8+1 Fae Magic 1850,921-70,920
    9+1 vs. Circles/Wards2070,921-95,920
    10+1 vs spell magic2295,920-135,920
    11+1 spell strength 24135,921-185,920
    12+1 vs Fae Magic26185,920-225,920
    13+1 vs. Spell Magic28225,920-275,920
    14+1 vs circles/wards30275,920-335,920
    15+1 spell strength32335,920-375,920