Tips for a Successful Fishing Trip with Blue Magic Charters

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Spell casting staffs available

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Akrasia Personal Avatar of Dragonsfoot
Posts: 1460 Joined: Tue Aug 17, 2004 10:53 pm Location: Dominion of Canada

[C&C] Non-Vancian Staff-Based Spell Casting

Post by Akrasia » Mon Feb 07, 2005 8:45 am

Inspired by a past thread here on requiring that wizards use a staff as their spellcasting 'focus', as well as an idea for a more flexible (broadly 'nonVancian') approach to spellcasting, I came up with the following house rules:

Spellcasting Abilities

Daily spell lists for spellcasters.

Each day a spellcaster prepares a list of spells for each spell level that he can cast 'spontaneously' as he chooses. For example, a second level wizard with 15 intelligence can cast 4 0-level and 4 1st-level spells per day. He would thus choose a 'list' of four cantrips and four first level spells, and could cast any combination of those four cantrips and four first level spells that day (though cantrips cannot be cast in place of first level spells, and vice versa). For example, say the wizard prepared for his first level spells burning hands, charm person, identify, and spider climb. He could then cast each of those spells once that day, cast identify four times (and not cast any of the others at all), or cast burning hands twice and spider climb twice. This option obviously makes spellcasters a bit more versatile, but is balanced by the fact that many spells will be unavailable.

Wizard staffs and Illusionist wands.

Arcane spellcasters require no material components or normal 'spell books'. Instead, the wizard's focus is his staff. The wizard can choose one spell from each spell level known (i.e. one 0 level spell, one 1st level spell, etc.) that he can cast without his staff, but for all other spells he needs his staff. Moreover, all arcane magic is rune-based (so scrolls and books found typically contain runes of spells). As the wizard learns more spells, he carves these runes into his staff, so the staff serves the role of a 'spell book'. The exceptions are those spells he can cast without his staff -- those are tattooed onto the wizard himself (his hands and arms). As a consequence, the wizard is heavily dependent on his staff (this is the main constraint he faces, to balance the increased flexibility gained from the 'spell list' house rule I am using, and to keep the sorcerer more or less balanced with the wizard). The wizard's staff is considered a magical item, and has a spell resistance of 15 + the wizard's level. Spells like 'shatter' and 'warp wood' would have to overcome that resistance to work. Illusionists are like wizards, except they use multiple wands instead of a single staff (and normally try to conceal their wands 'up their sleaves' and whatnot).

So far they seem to be working rather well (though we are only two games into my new C&C campaign -- my earlier C&C games were both 'one shots').

My gaming blog: https://akraticwizardry.blogspot.com/

Maliki Greater Deity of Dragonsfoot
Posts: 12579 Joined: Sat Sep 18, 2004 9:18 pm Location: Western Maryland

Post by Maliki » Sun Feb 13, 2005 9:33 am

Here's what I have come up with for a wizard using a staff as his focus.
From levels 1-3 he can only cast 0lvl spells without his staff.

From levels 4-7 he may cast 1st level spells without his staff.

From levels 8-11 he may cast 2nd level spells without his staff

From levels 12-15 he may cast 3rd level spells without his staff

From levels 16-19 he may cast 4th level spells without his staff

And at 20th level he can cast up to 5th level spells without his staff.

Also at 4th level the staff becomes a magical(+1) weapon, and provides the wizard with a (+1) bonus to AC. This bonus increases by 1 at 8th, 12th, 16th, and 20th level.

I will probably use a similar progression for the party's cleric with regards to what level spells he may cast without his focus(holy symbol). I will also grant him a +1 bonus to the number of undead he may turn at every 4 levels.(d12+1+chr mod at 4th level, d12+2+chr mod at 8th level, etc)

I haven't worked anything out for the druid yet, and I'm not worried about the illusionist class right now because there is none in my party.

Making slackers look like overachievers since 2004

Akrasia Personal Avatar of Dragonsfoot
Posts: 1460 Joined: Tue Aug 17, 2004 10:53 pm Location: Dominion of Canada
Bllue madic chwrters

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Reviews for "Capturing the Thrill of Fishing with Blue Magic Charters"

- John - 1 star - I was extremely disappointed with my experience with Blue Magic Charters. The fishing trip I booked turned out to be a complete disaster. The equipment provided was old and in poor condition, making it difficult to even catch a single fish. The captain and crew were also unprofessional and inattentive throughout the trip. Overall, I would not recommend Blue Magic Charters to anyone looking for a reliable and enjoyable fishing excursion.
- Sarah - 2 stars - My family and I recently went on a snorkeling tour with Blue Magic Charters, and it was far from what we expected. The boat was overcrowded, and there was not enough snorkeling gear for everyone on board. The staff seemed overwhelmed and were unable to provide proper instructions or assistance to the passengers. The snorkeling spots chosen by the captain were also disappointing, with very little marine life to observe. We left feeling unsatisfied and regretful of choosing Blue Magic Charters for our snorkeling adventure.
- Mike - 1 star - I regret booking a sunset cruise with Blue Magic Charters. The whole experience was a complete waste of time and money. The boat was old and uncomfortable, and the captain seemed disinterested in providing any sort of commentary or information about the sights we passed by. The food and drinks served on board were below average and overpriced. I would advise anyone looking for a memorable sunset cruise to avoid Blue Magic Charters and choose a more reputable company instead.

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