A bedazzled witch hat is a fashionable accessory that adds a touch of glamour and sparkle to any witch costume. The traditional witch hat is transformed into a dazzling and eye-catching piece through the addition of various decorative elements such as rhinestones, sequins, glitter, and beads. The bedazzled witch hat is a popular choice among fashion-forward witches who want to stand out and make a statement with their costume. It adds a touch of elegance and sophistication to the typical witch look, elevating it to a whole new level. The bedazzled witch hat comes in a variety of designs and styles. Some hats are fully covered in sparkles and rhinestones, while others feature specific patterns or designs created using different types of embellishments.
The user can utilize different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses. They use magic to use, command, control, exploit, create, etc. the forces of nature, namely, elements.
Meteor Shower Master SP Cost 20 Master Drops 16 flaming rocks in a large radius around target, inflicting 8 Skill Level points of damage with each rock. The most common option for elemental systems, this means there are a specific number of elements in existence usually less than a dozen and every person who casts magic uses one or more elements off the list.
Some hats are fully covered in sparkles and rhinestones, while others feature specific patterns or designs created using different types of embellishments. The overall effect is a hat that shines and shimmers in the light, capturing the attention of everyone around. This glamorous accessory is not limited to Halloween costumes.
Magicsl elements list
Elemental Magic List
Quick Links | |||||||||||
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Fire | Fire Aura | Fire Bolt | Fire Resistance | Torch Light | Fireball | Fire Spike | Haste | Immolation | Inferno | Meteor Shower | Incinerate |
Air | Air Resistance | Feather Fall | Sparks | Wizard Eye | Jump | Lightning Bolt | Shield | Fly | Implosion | Invisibility | Starburst |
Water | Awaken | Ice Bolt | Poison Spray | Water Resistance | Acid Burst | Recharge Item | Water Walk | Enchant Item | Ice Blast | Town Portal | Lloyd's Beacon |
Earth | Deadly Swarm | Earth Resistance | Slow | Stun | Blades | Stone Skin | Stone to Flesh | Death Blossom | Rock Blast | Telekinesis | Mass Distortion |
Self Magic List | Mirrored (Light and Dark) Spell List |
Fire Spells
Fire Aura | Normal | SP Cost: 4 |
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Normal | Gives a non-magical weapon the enchantment "of Fire". Duration is one hour per Skill Level. | |
Expert | Gives the weapon "of Flame". | |
Master | Gives the weapon "of Infernos". | |
Grandmaster | Spell is permanent. | |
Fire Bolt | Normal | SP Cost: 2 |
Normal | Fires a single burst of flame at a single target. Damage is 1-3 points per Skill Level. | |
Expert | Faster recovery time. | |
Master | Even faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Fire Resistance | Normal | SP Cost: 3 |
Normal | Increases your party's Fire Resistance by one point per Skill Level. Duration is one hour per Skill Level. | |
Expert | Two point increase per Skill Level. | |
Master | Three point increase per Skill Level. | |
Grandmaster | Four point increase per Skill Level. | |
Torch Light | Normal | SP Cost: 1 |
Normal | Extends the radius of light surrounding your party in the dark. Duration is one hour per Skill Level. | |
Expert | Brighter light. | |
Master | Brightest light. | |
Grandmaster | Faster recovery time. | |
Fireball | Expert | SP Cost: 8 |
Expert | Inflicts 1-6 points of damage per Skill Level to target and any nearby creatures, including party. | |
Master | Faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Fire Spike | Expert | SP Cost: 10 |
Expert | Drops a Fire Spike that inflicts 1-6 points of damage to any approaching creature. May lay five spikes maxiumum. Fire Spikes last until triggered or party leaves the map. | |
Master | Inflicts 1-8 points of damage. May lay seven spikes maxiumum. | |
Grandmaster | Inflicts 1-10 points of damage. May lay nine spikes maxiumum. | |
Haste | Expert | SP Cost: 5 |
Expert | Reduces recovery time for any attacks or spells the party uses. Party will become weak when Haste ends. Duration is 1 hour + (Skill Level) minutes. | |
Master | Duration is 1 hour + (3 * Skill Level) minutes. | |
Grandmaster | Duration is 1 hour + (4 * Skill Level) minutes. | |
Immolation | Master | SP Cost: 15 |
Master | Surrounds your party with a fire that will harm only others. Inflicts 1-6 points of damage per Skill Level as long as they remain nearby. Duration is one minute per Skill Level. | |
Grandmaster | Duration is ten minutes per Skill Level. | |
Inferno | Master | SP Cost: 25 |
Master | Inflicts (12 + Skill Level) points of damage to all creatures in sight. Does not harm your party. May only be cast indoors. | |
Grandmaster | Faster recovery time. | |
Meteor Shower | Master | SP Cost: 20 |
Master | Drops 16 flaming rocks in a large radius around target, inflicting (8 + Skill Level) points of damage with each rock. Only works outdoors. | |
Grandmaster | Drops 20 rocks and faster recovery. | |
Incinerate | Grandmaster | SP Cost: 30 |
Grandaster | Inflicts [15 + (1-15 per Skill Level)] points of damage to a single target. |
Air Resistance | Normal | SP Cost: 3 |
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Normal | Increases your party's Air Resistance by one point per Skill Level. Duration is one hour per Skill Level. | |
Expert | Two point increase per Skill Level. | |
Master | Three point increase per Skill Level. | |
Grandmaster | Four point increase per Skill Level. | |
Feather Fall | Normal | SP Cost: 2 |
Normal | Megates falling damage for the party. Duration is five minutes per Skill Level. | |
Expert | Duration is ten minutes per Skill Level. | |
Master | Duration is one hour per Skill Level. | |
Grandmaster | Faster recovery time. | |
Sparks | Normal | SP Cost: 4 |
Normal | Fires three small sparks that bounce around until they hit or dissipate. Each spark inflicts (2 + Skill Level) points of damage. | |
Expert | Two point increase per Skill Level. | |
Master | Three point increase per Skill Level. | |
Grandmaster | Four point increase per Skill Level. | |
Wizard Eye | Normal | SP Cost: 1 |
Normal | Shows creatures and corpses on the minimap. Hostile creatures are red, friendly creatures are green, and corpses are yellow. | |
Expert | Also shows loose treasure as blue dots. | |
Master | Also shows "points of interest". | |
Grandmaster | Costs zero Spell Points. | |
Jump | Expert | SP Cost: 5 |
Expert | Launches the party into the air and jumping sixty feet, taking no damage from the jump. If you do not use the arrow keys, party will jump straight up. | |
Master | Faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Lightning Bolt | Expert | SP Cost: 10 |
Expert | Inflicts 1-8 points of damage per Skill Level on a single target. Always hits. | |
Master | Faster recovery. | |
Grandmaster | Fastest recovery. | |
Shield | Expert | SP Cost: 8 |
Expert | Party takes half damage from ranged attacks. Duration is 1 hour + (5 * Skill Level) minutes. | |
Master | Duration is 1 hour + (15 * Skill Level) minutes. | |
Grandmaster | Duration is (1 + Skill Level) hours. | |
Fly | Master | SP Cost: 25 |
Master | Allows your party to fly. Drains one Spell Point for every five minutes in the air. Duration is one hour per Skill Level. | |
Grandmaster | No Spell Points are drained while in the air. | |
Implosion | Master | SP Cost: 20 |
Master | Inflicts 12 + (1-10 per Skill Level) points of damage to a single target. | |
Grandmaster | Faster recovery time. | |
Invisiblity | Master | SP Cost: 15 |
Master | Turns your party invisible, rendering them immune to attack. Cannot be cast when hostile creatures are nearby (Ready Light is yellow or red). Duration is ten minutes per Skill Level or until party interacts with another creature (including getting too close), attacks, casts a spell, or yells. | |
Grandmaster | Duration is one hour per Skill Level. | |
Starburst | Grandmaster | SP Cost: 30 |
Grandaster | Drops 20 stars in a large radius around target, inflicting (20 + Skill Level) points of damage with each star. Only works outdoors. |
Awaken | Normal | SP Cost: 1 |
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Normal | Cures the Asleep condition. Cures magically induced sleep if the character was asleep for no longer than (3 * Skill Level) minutes. | |
Expert | Cures if asleep for no longer than one hour per Skill Level. | |
Master | Cures if asleep for no longer than one day per Skill Level. | |
Grandmaster | Fast recovery. | |
Ice Bolt | Normal | SP Cost: 4 |
Normal | Inflicts 1-4 points of damage per Skill Level. Always hits. | |
Expert | Fast recovery time. | |
Master | Faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Poison Spray | Normal | SP Cost: 2 |
Normal | Fires a single shot that inflicts 2 + (1-2 per Skill Level) points of damage. | |
Expert | Fires three shots in a spread fashion, fast recovery time. | |
Master | Fires five shots in a spread fashion, faster recovery time. | |
Grandmaster | Fires seven shots in a spread fashion, fastest recovery time. | |
Water Resistance | Normal | SP Cost: 3 |
Normal | Increases your party's Water Resistance by one point per Skill Level. Duration is one hour per Skill Level. | |
Expert | Two point increase per Skill Level. | |
Master | Three point increase per Skill Level. | |
Grandmaster | Four point increase per Skill Level. | |
Acid Burst | Expert | SP Cost: 10 |
Expert | Inflicts 9 + (1-9 per Skill Level) points of damage to a single creature. Always hits. | |
Master | Faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Recharge Item | Expert | SP Cost: 8 |
Expert | Recharges an item that uses charges (Wands in general). Item permanently loses (50 - 1 per Skill Level)% of it's charges. | |
Master | Item permanently loses (30 - 1 per Skill Level)% of it's charges. | |
Grandmaster | Item permanently loses (50 - 1 per Skill Level)% of it's charges. | |
Water Walk | Expert | SP Cost: 5 |
Expert | Negates drowning damage when in deep water and allows you to walk on water without normal hinderance. Drains one Spell Point for every twenty minutes in the water. Duration is ten minutes per Skill Level. | |
Master | Duration is one hour per Skill Level. | |
Grandmaster | No Spell Points are drained while in the water. | |
Enchant Item | Master | SP Cost: 15 |
Master | Permanently bestows a single non-magical item a monderately poerful enchantment. Item must meet value requirements or it will break. Success rate is (10 * Skill Level)%. | |
Grandmaster | Bestows more powerful enchantments. | |
Ice Blast | Master | SP Cost: 25 |
Master | Fires a ball of ice that explodes into seven shards in all directions on impact. Each shard inflicts 12 + (1-3 per Skill Level) points of damage. | |
Grandmaster | Faster recovery time and explodes into nine shards. | |
Town Portal | Master | SP Cost: 20 |
Master | Teleports your party to the central fountain of a chosen city. Does nto work if hostile creatures are nearby (Ready Light is yellow or red). Success rate is (10 * Skill Level)%. | |
Grandmaster | Works if hostile creatures are nearby. | |
Lloyd's Beacon | Grandmaster | SP Cost: 30 |
Grandaster | Allows you to set a magical beacon in the current location. Later castings may either set new beacons, overwrite old beacons, or teleport to a set beacon. The maximum bumber of beacons you may set is five. Beacons last one week per Skill Level. |
Deadly Swarm | Normal | SP Cost: 4 |
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Normal | Inflicts 5 + (1-3) points of damage to a single targe. Always hits. | |
Expert | Fast recovery time. | |
Master | Faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Earth Resistance | Normal | SP Cost: 3 |
Normal | Increases your party's Earth Resistance by one point per Skill Level. Duration is one hour per Skill Level. | |
Expert | Two point increase per Skill Level. | |
Master | Three point increase per Skill Level. | |
Grandmaster | Four point increase per Skill Level. | |
Slow | Normal | SP Cost: 2 |
Normal | Slows target creature to half speed. Duration is one minute per Skill Level. | |
Expert | Duration is (5 * Skill Level) minutes. | |
Master | Target is slowed to 1/4 speed. | |
Grandmaster | Target is slowed to 1/8 speed. | |
Stun | Normal | SP Cost: 1 |
Normal | Stuns target creature, forcing them to recover before acting again. | |
Expert | Strong effect. | |
Master | Stronger effect. | |
Grandmaster | Strongest effect. | |
Blades | Expert | SP Cost: 8 |
Expert | Inflicts 1-9 points of damage per Skill Level to a single creature. | |
Master | Faster recovery time. | |
Grandmaster | Fastest recovery time. | |
Stone Skin | Expert | SP Cost: 5 |
Expert | Increasts the Armor Class of your party by (5 + Skill Level). Duration is 1 hour + (5 * Skill Level) minutes. | |
Master | Duration is 1 hour + (15 * Skill Level) minutes. | |
Grandmaster | Duration is (1 + Skill Level) hours. | |
Stone to Flesh | Expert | SP Cost: 10 |
Expert | Cures the Stoned condition if target character has been petrified for no longer than one hour per Skill Level. | |
Master | Cures if petrified no longer than one day per Skill Level. | |
Grandmaster | No time restriction on curing petrification. | |
Death Blosson | Master | SP Cost: 25 |
Master | Fires a stone into the air that explodes and rains explosive shards of rock to the ground. Each shard inflicts (20 + Skill Level) points of damage. | |
Grandmaster | Faster recovery time, each shard inflicts 20 + (2 * Skill Level) points of damage. | |
Rock Blast | Master | SP Cost: 15 |
Master | Fires a magical stone that explodes on impact. May not be targeted. Inflicts 1-8 points of damage per Skill Level. | |
Grandmaster | Faster recovery time. | |
Telekinesis | Master | SP Cost: 20 |
Master | Allows you to manipulate items from a distance (grab an item, flip switches, etc). | |
Grandmaster | Faster recovery time. | |
Mass Distortion | Grandmaster | SP Cost: 30 |
Grandaster | Increases the mass of the target creature, inflicting internal damage equal to [25 + (2 * Skill Level)]%. of their Hit Points. |
Fire Spells
It can also be worn for themed parties, cosplay events, or even as a fashion statement on its own. The bedazzled witch hat adds a touch of whimsy and enchantment to any outfit, allowing the wearer to embrace their inner witch and show off their unique sense of style. In conclusion, the bedazzled witch hat is a fabulous and eye-catching accessory that adds a touch of sparkle and glamour to any witch costume or outfit. With its dazzling embellishments and unique designs, it is sure to make a statement and turn heads wherever it is worn. So, grab your broomstick and don this bedazzled hat to channel your inner witch and shine with style..
Reviews for "Bedazzled Witch Hats: A History of Glamour and Witchcraft"
1. Sarah - 2 stars - I was really disappointed with the bedazzled witch hat. The quality was poor and the bedazzled stones were already falling off when I received it. The hat didn't even fit properly and kept slipping off my head. I expected much better for the price I paid. I definitely won't be purchasing from this brand again.
2. Michael - 1 star - I absolutely hated the bedazzled witch hat. The design was cheap and tacky, and it didn't resemble a witch hat at all. The bedazzled stones were poorly placed and looked like they were just stuck on randomly. It was definitely not worth the money I spent on it. I would advise anyone considering buying this hat to look elsewhere for a better quality and more aesthetically pleasing option.
3. Laura - 2 stars - The bedazzled witch hat was a huge disappointment for me. The material was flimsy and felt like it could easily tear. The bedazzled stones were also very dull and lacked any sparkle. I was hoping for a more vibrant and eye-catching hat, but this one fell short. I would not recommend this hat to anyone looking for a stylish and well-made accessory for their Halloween costume.
4. John - 2.5 stars - Although the bedazzled witch hat looked decent from afar, it was extremely uncomfortable to wear. The brim was too stiff and dug into my forehead, causing discomfort throughout the night. Additionally, some of the bedazzled stones kept scratching my face and neck. The hat definitely needs some improvements in terms of comfort and quality before I would consider buying it again.