DIY Witch Hat Upgrade: Add Some Bling with Bedazzling

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A bedazzled witch hat is a fashionable accessory that adds a touch of glamour and sparkle to any witch costume. The traditional witch hat is transformed into a dazzling and eye-catching piece through the addition of various decorative elements such as rhinestones, sequins, glitter, and beads. The bedazzled witch hat is a popular choice among fashion-forward witches who want to stand out and make a statement with their costume. It adds a touch of elegance and sophistication to the typical witch look, elevating it to a whole new level. The bedazzled witch hat comes in a variety of designs and styles. Some hats are fully covered in sparkles and rhinestones, while others feature specific patterns or designs created using different types of embellishments.


The user can utilize different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses. They use magic to use, command, control, exploit, create, etc. the forces of nature, namely, elements.

Meteor Shower Master SP Cost 20 Master Drops 16 flaming rocks in a large radius around target, inflicting 8 Skill Level points of damage with each rock. The most common option for elemental systems, this means there are a specific number of elements in existence usually less than a dozen and every person who casts magic uses one or more elements off the list.

Magicsl elements list

Some hats are fully covered in sparkles and rhinestones, while others feature specific patterns or designs created using different types of embellishments. The overall effect is a hat that shines and shimmers in the light, capturing the attention of everyone around. This glamorous accessory is not limited to Halloween costumes.

Magicsl elements list

Elemental Magic List

Quick Links
Fire Fire Aura Fire Bolt Fire Resistance Torch Light Fireball Fire Spike Haste Immolation Inferno Meteor Shower Incinerate
Air Air Resistance Feather Fall Sparks Wizard Eye Jump Lightning Bolt Shield Fly Implosion Invisibility Starburst
Water Awaken Ice Bolt Poison Spray Water Resistance Acid Burst Recharge Item Water Walk Enchant Item Ice Blast Town Portal Lloyd's Beacon
Earth Deadly Swarm Earth Resistance Slow Stun Blades Stone Skin Stone to Flesh Death Blossom Rock Blast Telekinesis Mass Distortion
Self Magic List Mirrored (Light and Dark) Spell List

Fire Spells

Fire Aura Normal SP Cost: 4
Normal Gives a non-magical weapon the enchantment "of Fire". Duration is one hour per Skill Level.
Expert Gives the weapon "of Flame".
Master Gives the weapon "of Infernos".
Grandmaster Spell is permanent.
Fire Bolt Normal SP Cost: 2
Normal Fires a single burst of flame at a single target. Damage is 1-3 points per Skill Level.
Expert Faster recovery time.
Master Even faster recovery time.
Grandmaster Fastest recovery time.
Fire Resistance Normal SP Cost: 3
Normal Increases your party's Fire Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Torch Light Normal SP Cost: 1
Normal Extends the radius of light surrounding your party in the dark. Duration is one hour per Skill Level.
Expert Brighter light.
Master Brightest light.
Grandmaster Faster recovery time.
Fireball Expert SP Cost: 8
Expert Inflicts 1-6 points of damage per Skill Level to target and any nearby creatures, including party.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Fire Spike Expert SP Cost: 10
Expert Drops a Fire Spike that inflicts 1-6 points of damage to any approaching creature. May lay five spikes maxiumum. Fire Spikes last until triggered or party leaves the map.
Master Inflicts 1-8 points of damage. May lay seven spikes maxiumum.
Grandmaster Inflicts 1-10 points of damage. May lay nine spikes maxiumum.
Haste Expert SP Cost: 5
Expert Reduces recovery time for any attacks or spells the party uses. Party will become weak when Haste ends. Duration is 1 hour + (Skill Level) minutes.
Master Duration is 1 hour + (3 * Skill Level) minutes.
Grandmaster Duration is 1 hour + (4 * Skill Level) minutes.
Immolation Master SP Cost: 15
Master Surrounds your party with a fire that will harm only others. Inflicts 1-6 points of damage per Skill Level as long as they remain nearby. Duration is one minute per Skill Level.
Grandmaster Duration is ten minutes per Skill Level.
Inferno Master SP Cost: 25
Master Inflicts (12 + Skill Level) points of damage to all creatures in sight. Does not harm your party. May only be cast indoors.
Grandmaster Faster recovery time.
Meteor Shower Master SP Cost: 20
Master Drops 16 flaming rocks in a large radius around target, inflicting (8 + Skill Level) points of damage with each rock. Only works outdoors.
Grandmaster Drops 20 rocks and faster recovery.
Incinerate Grandmaster SP Cost: 30
Grandaster Inflicts [15 + (1-15 per Skill Level)] points of damage to a single target.

Air Resistance Normal SP Cost: 3
Normal Increases your party's Air Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Feather Fall Normal SP Cost: 2
Normal Megates falling damage for the party. Duration is five minutes per Skill Level.
Expert Duration is ten minutes per Skill Level.
Master Duration is one hour per Skill Level.
Grandmaster Faster recovery time.
Sparks Normal SP Cost: 4
Normal Fires three small sparks that bounce around until they hit or dissipate. Each spark inflicts (2 + Skill Level) points of damage.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Wizard Eye Normal SP Cost: 1
Normal Shows creatures and corpses on the minimap. Hostile creatures are red, friendly creatures are green, and corpses are yellow.
Expert Also shows loose treasure as blue dots.
Master Also shows "points of interest".
Grandmaster Costs zero Spell Points.
Jump Expert SP Cost: 5
Expert Launches the party into the air and jumping sixty feet, taking no damage from the jump. If you do not use the arrow keys, party will jump straight up.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Lightning Bolt Expert SP Cost: 10
Expert Inflicts 1-8 points of damage per Skill Level on a single target. Always hits.
Master Faster recovery.
Grandmaster Fastest recovery.
Shield Expert SP Cost: 8
Expert Party takes half damage from ranged attacks. Duration is 1 hour + (5 * Skill Level) minutes.
Master Duration is 1 hour + (15 * Skill Level) minutes.
Grandmaster Duration is (1 + Skill Level) hours.
Fly Master SP Cost: 25
Master Allows your party to fly. Drains one Spell Point for every five minutes in the air. Duration is one hour per Skill Level.
Grandmaster No Spell Points are drained while in the air.
Implosion Master SP Cost: 20
Master Inflicts 12 + (1-10 per Skill Level) points of damage to a single target.
Grandmaster Faster recovery time.
Invisiblity Master SP Cost: 15
Master Turns your party invisible, rendering them immune to attack. Cannot be cast when hostile creatures are nearby (Ready Light is yellow or red). Duration is ten minutes per Skill Level or until party interacts with another creature (including getting too close), attacks, casts a spell, or yells.
Grandmaster Duration is one hour per Skill Level.
Starburst Grandmaster SP Cost: 30
Grandaster Drops 20 stars in a large radius around target, inflicting (20 + Skill Level) points of damage with each star. Only works outdoors.

Awaken Normal SP Cost: 1
Normal Cures the Asleep condition. Cures magically induced sleep if the character was asleep for no longer than (3 * Skill Level) minutes.
Expert Cures if asleep for no longer than one hour per Skill Level.
Master Cures if asleep for no longer than one day per Skill Level.
Grandmaster Fast recovery.
Ice Bolt Normal SP Cost: 4
Normal Inflicts 1-4 points of damage per Skill Level. Always hits.
Expert Fast recovery time.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Poison Spray Normal SP Cost: 2
Normal Fires a single shot that inflicts 2 + (1-2 per Skill Level) points of damage.
Expert Fires three shots in a spread fashion, fast recovery time.
Master Fires five shots in a spread fashion, faster recovery time.
Grandmaster Fires seven shots in a spread fashion, fastest recovery time.
Water Resistance Normal SP Cost: 3
Normal Increases your party's Water Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Acid Burst Expert SP Cost: 10
Expert Inflicts 9 + (1-9 per Skill Level) points of damage to a single creature. Always hits.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Recharge Item Expert SP Cost: 8
Expert Recharges an item that uses charges (Wands in general). Item permanently loses (50 - 1 per Skill Level)% of it's charges.
Master Item permanently loses (30 - 1 per Skill Level)% of it's charges.
Grandmaster Item permanently loses (50 - 1 per Skill Level)% of it's charges.
Water Walk Expert SP Cost: 5
Expert Negates drowning damage when in deep water and allows you to walk on water without normal hinderance. Drains one Spell Point for every twenty minutes in the water. Duration is ten minutes per Skill Level.
Master Duration is one hour per Skill Level.
Grandmaster No Spell Points are drained while in the water.
Enchant Item Master SP Cost: 15
Master Permanently bestows a single non-magical item a monderately poerful enchantment. Item must meet value requirements or it will break. Success rate is (10 * Skill Level)%.
Grandmaster Bestows more powerful enchantments.
Ice Blast Master SP Cost: 25
Master Fires a ball of ice that explodes into seven shards in all directions on impact. Each shard inflicts 12 + (1-3 per Skill Level) points of damage.
Grandmaster Faster recovery time and explodes into nine shards.
Town Portal Master SP Cost: 20
Master Teleports your party to the central fountain of a chosen city. Does nto work if hostile creatures are nearby (Ready Light is yellow or red). Success rate is (10 * Skill Level)%.
Grandmaster Works if hostile creatures are nearby.
Lloyd's Beacon Grandmaster SP Cost: 30
Grandaster Allows you to set a magical beacon in the current location. Later castings may either set new beacons, overwrite old beacons, or teleport to a set beacon. The maximum bumber of beacons you may set is five. Beacons last one week per Skill Level.

Deadly Swarm Normal SP Cost: 4
Normal Inflicts 5 + (1-3) points of damage to a single targe. Always hits.
Expert Fast recovery time.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Earth Resistance Normal SP Cost: 3
Normal Increases your party's Earth Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Slow Normal SP Cost: 2
Normal Slows target creature to half speed. Duration is one minute per Skill Level.
Expert Duration is (5 * Skill Level) minutes.
Master Target is slowed to 1/4 speed.
Grandmaster Target is slowed to 1/8 speed.
Stun Normal SP Cost: 1
Normal Stuns target creature, forcing them to recover before acting again.
Expert Strong effect.
Master Stronger effect.
Grandmaster Strongest effect.
Blades Expert SP Cost: 8
Expert Inflicts 1-9 points of damage per Skill Level to a single creature.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Stone Skin Expert SP Cost: 5
Expert Increasts the Armor Class of your party by (5 + Skill Level). Duration is 1 hour + (5 * Skill Level) minutes.
Master Duration is 1 hour + (15 * Skill Level) minutes.
Grandmaster Duration is (1 + Skill Level) hours.
Stone to Flesh Expert SP Cost: 10
Expert Cures the Stoned condition if target character has been petrified for no longer than one hour per Skill Level.
Master Cures if petrified no longer than one day per Skill Level.
Grandmaster No time restriction on curing petrification.
Death Blosson Master SP Cost: 25
Master Fires a stone into the air that explodes and rains explosive shards of rock to the ground. Each shard inflicts (20 + Skill Level) points of damage.
Grandmaster Faster recovery time, each shard inflicts 20 + (2 * Skill Level) points of damage.
Rock Blast Master SP Cost: 15
Master Fires a magical stone that explodes on impact. May not be targeted. Inflicts 1-8 points of damage per Skill Level.
Grandmaster Faster recovery time.
Telekinesis Master SP Cost: 20
Master Allows you to manipulate items from a distance (grab an item, flip switches, etc).
Grandmaster Faster recovery time.
Mass Distortion Grandmaster SP Cost: 30
Grandaster Increases the mass of the target creature, inflicting internal damage equal to [25 + (2 * Skill Level)]%. of their Hit Points.

Fire Spells
Bedazzled witch hat

It can also be worn for themed parties, cosplay events, or even as a fashion statement on its own. The bedazzled witch hat adds a touch of whimsy and enchantment to any outfit, allowing the wearer to embrace their inner witch and show off their unique sense of style. In conclusion, the bedazzled witch hat is a fabulous and eye-catching accessory that adds a touch of sparkle and glamour to any witch costume or outfit. With its dazzling embellishments and unique designs, it is sure to make a statement and turn heads wherever it is worn. So, grab your broomstick and don this bedazzled hat to channel your inner witch and shine with style..

Reviews for "Bedazzled Witch Hats: A History of Glamour and Witchcraft"

1. Sarah - 2 stars - I was really disappointed with the bedazzled witch hat. The quality was poor and the bedazzled stones were already falling off when I received it. The hat didn't even fit properly and kept slipping off my head. I expected much better for the price I paid. I definitely won't be purchasing from this brand again.
2. Michael - 1 star - I absolutely hated the bedazzled witch hat. The design was cheap and tacky, and it didn't resemble a witch hat at all. The bedazzled stones were poorly placed and looked like they were just stuck on randomly. It was definitely not worth the money I spent on it. I would advise anyone considering buying this hat to look elsewhere for a better quality and more aesthetically pleasing option.
3. Laura - 2 stars - The bedazzled witch hat was a huge disappointment for me. The material was flimsy and felt like it could easily tear. The bedazzled stones were also very dull and lacked any sparkle. I was hoping for a more vibrant and eye-catching hat, but this one fell short. I would not recommend this hat to anyone looking for a stylish and well-made accessory for their Halloween costume.
4. John - 2.5 stars - Although the bedazzled witch hat looked decent from afar, it was extremely uncomfortable to wear. The brim was too stiff and dug into my forehead, causing discomfort throughout the night. Additionally, some of the bedazzled stones kept scratching my face and neck. The hat definitely needs some improvements in terms of comfort and quality before I would consider buying it again.

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