Is Asterigos a Victim of Its own Stellar Phenomenon Curse?

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The Asterigos stellar phenomenon has been the subject of much intrigue and curiosity in the scientific community. This stellar event, characterized by a sudden burst of energy and intense radiation, has garnered attention due to its potential effects and implications. However, along with this intrigue comes a sense of caution and concern. Some experts warn of a curse associated with the Asterigos stellar phenomenon. Reviews and discussions surrounding this curse have been rampant in recent years. Many individuals claim to have experienced negative effects after witnessing or being in close proximity to the phenomenon.


In the end, Asterigos does have notable flaws, primarily with its poor narrative presentation and navigation woes. Still, it manages to scratch the itch if you’re looking for a new action RPG to try.

The narrative, which could be as simple or fantastical as a developer wants it to be, has no time to breathe, as the player gets bombarded by concepts and ideas that are hard to follow. While I do call Asterigos Curse of the Stars as Bright Souls, it s mostly due to the vibrant, vivid, and cartoony design of the characters and landscapes.

Asterigos stellar phenomenon curse reviews

Many individuals claim to have experienced negative effects after witnessing or being in close proximity to the phenomenon. Reports of physical illness, hallucinations, and even mental instability have been linked to the curse. These claims have led to an increase in research and analysis of the phenomenon, with scientists attempting to understand and explain this alleged curse.

Asterigos: Curse of the Stars review – Stuck in the middle

When I watched the official trailer a little over a year ago, my interest peaked at this title which presented itself as a fun, combative action-adventure game with Greek and Roman mythology inspired themes and visuals. Sometime later the gameplay overview was released, and more details of the combat system were revealed. Showcasing elemental weaknesses and the ability to wield different weapon types had me hoping for a great build crafting adventure similar to the Souls’ games.

After finishing the game, it is heavily noticeable that Asterigos has a big issue on committing to what kind of game it wants to be. Taking inspiration and admiration of Greek and Roman mythology, Asterigos has tons of potential yet doesn’t realize it. What holds this game back is uniquely one of this game’s best qualities. It is stuck in the middle of being a mythology themed adventure filled with mystery and intrigue, and a Souls-like game filled with an emphasis on exploration and combat. With the intro out of the way, let’s talk about what works and doesn’t with Asterigos: Curse of the Stars.

In Asterigos, you play as a young and optimistic warrior of the Northwind Legion named Hilda. You meet her as she is embarking on a mission to locate her father and his troops as they haven’t reported back to headquarters in three and a half months. Immediately, you get the sense of a young yet determined drive within her. Due to discovering some left behind clues, Hilda learns that her father is somewhere in Aphes.

Aphes is a city that has been cursed with something that I’m not going to spoil here. The heart of the story is the mystery and allure of the curse that happened upon this city, and Hilda’s quest to overcome it. The characters, however, are something that definitely needed more time in the oven. Most of them were uninteresting and bland when it came to both personality and design. With this being stylized after Greek and Roman mythology, I think it would have been much better to implement the gods from those mythologies. Their interactions and personality conflicts would have worked much better. A big reason most games use the gods as characters and add their own twist is because it works.

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Gameplay wise, Asterigos’s combat feels and plays fantastic. Nonetheless, it feels like it is trying to go two different paths, yet not fully committing to either. The game tries to cater to the RPG path of heavy narrative and skill trees, and the “not going to hold your hand” attitude, or self-discovery of the story, many Souls-like games have. That isn’t to say that’s a bad thing as you can cater to two different audiences but weakens the game in doing so. It would have been a better experience to fully commit to one genre, instead of what feels like putting half of their effort into two genres.

The different weapons in combat felt balanced and exclusive. A phenomenal feature is you are able to equip two different weapons at the same time, allowing for unique attack combinations and techniques. I used the daggers and spear combination almost the entire playthrough as, in my opinion, they were the most fun and effective. I love mobility in games, and they allow for great engagement both in attack and defense.

One design I would have loved to see would be more rewarding in combat for combining attacks and builds. Yes, there is a skill tree, where you level up to earn points to unlock new skills but build crafting and tactical fighting took a back seat. The skill tree seems to be a way to time-gate skills that don’t need to be. In most RPG’s the better and more valuable skills are the last to be unlocked for obvious reasons. Here, all of the skills felt the same in terms of lethality, so it’s not very enticing to try different builds with different weapons and abilities when all feel and have the same potency. Having advertised the ability to imbue weapons with different elements to take advantage of enemy weakness, not only did I not notice any difference in damage given, but there also wasn’t a clear tutorial or explanation on how the whole system works.

One of the main draws of the soul’s genre is self-exploration of the world and unique boss fights. Asterigos dips its toe into each of those but keeps it to a casual level. Player exploration and discovery are one of the core designs, however the city was both not linear enough and too big to not include a mini or area map. This is my biggest frustration with the game, along with having to use the stamina meter to run when out of combat. It’s completely unnecessary when you base one of your core designs around exploring every corner of the world to find items and quests.

One of the biggest highlights of Asterigos are the boss fights. Each boss fight felt different and scaled really well in size compared to Hilda. Some changed attacks and styles after reaching certain damage thresholds, which is on par with the genre. Unfortunately, aside from the final boss, the fights throughout the story didn’t have the difficulty I’ve come to expect. Most games in the soul’s genre use bosses as a big difficulty spike to make them feel truly like bosses and to test players ability on learning attack patterns. If you’re going to have item use and combat be based on a genre known for difficulty spikes in boss fights, I think a game should fully commit. All the same, I truly believe Asterigos’ best feature is what it advertises so much – fun and customizable combat.

On to the last topic, let’s talk about some foundational aspects. One of the first things I check in games are accessibility features, along with visual and audio customizations. First up is accessibility, and there were only four different button configurations to choose from. In a game where a core component is dodging and the timing of attacks, I would have liked more options along with these base configurations. I think a custom toggle, where one could map any action to any button would have been a nice option to have available.

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Moving on to visuals, I was disappointed in not only the visual options available, but also throughout the game as well. In the menu options, there was only a gamma adjustment and subtitle font size changer. I reviewed Asterigos on a PS5, and was surprised not to see a performance/resolution slider on as it seems to be the standard for most games that are released on last gen and current gen. The game would benefit from that slider in that it perfectly could coincide with my opinion of it catering to two genres. A low frame rate and high resolution would have been great for having the beautifully detailed worlds and characters RPGs are known for. While vice versa, in almost all Souls games, a high frame rate is essential for dodging and blocking attacks.

The one word I would use to describe the graphics is inconsistent. Many of the cutscenes were of good quality rich with detail and lore, however in-game dialogue isn’t meeting that same high watermark; most of the time characters beside Hilda would not have mouth movements when speaking. There are also recurring instances, like trees and houses looking normal but bushes and items in the streets looking like they lost all texture. Enemy textures and animation are also low quality in a lot of areas, with frame rates and details dropping to poor levels. Enemy density is extremely low, with you only encountering two to three different enemy types in each large section of the map, and some enemies would look and move like they belonged in the PS2 era. Luckily, once you engage in combat the visuals settle in, and you can focus on fighting and such.

On a positive note, Asterigos: Curse of the Stars has lovely visuals and majestic scenery. Playing on a PC with an Nvidia RTX 3080 and Intel i9-10900K, I was treated to gorgeous locales and towering backdrops, with levels that are designed with superb detail. I rarely encountered slowdowns, too, unless an open area was quite large, so performance was certainly above average.
Asterigos stellar phenomenon curse reviews

The main idea behind the Asterigos stellar phenomenon curse is that its energy and radiation possess dangerous and potentially harmful properties. These properties, when exposed to humans or other living organisms, can cause severe and long-lasting effects. Critics argue that these claims are unfounded and lack sufficient scientific evidence. They suggest that the curse is nothing more than a result of overactive imaginations and fear. Despite the skepticism surrounding the curse, many individuals remain cautious and hesitant in their approach to the Asterigos stellar phenomenon. They believe that it is better to err on the side of caution and take necessary precautions to avoid any potential harm. This cautious approach is often seen in the scientific community, with researchers advocating for further investigation and study of the phenomenon. In conclusion, the Asterigos stellar phenomenon curse reviews have sparked both curiosity and concern. While some believe in the curse's existence and potential dangers, others dismiss it as nothing more than myth and speculation. The main idea here is that the curse is associated with the intense energy and radiation emitted during the phenomenon, causing negative effects on those exposed. In order to fully comprehend and address these claims, further research and analysis are required..

Reviews for "Tales from the Cosmos: The Legends of Asterigos Stellar Phenomenon Curse"

1. John - 2 stars: I was really looking forward to playing "Asterigos stellar phenomenon curse reviews" based on all the hype, but I was extremely disappointed. The gameplay felt repetitive and the controls were clunky. The graphics were underwhelming and the story was lackluster. Overall, it just didn't live up to the expectations and I wouldn't recommend it to others.
2. Sarah - 1 star: "Asterigos stellar phenomenon curse reviews" was a complete letdown for me. The game was filled with bugs and glitches, making it almost unplayable. The combat mechanics were confusing and the AI of the enemies was incredibly frustrating. The dialogue and character development were shallow, leaving me feeling disconnected from the story. Save your money and skip this one.
3. Mark - 2 stars: I wanted to enjoy "Asterigos stellar phenomenon curse reviews," but it fell short in many aspects. The level design was uninspired and the quests were repetitive. The game also suffered from frequent frame rate drops, which made it difficult to fully immerse myself in the gameplay. The voice acting was subpar and the soundtrack was forgettable. I was left feeling underwhelmed and regretting my purchase.
4. Emily - 1 star: I found "Asterigos stellar phenomenon curse reviews" to be a complete waste of time and money. The controls were clunky and unresponsive, making it frustrating to navigate through the game. The characters lacked depth and the story felt disjointed. The graphics were outdated and the overall design was uninspired. I wouldn't recommend this game to anyone looking for an enjoyable gaming experience.

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