Unlocking the Toolbox: Understanding Amulet Titan's Sideboard Options

By admin

Amulet Titan is a competitive Modern deck that combines the power of the Primeval Titan with the utility of various land-based strategies. The deck focuses on ramping quickly, often with the help of Amulet of Vigor, to cast Primeval Titan as early as turn two or three. Once Primeval Titan enters the battlefield, it fetches powerful lands like Simic Growth Chamber, Tolaria West, and Vesuva, which can produce large amounts of mana and generate significant board advantage. The core engine of Amulet Titan revolves around the interaction between Amulet of Vigor and the bounce lands. When a bounce land enters the battlefield, its triggered ability to return a land to hand usually causes it to enter tapped. However, with Amulet of Vigor in play, the bounce land enters untapped, allowing the player to immediately tap it for mana and potentially generate extra land drops.


The card that I’ve found myself winning more games with than any other card in my deck is Field of the Dead. Many players have been split on this card since the resurgence of Amulet and I can’t help but think that the people who are not as high on the card as I am are the people who are sitting at home goldfishing the turn 2 kill and never playing any meaningful matches in competitive REL. Field of the Dead has given Primeval Titan a damn good impression of Grave Titan while having added utility. Grave Titan will never gain you 2 life, exile a graveyard and create 2 zombies in a single turn on its own. In grindy games where you “know” your Titan won’t live to attack a single time the consensus best play was fetching up Tolaria West and Simic Growth Chamber bouncing the T-West to hand and setting up a transmute for a Summoner’s Pact the next turn to start chaining your titans. I can honestly say that this isn’t always the case now that we have access to Field of the Dead. If your titan trigger gets T-West and SGC without an amulet in play it will often take 2-3 turns to get to your next Titan depending on if you got your first titan off of a pact to begin with. When you don’t have Amulet in play I think its near 100% correct to grab Field and another land that you don’t already have in play, sometimes T-West, sometimes Radiant Fountain, sometimes you’re setting up for a really long game you can get a Waterlogged Grove.

This is due to the fact that when you first learn the basics of the deck you learn the complicated turn 2 and turn 3 hasty double striking Titan where an experienced player wins more games with a timely bounce of a Radiant Fountain or copying the right land with Vesuva. Evaluating hands is already difficult in this context and requires weighing up how much time you ll have to find the piece s and what odds are acceptable there.

Amulet titan primer

However, with Amulet of Vigor in play, the bounce land enters untapped, allowing the player to immediately tap it for mana and potentially generate extra land drops. This interaction enables the deck to generate massive amounts of mana quickly, often leading to explosive plays and overwhelming board presence. In addition to the Amulet of Vigor engine, Amulet Titan decks employ various land tutors and utility lands to provide additional advantages.

Playing Amulet Titan the Right Way

With the recent bannings of faithless looting and Hogaak, Arisen Necropolis and the unbanning of Stoneforge Mystic there is bound to be a great deal of two and three color midrange fights near the top tables of every modern event you play in for the foreseeable future. When midrange decks are as prominent as they are right now it’s as good a time as ever to go over the top of them with your favorite six mana giant.

Amulet Titan at it’s core is a midrange toolbox deck with the potential to combo off with a few amulets, a Primeval Titan and some one-of lands like Slayers’ Stronghold and Sunhome, Fortress of Legion. One thing that I’ve noticed is that players don’t utilize the toolbox aspect enough and try to “combo” off much too early in the game rather than stabilize the board and insulate themselves from losing and end up getting blown out by a single removal spell early in the game

Over the last few weeks I’ve played in a few SCG IQs within a few hours of home and I caught myself losing a match that I could have easily won. As more players pick up the deck I see more people complaining about matchups that an experienced player would normally feel heavily favored in. This is due to the fact that when you first learn the basics of the deck you learn the complicated turn 2 and turn 3 hasty double striking Titan where an experienced player wins more games with a timely bounce of a Radiant Fountain or copying the right land with Vesuva.

The card that I’ve found myself winning more games with than any other card in my deck is Field of the Dead. Many players have been split on this card since the resurgence of Amulet and I can’t help but think that the people who are not as high on the card as I am are the people who are sitting at home goldfishing the turn 2 kill and never playing any meaningful matches in competitive REL. Field of the Dead has given Primeval Titan a damn good impression of Grave Titan while having added utility. Grave Titan will never gain you 2 life, exile a graveyard and create 2 zombies in a single turn on its own. In grindy games where you “know” your Titan won’t live to attack a single time the consensus best play was fetching up Tolaria West and Simic Growth Chamber bouncing the T-West to hand and setting up a transmute for a Summoner’s Pact the next turn to start chaining your titans. I can honestly say that this isn’t always the case now that we have access to Field of the Dead. If your titan trigger gets T-West and SGC without an amulet in play it will often take 2-3 turns to get to your next Titan depending on if you got your first titan off of a pact to begin with. When you don’t have Amulet in play I think its near 100% correct to grab Field and another land that you don’t already have in play, sometimes T-West, sometimes Radiant Fountain, sometimes you’re setting up for a really long game you can get a Waterlogged Grove.

Amulet Titan is a toolbox deck.

Toolbox decks use a smattering of cards to help you survive long enough to assemble the right mixture of cards to win the game. We play main deck Bojuka Bog with no black cards in the 75 because it gives us a main deck answer to busted graveyard decks like Dredge and added value against things like Snapcaster Mage and Gurmag Angler. If we were building our deck to be a combo deck we wouldn’t play Bojuka Bog, we would play more cantrips or something instead to increase our consistency. Toolbox decks are so fun in my opinion because you get to play sideboard cards in your maindeck at no extra cost. I get to play life gain, graveyard hate, land destruction, and extra blockers for aggressive strategies just in my mana base. There is no other deck in modern that gets to say this. In my current list I have 13 singleton lands in my 29 land deck and 18 differently named lands in the deck. This is directly correlated to the power of Field of the Dead. The last list on MTGGoldfish with 29 lands plays 10 singleton lands and 16 differently names lands in their deck. I’m not one to tell someone they’re wrong but I do believe that other Amulet players just haven’t realized how strong the card Field of the Dead is.

My current mana base looks like this:

  • 4 Simic Growth Chamber
  • 4 Gruul Turf
  • 3 Gemstone Mine
  • 3 Tolaria West
  • 2 Forest
  • 1 Snow-Covered Forest
  • 1 Boros Garrison
  • 1 Khalni Garden
  • 1 Radiant Fountain
  • 1 Cavern of Souls
  • 1 Bojuka Bog
  • 1 Grove of the Burnwillows
  • 1 Waterlogged Grove
  • 1 Slayers’ Stronghold
  • 1 Sunhome, Fortress of Legion
  • 1 Ghost Quarter
  • 1 Field of the Dead

This mana base has 9 untapped green sources on turn 1 for Sakura Tribe Scout or ancient stirrings, and 13 untapped lands for a turn 1 Amulet of Vigor. Which happen to be the same numbers as the stock mana base with a 2/2 split of Forests and 4 Gemstone Mine. The main differences between my manabase and the current gold standard is the addition of the two Groves. Grove of the Burnwillows is a red source just like Gemstone Mine and an untapped green source on 1 like the second Snow-Covered Forest or the Mine while adding a few percentage points against Death’s Shadow decks and allowing for more ways to turn on Field. Waterlogged Grove is another green source on one while not being a dead draw in the late game like Forest or Mine would be. I’m sure you had no idea where I was going with this but it happens to be another way to help you turn on your Field of the Dead.

Use your toolbox to insulate yourself from losing and stop playing the deck like it’s strictly a combo deck. You’re going to play more than 3 turns more often than you’re going to deal 20 damage with a Primeval Titan on turn 2. Please build your deck accordingly and fetch up your Field early(ish) and often. Outpace your midrange and control opponents, stabilize against the aggro decks and finish them all off with a Primeval Titan and a horde of zombies.

Below is a list of common fetches from Primeval Titan’s triggers from 2018. Now we have the added utility of grabbing Field+another utility land or bounce land when we have 5 different lands in play when we cast our Titan and can always fetch it with our Titan attack trigger.

Going forward, may you always have an amulet in your opener. A Titan when you have access to 6 mana and a plan when you’re tutoring for 2 or more lands every turn.

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Arboreal Grazer can also turn Summoner’s Pact into a ramp spell (Sloth Spirit Guide?) for Amulet of Vigor. Azusa, Lost but Seeking can also do this (you spend three mana for two land drops, which gives you four mana back) but is then exposed to removal and occasionally you’ll have Azusa already — losing the first Azusa to the legend rule resets the land count to stop the second copy being useful, so you’d need a Grazer. This, as well as Grazer’s utility as a Pact-able emergency blocker, makes me think a list that commits to Sakura-Tribe Scout should still have at least one Arboreal Grazer maindeck.
Amulet titan primer

Tolaria West, for example, can search for utility lands like Pact of Negation, Cavern of Souls, or sideboard cards like Ghost Quarter or Field of the Dead. It also acts as a win condition by transmuting into Summoner's Pact to find Primeval Titan. Vesuva, on the other hand, can copy utility lands or powerful lands like Gruul Turf for additional mana generation. The sideboard options for Amulet Titan decks are extensive, offering many tools to adapt to different matchups. Cards like Engineered Explosives, Dismember, and Radiant Fountain help deal with aggressive strategies, while cards like Obstinate Baloth, Hornet Queen, and Thragtusk provide much-needed lifegain and resilience against heavy removal or burn decks. Other sideboard options include cards like Ramunap Excavator, Reclamation Sage, and Tireless Tracker for additional utility and disruption. Amulet Titan has proven to be a highly competitive and resilient deck in the Modern format, capable of executing powerful plays and outmaneuvering opponents. Its ability to generate vast amounts of mana quickly and consistently allows it to play high-impact spells ahead of schedule and overpower opponents with sheer board advantage. It requires careful sequencing and decision-making, but mastering the deck can lead to impressive results in competitive play..

Reviews for "Playing to Your Outs: Making the Most of Amulet Titan"

1. Sarah - 1/5: I found the "Amulet titan primer" to be extremely confusing and not helpful at all. The instructions are poorly explained and difficult to understand, especially for someone who is new to playing the Amulet Titan deck. The author assumes that the reader already has a deep knowledge of the deck, making it virtually impossible for beginners to comprehend. Overall, I was very disappointed with this primer and would not recommend it to anyone who is looking for a clear and concise guide to playing Amulet Titan.
2. Chris - 2/5: As an advanced player, I was hoping to find some in-depth strategies and insights in the "Amulet titan primer." Unfortunately, I was left disappointed. The primer seems to focus too much on the basics and overlooks important advanced techniques and sideboard options. Additionally, the explanations are lacking in detail and fail to provide a comprehensive understanding of the deck's interactions and nuances. While it may be of some use to beginners, I would not recommend this primer for experienced players looking to fine-tune their Amulet Titan skills.
3. Alex - 2/5: I must say I was quite disappointed with the "Amulet titan primer." The guide lacks clear organization and structure, making it difficult to navigate and find specific information. The deck's strategies are poorly explained, and the primer could benefit from more detailed examples and visual aids. Additionally, the primer does not provide enough guidance on sideboarding, leaving players unsure of how to adapt the deck to different matchups. Overall, I think the "Amulet titan primer" needs a significant improvement in its content and presentation.
4. Ryan - 1/5: After reading the "Amulet titan primer," I did not feel any more prepared or knowledgeable about playing the deck. The primer is riddled with grammatical errors and typos, suggesting a lack of attention to detail and professionalism. The explanations of card choices and interactions are inadequate, leaving me with more questions than answers. Furthermore, the primer feels rushed and lacks a cohesive structure, making it difficult to follow. Overall, I regret wasting my time on this poorly executed primer.

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