Unraveling the Enigma: Decoding Accidental Magical Trinkets in 5e

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Accidental magical trinkets in 5e are items that carry a magical effect without the intention of the creator. These trinkets can be found in various forms and have different effects, providing an element of surprise and wonder to the game. They add an element of unpredictability and can be a fun addition to a campaign. These trinkets can range from a necklace that emits a soft glow to a pair of boots that allow the wearer to walk on water. The effects can be beneficial or detrimental, depending on the trinket, which adds an element of risk and reward. They can be found as loot, rewards, or even crafted by players.


A cash box which drops coins into a buried safe, then teleports them out at sundown each day.

Magical Travel Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A pipe that prevents the stuff within the pipe from smelling is not granting the benefits of Negate Aroma, which prevents an entire creature from being perceived by scent or negate scent-based attacks.

Accidental magical trinkets 5e

They can be found as loot, rewards, or even crafted by players. Accidental magical trinkets can add depth and intrigue to a campaign and create memorable moments for players. They can also encourage creative thinking and problem-solving, as players must find ways to use these trinkets to their advantage or mitigate their negative effects.

does a +1 weapon overcome physical damage resistance?

Plus, if immune to slashing, are they immune to a magical scimitar?

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A +1 weapon overcomes Resistance which requires a magic weapon which is rare in PF2 even though common in DnD/PF1. It's still doing physical damage and gets resisted by Resistance Physical unless it says "Except magical" or something similar.

A scimitar only does Slashing damage, so yep.

Even though a weapon can be made magic, that only changes how well the weapon works, not how the weapon works. It and its damage remain the same type; it just adds "magic" to its traits w/o losing any other traits.

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A magical weapon does not overcome physical damage resistance.
Your example: a magical +1 scimitar does not bypass slashing resistance or immunity.

If something is immune to slashing damage, then they are immune to slashing damage from a magical scimitar. Being magical doesn't change the damage type.

The only way a magical scimitar would overcome slashing resistance/immunity is if the kind of resistance said something like "DR 5/slashing or magic". Which is more of PF1 kind of thing, and even then not at all common.

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Yep, what the others have said. Though, I think I explain why in a bit more detail:
In pf2 physical damage doesn't mean non-magical damage. If something was immune to or resisted non-magical effects it would have to call that out. Physical damage is simply referring to slashing, piercing, and bludgeoning, regardless of the source. It could be a basic weapon, a magic weapon, or even from a spell.

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It's quite common for incorporeal creatures like ghosts to have a resistance to all damage, that is doubled against damage that isn't magical.

one more question:

What about the spell telekinetic projectile? Does the magical nature of the attack and spell bypass the physical resistance?

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Pathfinder Rulebook Subscriber

No, the fact that it comes from a spell's magical propulsion doesn't change the fact that the base damage is still slashing, piercing, or bludgeoning and would still be mitigated by raw physical resistance.

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Because it is a spell the damage is inherently magical, so it will bypass the higher damage resistance from non-magical damage that incorporeal creatures have.

But magical piercing damage still gets reduced by resistance(piercing).

no good scallywag wrote:

one more question:

What about the spell telekinetic projectile? Does the magical nature of the attack and spell bypass the physical resistance?

This is one area where GMs disagree. Some treat the rock as a thrown rock (the magic just propels it), some treat the rock as a spell that does bashing (or whatever) damage.

Especially important when fighting golems :-(

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think the important thing to keep in mind, for the context if magical weapons not bypassing resistance in most cases is that in this system, you'll rarely see anyone other than a bomber alchemist making non-magical Strikes any later then level 1.

Monks don't get Mystic Strikes until level 3 ;-P

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

They usually get handwraps of mighty blows before that.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I assume every spell attack is Magical.

It is strange, though, that magical bows sort of imbue a non-magical arrow with it's power. Although, I could see the "power" imbued isn't really imbuing the arrow.

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no good scallywag wrote:

Interesting.

It is strange, though, that magical bows sort of imbue a non-magical arrow with it's power. Although, I could see the "power" imbued isn't really imbuing the arrow.

That is probably a holdover from D&D 3.0 where the enhancement bonus from bow and arrow stacked.

As did Keen and Improved Critical.

Also Fighters didn't have Intimidation as a class skill.

Those things changed with D&D 3.5 though.

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Ravingdork wrote:
I assume every spell attack is Magical.

That might be correct but magical is not the damage type. The different damage types are physical, energy, alignment, mental, poison, bleed(also physical) and precision(special case).

Core Rulebook pg. 451 wrote:

Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. Bludgeoning damage comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. Piercing damage is dealt from stabs and punctures, whether from a dragon's fangs or the thrust of a spear. Slashing damage is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.

I think what that implies is that all slashing, bludgeoning, etc damage is physical no matter if it comes from a spell of weapon.

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Accidental magical trinkets 5e

Overall, accidental magical trinkets in 5e are an exciting addition to any campaign, providing unexpected surprises and opportunities for players to explore and interact with the magical world around them..

Reviews for "A Twist of Destiny: Investigating Accidental Magical Trinkets in 5e"

1. Karen - 1/5 stars - I was really disappointed with "Accidental magical trinkets 5e". The concept of the book sounded interesting, but the execution was lacking. The trinkets themselves are uninspiring and don't add anything exciting to gameplay. Additionally, the descriptions are often vague and don't provide enough information for players to fully understand how to use the trinkets. Overall, I felt like this book was a waste of money and I would not recommend it to others.
2. Mike - 2/5 stars - "Accidental magical trinkets 5e" was just okay for me. While I appreciated the effort that went into creating unique and unusual trinkets for characters, I felt like the balance was off in terms of potential game-breaking items. Some trinkets offered too much power, while others were practically useless. The book could have benefited from more playtesting and refining before publication. I would only recommend this to players who are willing to put in the extra effort to balance and adapt these trinkets to their campaign.
3. Sarah - 1/5 stars - I was really excited to get "Accidental magical trinkets 5e" because the previous books in the series had been great. However, this installment fell flat for me. The trinkets lacked creativity and seemed like a rehash of previous ideas. Additionally, the artwork in the book was subpar and didn't add any value to the overall experience. I would recommend skipping this book and looking for alternative resources for magical trinkets in your D&D campaign.

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