Guardians of Magic: Magic Arrows for Paladins in Dungeons & Dragons 5e

By admin

5e magical arrows are a special type of ammunition used by archers and other ranged attackers in the fifth edition of the Dungeons and Dragons tabletop role-playing game. These arrows possess magical properties that can enhance their effectiveness in combat. There are several types of magical arrows available in the game, each with its own unique properties. Some examples include: 1. Arrow of Slaying: This arrow is imbued with powerful magic that allows it to deal extra damage to a specific type of creature, such as dragons or giants. When used against the designated target, the arrow has an increased chance of causing critical damage or even instantly killing the enemy.


Uncommon (+1 ), Rare (+2), Very Rare (+3)

I thought about creating stats for arrows of revelation, acid, phasing and others, but for this article I picked the Sleep Arrow and kept the other 3 to be more damage focused. The prices for these arrows are for paying a skilled artisan to produce them; crafting them as a player allows for producing them at 75 cost, assuming access to necessary materials and spell effects.

5e magicak arrows

When used against the designated target, the arrow has an increased chance of causing critical damage or even instantly killing the enemy. 2. Arrow of Dispelling: These arrows are designed to counteract or dispel magical effects.

Magic Ammunition – Arrows (D&D 5e Homebrew)

When I’m a player, one of my favorite PC builds is an archer that shoots magic arrows with interesting splash effects (versus just a +2 to attack and damage rolls). When my PC is shooting arrows I want to be more than just Robin Hood, I want to play someone like Hawkeye, Green Arrow or League of Legend’s Ashe (see photo above). The D&D 5th Edition Dungeon Master’s Guide is tops, but I really wish they provided a little more content for magical ammunition for archers who can’t just enchant arrows. I really like the magic ammunition found in D&D 4th edition’s Adventurer’s Vault 2 and there are lots of sources for magic ammo in Pathfinder & older version of D&D too. One of my players was recently asking for magic arrows, so I thought I’d post my magical ammunition conversions/creations for D&D 5th edition.

If you are a little worried about giving an archer a magic weapon you could give out magic arrows instead. They are consumable and you can give just enough for an upcoming tough encounter. I thought about creating stats for arrows of revelation, acid, phasing and others, but for this article I picked the Sleep Arrow and kept the other 3 to be more damage focused. As a DM, you can put any spell on an arrow, you just have to figure out what the damage and/or DC should be.

The D&D 5th Edition Dungeon Master’s Guide has magical ammunition and the Arrow of Slaying, but here are some additional options that might work for you.

Firestorm Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow feels warm when touched, is painted red and has red fletching. Its tip is filled with a magical explosive. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, additional fire damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 fire damage to creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 fire damage to creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 fire damage to hit creature and any creatures within 5′ (including allies) that fail a DC 13 Dexterity save take 1d6 fire damage.

Lightning Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow is painted yellow has yellow fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, lightning damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 lightning damage to hit creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 lightning damage to hit creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 lightning damage to hit creature and the creature must make a DC 15 Constitution save or become stunned until the end of its next turn.

Freezing Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow feels cold when touched and covered it frost. It is painted blueish white and has light blue fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, cold damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 cold damage to hit creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 cold damage to hit creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 cold damage to hit creature and the creature must make a DC 15 Constitution save or become petrified (frozen) until the end of its next turn.

Sleep Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow is painted white and has white fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition determined by its rarity. If the arrow hits a creature it bursts into magical energy and deals only nonlethal damage (equal to the amount of damage rolled). A creature that has fallen asleep is unconscious for 1 minute or until the sleeper takes damage or is slapped/shaken awake. Unconscious, undead or creatures that are immune to being charmed aren’t affected by the sleep magic of this arrow and only take the nonlethal damage. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: The creature must make a DC 11 Wisdom save or fall asleep.
Rare +2 to attack and damage rolls Hit: The creature must make a DC 14 Wisdom save or fall asleep.
Very Rare +3 to attack and damage rolls Hit: The creature must make a DC 17 Wisdom save or fall asleep.

D&D 5th edition doesn’t provide specific prices for magic items, but it does provide ranges for how much to charge for how rare an item is in your world. If you want to know the prices in my world too for reference, I sell the above magic arrows at 30gp each for uncommon and 125gp each for rare. I didn’t even offer the very rare +3 ammunition. For basic +1, +2 and +3 arrows I’d put my prices on the lower end of the ranges found on page 135 of the DMG.

5e magicak arrows

When fired at a target under the effect of a magical spell or enchantment, the arrow has a chance of negating or weakening the magic and its associated effects. 3. Arrow of Fire: These arrows are enchanted with the elemental power of fire. When the arrow hits its mark, it creates a burst of flames that damages the target and possibly sets them ablaze, causing additional burn damage over time. 4. Arrow of Piercing: These arrows are exceptionally sharp and designed to penetrate armor and tough hide. When fired, they have an increased chance of bypassing the enemy's natural or magical defenses, allowing them to deal damage directly to the target. 5. Arrow of Sleep: These arrows are coated or infused with a magical substance that induces sleep. When the arrow strikes an enemy, it releases a cloud of sleep-inducing gas or a burst of magical energy that causes the target to become drowsy or fall unconscious, rendering them temporarily immobile and vulnerable. These magical arrows can be found as loot in dungeons, bought from specialized merchants, or crafted by skilled characters with proficiency in the appropriate tools or magical knowledge. In conclusion, 5e magical arrows offer players additional options and strategies to utilize in combat encounters. These enchanted projectiles possess extraordinary abilities that can turn the tide of battle in the player's favor. Whether it's dealing extra damage, dispelling magic, or inflicting status ailments, these arrows add an exciting and dynamic element to the game and provide a means for characters to express their unique playstyles and abilities..

Reviews for "Magic Arrows in Action: Epic Battles and Epic Loot in 5e"

1. John - 2 stars - I was really disappointed with the 5e magical arrows. I was expecting these arrows to add a new level of excitement and power to my game, but they fell flat. The effects were lackluster, and they didn't provide any real advantage in combat. I feel like I wasted my money on something that didn't deliver on its promises.
2. Sarah - 1 star - The 5e magical arrows were a complete letdown for me. Not only were they extremely expensive, but the effects were underwhelming. I expected these arrows to do something special or unique, but they were basically just regular arrows with a fancy name. Save your money and invest in something more worthwhile for your game.
3. Mike - 2 stars - I had high hopes for the 5e magical arrows, but they really missed the mark for me. The effects were too situational and didn't add much to the overall gameplay. I was hoping for something that would make combat more exciting and strategic, but these arrows just felt like a gimmick. I wouldn't recommend wasting your time or money on them.

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