106 5 lubbock texas

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The yellow magic topwater is a popular fishing lure that is designed to mimic the movements and appearance of a distressed or injured baitfish on the water's surface. It is an effective bait for targeting a variety of freshwater species, including bass, pike, and musky. The yellow magic topwater lure features a unique design that sets it apart from other surface lures. It is typically made of durable plastic and comes in a bright yellow color, which is believed to attract the attention of fish. The lure is also shaped like a small fish, with a concave face and a narrow, tapered body. This design allows it to create a realistic walking or popping action when retrieved.


Ork Boy Hangin' off a Trukk

Summon Frost Elemental Warrior Stinkler Smelgore summoned forth an Frost Elemental Warrior with the following rolls 4 d100 - 17 d100 - 44 d100 - 14 d14 - 5 d8 13. Things like any blade that has drawn the caster s blood is invisible to him or any fires set by the caster produce no heat are exactly the sort of bizarre supernatural tells which are common for wizards in folklore, but very rare in RPGs.

Wild magic table with D10000 results

This design allows it to create a realistic walking or popping action when retrieved. When fishing with a yellow magic topwater lure, anglers typically use a steady, rhythmic retrieve to imitate the movements of a wounded baitfish. This can involve twitching the rod tip to make the lure "walk" side to side or making short, popping motions to create a splashing action.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.
106 5 lubbock texas

Both techniques can be effective in triggering strikes from predatory fish. The yellow magic topwater lure is most effective when fished in calm or slightly choppy water conditions. It can be cast near shoreline cover, such as fallen trees, docks, or grass beds, where predatory fish often ambush their prey. Anglers should focus their efforts on areas that provide a combination of cover and open water, as this is where fish are most likely to congregate. In addition to its realistic action, the yellow magic topwater lure also features sharp, durable treble hooks that are designed to penetrate a fish's mouth and maintain a secure hold throughout the fight. Anglers should be prepared for explosive strikes when fishing with this lure, as predatory fish often hit it with considerable force. Overall, the yellow magic topwater lure is a versatile and effective tool for anglers targeting freshwater species. Its realistic action, bright color, and durable construction make it a go-to choice for many anglers looking to entice fish to strike on the water's surface. Whether fishing for bass, pike, or musky, the yellow magic topwater lure is a reliable option to consider..

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106 5 lubbock texas

106 5 lubbock texas