The Sacred Cauldron: Navigating a Witch's Choices on the Holy Night

By admin

On the holy night, when darkness pervades the earth and spirits roam freely, a witch finds herself faced with pivotal choices that will shape not only her own destiny but also that of others. As the moon casts a haunting glow, illuminating her path, she ponders the weight of her powers and the responsibility they entail. The first choice that the witch must make is whether to embrace her dark nature or to seek redemption. As a creature of both good and evil, she possesses the ability to heal and nurture or to manipulate and harm. On this night of nights, when cosmic energy is at its strongest, the witch must decide whether she will use her power for the betterment of mankind or succumb to the temptations of darkness. Next, the witch faces a moral dilemma: to intervene in the affairs of mortals or to allow nature to take its course.



Witch on the Holy Night releasing on Steam simultaneously worldwide on December 14th, 2023

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JB2448

One Winged Slayer
Member Oct 25, 2017 5,680 Florida

Just announced at Aniplex Online Fest 2023.

Last edited: Sep 10, 2023

Mauricio_Magus

Member Oct 25, 2017 12,629 a Type Moon Visual Novel is FINALLY coming to Steam, what an insane year for games in general.

Desma

Member Oct 27, 2017 4,810 AOZAKI AOKO SWEEEEPPPP

Lampa

Member Feb 13, 2018 3,309 Between this and Tsukihime getting officially localized and ported, god bless Type Moon 🙏

stopmrdomino

Member Jun 25, 2023 3,191 is this the same game that dropped last summer for switch and ps5

Desma

Member Oct 27, 2017 4,810 is this the same game that dropped last summer for switch and ps5 Yeah, on Switch and PS4

Sabin

Member Oct 25, 2017 4,127 What? A aniplex VN that's not geoblocked in Europe? Are they finally learning that we exist?

Ryuman

Member Nov 1, 2017 1,430 The natural order is being restored.

Mocha Joe

Member Jun 2, 2021 7,747 is it a good VN?

sanhora

Member Oct 25, 2017 463 is it a good VN? Yes, it's a masterpiece and arguably has the highest production values of any VN.

LordHuffnPuff

Doctor Videogames at Allfather Productions
Verified Oct 25, 2017 2,033 webernet is it a good VN?

It's okay. The production value is through the roof. There's full voice acting and what I think must be hundreds of pieces of individual art, with each scene having many camera angles or backgrounds and such.

The story is excruciatingly slow. If it takes you 30 hours to read, 25 of them will be reading scenes where the characters sit in their school and talk about things that have no real plot significance (but do serve as character development) or sit in their house's parlor discussing how they're not sure when the plot is going to move forward and how anxious that makes them feel.

Your experience will live and die with how attached you get to the cast because there just isn't much that actually happens to carry the story along. If you fall in love with them you'll have a blast. If you don't you may find yourself shouting "get on with it" at the screen. The pacing is quite poor in that regard.

JCG

Member Oct 25, 2017 2,482 Good. Guess I will buy this as long as the regional pricing isn't insane.

CielTynave

Member Oct 25, 2017 2,164

Shit, I still have the switch version sitting in my room unopened lol. Well, on the one hand I would rather read a VN in handheld mode. which I can't because drift makes my switch pretty much unusable undocked.

Yappa

Member Oct 25, 2017 6,195 Hamburg/Germany

Heh, I have both the japanese and US console releases still in shrink wrap, but doesn't matter. I'll get the Steam release as well. :D

Atom

Member Jul 25, 2021 10,133

Will buy this no matter the price I guess. The curse has been broken and type moon vns are back on PC lmao.

secretanchitman

One Winged Slayer
Member Oct 25, 2017 7,412 Chicago, IL Never heard of this game before but it's now on my wishlist!

ReclusiveHaze

Member Sep 1, 2022 294

I just bought this on Switch a month ago.

Time to double dip

Atom

Member Jul 25, 2021 10,133

Out now, 10% launch window discount.

Atom

Member Jul 25, 2021 10,133

As an update, currently the game isn't technically playable on Steam Deck. Default proton will crash on boot, older versions will crash when reaching the intro video.

Can follow issues here, and submit logs if you want, see 7.0.6 suggested but using that version of proton makes all the content on my screen vibrate.

WITCH ON THE HOLY NIGHT (2052410) · Issue #7348 · ValveSoftware/Proton

Compatibility Report Name of the game with compatibility issues: WITCH ON THE HOLY NIGHT Steam AppID of the game: 2052410 System Information GPU: Radeon RX 6950 XT Video driver version: latest mesa.

github.com

So far I have found that 6.3.8 -> mash A as fast as you can on startup to skip title logos gets you in game without crashing, and then you'll need to save before the intro video and play that part on a PC. Afterwards seems like you can come back to steam deck and continue to play as normal, played for 30m or so with no issues, not sure if there are more videos later but most VNs only have one usually I think.

You might also need to developer options -> delete proton files on changing proton versions, stuff like that. Game seems very finicky. Also the game saves your save files in its installation directory as far as I can tell, so uh, it has steam cloud but maybe do a backup if you uninstall just to be safe.

GreenKing1979

Member Aug 1, 2020 357

Apparently the Steam version is an updated localisation, and the Switch and PS4 version will get this update sometime next year.

Yappa

Member Oct 25, 2017 6,195 Hamburg/Germany

Apparently the Steam version is an updated localisation, and the Switch and PS4 version will get this update sometime next year.

Interesting, there were a couple of typos and some weird translation choices that I noticed in the demo release back then, e.g. tea names.
Will check whether those have been fixed.

Atom

Member Jul 25, 2021 10,133

Fix for steam deck here, maybe?

Though this adds its own issues in some spots apparently and might require switching to 7.0.6 for certain parts. 7.0.6 seems to generally be the most stable but you'll miss all videos.

Seems that people have had success.

Ryuman

Member Nov 1, 2017 1,430

I don't know if this will take off in its own thread but here is the new proper trailer for the animated movie that was just shown on the new year's broadcast.

View: https://youtu.be/YGSJUm6Eq2M?si=8jH7nQJ-pq_bUdKn

Syne

Member Feb 5, 2023 4,777 UK

I don't know if this will take off in its own thread but here is the new proper trailer for the animated movie that was just shown on the new year's broadcast.

View: https://youtu.be/YGSJUm6Eq2M?si=8jH7nQJ-pq_bUdKn


Oh hype I totally forgot they were making this

Mocha Joe

Member Jun 2, 2021 7,747

I don't know if this will take off in its own thread but here is the new proper trailer for the animated movie that was just shown on the new year's broadcast.

View: https://youtu.be/YGSJUm6Eq2M?si=8jH7nQJ-pq_bUdKn


I literally just finished the VN last night for the first time. Stoked now ha.

ChrisD

One Winged Slayer
Member Oct 25, 2017 4,494

The VN was a mostly impulse purchase on my part that I was really, REALLY happy for, as it turned out being a Top Three VN for me. And as I didn't follow this "series" before then, I was unaware of a movie. That looks amazing, visually. The mirrors/night that follows will be an absolute treat to see animated.

Mocha Joe

Member Jun 2, 2021 7,747

The VN was a mostly impulse purchase on my part that I was really, REALLY happy for, as it turned out being a Top Three VN for me. And as I didn't follow this "series" before then, I was unaware of a movie. That looks amazing, visually. The mirrors/night that follows will be an absolute treat to see animated.

Same boat here. Really hope Tsukihime remake hits Steam next year along with PS4 and Switch.

Mocha Joe

Member Jun 2, 2021 7,747

So now that I have 100% the game (that epilogue / side story was really great), I wanted to check out the other type moon visual novels and have questions lol. What are the VNs I should be reading? And are the spinoffs / non VNs worth considering?

And what are the chances Witch on the Holy Night getting a sequel after Tsukihime Remake Part 2 is done? Seems like there is a push to bring WOTHN back into the limelight after all this time with the Switch, PS4, and Steam ports. And then the movie coming out eventually.

And how is Type Moon exactly structured and how many teams are there? It seems like they don't make VNs as often anymore? And how do they work with Marvelous, Lasengle and French Bread? Seems like they are all working on stuff with them.

Desma

Member Oct 27, 2017 4,810

So now that I have 100% the game (that epilogue / side story was really great), I wanted to check out the other type moon visual novels and have questions lol. What are the VNs I should be reading? And are the spinoffs / non VNs worth considering?

And what are the chances Witch on the Holy Night getting a sequel after Tsukihime Remake Part 2 is done? Seems like there is a push to bring WOTHN back into the limelight after all this time with the Switch, PS4, and Steam ports. And then the movie coming out eventually.

And how is Type Moon exactly structured and how many teams are there? It seems like they don't make VNs as often anymore? And how do they work with Marvelous, Lasengle and French Bread? Seems like they are all working on stuff with them.

You could read Fate/Stay Night, but maybe wait for the Tsukihime Remake before doing that. You might get burned out.

The author did say that he wants to make Mahoyo a trilogy, but he might just make them movies instead if he fells like them as VN's wouldn't sell as much. Game was originally a flop when it released back in 2012, thought all the signs were pointing to that happening.

Type/Moon opened their own game development studio in 2019, so they basically make their own games now. They can still outsource titles like Melty and Fate/Samurai still tho.

Ryuman

Member Nov 1, 2017 1,430

So now that I have 100% the game (that epilogue / side story was really great), I wanted to check out the other type moon visual novels and have questions lol. What are the VNs I should be reading? And are the spinoffs / non VNs worth considering?

And what are the chances Witch on the Holy Night getting a sequel after Tsukihime Remake Part 2 is done? Seems like there is a push to bring WOTHN back into the limelight after all this time with the Switch, PS4, and Steam ports. And then the movie coming out eventually.

And how is Type Moon exactly structured and how many teams are there? It seems like they don't make VNs as often anymore? And how do they work with Marvelous, Lasengle and French Bread? Seems like they are all working on stuff with them.

After the original launch of WotHN on PC almost 12 years ago, there was an interview where Nasu explained there would be 2 more games. The story is there, but like many things it has fallen into purgatory. Fate/Grand Order swallowed T-M but even before then they had many delays with their projects (even the original release of WotHN came after much delay). Still, hard for Nasu to split his writing time and oversight between FGO, the Tsukihime remake, these sequels and everything else.

It also doesn't help that Nasu has become concerned about the market viability of VN's. The one-two punch of Tsukihime and this re-release was a test to see if young people would still take to them or if he'd need to pivot to other mediums. I feel like both sold well though. I hope it all leads to something new but funnily enough the Tsukihime remake and FGO are still ongoing commitments.

Type-Moon itself is quite small, literally just a dozen core people. That's why they work with other studios. Marvelous publish games related to the Fate/Extra series. Lasengle handles FGO and now recently does other support stuff. French Bread and them go way back with Melty Blood from when they were both still doujin circles and not commercial companies. They formed their own dev team with Studio BB so they can do stuff in-house (currently no released projects, struggling with a Fate/Extra remake). Otherwise they have an active publishing arm.

If you want VNs, there is Tsukihime and there is Fate/stay night. The former was doujin (indie) and the latter was commercial. To play either in English requires downloads and patching, but there is a fan-made browser version of Tsukihime that seems to work okay. Both are eroge, so there is romance and sexual content (later console releases of FSN have altered scenes to remove explicit sex and other adult elements in the script). Both have quasi-sequel VNs that are more gag-oriented time loop stories. Melty Blood is a Tsukihime fighting game with its own plot line. Fate/Extra and Extra CCC are dungeon crawler RPGs for the PSP (latter recently got a fan-translation) with further action spinoffs. The new Fate/Samurai Remnant is also an action game, in a historical setting. Lots of light novels, lots of manga, lots of anime.

Witch On The Holy Night

Before Shiki Tohno's eyes were opened to the terror of Death Perception, there was a young witch who lived in a mansion on a hill. On a cold winter's night, the life of Aoko Aozaki will change forever.

Before Shiki Tohno's eyes were opened to the terror of Death Perception, there was a young witch who lived in a mansion on a hill. On a cold winter's night, the life of Aoko Aozaki will change forever.

Reviewing a kinetic novel is a curious thing. There's no gameplay to discuss or criticize, and there aren't any mechanics to discuss. What you have is a story. The good news is while Witch on the Holy Night is a prequel to Lunar Legend Tsukihime , you don't need any prior knowledge of that visual novel to enjoy Witch on the Holy Night . Which might be for the best; I'd hate to think of how much more complicated things would get if we had to explain the various types of vampires on top of everything else.

Aoko Aozaki is a witch living in a mansion overlooking Misaki City. Learning magic from the enigmatic Alice Kuonji, she spends her days as the student council president in her high school while spending her nights fending off the puppets of a mysterious assailant. Her days at school are complicated when Soujyuro, a transfer student from a very remote part of the country, joins her class—and further complicated when Soujyuro catches Aoko using magic.

The cast is colorful, with Aoko coming off as fascinating. While not quite the cool, sassy witch she grows into, she still has a sardonic streak even when she makes rookies mistakes with her spells. Her relationship with Alice is a complicated “frenemy” relationship where the two clash over dinner while also studying magic together. Aoko's bristly personality towards her peers makes her something of a pariah, setting the stage for her tension with Soujyuro. Soujyuro, having come from a town without electricity, is extremely innocent and obtuse in ways that drive Aoko up the wall. She can't even properly insult the guy without it sliding off of him. The early conflict comes from Aoko having to kill Soujyuro once he learns her secret abilities in magic. Still, much like in Tsukihime , the two find themselves having to help each other as Aoko finds herself embroiled in more significant battles against other mages.

It's a good story, with lots of great banter between characters and bits of cutting wit from Aoko. The worst part about it would be the narration. While the character dialogue feels natural for each character, the overarching narration feels clinical and belabored. This is par for the course with Nasu's writing. I can only surmise that the localization struggled long and hard to salvage what they could from the mathematical description of Aoko's petty grudges. Nasu's trademark piece-by-piece explanations of How Magic Works are also present, with breathless passages explaining Magic Circuits and incantations and their many complicated rules. Even in the world of Tsukihime , the many forms of magic would be perfectly fascinating if it weren't for their over-explanation.

And that's essentially where we're at; Witch on the Holy Night has few decisions as it progresses, so there's not much to do besides enjoy the story. Each intermission between chapters allows the player to read side-chapters that expand upon specific backstory incidents, like offering Soujyuro's perspective from when he sees Aoko using magic for the first time. These are thankfully optional for understanding the whole game, simply offering fascinating insight. Fortunately, while this is a kinetic novel, the visuals are no slouch. TYPE-MOON 's traditional house style for its character design has gained sophistication as the years have gone by, and the game employs many eye-catching layering effects and animations to make its scenes come to life. While character models have only limited animation, it helps that they're not distracting from the text itself. Magic circles appear when magical blasts are shot, gates in the background open up as characters walk through them, and a character's face is reflected in soup as their expression darkens. it's good stuff, helped by the soundtrack. While much of the music is classical piano affairs like Gymnopédie No. 1, the incidental tracks are also pleasant.

I can imagine kinetic novels being a tough sell for most gamers, but for people who are fearless of text in their stories, Witch on the Holy Night has lots to offer. While Nasu's stiff, wordy narration might be a turn-off, the characters and their interactions more than redeem it, and the primary conflict is engrossing and moving. The visuals are simple but effective, and Aoko has a spectacular face-game. Fans of Melty Blood might enjoy seeing more of Aoko's adventures from her youth; anyone else who's never experienced the Tsukihime -world could stand to pick this game up, too, if only because it's on sale.

Witch on the Holy Night

As far as visual novels go, Witch On The Holy Night stands among the best in the genre. Strong writing, great characters, and stellar world-building make this a memorable experience. While chapter length is all over the place and some plot points feel a bit forced, Witch on The Holy Night keeps you well-invested and rewards you with a strong body of work from beginning to end. Read full review

Hardcore Gamer

3.5 / 5.0

Despite a slow start, Witch on the Holy Night does earn its reading time. It takes well-established character paradigms and works them in fun ways. The limited animations punctuate and accent the words, creating vivid action scenes with color choices that pop. This is a title for kicking back and relaxing, as there isn’t anything happening on the gameplay front. Read full review

PSX Brasil

90 / 100

Overall, Witch on the Holy Night is an excellent visual novel that shows why the studio behind it is so famous and responsible for some of the biggest franchises of the genre. Apart from some minor criticisms, such as the localization and the balance of the scenes, this might be the genre's best release this year. Review in Portuguese | Read full review

NintendoWorldReport

7.5 / 10.0

If you're going to get into Witch on the Holy Night, perhaps while waiting for someone to tie George R. R. Martin to a chair long enough to finish off their magnum opus, it's going to be a commitment. 20+ hours of either nudging an analog stick to stop the system from going into screen saving mode or jamming A will get you a well-written story that sets up a lot of things for the future. Read full review

Final Weapon

With a few translation errors and some pacing issues aside, Witch on the Holy Night serves as a great introduction to the Nasuverse. Type-Moon newcomers will find the story to be accessible, and old fans will want to support this English release as well. This is an easy recommendation for those who are fond of visual novels. Read full review

Next, the witch faces a moral dilemma: to intervene in the affairs of mortals or to allow nature to take its course. She sees the struggles and suffering of individuals, and she knows that a flick of her wand could bring relief and happiness. However, she is also aware of the delicate balance of the universe and the consequences that may result from interfering with the natural order.

Witch on the holy night choices

Will she choose to become a guiding force or an invisible observer? Furthermore, the witch is confronted with the choice of solitude or companionship. Her magical abilities have set her apart from the world, and she has always reveled in her independence. Yet, on this holy night, as she senses the joy and warmth of human connection, she wonders if her solitary existence is truly fulfilling. Will she open herself up to the possibility of love and friendship, or will she remain in her secluded sanctuary? Lastly, the witch wrestles with the choice of secrecy or revelation. Throughout history, witches have been shrouded in mystery and feared by society. While the witch craves acceptance and understanding, she is also aware of the consequences that may arise from revealing her true nature. Will she risk rejection and persecution in order to be authentic, or will she continue to hide in the shadows? As the night grows darker and the hours slip by, the witch contemplates these choices with a heavy heart. She knows that whichever path she chooses will have far-reaching consequences. With a deep breath, she steps forward, for she understands that the choices she makes on this holy night will not only shape her own destiny but also have the power to ignite the flame of hope and redemption in the hearts of others..

Reviews for "Running with the Moon: A Witch's Guide to Balanced Choices on the Holy Night"

1. John - 2 stars
I was really looking forward to playing "Witch on the holy night choices" as I had heard a lot of positive reviews about it. However, I was deeply disappointed with the game. The graphics were subpar and the storyline was extremely convoluted. I found it difficult to follow the narrative and ended up losing interest halfway through. Overall, the game lacked the immersive experience that I was hoping for and I would not recommend it.
2. Sarah - 1 star
I have to say, "Witch on the holy night choices" was one of the worst games I've ever played. The character development was almost non-existent and the dialogue was poorly written. The choices given to the players were limited and often led to predictable outcomes. I found myself bored and unengaged throughout the entire game. I regret wasting my time and money on it and I would advise others to steer clear of this disappointment.
3. Mark - 2 stars
I had high expectations for "Witch on the holy night choices" but sadly, it fell short. The gameplay was monotonous and repetitive, leaving me feeling frustrated and bored. The lack of variety in tasks and missions made the game feel like a chore rather than an enjoyable experience. Additionally, the glitches and bugs were abundant, hindering my progress and causing unnecessary frustration. Overall, I found the game to be lackluster and not worth the price.

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