Witch Bolt vs. Other Spells: Comparing Effectiveness in D&D

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Witch Bolt is a spell in the 5th edition of the Dungeons & Dragons role-playing game. It is a 1st-level evocation spell that belongs to the spellcasting class of sorcerers and wizards. When casting Witch Bolt, the caster creates a beam of crackling, blue energy that streaks toward a target within range. The spell requires concentration to maintain, allowing the caster to deal damage to the target for the spell's duration. Once the initial attack hits, the caster continues to deal damage on subsequent turns without needing to make an attack roll again. This makes Witch Bolt unique, as most spells require new attack rolls each turn.


"It's all good," Johnson said as Thomas cried into his shoulder. After composing himself, Thomas replied "I'll always be here."

The two played against one another in several All-Star Games, including in 1992 when Johnson returned to the floor after announcing he d been diagnosed with HIV the year prior. They spoke about the competitive nature of the two and how they would try to make the annual All-Star Game a showcase of great basketball while also remaining competitive.

Magic and isiah cryinb

This makes Witch Bolt unique, as most spells require new attack rolls each turn. However, the caster must maintain concentration and stay within range of the target to continue dealing damage. Witch Bolt can deal lightning damage to the target, starting at 1d12 on the initial hit, and increasing by 1d12 on every subsequent turn.

The Most Emotional Story of NBA: When Magic Johnson and Isiah Thomas Hugged and Shed Tears to End Their Dirty Feud

Years of a controversial dispute finally came to an end. After a long rough patch in their friendship, Lakers star, Magic Johnson and Isiah Thomas reconciled to settle their history. There have been multiple feuds in NBA history but this one went along for quite a lot of time.

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The two were best friends in early stages on their career and then it just went for a dip since the 1988 NBA finals. At least that’s what most believe to be the igniting point. Johnson and Thomas had a bit of a rough scene in the middle of the finals between Lakers and Bad Boys Pistons. While Thomas mentioned that fight to be the reason, Magic made sure the actual reason was clear later on.

In 1991, Magic Johnson retired from the NBA after being tested positive for HIV. His retirement news took over the media around the globe at that time. There were rumors about Johnson’s sexuality circling everywhere and apparently it was Thomas who was behind it. Magic blamed him for the same a lot of times but the latter denied it.

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Thomas was literally ‘left’ out of the Dream Team in 1992 Olympics

Despite Magic’s retirement, fans wanted him to be the starter in the 1992 NBA All-star and voted him in. His former teammates, Byron Scott and A.C. Green were hesitant and advised him to not play. Magic played for the West and went on to win 153-113 and also earned the MVP award for the same.

The same year, Isiah Thomas was ignorantly left out of the ‘Dream Team’ in the Olympics. The likes of Michael Jordan, Larry Bird, and Charles Barkley were part of it. Magic Johnson mentioned in his autobiography, ‘When The Game Was Ours’ that Thomas “questioned his sexuality and that several players did not want him [Thomas] on the original ‘Dream Team’ that easily won Olympic gold.” An excerpt from the book read, “Isiah killed his own chances when it came to the Olympics. Nobody on that team wanted to play with him. … I’m sad for Isiah. He has alienated so many people in his life, and he still doesn’t get it.” So much was revealed that now the viewers knew that it wasn’t the issue with Jordan that led to Thomas not playing in the Olympics.

Witch bolt 5e dndbin

The spell's range is 30 feet, but it can be extended with the use of higher spell slots. Although Witch Bolt has the potential for sustained damage, it also has limitations. It requires the caster to maintain concentration, meaning they cannot cast other concentration spells simultaneously. Additionally, the spell requires regular use of spell slots to deal increased damage. If concentration is broken or the target moves out of range, the spell ends. Witch Bolt can be a powerful spell in the hands of a skilled caster, especially when used against a single target. It can be strategically employed to focus damage on a key enemy or boss, allowing the caster to consistently deal damage turn after turn. Overall, Witch Bolt is an interesting and versatile spell in the 5th edition of Dungeons & Dragons, offering players a unique way to consistently deal damage over time. Its ability to scale with higher spell slots and its concentration requirement make it a valuable spell choice for sorcerers and wizards..

Reviews for "The Evolution of Witch Bolt: From Concept Art to Final Spell in D&D"

1. Emily - 2/5 stars - I was really excited to try out Witch Bolt in my D&D campaign, but I was ultimately disappointed. The spell's description makes it sound incredible, but in practice, it just didn't live up to my expectations. The damage output was lackluster, and I found it difficult to maintain concentration on the spell, leaving me vulnerable in combat. Overall, I felt like Witch Bolt didn't provide enough bang for its spell slot, and I ended up regretting choosing it.
2. Brian - 2/5 stars - Witch Bolt seemed like a cool spell at first glance, but after using it in a few sessions, I quickly grew frustrated with its limitations. The range of only 30 feet severely limits its usefulness in large-scale battles, and the fact that it requires concentration means I had to sacrifice other potentially more powerful spells. Additionally, the damage output was underwhelming, especially when comparing it to other spells available at the same level. Overall, Witch Bolt felt like a wasted opportunity to me.
3. Sarah - 1/5 stars - I absolutely hated Witch Bolt. Not only is the damage output lackluster, but the fact that it requires concentration on subsequent rounds is just ridiculous. In combat, I found myself constantly having to choose between maintaining the spell and using other more versatile spells, and most of the time, the other spells came out on top. Witch Bolt simply isn't worth the spell slot, and I would highly recommend avoiding it if you want to be an effective spellcaster in your D&D campaign.

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