Sunfay the Sea Witch and the Lost Treasure

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Sunfay the Sea Witch is a captivating novel that delves into the world of magic and fantasy. The story follows the journey of Sunfay, a powerful sea witch who must overcome numerous obstacles to save her realm from destruction. Set in a mystical underwater kingdom, the novel immediately immerses the reader into an enchanting world teeming with mermaids, sirens, and other magical creatures. Sunfay, the protagonist, is a young and ambitious witch who possesses the ability to control and manipulate the vast powers of the ocean. Her determination and resourcefulness make her a remarkable and relatable character. As the story progresses, Sunfay is faced with a grave threat that could potentially annihilate her kingdom and its inhabitants.


* Fighters: get an extra retraining every odd-numbered class level (i.e., alternate with bonus feats).

You could also do it every 3 levels, but if you re really retraining any faster than that then you re making mistakes at the same or a higher rate than you re actually gaining feats. I don t lay out hard and fast rules above and beyond the built-in retraining options sorcs get to change out spells sometimes, fighters get to change out bonus feats sometimes, and so on , but rather I let players retrain about as much as they want, subject to the following restrictions.

D10 000 wild magic roster

As the story progresses, Sunfay is faced with a grave threat that could potentially annihilate her kingdom and its inhabitants. A malevolent sorcerer seeks to unleash dark forces upon the sea, seeking ultimate power and domination. Sunfay, realizing the significance of the danger, embarks on a perilous journey to stop the sorcerer and save her people.

Wilds of Eldraine

Wilds of Eldraine contains 266 regular cards (101 commons, 80 uncommons, 60 rares, 20 mythic rares, 5 basic lands), and includes randomly inserted traditional foil versions of all cards. The regular cards include 5 full-art "fairy tale" basic lands by Hari & Deepti (#262-266). Normal basic lands are #267-276. Alternate card frames have a different card number than the original version. [6] Storybook showcase cards are #277-296. Borderless cards are #297-307, the new Jumpstart cards are #308-322 and extended art cards are #323-374. Promo cards are numbered #375-381.

Wilds of Eldraine Set Boosters feature Universes Within versions of the Secret Lair Drop Series: The Walking Dead characters (SLX #018-023). [4]

There is no Standard Rotation connected to this set. Going forward, sets will rotate out every three years rather than every two years.

Storyline [ | ]

The storybook world of Eldraine awaits as we venture beyond the Realm into the darker Wilds, filled with fairy-tale wonder — and danger. The witch Eriette, her sisters, and Talion are responsible for a curse that’s lying over the land as others vie for power in a land looking for leadership. As Will Kenrith takes up his father’s sword and seeks peace as a way to fix his home, his twin sister Rowan, now a Strixhaven trained mage, thinks she can gain enough magical power to make everything back to the way it was. Meanwhile the non-desparked planeswalker Ashiok has arrived to profit from the Wicked Slumber nobody can wake up from. [4]

Meanwhile, a young human with fae blood begins his journey in the Wilds as the Fae Lord Talion tasks him with vanquishing the three witch sisters to end the Wicked Slumber once and for all [7] . Along his adventures, he meets a red-hooded scout [8] and a Vedalken from a city far, far away [9] . He learns that his fae ancestry is more extraordinary than he would ever imagine and continues his quest to seek more answers about it by setting foot into a most peculiar portal [10] .

This visit delves much heavier into the fairy tales and less into the Arthurian legend, though it's still in the set. [11] Wilds of Eldraine is the first set in the three-year Omenpath Arc, with creatures from elsewhere randomly showing up on the planes where the story takes place.

The cards that represent the Story Spotlights in Wilds of Eldraine are:

  • A Tale for the Ages
  • Break the Spell
  • Eerie Interference
  • Extraordinary Journey
  • Feed the Cauldron
  • Glass Casket
  • Into the Fae Court
  • Kellan's Lightblades
  • Kindled Heroism
  • Moment of Valor
  • Rowan’s Grim Search
  • Stonesplitter Bolt
  • Twisted Fealty
  • Up the Beanstalk
  • Witchstalker Frenzy

Magic Story [ | ]

Main article: Magic Story
Title Author Publishing date Set Setting (plane) Featuring
Episode 1: Pure of Heart K. Arsenault Rivera 2023-08-08 Wilds of Eldraine Eldraine Will Kenrith, Rowan Kenrith, Imodane, Kellan, Ronald, Hex, Talion
Episode 2: Wandering Knight, Budding Hero K. Arsenault Rivera 2023-08-09 Wilds of Eldraine Eldraine Rowan Kenrith, Royse, Algenus Kenrith, Linden Kenrith, Kellan, Duncan, Ruby, Agatha, Imodane, Peter
Episode 3: Two Great Banquets K. Arsenault Rivera 2023-08-10 Wilds of Eldraine Eldraine Rowan Kenrith, Saxon, Joshua, Ashiok, Eriette, Kellan, Ruby, Troyan, Beluna, Yorvo, Albiorix
Episode 4: Ruby and the Frozen Heart K. Arsenault Rivera 2023-08-11 Wilds of Eldraine Eldraine Kellan, Ruby, Peter, Hylda, Talion
Episode 5: Broken Oaths K. Arsenault Rivera 2023-08-14 Wilds of Eldraine Eldraine Kellan, Ruby, Rowan Kenrith, Will Kenrith, Eriette, Imodane, Ashiok, Ronald, Hex

Marketing [ | ]

Wilds of Eldraine is sold in regular 16-card Draft Boosters (one card being a marketing card), Collector Boosters, Set Boosters, the Wilds of Eldraine Bundle and two Commander decks. [12] The Jumpstart Boosters for this set have been replaced by a Starter Kit. Starting with this set, the packaging for the Commander decks is changed. They don't show the face card anymore on the front. The land slot will have full-art lands in 33% of draft/set boosters.

Wizards of the Coast didn't release Jumpstart Boosters alongside Wilds of Eldraine. However, as with previous new-to-Magic Standard-legal cards in Jumpstart Boosters, players could find additional Standard-legal Jumpstart cards in Set and Collector Boosters. [11] [6]

Enchanting Tales [ | ]

Main article: Wilds of Eldraine/Enchanting Tales

Enchanting Tales is a separate set of cards associated with Wilds of Eldraine, similar to the Retro Artifacts and Multiverse Legends Bonus sheets. In Enchanting Tales, Wizards of the Coast have reprinted 63 enchantments with a special card frame and the set code WOT. [11] Wilds of Eldraine Draft Boosters contain 1 Enchanting Tales cards, Set Boosters contain 1-3, and Collector Boosters contain 3-4. These will only be legal in formats that they are already legal in and in Historic. They are not part of the Standard environment, however, the cards may be used in Limited events.

Events [ | ]

  • Prerelease: September 1–7, 2023
  • Digital release: September 5, 2023
  • WPN Game Store Open House: September 8–10
  • Friday Night Magic: September 8 – November 3
  • Commander Nights: September 9 – November 9
  • WPNStore Championship: September 30 – October 8

Promos [ | ]

  • Prerelease: a stamped card that can be any rare or mythic rare of Wilds of Eldraine.
  • Other events: cards from the Wilds of Eldraineuniversal promo pack.
    • The seasonal dark-frame promos are: Stroke of Midnight, Sleight of Hand, Faerie Dreamthief, Torch The Tower and Tanglespan Lookout.

    Beadle & Grimm's [ | ]

    Beadle & Grimm's released a special Token Set in conjunction with Wilds of Eldraine. [14] This consisted of a tin box depicting Syr Ginger fighting multiple Food Horrors, a Syr Ginger metal life counter (1–40), six Sweettooth-themed dice (1 x d20, 2 x d10, 3 x d6), seven aluminum role token cards and seven metal gingerbread counters (5 x +1 , 2 x +5).

    Sunfay the sea witcg

    Throughout her quest, Sunfay encounters various allies and adversaries, each adding depth and intrigue to the story. The author masterfully weaves together elements of magic, romance, and adventure, keeping readers engaged and eager to uncover what lies ahead. One of the novel's standout features is its vivid and evocative descriptions of the underwater world. The author paints a beautiful tapestry of coral reefs, luminous sea creatures, and breathtaking landscapes, transporting readers to the depths of the ocean alongside Sunfay. As the climax approaches, Sunfay must make difficult choices and face her own deepest fears to confront the sorcerer. The novel expertly explores themes of self-discovery, sacrifice, and the importance of inner strength. In conclusion, Sunfay the Sea Witch is an enthralling tale that captivates readers with its magical elements and engaging storyline. The novel creates a rich and immersive world, making it a must-read for fans of fantasy and adventure. Readers will find themselves rooting for Sunfay as she confronts her greatest challenges, ultimately proving that even in the face of darkness, hope and courage can prevail..

    Reviews for "Sunfay the Sea Witch: A Heroine of the Ocean"

    1. Jane - 2 stars
    I was really disappointed with "Sunfay the Sea Witch". The storyline felt very predictable and cliché, and the characters were one-dimensional. They lacked depth and I found it hard to connect with any of them. The writing style was also quite amateurish, with grammatical errors and awkward sentence structures throughout the book. Overall, it was a very forgettable and unenjoyable read for me.
    2. David - 3 stars
    "Sunfay the Sea Witch" had potential, but it failed to deliver on its promises. The concept of a sea witch and the underwater world seemed intriguing, but the execution fell flat. The pacing was uneven, with slow parts dragging on and action-packed scenes feeling rushed. The dialogue felt forced and unnatural, making it hard to believe in the interactions between the characters. While the descriptive language was beautiful at times, it couldn't make up for the lackluster plot and development. It was an average book at best, and I wouldn't necessarily recommend it.
    3. Sarah - 2 stars
    I found "Sunfay the Sea Witch" to be overly descriptive, to the point where it became tedious to read. The author seemed to focus more on painting a picture of the underwater world than on developing the plot or the characters. It felt like I was drowning in unnecessary details and descriptions, which made the story drag on. The dialogue was also stilted and didn't flow naturally. Overall, I was left feeling underwhelmed and disconnected from the book. It was a struggle to finish, and I wouldn't recommend it to others.

    Sunfay the Sea Witch: A Legendary Figure

    Sunfay the Sea Witch: Legends and Folklore

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