Attuning to Higher Frequencies: An Exploration of the Phantom Protection Amulet's Effects on the Chakras

By admin

A phantom protection amulet is an object that is believed to possess magical powers to ward off evil spirits, curses, and negative energies. These amulets have been used throughout history by various cultures and religions to provide spiritual protection and bring good luck. The concept of protection amulets dates back thousands of years and is found in many ancient civilizations, such as Egypt, Greece, and Rome. In these societies, people wore amulets or talismans to protect themselves from evil forces or to enhance their personal power. The belief in the effectiveness of such objects continues to be practiced today. Phantom protection amulets are often made from natural materials such as gemstones, crystals, metals, or herbs that are believed to possess special energies or properties.



Phantom protection amulet

Did we miss anything in this section? Is there something we didn't discover? Let us know!

You'll start out in a safe part of the forest (Exit A). From this area you'll be able to access Hunter's Edge (#8), the last town and quest hub in the game. To reach the rest of the forest, you'll have to pass through a poisonous log (#1). The poison will kill you unless you have protection, which means you'll need to work through the quests The Hunt in Hunter's Edge and Follow the Wizard first.

The northern, more dangerous part of the forest is filled with tough battles, many of them including named enemies. These battles don't have any bearing on quests or the story. They're just there so you can grind out some more xp and equipment before the end of the game.

Note: You'll encounter numerous death knights in the forest. You won't be able to kill them unless you've completed the quest Infiltrating the Immaculates.


1 - Poison Log

If you try to make your way through the log here, then you'll get slowed down and poisoned, and your characters will probably keel over dead. To gain protection against the poison, you'll need to pick up a Phantom Protection Amulet, which you can find in the Wizard's House in Hunter's Edge.

Only the character holding (not necessarily wearing) the amulet will have protection, though. To get your entire party past the log, you'll need to send the character with the amulet through, and then have that character move past the poison gas on the eastern side of the log. Once away from the poison gas, you'll be able to walk around normally, without fear of dying from poison. So once the lead character is in safety, you can use your Teleporter Pyramids to send the rest of your party to him.

You'll earn an exploration xp bonus when you pass through the log, and then you'll earn another exploration xp bonus when you move past the poison gas.

On the western side of the log, you'll find the corpse of Alistair, who you might remember as a representative of the Fabulous Five in Cyseal City. Alistair will have a Maradino Treasure Hunt Flyer on him, but it won't lead to anything.


2 - Hidden Mound

With enough Perception you'll detect a hidden mound here. Digging it up will uncover a chest.

When you approach the bridge, you'll witness an Immaculate Slave Master having a disagreement with Rumble the Troll. This will trigger the quest "For Whom the Troll Tolls." The Slave Master will contend that his slaves shouldn't be tolled since they're the same as animals while Rumble will disagree. When you get close enough to Rumble, you'll get to make your opinion known, which will allow you to become more Spiritual (immunity to fear) or Materialistic (loremaster +1).

If you choose to pay for yourself and the Slave Master's party, then you'll lose 800 gp, but the Slave Master will give you an Enlightened Amulet. If you let the troll and the Slave Master work it out, then the troll will decide to fight everybody, which means you'll get attacked by the troll and the Immaculates (the slaves will run away). You'll then earn over 20,000 xp for completing the battle, and the Slave Master will drop his Enlightened Amulet. Either way, you'll also earn 5100 xp for completing the quest.

At this spot you'll see a statue of a warrior with an offering scale at his feet. If you offer coins and / or objects worth over 500 gp, then the statue will reward you with a treasure chest. You'll only be able to do this once.


5 - Mud Huntresses

The spiders here are much more difficult than the ones you might have faced in the desert part of Luculla Forest North. These can do over 600 damage per round using their ranged attacks, and you'll have to face all five of them at once. The spiders can be stunned and knocked down to prevent them from attacking, so try to do that as much as possible, and also try to keep your melee fighters as healed as possible since they'll likely take the brunt of the damage. You'll only earn about 25,000 xp at the end of the fight.

Hortun will warn you that Immaculates have taken over the town of Hunter's Edge to the east. This will trigger the quest Infiltrating Hunter's Edge. Hortun is also the best shopkeeper in the game. He'll always have several legendary items for sale.


7 - Arhu / Jinxika

You'll meet Arhu here in his cat form. Like Hortun nearby (#6), Arhu will warn you that Hunter's Edge isn't a peaceful place any longer, and that Immaculate humans and orcs have struck up an uneasy alliance there. Arhu will then recommend that you infiltrate the town by pretending that you're an Immaculate, and that you trick the humans and orcs into fighting each other.

Near Arhu you might find another cat named Jinxika. She'll either be here or inside Hunter's Edge near the fountain. Either way, if you have the Pet Pal talent, then she can give you the quest The Hunt in Hunter's Edge.


8 - Entrance to Hunter's Edge

Please refer to the Hunter's Edge location entry for more information about this town.


9 - Entrance to Forlorn Tunnel

This tunnel will allow you to free some prisoners during the quest The Hunt in Hunter's Edge. But to use the tunnel as an escape route, you'll have to defeat the Spore-Infested Guards and the Night Caps inside. The guards shouldn't present much of a problem, but the Night Caps have high enough resistances that spells will heal them, and so you'll need to attack them using weapons without elemental bonuses. You'll earn over 45,000 xp for the battle.

Greal is involved in the quest Follow the Wizard. He'll tell you all about the Forest Spirit and Balberith the demon.


11 - Bellegar's Barrels

When you approach this spot, Bellegar will invite you to loot a barrel, which will trigger the quest "Bellegar's Barrels." You'll have three barrels to choose from, but you'll only be allowed to loot one item from them, so look in all three of the barrels first, and then take the one item that looks the best. When you loot the item, you'll complete the quest and earn 6560 xp.


12 - Temple of the Dead

Four invulnerable Sentinel statues will be watching over the temple courtyard here. If they see you, then they'll cause lava to spring up around them, which will make exploring the courtyard difficult at best. But by this point in the game, you should have the Death Knight Bane Skillbook (gained during the quest Infiltrating the Immaculates). If you have a character use the skill on the Sentinels, then they'll lose their invulnerability, and when the lava springs up, it will destroy them, clearing the way for you.

Note: You can also sneak past the Sentinels (using Invisibility Potions if necessary). One Sentinel can be killed by stepping on a hidden pressure plate in the courtyard. Another can be killed by pulling a lever. The remaining two can be thwarted by placing Heavy Wooden Crates on their lava vents.

With the Sentinels dealt with, you might notice that there's a treasure chest in the northeastern part of the courtyard. To reach this chest, you'll need to detect the hatch leading to it. You'll find it in the bushes just to the west of the chest. You'll need around 10 Perception to detect the hatch, but you should be able to click on it even if you can't see it. The lever next to the treasure chest is the one that can destroy a Sentinel.

To actually enter the temple, you'll have to solve a puzzle of sorts involving the embossed sign, the lever, and the circle of stones in the center of the courtyard. The sign will give you a hint. It'll tell you that the temple "welcomes only its likeness." Probably, the puzzle was designed to only allow corpses into the temple, but the way it actually works, if you pull the lever, then any inanimate object on the circle of stones will be teleported in. So to solve the puzzle, all you'll have to do is put one of your Teleporter Pyramids on the circle of stones, then pull the lever, and then use your other Teleporter Pyramid.

When you enter the temple, you'll earn an exploration xp bonus, and you'll find yourself in the Chamber of Corpses. You won't be able to do much in this chamber other than click on a cave entrance, which will take you to the Druid Dungeon. Please refer to the Druid Dungeon location entry for more information about what you can do there.


13 - Titan Head

The Titan Head is involved in the quest A Forge of Souls. You'll need the Titan Dictionary (from the Wizard's House in Hunter's Edge, #8) to talk to it.


14 - Cassandra's Throne

At this spot you'll meet Cassandra, Braccus Rex's sister and "Queen of the Phantom Forest." She's involved in the quest A Forge of Souls.


15 - Strange Tree

When you get close enough to this tree, you'll earn an exploration xp bonus. If you click on the tree, then you'll see a bunch of messages from the game's kickstarter contributors.


16 - Ooze-Covered Chest

When you approach this chest, you'll get ambushed by four Source-Tainted Spiders. You probably won't find anything interesting in the chest.


17 - Hidden Mound

With enough Perception, you'll detect a hidden mound here. When you dig it up, you'll find a Magical Unlock Scroll.


18 - Shearah's House

Shearah's house is involved in the quest Follow the Wizard. You'll earn an exploration xp bonus when you enter the house.


19 - Glimmering Pile of Gold

When you click on the huge pile of gold here, Bellegar will show up and give you the quest The Mad Mage's Maze. You'll also earn an exploration xp bonus.

  1. Bridge to Luculla Forest North.
  2. Entrance to the Source Temple. You'll need to pick up a Magic Rune Stone (at #18) before you'll be allowed to enter.
  3. Waypoint portal.

Follow the Wizard | Dark Forest - Main quests Divinity: OS Guide

After completing the quest, in which you had to find the witch, she will task with finding a specific wizard, and will give you a ring, which may help you with it. Go to the location called "Dark Forest" and the city in there.

Inside of the wizard's house, located to the Easy, there will be a set of barriers, impossible for you to cross - you will first have to complete "The Hunt in Hunter's Edge" quest. Afterwards, you must find the "Phantom Protection Amulet" inside of his house, located on the second floor, in a gem chest. The amulet will protect you from the negative influence of the forest.

Get back to the very beginning and set your steps towards the right side of the map. You should be able to see a felled tree, which will allow you to enter the forest. Select the character who has an invisibility spell / scroll, teleportation pyramid and "Phantom Protection Amulet" and use him / her to get inside. You must find a rune, which is in possession of the ghost of the forest. The rune itself will allow you to enter the "Source Temple".

The ghost of the forest held captive.

In the Southern parts of the forest, you can meet an elemental, who was an apprentice of the ghost of the forest. From his words you will learn that a demon called Balberith holds the ghost captive. The demon can be found to the West, on the swamps.

During the conversation with him, you will learn about the connection between your companion mage and this demon. If you have Jahan in your party, you can exchange him for the rune, or simply defeat the demon. Sometimes, the demon may propose to kill another demon (Raazen Az'aroth), who resides in the North. It's a demon of fire affinity, and each element, besides fire, obviously, works on him. Additionally, you must first kill his underlings, because they explode upon death. The quest to kill the second demon will be given to you if you mostly didn't agree with Jahan during the conversation, or when your character is egoistical / heartless.

If you decided to fight the Balberith itself, this fight is a little bit different. The demon will summon 4 souls, which will make him almost invulnerable to everything. Your weapons and spells should be able to do something, but it's rather minor damage - besides, the demon will heal himself as long as the souls are there. The three of your party members should keep the demon occupied, and the fourth one should go and deal with the souls. They won't attack, but Balberith itself will summon Cyclops from time to time, and you should deal with them constantly (he will summon a total of 4 of them). After killing the fourth soul, the fight will gain momentum, as the demon itself will be more aggressive, but he will finally start losing his life a lot faster.

After killing the demon, collect the rune and release the ghost of the forest from the prison. Thanks to that, you will be able to enter the temple.

One of the three bosses protecting the entrance to the temple.

The entrance to the temple is located in the ruins between the forest and the swamps. There are demons, goblins and death knights there as well. Additionally, there are three bosses there - an orc, a goblin and a huge death knight.

The first one to encounter will be the orc Kallgruda Cloudpiercer, using a crossbow. The best tactic is to lure her into a side alley, where you can see a destroyed wagon, and kill most of them in one go by combining ooze and fire. The orc boss isn't really different from al the ranged-based enemies and most spells work on her.

The next one is the goblin Zuridraskaz, who is invulnerable to the elements - they simply heal him. Here, your warrior(s) will have to approve themselves. Send the warrior(s) to fight the boss, and use the mages to kill of the underlings. It's a good idea to begin the battle by dropping some AoE spells and move back a little. The enemies will come to you, huddled together in a group. Also, there's a mage in their group, who uses a teleportation spell - if you would have fought them from the distance, it's almost certain that one of your companions would be teleported inside of their group. It's recommended to kill the enemy mage as soon as possible, to prevent him from healing the boss.

The third boss is the huge death knight. He is invulnerable to water and ice, so he must be swarmed with spells from fire and earth. In some point of the fight, one of his underlings will make him invisible - use a summon to intercept the sneaking enemy. It's crucial to do so, as the boss hits extremely hard in melee range, so you should avoid him hitting your party members directly. The death knight is easily knocked down and stunned, so it's worth to keep him in one of those states. From the underlings, you should primarily focus the priest, who can resurrect the fallen ones.

After defeating the third boss, open the gate with the character who possesses the rune. The "Inside The Temple" quest will be unlocked, which is the continuation of the current one. After opening the door hidden behind the shelves, all you have to do now is to run straight ahead, to find the wizard. Afterwards, go back to the End of Time and Zixzax will lead you to the last portal, leading to the "First Garden".

Follow the Wizard | Divinity Original Sin Wiki

Follow the Wizard is a main Quest in Divinity: Original Sin Enhanced Edition. The task at hand is to find the powerful wizard Zandalor as he is Rivellon's greatest hope at defeating Leandra.

This quest can be obtained from the Servants when you meet them in The Hunt in Hunter's Edge quest.

Important NPCs

  • Servants
  • Zandalor the Wizard
  • White Witch Icara
  • Balberith and Shearah

Reward

  • 57,000 XP
  • Hacksaw Decapitator

Objectives

  1. Obtain Icara's Blessing
  2. Find the Phantom Protection Amulet in the Wizard's home
  3. Speak with Greal the apprentice
  4. Find Shearah's House
  5. Deal with Balberith
  6. Obtain the Magic Rune Stone to enter into the Source Temple
  7. Pass the tests in the Source Temple
  8. Speak with Zandalor

Walkthrough

  • The quest initiates when you first speak with the Servants hiding in the cellar. They will tell you that Zandalor has gone to the Source Temple and left behind a message for Icara the White Witch.
  • The servants will refuse to give you the message at first. So you will need to travel to Homestead, speak with Icara to receive Icara's Blessing which will help you convince the servants that you are on her side.
  • The message will read that you should follow Zandalor to the Source temple. The servants will additionally inform you that you will need the Phantom Protection Amulet to survive in the Dark Forest.
  • The Amulet can be found in the Wizard's house. It will be in his bedroom in a jewelry chest next to the waypoint portal. You do not need to wear the amulet to gain its protection, but only the character holding it will gain it.
  • Then you need to make your way to the Dark Forest. You will need to use ONLY the character with the Amulet alone to get past the Poison Log. One you are away from the poison gas you'll be able to walk around normally, without fear of dying from poison. So once the lead character is in safety, you can use your Teleporter Pyramids to send the rest of your party to him.
  • You will need to find Greal in the central part of the forest. He is Shearah's apprentice and he will will you that she was captured by Balberith the demon in her own house. He will also warn you that killing any of Balberith's minions on the way will only make him stronger.
  • You can find Shearah's house in the north eastern corner of the Forest. You will find her and the demon in the basement.
  • Balberith will ask you to make a deal with him so you will essentially have 3 options:
    • Balberith will offer you a deal. This will give you a chance to become more Bold (initiative +1) or Cautious (sneaking +1). If you accept the deal, then Balberith will ask you to kill the demon Raalzen Ax'aroth, who can be found guarding the entrance to the Source Temple (#6). You'll have to kill Raalzen regardless, so Balberith's request isn't a big deal. However, if Jahan is in your party, then Balberith will reset him (which might cause him to lose some of his spells), and you'll have to reassign his points.
    • If you refuse Balberith's deal, and if Jahan is in your party, then Balberith will ask you to hand over Jahan. This will give you a chance to become more Righteous (leadership +1) or Renegade (pickpocketing +1). If you acquiesce to Balberith's demand, then Jahan will disappear from your party forever.
    • If you refuse both deals or demand that Balberith face you in battle, then you'll have to fight him. Balberith will immediately summon four Slaves of Torment, plus some cyclopes as well. The slaves will heal Balberith and improve his resistances, so you should target them first. However, you can't just ignore Balberith, or else he might take an interest in your spellcasters and defeat them quickly. So we'd recommend putting your best defensive character on Balberith while the rest of your party takes out the slaves and cyclopes.

    Join the page discussion Tired of anon posting? Register!

    Phantom protection amulets are often made from natural materials such as gemstones, crystals, metals, or herbs that are believed to possess special energies or properties. Each material is associated with specific protective qualities. For example, black tourmaline is thought to create a protective shield against negative energies, while amethyst is believed to ward off psychic attacks.

    Phantom protection amulet

    In addition to their material composition, phantom protection amulets are often engraved or inscribed with symbols or prayers that are believed to enhance their power. These symbols can be ancient runes, religious texts, or personal affirmations. To activate the protective abilities of a phantom protection amulet, it is common to perform a ritual or intention-setting ceremony. This may involve charging the amulet under the light of the full moon, reciting a specific prayer or incantation, or asking a spiritual guide or deity for protection. While the effectiveness of phantom protection amulets is largely based on personal belief and faith, many people have reported feeling a sense of comfort, security, and improved well-being when wearing or carrying such objects. The amulet serves as a symbolic reminder of one's intention to protect oneself from negative influences and to attract positive energies into one's life. Phantom protection amulets are often used by individuals who work in spiritual or energy-based practices, such as healers, psychics, or mediums. They can also be employed by anyone seeking a form of spiritual protection or a connection to higher powers. It is essential to note that phantom protection amulets should not be solely relied upon for safety or protection. They should be seen as complementary tools to other spiritual practices, such as meditation, prayer, or self-care. Ultimately, the power of protection lies within an individual's intention and belief system..

    Reviews for "The Phantom Protection Amulet as a Tool for Empathic Sensitives"

    - John Doe - 1 star - I was highly disappointed with the Phantom Protection Amulet. I had heard such great things about it and was expecting it to be powerful and effective. However, after wearing it for several weeks, I saw no noticeable difference in my life. The negative energies and bad luck still seemed to follow me around. I don't believe this amulet has any true protective powers and would not recommend it to others.
    - Jane Smith - 2 stars - The Phantom Protection Amulet did not live up to the hype for me. I purchased it hoping it would help me feel more secure and protected, but I found no significant change in my overall well-being. The quality of the amulet was also not impressive, as it started to show signs of wear and tear after only a few weeks. I expected more from a product with such a high price tag. Unfortunately, I cannot recommend this amulet based on my personal experience.
    - Sarah Johnson - 2 stars - I was initially excited about the Phantom Protection Amulet and its promises of warding off negative energies. However, after wearing it consistently for over a month, I have not noticed any difference in my life or overall sense of protection. It feels like an ordinary piece of jewelry rather than a powerful amulet. I am disappointed with the lack of results and would not purchase it again or recommend it to others seeking genuine protection.

    Unveiling the Sacred Geometry of the Phantom Protection Amulet

    Enhancing Your Psychic Abilities with the Help of the Phantom Protection Amulet