Pagan Spring Equinox: Celebrating Ostara and Other Holidays

By admin

Pagan holidays are celebrations that originated from ancient pagan traditions and are still observed by various modern pagan religions. These holidays often coincide with natural events and seasons, honoring the cycles of life, nature, and the changing of the seasons. Some of the most well-known pagan holidays include: 1. Samhain: Also known as Halloween, Samhain is celebrated on October 31st. It marks the end of the harvest season and the beginning of winter. It is believed to be a time when the veil between the worlds of the living and the dead is thinnest, and many pagans use this holiday to honor their ancestors and loved ones who have passed away.


And seconding all of Falaris' feedback in this post. Dislike ugly graphical effects that you can't opt out of, but want the mechanical effects of.

I m perfectly fine that the game needs free-aiming, although I am used to some other games such as RDR2 with a controller where holding will maintain a locked-on aim. If you are looking for a traditional outfit which will take you through multiple Halloween occasions then this one could be it -- it s stylish, conservative and will certainly be recognized for what it is -- one heck of a Witch s Costume.

Alluring witch vestment

It is believed to be a time when the veil between the worlds of the living and the dead is thinnest, and many pagans use this holiday to honor their ancestors and loved ones who have passed away. 2. Yule: Yule is celebrated around the winter solstice, typically on December 21st or 22nd.

Alluring witch vestment

Some of my first impression feedback. but first off:

Is there really no Adventurer Mode but also Endless?
I was told Endless included the story and figured that'd be fun, because I hate it when you do the story then it just ends, deletes everything, I would've preferred Endless for continued challenge and playing. But then I tried it, and lost everything after dying. While Adventure Mode does have New Game+.
I suspect it's not functionally identical to Endless . I would've preferred escalating difficulty, say crossing 7+ or something with tougher procedural islands. whereas New Game+ just seems to be "redo the story again, and it'll end again exactly the same way." Which is not very enticing for replayability.

1. Combat is clunky.
I assumed that ranged (as with most games) is superior, and would flow smoothly into melee if I needed to dodge out of the way and then stab with a spear. However there seems to be some slowness in switching between the two, and I just tested this (I've been playing with a controller, but when I checked with keyboard, I did notice some differences. I'd like to see an option for Combat Target Lock being a toggle for controllers too, like it is for kb/m, instead of just Hold.)

But to the problem. If you lock onto a target, then are holding to spin up your sling, all you can do is fire it, Cancel that, or Dodge. Once you have begun spinning, if you hit Cancel, all that does is stop the spinning. You are still stuck in Sling mode, where all you can do is spin/fire or Dodge. You must let go of Target Lock entirely, before it will allow you to switch to a melee attack. To me, that's horribly clunky.

Situational example. as a Gorehorn is charging you, let's say you think you can fire off one more shot at the legs for a little damage, then Dodge to the side out of the way. and then you want to switch to spear to get a stab in as it goes by and has its back to you. At least, this was my initial tactics. until I lost the opportunity because I had to let go of Target Lock so the sling UI vanished, sprint a little closer since I'd lost some ground, REDO Target Lock, and then stabbity stab. which probably lost a good second or two and then it turned around. That is frustrating gameplay, all because of the controls. It took me figuring all of this out, too, and now I have to try to get used to undoing Target Lock and redoing it per weapon, instead of just once per critter I'm battling regardless of weapons I swap between, which would be the logical assumption.

Switching between bow and melee is slightly clunky but not as bad, and it took me a little bit to figure out that (unlike the sling which does use Target Lock for horizontal aiming, but requires you to figure out arc trajectory), the bow doesn't even need Target Lock. Could use a tutorial tip to teach people this the first time they get any bow crafted. I'm perfectly fine that the game needs free-aiming, although I am used to some other games (such as RDR2 with a controller) where holding will maintain a locked-on aim. Took me a little bit when I had gotten used to the Sling, to figure out I didn't need to keep holding that (which had actually interfered with using the bow.

The clunkiness does still come in when you're trying to charge up an arrow at range before you get charged, you can dodge while still in "bow mode", but then you have to Cancel out of that and hit Target Lock to begin spear mode. 2 buttons that, like I said, it's just not intuitive or fluid gameplay.

2. Glider: No steering, even a slight lean? Really makes it feel mostly useless novelty. At least let us guide it a tiny bit, hanggliding is a real thing, y'know. At this point all it's good for is leaping off Nautilus towers to get back to your boat. A little steering would be nice for dodging treetops.

3. Crossings/"Sea race": Every single crossing. and multiple times in one. my boat will sink beneath the waves (even without me touching the controls, just sailing in a straight line) and lose all speed & momentum. Thankfully it doesn't actually sink, damage or have any side-effects. unless it's unlucky enough to happen in the same "room" that has a shark to beeline charge over and wreck your boat, while you were stuck a sitting duck trying to restart speed. Yes, that happened.
Needs fixing, because honestly, the Crossing sailing sequences are some of the most fun in this game (and the music for it is fantastic.)
I have tested with numerous boat builds & shapes, different decks in length and such just in case my boat was heavier in front and tipping downward, causing the nose to dip under. but I can't tell. It was still doing it even with a very simple 2-deck build.

4. Sea Witch's Vestment of Undying: Sounds cool, looks ridiculous, like some Keebler elf with the striped stockings and curly-toe shoes. (also says Halloween Witch outfit when equipping/unequipping.)
It doesn't match the description, "Ancient sea witches conquered death itself through the use of their terrible magicks." Sounds ominously awesome, but then you see the outfit and laugh. Green skin for sea witchyness is. meh but understandable, fishnet cloak is superb. Purple and elf outfit is like. what were you smoking, I immediately switched out later when I got other blessings. Reminiscent of Wizard of Oz, but that's like. some hokey old witch design that doesn't really fit the theme of this game? I would have loved to have seen something more thematic, and also not the silly witch broom for the weapon, or the gigantic bow-topped purple hat.

4a. Speaking of outfits: I have yet to see an outfit I like more than Kara's default look. Which has an Avatar/Water Tribe feel to it, matches the whole seafaring/islander Moana-esque theme. I'd like to see more attire options of that theme. I'm sure some people like the Nightstalker outfit, it's alright, though the D&D rogue look isn't exactly on theme. The witch one I already had a fit about, lol.
For example, I'd love to get the fast dodges wearing the Nightstalker Hood, but frankly I just don't like the way it looks so much. Should let us show/hide wardrobe pieces.
Given it's a singleplayer game and you're the only one looking at it, this isn't a huge gamebreaker, but. I like having a cool-looking character. Not weird mismatched clown clothes. It's a crappy feeling having to decide between "Do I want these helpful mechanics, or will I be annoyed at how ridiculous she looks until the next Crossing when I probably rage unequip it?"

And seconding all of Falaris' feedback in this post. Dislike ugly graphical effects that you can't opt out of, but want the mechanical effects of.

1. Combat is clunky.
I assumed that ranged (as with most games) is superior, and would flow smoothly into melee if I needed to dodge out of the way and then stab with a spear. However there seems to be some slowness in switching between the two, and I just tested this (I've been playing with a controller, but when I checked with keyboard, I did notice some differences. I'd like to see an option for Combat Target Lock being a toggle for controllers too, like it is for kb/m, instead of just Hold.)
Pagan holidayd list

It marks the shortest day and longest night of the year and signifies the beginning of longer days and the return of the sun. Many pagans celebrate Yule with feasts, bonfires, and the exchange of gifts. 3. Imbolc: Imbolc is celebrated on February 1st or 2nd and marks the halfway point between the winter solstice and the spring equinox. It is a time to honor the growing strength of the sun and the beginning of the agricultural year. Imbolc is often associated with the goddess Brigid and is celebrated with rituals, candle lighting, and purification ceremonies. 4. Ostara: Ostara is celebrated around the spring equinox, usually on March 20th or 21st. It is a time to celebrate the arrival of spring and the renewal of life. Many pagans hold ceremonies to welcome the growing light and fertility of the earth. It is also a time for planting seeds and starting new projects. 5. Beltane: Beltane is celebrated on May 1st and honors the peak of spring and the beginning of summer. It is a fertility festival that celebrates the union of the god and goddess. Many pagans celebrate Beltane with bonfires, dancing, and maypole ceremonies. It is a time of joy, abundance, and new beginnings. 6. Litha: Litha, also known as Midsummer or the summer solstice, is celebrated around June 21st. It is the longest day and shortest night of the year and marks the peak of summer. Many pagans celebrate Litha with bonfires, outdoor rituals, and honoring the sun's energy and power. 7. Lammas: Lammas, also known as Lughnasadh, is celebrated on August 1st or 2nd. It marks the beginning of the harvest season and the first harvest of grains. It is a time to give thanks for abundance and to honor the god Lugh. Many pagans celebrate Lammas with feasts, baking bread, and sharing their harvest with others. These are just a few examples of the pagan holidays that are celebrated by modern pagan religions. Each holiday holds its own significance and traditions, but all share a deep connection to nature, the cycles of life, and the celebration of the seasons..

Reviews for "Celebrate Beltane: Pagan Holidays for Fertility and Renewal"

- John - 2 stars - I was really disappointed with "Pagan holiday list". I was expecting a comprehensive guide to pagan holidays but instead, I got a short list of generic holidays with a few pagan explanations thrown in. The book lacked depth and detail, and I found myself wanting more information on each holiday. It felt like the author just scratched the surface and didn't delve into the true significance of these holidays. Overall, I wouldn't recommend this book to anyone looking for an in-depth exploration of pagan holidays.
- Sarah - 1 star - I regret purchasing "Pagan holiday list". The content was repetitive and lacked any real substance. The author seemed more interested in listing a bunch of holidays rather than providing meaningful information about them. The book felt rushed and poorly researched, as some of the explanations and historical context provided were incorrect or misleading. I would steer clear of this book if you're looking for accurate and comprehensive information about pagan holidays.
- Jessica - 2 stars - I was really excited to learn more about pagan holidays, but "Pagan holiday list" fell short of my expectations. The book was too basic and didn't offer any new or interesting insights. The explanations provided for the holidays were too simplistic, and it felt like the author was just going through the motions. I wanted more depth and analysis, but instead, I got a surface-level overview. If you're already familiar with pagan holidays, this book won't offer you much value.

Imbolc: The Pagan Festival of Brigid and Other Winter Holidays

The Magic of Pagan Holidays: Spells, Rituals, and Traditions