Defying Convention: Motorhead's Sinister Spell Unleashed

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Motorhead Sinister Spell is the name of a song by the British heavy metal band, Motorhead. It was released in 2006 as part of their album, "Kiss of Death." The song is a fast-paced, aggressive track that showcases Motorhead's signature sound. It features driving guitars, pounding drums, and the rough, gravelly vocals of frontman Lemmy Kilmister. The lyrics of Motorhead Sinister Spell are dark and mysterious, with references to black magic and the occult. They describe a sinister spell that has been cast, causing chaos and destruction.


I think the consensus on this is that it wouldn't be a level 1 ability if it weren't intended to work on CR appropriate foes. The interpretation I've heard most is that the Paladin is able to determine if the target is evil, then determine the strength of their aura. A 1HD commoner would show as evil, no aura.

The Paladin s Spell-Like ability allows it to focus upon a single creature or object as a move action, notwithstanding the text of the spell Detect Evil itself. The Paladin s Spell-Like ability allows it to focus upon a single creature or object as a move action, notwithstanding the text of the spell Detect Evil itself.

Motorhead sinister spell

They describe a sinister spell that has been cast, causing chaos and destruction. The song paints a vivid picture of a world gone wrong, where evil forces reign supreme. Motorhead Sinister Spell is a standout track on the album, showcasing Motorhead's skill and energy.

Paladin's Detect Evil and Creatures Less than 5 HD

Let's say a Paladin uses his Detect Evil spell-like ability (http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Detect-Evil-Sp-), focusing on a target Commoner. The Commoner has 1 HD, and is Neutral Evil.

The Paladin's Detect Evil Spell-Like ability states "At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range."

However, according to the actual spell (http://www.d20pfsrd.com/magic/all-spells/d/detect-evil), creatures with 5 or less HD and are not Outsiders, Undead, [Anti]Paladins, or Clerics will not have an Aura of Evil. However, the spell itself does allow the caster to detect the "Presence or absence of evil" with no reference to auras.

So basically, here's what I want to know. If a Paladin targets a Neutral Evil Level 1 Commoner with 1 HD, does the Paladin see the Commoner is evil or not?

zean wrote:

So basically, here's what I want to know. If a Paladin targets a Neutral Evil Level 1 Commoner with 1 HD, does the Paladin see the Commoner is evil or not?

The problem with your question is the Paladin can't target the Commoner. She can Detect Evil, and in the first round she will detect the presence of evil in a 60ft cone. In the second round she can identify the number of evil auras and determine the power of the most potent evil aura present. In the third round she can pinpoint location and power for each aura.

If the Commoner is the only thing in the 60 ft cone, she will be able to identify the Commoner as evil with reasonable certainty. Otherwise, she'll know there's evil afoot, but be unable to pinpoint it.

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The Paladin's Spell-Like ability allows it to focus upon a single creature or object as a move action, notwithstanding the text of the spell Detect Evil itself.

I think the consensus on this is that it wouldn't be a level 1 ability if it weren't intended to work on CR appropriate foes. The interpretation I've heard most is that the Paladin is able to determine if the target is evil, then determine the strength of their aura. A 1HD commoner would show as evil, no aura.

I don't think sub-6HD creature's who don't have an aura (e.g. are not outsiders, undead, clerics, etc) are meant to register in any way for either the spell or the paladin ability. 1HD Neutral Evil Commoners are just misunderstood, not Nuke-On-Sight :-)

"Hey God, I'm getting attacked. Can I Smite him?"
". I'm not sure. "

Doesn't make a whole lot of sense to me.

Normal people who are less than the required HD simply do not register as evil. The paladin is not there to destroy ALL evil. He is there to destroy the great evils, like dragons, undead, fiends and other direct servants of pure evil, like clerics and antipaladins (I houserule that his x2 smite works on those too, since they are pure evil).

A lv1 commoner simply isn't "evil enough" to detect. And this is a good thing, in my book. As it ensures that when the paladin DOES detect evil, he knows it is a potent force, removing the "but he could just be a greedy pickpocket child, disillusioned by the world and blah blah blah" in place of "This is a person who is either a force of evil, or someone who has been doing evil long enough to grow strong through evil means" (lv6+).

And you can smite anyone who is evil, does not matter if they detect or not. Just means you have to gamble.

Quote:

And you can smite anyone who is evil, does not matter if they detect or not. Just means you have to gamble.

So. why would you give this ability at level 1, then? From a design standpoint, that is. Black armor with skulls, spikes, and a Mr. Yuck tabard are more than enough to tell me that the antipaladin is evil. A simple Kn: Religion check (DC 10 or 15) could identify most enemy clerics. A DC 10 Kn: Arcana can tell you about the basic differences between chromatic and metallic dragons (ask your local Arcane caster). You know that virtually anything skeletal, ghostly or rotting is fair game with a DC 10 Kn: Religion, as well.

If the ability isn't functional against humanoids until level 6, why isn't it a level 5 or 6 ability?

Kamelguru wrote:

Normal people who are less than the required HD simply do not register as evil. The paladin is not there to destroy ALL evil. He is there to destroy the great evils, like dragons, undead, fiends and other direct servants of pure evil, like clerics and antipaladins (I houserule that his x2 smite works on those too, since they are pure evil).

A lv1 commoner simply isn't "evil enough" to detect. And this is a good thing, in my book. As it ensures that when the paladin DOES detect evil, he knows it is a potent force, removing the "but he could just be a greedy pickpocket child, disillusioned by the world and blah blah blah" in place of "This is a person who is either a force of evil, or someone who has been doing evil long enough to grow strong through evil means" (lv6+).

And you can smite anyone who is evil, does not matter if they detect or not. Just means you have to gamble.

I don't think the 1st level commoner has done any truly EVIL acts. nothing evil evough to stain his soul to the point that a paladin would notice.

If he DID do that level of evil. he should have gotten xp for it and would be higher level. ;)

1st level is evil is still easily redemable, and should make the paladin think before entering combat. relying on sense motives and perceptions before targeting.

Serisan wrote: Quote:

And you can smite anyone who is evil, does not matter if they detect or not. Just means you have to gamble.

So. why would you give this ability at level 1, then? From a design standpoint, that is. Black armor with skulls, spikes, and a Mr. Yuck tabard are more than enough to tell me that the antipaladin is evil. A simple Kn: Religion check (DC 10 or 15) could identify most enemy clerics. A DC 10 Kn: Arcana can tell you about the basic differences between chromatic and metallic dragons (ask your local Arcane caster). You know that virtually anything skeletal, ghostly or rotting is fair game with a DC 10 Kn: Religion, as well.

If the ability isn't functional against humanoids until level 6, why isn't it a level 5 or 6 ability?

Because evil temples, swords, and items still detect. So it still has SOME use ;)

Serisan wrote: Quote:

And you can smite anyone who is evil, does not matter if they detect or not. Just means you have to gamble.

So. why would you give this ability at level 1, then? From a design standpoint, that is. Black armor with skulls, spikes, and a Mr. Yuck tabard are more than enough to tell me that the antipaladin is evil. A simple Kn: Religion check (DC 10 or 15) could identify most enemy clerics. A DC 10 Kn: Arcana can tell you about the basic differences between chromatic and metallic dragons (ask your local Arcane caster). You know that virtually anything skeletal, ghostly or rotting is fair game with a DC 10 Kn: Religion, as well.

If the ability isn't functional against humanoids until level 6, why isn't it a level 5 or 6 ability?

The antipaladin, like the evil cleric, has an aura of evil from lv1. And you can encounter these, as well as undead, on lv1, and pick them out from the regular cronies that wear black and are painted to honor their dark gods.

I can think of a dozen situations where being able to detect the real evil is a good thing to have from early on.

I'll spend a move action looking at this guy. nope, not evil.
Next move action. crap, still not evil.
Next move action. man, he's not evil either!
Another move action. AHHHHHHH MY FACE!

Paladins don't get the cone from the spell. They target individuals or objects.

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Serisan wrote:
Paladins don't get the cone from the spell. They target individuals or objects.

Just where did you get that from?

prd wrote:

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Everything past the first sentence indicates an option the Pally has. He needn't narrow his ability down to a single target if he doesn't want to.

As a side note: An evil Cleric (or even an Antipaladin) does not register from Level 1. A Cleric (or such) of an evil deity does.

So, a third level CE cleric of Gorum (or the occasional low-level Calistrian Antipaladin) will not register.
Your friendly LN Asmodean priest, however, will ping evil from level 1 straight.

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You learn the strength of its aura, which is that it doesn't have any kind of aura of evil. If you want to see if the creature has an evil alignment and aren't willing to say investigate its intents and actions, perhaps through role-playing and use of the sense motive skill, you could always try to smite it and see if it dies more quickly.

I agree with Midnight Angel. The paladin has detect evil at will and the additional option to focus and quickly scan a targets aura.

Detect evil will work fine to point out there IS evil SOMEWHERE in the presence of an evil commoner, even though the commoner has no evil aura until fifth level.

1st Round: Presence or absence of evil.

I tire of people trying to keep the paladin from using his gods's given abilities to find and SMITE evil. A paladin should not be expected to suffer the wicked to live.

Frankthedm wrote:
A paladin should not be expected to suffer the wicked to live.

Careful with that. In 3.5, St. Cuthbert (whose motto was something akin to 'Do not suffer the wicked to live') was LN instead of LG for a reason.

This having been said, in my (not so) humble opinion, your evil first level commoner simply is not evil enough to even register as 'evil in the area'. No aura equals no reaction from the spell, period.

Plus, if you need to go smiting on a lowly commoner, you are doing something wrong.

Motorhead sinister spell spreadsheet
Motorhead sinister spell

It captures the band's raw, unapologetic approach to heavy metal and solidifies their reputation as one of the genre's most iconic bands. Overall, Motorhead Sinister Spell is a must-listen for fans of heavy metal and a testament to the enduring legacy of Motorhead..

Reviews for "Captivated by the Sinister Spell: Exploring the World of Motorhead"

- John - 2 stars - The album "Motorhead sinister spell" was a huge disappointment for me. I have been a fan of Motorhead for many years and have always enjoyed their hard-hitting, high-energy sound. However, this album seems to be a departure from their usual style. The songs lack the power and intensity that I have come to expect from them. Overall, I found the album to be underwhelming and it didn't leave a lasting impression on me.
- Emily - 1 star - I have always loved Motorhead's music, but "Motorhead sinister spell" was a huge letdown. The production quality of this album is subpar, making it sound like a demo rather than a professionally recorded album. The songs lack originality and fail to stand out. Additionally, the lyrics feel forced and don't resonate with me like their previous works. Overall, this album falls short of the expectations I had for Motorhead, and I wouldn't recommend it to other fans.
- Mike - 2 stars - I'm a long-time fan of Motorhead, but "Motorhead sinister spell" didn't impress me. The album lacks the raw energy and aggression that made Motorhead's music so exciting. The songwriting feels repetitive, with many tracks blending together and sounding indistinguishable. Furthermore, the overall production quality is poor, making the album sound dull and uninspired. I was hoping for another classic from Motorhead, but unfortunately, this one falls flat.
- Sarah - 3 stars - While I appreciate Motorhead's attempt to experiment with their sound on "Motorhead sinister spell", it didn't resonate with me. The album features a mix of different styles, but it feels disjointed and lacks cohesiveness. Some tracks work well, while others feel forced and out of place. Overall, it's not a terrible album, but it's not what I expected from Motorhead. I prefer their earlier, more consistent works.

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