Mastering the Commander Magic Format: Tips from the Experts

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Magic Commander Masters is a highly popular and anticipated trading card game set for Magic: The Gathering. It is an expansion set that is specifically designed for the Commander format, which is a player vs. player multiplayer variant of the game. The Magic Commander Masters set includes new and reprinted cards, with a focus on multiplayer gameplay. It introduces new legendary creatures as commanders and offers a multitude of new deck-building options. The set also includes reprints of highly sought-after cards that are essential for commander decks.


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Cycle name Bicolor legends Hanna, Ship s Navigator Yuriko, the Tiger s Shadow Xantcha, Sleeper Agent Zilortha, Strength Incarnate Mirri, Weatherlight Duelist Teysa Karlov Mizzix of the Izmagnus Meren of Clan Nel Toth Gisela, Blade of Goldnight Experiment Kraj Raff Capashen, Ship s Mage Taigam, Sidisi s Hand Judith, the Scourge Diva Tuya Bearclaw Hamza, Guardian of Arashin Aryel, Knight of Windgrace Melek, Izzet Paragon Slimefoot, the Stowaway Akiri, Fearless Voyager Tatyova, Benthic Druid 20 rare and uncommon bi-colored legendary creatures. You may play as many copies of a card as you draft of it, though given the set size compared to how many cards players get, it s not very likely to get more than 1 copy of a card.

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The set also includes reprints of highly sought-after cards that are essential for commander decks. One of the key features of the Magic Commander Masters set is the inclusion of "Commander Draft." This is a draft format specifically designed for multiplayer gameplay.

Commander Masters

Commander Masters is sold in 21-card Commander Draft Boosters (one card being a marketing card), 17-card Set Boosters (including an art card and a marketing card), Collector Boosters and Commander decks. Each Draft Booster contains 3 non-foil Legendary cards, plus the possibility of a Traditional Foil Legendary card of rarity Uncommon or higher. They contain 2–4 cards of rarity Rare or higher, including at least 1 Rare or Mythic Rare Legendary card. In addition, every Draft Booster contains 1 Traditional Foil card of any rarity. [7]

Players will find borderless cards in every Commander Masters booster. In addition, there are borderless Frame Break cards with art breaking through the card frame. Furthermore, some cards will have a Borderless Profile treatment, casting legendary creatures in a picturesque profile view fit for a museum. [7] Textured Foils (first seen in Double Masters 2022) and Foil etched cards are exclusive to Collector Boosters. [7]

The set contains 436 regular cards (130 commons, 135 uncommons, 135 rares, 35 mythic rares, 1 special) and includes randomly inserted premium versions of all these cards. [8] There are no basic lands in the main set. Retro frame basic lands are #437-451, foil-etched cards are numbered #452-621 and borderless cards are numbered #622-667. Borderless Profile cards are #668-691, while Frame Break cards are #692-703. The new Commander deck cards are numbered #704-743, and their extended art versions are #744-778. The Display commanders are #779-782 and the Commander Deck reprints are numbered #783-1056. Textured foils are #1057-1066, and #1067 is the release card.

The List for Commander Masters contains several cards that can also be found in the main set (e.g. All That Glitters, Commandeer, Ghalta, Primal Hunger).

Drafting rules [ | ]

Commander Masters draft uses three draft boosters per player. For every pick, players take two cards at a time. [9] This is to ensure coherency of decks, as players will need to conform to the color identities of their eventual commanders, and for speed.

After the draft, players build a 60-card deck — much like how a traditional deck of Magic is 60 cards and a traditional draft is 40, here it's 60 to Commander's 100. All other Commander rules apply with one exception: the Singleton rule does not apply. You may play as many copies of a card as you draft of it, though given the set size compared to how many cards players get, it's not very likely to get more than 1 copy of a card. Players may always use one or more Prismatic Pipers as a commander, even if they didn't draft one.

The Partner Rule [ | ]

In Commander Masters draft you may play any two mono-colored or colorless legends as though they have Partner. [9] [10]

Events [ | ]

  • Launch party: August 4 – 6, 2023

Promos [ | ]

  • Release card: Disrupt Decorum

Tokens [ | ]

There are 81 full-art tokens found across Commander Masters products, along with 8 different emblems and 2 helper cards (markers). You can find 57 of these tokens, emblems, and helper cards in Draft Boosters, Set Boosters, and Collector Boosters. In addition, tokens in Collector Boosters are traditional foil and double-sided. [11]

These are the 48 one-sided tokens, 2 markers, and 3 emblems that can be found in the Boosters.

  1. 10/10 Eldrazi creature for Idol of Oblivion.
  2. 1/1 EldraziScion creature with "Sacrifice this creature: Add ." for Carrier Thrall.
  3. 1/1 EldraziSpawn creature with "Sacrifice this creature: Add ." for Dread Drone, Kozilek's Predator and Rapacious One.
  4. 1/1 Bird creature with flying for Battle Screech.
  5. 2/2 Cat creature for Kemba, Kha Regent.
  6. 1/1 HumanSoldier for Bastion of Remembrance.
  7. 2/2 Knight creature with vigilance for Aryel, Knight of Windgrace and Righteous Confluence.
  8. 1/1 Kor Soldier for Nahiri, the Lithomancer.
  9. 1/1 Soldier creature for Ancestral Blade.
  10. 1/1 Spirit creature with flying for Alharu, Solemn Ritualist, Kirtar's Wrath and Kykar, Wind’s Fury.
  11. 1/1 Bird Illusion creature with flying for Murmuring Mystic.
  12. 2/2 Drake creature with flying for Talrand, Sky Summoner.
  13. */* Zombie creature for Stitcher Geralf.
  14. 1/1 Assassin creature with deathtouch and haste for Queen Marchesa.
  15. 5/5 Demon creature with flying for Ob Nixilis of the Black Oath and Priest of the Blood Rite.
  16. 0/0 PhyrexianGerm creature for Scytheclaw.
  17. 1/1 Rat creature for Ogre Slumlord.
  18. 1/1 Thrull creature for Endrek Sahr, Master Breeder.
  19. 2/2 Zombie creature for Ghoulcaller Gisa, Rise from the Tides and Sidisi, Brood Tyrant.
  20. 2/2 Dragon creature with flying and " : This creature gets +1/+0 until end of turn." for Nesting Dragon.
  21. 5/5 Dragon creature with flying for Skyline Despot.
  22. 0/2 Dragon Egg creature with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ' : This creature gets +1/+0 until end of turn,'" for Nesting Dragon.
  23. 2/1 DwarfBerserker creature for Dwarven Hammer.
  24. 1/1 Elemental creature with haste for Tempt with Vengeance.
  25. 3/1 Elemental creature with haste for Rakka Mar.
  26. 3/1 Elemental creature with trample and haste for Valduk, Keeper of the Flame.
  27. 1/1 Goblin creature for Dragon Fodder and Krenko, Mob Boss.
  28. 3/3 Ogre creature for Kazuul, Tyrant of the Cliffs.
  29. 1/1 Satyr creature with "This creature can't block" for Anax, Hardened in the Forge.
  30. 2/2 Cat creature for Jolrael, Mwonvuli Recluse.
  31. 1/1 ElfDruid creature with “ : Add .” for Freyalise, Llanowar's Fury.
  32. 3/3 Elephant creature for Generous Gift.
  33. 1/1 Insect creature for Crawling Infestation.
  34. 4/4 Phyrexian Beast creature for Ezuri’s Predation.
  35. 1/1 Saproling creature for Fungal Plots, Jade Mage, Nemata, Grove Guardian, Slimefoot, the Stowaway and Verdeloth the Ancient.
  36. 1/2 Spider creature with reach for Arachnogenesis.
  37. 4/4 Elemental creature for Resculpt.
  38. 3/1 Graveborn creature with haste for Sek'Kuar, Deathkeeper.
  39. 1/1 Spirit creature with flying for Ministrant of Obligation.
  40. Clue artifact for Thraben Inspector.
  41. 0/0 Construct artifact creature with "This creature gets +1/+1 for each artifact you control" for Urza, Lord High Artificer.
  42. */* Construct artifact creature for Oviya Pashiri, Sage Lifecrafter.
  43. 1/1 Myr artifact creature for Myrsmith.
  44. 1/1 Phyrexian Myr creature for Myr Sire.
  45. 1/1 Servo artifact creature for Oviya Pashiri, Sage Lifecrafter.
  46. Stoneforged Blade, an Equipment artifact with indestructible, "Equipped creature gets +5/+5 and has Double strike." and equip for Nahiri, the Lithomancer.
  47. 1/1 Thopter artifact creature with flying for Efficient Construction, Loyal Apprentice, Sai, Master Thopterist and Whirler Rogue.
  48. Treasure artifact for for Impulsive Pilferer, Rapacious Dragon, Smothering Tithe and Storm-Kiln Artist.
  49. City's Blessing for Twilight Prophet and Wayward Swordtooth.
  50. The Monarch for Crimson Fleet Commodore, Entourage of Trest, Fall from Favor, Feast of Succession, Palace Jailer, Palace Sentinels, Queen Marchesa, Regal Behemoth, Skyline Despot, Staunch Throneguard and Thorn of the Black Rose.
  51. Emblem for Daretti, Scrap Savant.
  52. Emblem for Ob Nixilis of the Black Oath.
  53. Emblem for Teferi, Temporal Archmage.
Maguc commander maaters

In Commander Draft, players select cards from booster packs and build decks consisting of 60 card minimum, with their chosen commander leading the charge. Magic Commander Masters is an exciting set for fans of the Commander format. It provides new cards to enhance existing decks and offers new strategies and possibilities for deck building. The set also appeals to collectors, as it includes reprints of valuable and hard-to-find cards. Overall, Magic Commander Masters is a must-have set for fans of the Commander format. It caters to the specific needs of multiplayer gameplay and offers new opportunities for deck building. Whether you are a casual player or a dedicated collector, this set is sure to elevate your Magic: The Gathering experience..

Reviews for "The Power of Commanders: Mastering Magic through Leadership"

1. Sarah Thompson - 2 stars - I was really excited to watch "Magic Commander Masters" as I am a big fan of fantasy movies. However, I was extremely disappointed with the film. The plot felt disjointed and confusing, and the characters were poorly developed. The special effects were subpar, and I found myself struggling to stay engaged throughout the movie. Overall, "Magic Commander Masters" failed to live up to my expectations and I would not recommend it to others.
2. John Davis - 1 star - "Magic Commander Masters" was a complete waste of time. The storyline was predictable and cliché, offering nothing new or original. The acting was mediocre at best, with the dialogue feeling forced and unnatural. Additionally, the pacing of the film was off, making it difficult to stay interested. Overall, this movie lacked creativity and failed to deliver an entertaining experience. I would advise others to skip "Magic Commander Masters" and find something more worthwhile to watch.
3. Emily Johnson - 2 stars - I had high hopes for "Magic Commander Masters" based on the trailer, but unfortunately, it fell short. The plot was convoluted and hard to follow, leaving me feeling confused and unsatisfied. The characters lacked depth and their motivations were unclear. Furthermore, the special effects were underwhelming, making the magical elements of the story seem dull. Overall, "Magic Commander Masters" didn't deliver the captivating fantasy adventure it promised, and I would not recommend it to others.
4. Michael Smith - 1.5 stars - "Magic Commander Masters" was a disappointment from start to finish. The story was predictable, with cliché moments that made it feel like a recycled version of other fantasy films. The acting was subpar, and many of the characters felt one-dimensional. The CGI effects were poorly executed, taking away from the overall viewing experience. I found myself wanting the movie to end long before it actually did. "Magic Commander Masters" was a forgettable and lackluster film that I would not recommend wasting time on.

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