From Laughter to Tears: Emotions Evoked by Magical Conversing Kermit

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Once upon a time, in a world where magic existed, there was a curious and talkative frog named Kermit. This was no ordinary frog; Kermit had the ability to converse with humans. His magical gift had been bestowed upon him by a powerful sorcerer who saw potential in the little green amphibian. Kermit was aware of his unique talent and he embraced it. He believed that he had a duty to use his gift for good, to bring joy and enlightenment to those around him. Despite his small size, Kermit possessed a big heart and a wise soul.


Can this character really be done or is it just a wasted exercise?

You can take Craft Wand as early as 5th level, but I wouldn t bother with Skill Focus, as the rolls to craft wands are fairly easy and there are ways to boost them without wasting a feat, like Masterwork Tools, the spell Crafter s Fortune, etc. Master Wand Master Pyromancer Wand Master Ice Mage Wand Master Storm Mage Wand Master Necromancer Wand Master Earth Mage Wand Master Sorcerer Wand Master Healer Wand.

Magicw and masder neae m3

Despite his small size, Kermit possessed a big heart and a wise soul. People from all walks of life sought out Kermit for guidance and advice. His magical ability to converse with humans made him a trusted companion and confidant.

Wand Specialist.

He wants to really specialze in wands. Feats like craft wand, staff like wand, and skill focus craft (whichever one used to make wands) are obvious. The half-elf trait arcane training is a possibility.

But are there any other feats or traits I am missing?

He has especially said he wants to rely on the wands for offense. But what attack spells are still decent in wands?

Can this character really be done or is it just a wasted exercise?

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This is the only good way to do it. And even then you don't get it till level 10.

Bard (Magician)
Wand Mastery (Ex)
At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand’s save DC.

Ive done this 1ce on a character back in 3.5 but that was with a mystic theurge, sorcerer, cleric that focused exclusively on healing and killing undead. A lot of the crud that made the character useful was feats that dont exists in pathfinder. Though the 1 item that made it doable was the Efficient Quiver since it could hold all the item i made.

I would probably make a Magus and, at 3rd level, use my Magus Arcana and the feat Extra Arcana to gain Wand Mastery and Wand Wielder all at once. You probably can't afford any wands before 3rd level anyway, so the character will play like they've always been good with wands:)

You can take Craft Wand as early as 5th level, but I wouldn't bother with Skill Focus, as the rolls to craft wands are fairly easy and there are ways to boost them without wasting a feat, like Masterwork Tools, the spell Crafter's Fortune, etc.

Blueluck wrote:

. . .the rolls to craft wands are fairly easy and there are ways to boost them without wasting a feat, like Masterwork Tools, the spell Crafter's Fortune, etc.

I just went to confirm that the DC for crafting wands really is as low as I thought. It's even lower! It's five plus the caster level of the item, or "CL+5" for short.

"For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level." So the CL for a wand will never be higher than your character's level.

Assuming you're making the toughest wand possible (that you can still use, that is), max ranks in a craft skill, plus 3 for it being a class-skill, plus an INT bonus of at least 2, and you will never fail a roll.

So the big problem with a Wand is that by default it assumes that it was prepared by the lowest level caster possible.

So a level 1 wand assumes a 1st level spell and that the caster has a casting score of 11

So, for example, a 1st level wand has a DC of 11 and lasts for 1 round, 1 minute, 10 minutes, 1 hour. whatever the spell's duration is.

a 2nd level wand assumes a 2nd level spell and a caster with a casting score of 12

so it has a DC of 13 and lasts for 2 rounds, 2 minutes, 20 minutes, 2 hours, again, whatever

As has already been stated, the Bard can increase the DC at 10th level, and Magus can do it much earlier, but you run into another problem

Even if you can increase the DC, the wand is still at minimum CL unless you make it yourself at a higher CL (Which increases cost)

So a wand of fireball always does 5d6.

WIZARDS have an ability in UM called Staff-Like Wand: Your research has unlocked a new power in conjunction with using a wand. Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it's higher than the caster level of the wand. You must be at least an 11th-level wizard and must have the Craft Staff feat to select this discovery.

As you can see, this is by far the most powerful, but yikes! You must have Craft Staff as a feat AND need to be 11th level? But wait, you can't take craft staff anyway until 11th level. so really you need to wait until 13th level.

Also, you run into ANOTHER problem.

See, wands only go up to 4th level. So, this not only gets VERY expensive, both in terms of gold and class resources like feats and arcanas, but also limits you at higher levels because you've built a class that uses wands at low levels.

Magical conversing kermit the frog

Whether it was a lost child seeking direction or a troubled adult seeking solace, Kermit always had a kind word and a listening ear. Kermit's magical conversations were not limited to just humans. He could also communicate with animals, a skill that he often used to mediate disputes between different species. Once, he successfully brought harmony between a pack of wolves and a herd of deer, ensuring a peaceful coexistence in their shared forest. The fame of Kermit's magical conversing abilities began to spread far and wide. People would come from miles away just to have a conversation with him, hoping to gain some insight or a nugget of wisdom. Kermit's popularity continued to rise, and he became a beloved figure in the magical community. However, with his growing fame came an increasing demand on Kermit's time and energy. He struggled to find balance and often found himself exhausted from the constant stream of conversations he engaged in. In order to preserve his well-being, Kermit started prioritizing self-care and setting boundaries. Eventually, Kermit realized that his purpose wasn't just to converse with others, but also to teach them how to find their own voices. He began hosting workshops and speaking engagements, encouraging people to embrace their own uniqueness and to listen attentively to others. As time went on, Kermit became a symbol of hope and connection. He showed the world that magic was not just reserved for fantastical beings but could exist within each and every one of us. With his magical ability, Kermit had the power to bridge gaps, heal wounds, and bring people and animals together. And so, Kermit the frog continued his journey, using his gift of magical conversing to spread love, understanding, and unity. His voice echoed in the hearts of all who had the privilege of conversing with him, leaving a lasting impact on those he encountered..

Reviews for "Magical Conversing Kermit the Frog Merchandise: From Toys to Collectibles"

1. John - 2 stars - I found the Magical Conversing Kermit the Frog to be quite disappointing. The quality of the toy was subpar, with flimsy materials that easily broke. Additionally, the voice activation feature did not work properly, and it often failed to respond to commands or produced random sounds. Overall, I was not impressed with this product and would not recommend it to others.
2. Sarah - 1 star - I regret purchasing the Magical Conversing Kermit the Frog. The advertised features did not work as expected, and it turned out to be a major letdown. The voice recognition was awful, often misinterpreting simple commands or not responding at all. The toy's design was also lackluster, lacking the attention to detail that I had hoped for. Save your money and avoid this disappointment.
3. Mike - 2 stars - The Magical Conversing Kermit the Frog was a huge disappointment for me. The voice activation feature worked intermittently at best, making it frustrating to interact with. The quality of the voice recordings was also poor, making Kermit sound distorted and unnatural. Furthermore, the toy lacked durability, and it broke within a week of purchase. I would not recommend this product to anyone looking for an enjoyable and reliable toy.

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