Azure Magic in FFXI's Group Content: Strategies for Success

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FFXI (Final Fantasy XI) is a popular online multiplayer role-playing game that was first released in 2002. One of the most intriguing aspects of FFXI is its Azure Magic system. Azure Magic refers to a unique type of magical abilities that can be used by characters in the game. This color-coded magic draws its power from the Astral and Umbral Planes, creating a distinct and visually striking effect. There are several elements of Azure Magic in FFXI, each associated with a different color. These include Azure Magic of Darkness (black), Azure Magic of Light (white), Azure Magic of Wind (green), Azure Magic of Flame (red), Azure Magic of Earth (yellow), and Azure Magic of Water (blue).

FFXI Azure Magic

These include Azure Magic of Darkness (black), Azure Magic of Light (white), Azure Magic of Wind (green), Azure Magic of Flame (red), Azure Magic of Earth (yellow), and Azure Magic of Water (blue). Each type of Azure Magic has its own set of spells and abilities. For example, Azure Magic of Darkness focuses on offensive spells like "Drain" and "Aspir," which can drain the life force or magical energy from enemies.

FFXI Azure Magic

I am rather new with the Blue mage world, but i'm rather confused as keep hearing about how TP affects Blue magic. Some tell me more tp you have on you the better acc/att is, others tell me only works with Chain affinety. Can someone please give lil better explination of the workings?

Prothscar 12-09-2011, 08:47 AM

TP will only have an effect on your spells while being used with Chain Affinity. Otherwise it does nothing.

Joss 12-09-2011, 10:00 PM

Read the spell descriptions. There are numerous physical spells that have "Additional Effect: X. Y varies with TP."

Neisan_Quetz 12-09-2011, 11:23 PM

Proth's response is correct, the "X/Y effect varies by TP" descriptions on spells have no effect outside of Chain Affinity.

Foldypaws 12-10-2011, 12:52 AM

Nitpick, the *TP* you have has no effect outside of Chain Affinity, but the *description* gives that effect under Efflux. (100 TP worth of that effect, before gear.)

Example for clarity.

You have 50 TP. You're casting a spell with "Damage varies by TP" that does 1% extra damage for each point of TP.

If you use CA, you'll get 50% bonus damage, and your TP will go away. If you use Efflux, you'll do 100% extra damage, and your TP will stay at 50.

If you use both, your TP will go away and you'll do 150% extra damage.

If you don't use either of those JAs, nothing happens to your TP or damage.

renasci 12-10-2011, 02:55 AM

Per the update notes when BLU was first released:

2. Spell effect
The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."

Dragonlord 12-10-2011, 03:00 AM

Its not as straightforward as x% TP = x% increase in damage. Efflux actually has 2 parts. Firstly, it modifies the blue magic base dmg formula basically increasing it by 50%. Secondly it adds the 100% tp mod to your spell.

Lets use quadratic continuum as an example. Its fTP at 0% is 1.25 and at 150% is 1.5. So when using CA/flux at 50% tp (no enchainment merits) the spell gains 50% base dmg (from efflux) then (1.5-1.25)/1.25=20% increase in dmg due to the added tp.

Foldypaws 12-10-2011, 07:34 AM

I know it's not necessarily x%TP = x% increase in damage. I was using that only as an example because it was simple.

For example, if you had a spell whose fTP @ 0 was 1 and @ 150% was 2.5. (I don't know if such a spell exists, but it doesn't matter, because it's just an example).

Babekeke 12-12-2011, 03:27 PM Does it affect spells cast under Azure Lore too? Cabalabob 12-13-2011, 02:36 AM

no, but if you use chain affinity while under azure lore even with 0%tp it works as if you have 350% tp

Deadvinta 12-16-2011, 07:31 AM

If I remember correctly, Azure Lore automatically applies Chain Affinity and Burst Affinity to your spells.

Dragonlord 12-16-2011, 01:03 PM

Azure lore makes all spells able to skillchain/MB while under the affect. However each spell does not receive the other bonus CA and BA give just because AL is up.

Koroma 12-25-2011, 12:26 PM

TP will only have an effect on your spells while being used with Chain Affinity. Otherwise it does nothing.

What prothscar said anyone who says otherwise is lying/wrong.

Prothscar 12-25-2011, 07:39 PM

Comprehensive, in case any questions still remain (which they shouldn't, it's been covered pretty much 100% in this thread already):

Chain Affinity - Doubles WSC (secondary modifiers) of your spells. 32% STR+VIT essentially becomes 64% STR+VIT on QC. Empyrean hat +1 additionally adds +10D to your spells, while Empyrean hat +2 adds an additional +20D to your spells when cast with Chain Affinity. Chain Affinity will expend all TP that you have accumulated on any physical spell cast and it will go toward the TP modifier on that spell. Using QC again as an example, it would increase the fTP of your spell (Blue Magic has three points, 0 TP, 150 TP, and 300 TP. In between these points are slopes that scale linearly from point to point. Thus, every point of TP matters.) Enchainment merits add 10 additional TP per merit, and Mirage Jubbah +2 adds an additional 5 tp per merit on top of that.

Efflux - Increases your D by x1.5, or 50%. Additionally, it adds a TP bonus of 100TP to your physical spells, 125 for +1 empyrean legs and 150 for +2. Using Efflux does not take your actual TP pool into account, only the TP bonus from Efflux, however using both Chain Affinity and Efflux together will combine both Job Ability's effects and will combine your natural TP, Enchainment TP bonus, and Efflux TP bonus without exceeding 300TP.

Azure Lore - Allows all spells to skillchain and magic burst, but does not impart a WSC bonus to any spells. Certain spells acquire a direct multiplier to their damage when used with Azure Lore, however, and spells cast while under both Chain Affinity and Azure Lore's effect will be calculated as if you had 350TP regardless of your current TP.

Its not as straightforward as x% TP = x% increase in damage. Efflux actually has 2 parts. Firstly, it modifies the blue magic base dmg formula basically increasing it by 50%. Secondly it adds the 100% tp mod to your spell.
Ffxi azure magic

The Azure Magic of Light, on the other hand, offers defensive spells like "Protect" and "Shell," which can enhance the defenses of the player's party members. In order to use Azure Magic, players must first acquire the appropriate job class and reach a certain level of proficiency. They can then learn and equip specific spells from the corresponding color-coded Azure Magic skill tree. Azure Magic in FFXI is not only aesthetically pleasing but also adds depth and strategy to the gameplay. Each type of spell has its own strengths and weaknesses, and players must carefully choose and time their spells during battles to maximize their effectiveness. Moreover, the Azure Magic system encourages teamwork and cooperation among players. Certain spells can be used to support and protect allies, making them an essential component of group battles and raids. In conclusion, Azure Magic is a captivating feature of FFXI that adds an extra layer of tactical gameplay and stunning visuals. Players can experiment with different types of spells and strategies, making every playthrough a unique and engaging experience. Whether it's harnessing the power of darkness or commanding the forces of light, Azure Magic offers players the opportunity to immerse themselves in a world of magic and adventure..

Reviews for "Azure Magic and FFXI's Healer Role: Maximizing Your Healing Potential"

- John - 2/5 - I found FFXI Azure Magic to be a disappointing experience. The gameplay felt slow and repetitive, and the graphics were outdated. The story was also lacking, and I didn't feel invested in the characters or the world. Overall, I was expecting more from this game and was left feeling unsatisfied.
- Emily - 3/5 - FFXI Azure Magic had potential, but it fell short in several areas. The controls were clunky and unresponsive, making it frustrating to play. The combat system also felt overly complicated and confusing, and it took away from the overall enjoyment of the game. Additionally, the lack of player interaction and limited customization options made the experience feel isolating. While there were some redeeming qualities, such as the beautiful soundtrack, it wasn't enough to make up for the game's shortcomings.
- Mark - 2/5 - FFXI Azure Magic was a letdown for me. The game felt outdated and stuck in the past, with little innovation or fresh ideas. The quests and missions became repetitive quickly, and there was a lack of variety and depth in the gameplay. The graphics were lackluster, and the character designs felt generic. I was hoping for a more immersive and engaging experience, but unfortunately, this game failed to deliver.
- Sarah - 2/5 - FFXI Azure Magic didn't live up to my expectations. The pacing of the game was slow, and the progression felt tedious. The combat system was convoluted and hard to grasp, making it difficult to fully enjoy the battles. The lack of a compelling story and memorable characters also left me feeling uninterested and disconnected from the game world. Overall, it was a lackluster experience that didn't provide the excitement and enjoyment I was hoping for.

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The Evolution of Azure Magic in FFXI: Updates and Changes Over the Years