A mesmerizing evening with Anthony Hopkins' magical performance

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Anthony Hopkins, the legendary actor known for his mesmerizing performances, recently showcased his spellbinding magic skills in a captivating performance. The audience was left awestruck as Hopkins effortlessly manipulated cards, objects, and minds, leaving them questioning reality. With decades of experience in his craft, Hopkins seamlessly integrated his acting prowess with his newfound passion for magic. The result was a magical spectacle that left spectators with a sense of wonder and enchantment. His performance showcased the power of storytelling, as each trick was accompanied by a well-crafted narrative that drew everyone into his mystical world. **Hopkins displayed remarkable dexterity and precision** as he flawlessly executed intricate sleight-of-hand maneuvers.



He can only taste the food that is cooked by a witch

The Witch's Delight

a story by Storybird

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Created on 03 Sep, 2023

A cannibal witch finds joy in cooking and eating her victims, until she sets up a restaurant and becomes famous among her witch friends.

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The Witch's Delight

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There was once a cannibal witch named Gretchen, who was notorious for her peculiar taste in men. She didn't just find them charming or handsome, but found them rather tasty too.

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Gretchen possessed a unique magic ability. She could minify men down to the size that would easily fit onto her plate. This was her secret to maintaining her youthful looks.

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She developed a peculiar cooking style over the years, treating every man as a culinary adventure. She sang while she cooked, filling her kitchen with a grim mirth.

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After shrinking her prey, she would quickly subdue him. She was swift and quite skilled in her craft, mastering the art of cleaning her meal before cooking.

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Next, she would butterfly her catch. Gretchen had an assortment of cooking tools, each painstakingly selected to suit her unique cuisine.

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Her favorite part, however, was grilling. She would bask in the aroma as she basted and turned her meal on the grill. The process was as enjoyable as the meal itself.

Add New Page Remove Page

Finally, it was time to eat. Every bite was savored with great satisfaction. She found pure delight in her meals, always concluding with a satisfied burp and a haunting laugh.

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A brilliant idea struck her one day. She decided to share her unique culinary skills with her witch friends. A restaurant seemed like the perfect venture.

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Gretchen knew witches were quite numerous. What better way to bring them all together than enticing them with her extraordinarily youthful charm and her tasty meals?

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Thus "The Witch's Delight" was born. The restaurant was a hit right from the opening night, attracting hundreds of witches, all eager to try Gretchen's famous meals.

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They all admired Gretchen's youthful vigor. Little did they know, the secret to her eternal youth lied in their delicious meals.

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The witches came not only from the local town but from far and wide. They craved Gretchen's meals and flocked to the restaurant, making it a great success.

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Not long after, Gretchen became a legend among her witch friends. Her restaurant was hailed as the best, and her beauty, a mystery to all.

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Rumors spread far and wide about the secret of Gretchen's youth. Yet, she safeguarded her secret with a sly smile, keeping her customers returning in curiosity.

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But Gretchen was content, for she had found her true passion. She loved cooking her special meals, and more than that, she loved the satisfaction it brought her.

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The restaurant thrived, and so did Gretchen. She enjoyed every moment, embracing her culinary skills and the unique taste that only she could provide.

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Her magical kitchen was more than just a place to cook. It had become a place of wonder, a place of enchantment, just like the witch who owned it.

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The witches admired Gretchen for daring to be different. Most of them had heard tales of cannibal witches but had never met one, let alone eaten at her restaurant.

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And so, Gretchen, the cannibal witch continued to enjoy her meals with great satisfaction, knowing that her secret was safe, and her business was thriving.

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The days turned into weeks, weeks into months, and months into years, but Gretchen remained as youthful and beautiful as ever.

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The Witch's Delight was a constant attraction in the witch community. It was not just a restaurant; it was a symbol of Gretchen's legend.

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Gretchen kept humaing her quick tune in her magical kitchen, cooking her special meals, and enjoying the fame she had created.

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Her restaurant continued to thrive, and she kept up her charade with a sly smile on her face, keeping everyone wondering about her eternal youth.

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And so, Gretchen became a symbol of mystery, beauty, and culinary excellence among witches. Her restaurant, The Witch's Delight, was truly a delight for all.

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She continued serving her delicious meals, taking immense joy in her peculiar art. Her life was filled with satisfaction, secrets, and a thriving restaurant.

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Gretchen's days were filled with laughter, cooking, and the occasional burp. Her life was a living legend, and she was the mysterious Witch's Delight.

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Her guests never ceased to admire her beauty and her meals. The enigma around Gretchen kept them coming back, eager for more of her culinary magic.

Add New Page Remove Page

And so, Gretchen lived her life in delight, serving her friends, enjoying their company, and relishing in the fame her unique culinary skills brought her.

Add New Page Remove Page

She was The Witch's Delight, a cannibal witch with the most extraordinary restaurant. She was Gretchen, the witch with a fondness for men, in a way no one else could fathom.

Add New Page Remove Page

Gretchen's tale was one of mystery, delight, and a peculiar taste for men. Her legend, like her, remained young and vibrant in the hearts and minds of the witch community.

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She found joy in the strangest of pleasures, cooking and eating her victims. With a thriving restaurant and eternal youth, she had indeed found her bizarre version of a happy ending.

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The cannibal witch Gretchen and her restaurant, The Witch's Delight, became a symbol of a wonderfully twisted fairy tale in the strange world of witches.

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As the sun set and the moon rose, Gretchen would hum her happy tune in her kitchen, preparing for another delightful day at her restaurant, an emblem of her twisted delight.

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Gretchen lived her life with absolute satisfaction, relishing every moment of her unique lifestyle. Her story was a testament to the fact that everyone has their own version of a perfect life.

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Thus, Gretchen, the cannibal witch, and her restaurant, The Witch's Delight, lived on as a tantalizing tale in the world of witches, a tale of a witch's peculiar yet delightful life.

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A cannibal witch finds joy in cooking and eating her victims, until she sets up a restaurant and becomes famous among her witch friends.

There was once a cannibal witch named Gretchen, who was notorious for her peculiar taste in men. She didn't just find them charming or handsome, but found them rather tasty too.

Gretchen possessed a unique magic ability. She could minify men down to the size that would easily fit onto her plate. This was her secret to maintaining her youthful looks.

She developed a peculiar cooking style over the years, treating every man as a culinary adventure. She sang while she cooked, filling her kitchen with a grim mirth.

After shrinking her prey, she would quickly subdue him. She was swift and quite skilled in her craft, mastering the art of cleaning her meal before cooking.

Next, she would butterfly her catch. Gretchen had an assortment of cooking tools, each painstakingly selected to suit her unique cuisine.

Her favorite part, however, was grilling. She would bask in the aroma as she basted and turned her meal on the grill. The process was as enjoyable as the meal itself.

Finally, it was time to eat. Every bite was savored with great satisfaction. She found pure delight in her meals, always concluding with a satisfied burp and a haunting laugh.

A brilliant idea struck her one day. She decided to share her unique culinary skills with her witch friends. A restaurant seemed like the perfect venture.

Gretchen knew witches were quite numerous. What better way to bring them all together than enticing them with her extraordinarily youthful charm and her tasty meals?

Thus "The Witch's Delight" was born. The restaurant was a hit right from the opening night, attracting hundreds of witches, all eager to try Gretchen's famous meals.

They all admired Gretchen's youthful vigor. Little did they know, the secret to her eternal youth lied in their delicious meals.

The witches came not only from the local town but from far and wide. They craved Gretchen's meals and flocked to the restaurant, making it a great success.

Not long after, Gretchen became a legend among her witch friends. Her restaurant was hailed as the best, and her beauty, a mystery to all.

Rumors spread far and wide about the secret of Gretchen's youth. Yet, she safeguarded her secret with a sly smile, keeping her customers returning in curiosity.

But Gretchen was content, for she had found her true passion. She loved cooking her special meals, and more than that, she loved the satisfaction it brought her.

The restaurant thrived, and so did Gretchen. She enjoyed every moment, embracing her culinary skills and the unique taste that only she could provide.

Her magical kitchen was more than just a place to cook. It had become a place of wonder, a place of enchantment, just like the witch who owned it.

The witches admired Gretchen for daring to be different. Most of them had heard tales of cannibal witches but had never met one, let alone eaten at her restaurant.

And so, Gretchen, the cannibal witch continued to enjoy her meals with great satisfaction, knowing that her secret was safe, and her business was thriving.

The days turned into weeks, weeks into months, and months into years, but Gretchen remained as youthful and beautiful as ever.

The Witch's Delight was a constant attraction in the witch community. It was not just a restaurant; it was a symbol of Gretchen's legend.

Gretchen kept humaing her quick tune in her magical kitchen, cooking her special meals, and enjoying the fame she had created.

Her restaurant continued to thrive, and she kept up her charade with a sly smile on her face, keeping everyone wondering about her eternal youth.

And so, Gretchen became a symbol of mystery, beauty, and culinary excellence among witches. Her restaurant, The Witch's Delight, was truly a delight for all.

She continued serving her delicious meals, taking immense joy in her peculiar art. Her life was filled with satisfaction, secrets, and a thriving restaurant.

Gretchen's days were filled with laughter, cooking, and the occasional burp. Her life was a living legend, and she was the mysterious Witch's Delight.

Her guests never ceased to admire her beauty and her meals. The enigma around Gretchen kept them coming back, eager for more of her culinary magic.

And so, Gretchen lived her life in delight, serving her friends, enjoying their company, and relishing in the fame her unique culinary skills brought her.

She was The Witch's Delight, a cannibal witch with the most extraordinary restaurant. She was Gretchen, the witch with a fondness for men, in a way no one else could fathom.

Gretchen's tale was one of mystery, delight, and a peculiar taste for men. Her legend, like her, remained young and vibrant in the hearts and minds of the witch community.

She found joy in the strangest of pleasures, cooking and eating her victims. With a thriving restaurant and eternal youth, she had indeed found her bizarre version of a happy ending.

The cannibal witch Gretchen and her restaurant, The Witch's Delight, became a symbol of a wonderfully twisted fairy tale in the strange world of witches.

As the sun set and the moon rose, Gretchen would hum her happy tune in her kitchen, preparing for another delightful day at her restaurant, an emblem of her twisted delight.

Gretchen lived her life with absolute satisfaction, relishing every moment of her unique lifestyle. Her story was a testament to the fact that everyone has their own version of a perfect life.

Thus, Gretchen, the cannibal witch, and her restaurant, The Witch's Delight, lived on as a tantalizing tale in the world of witches, a tale of a witch's peculiar yet delightful life.

Witch - Cook People

The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead.

Effect: Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous), owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, human-like creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.

Okay. Where is the Pathfinder 2E version of Cook People? This is probably the most iconic hex for witches. I'd really prefer it if Paizo reproduces this hex for PF2 please. I'm like.. begging here. I didn't even use it, just the fact it existed was fantastic.

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Pathfinder Adventure Path Subscriber

Slumber, cackle, evil eye were iconic. Cook people was borderline icky and best left out of a supposedly PG-13 game.

19 people marked this as a favorite.

Who needs a hex? Just throw them in the pot.

7 people marked this as a favorite.

"I didn't even use it" yeah, probably not many people did. and thus it won't actually be missed if it stays gone.

Pathfinder Lost Omens, Rulebook Subscriber Gorbacz wrote:

Slumber, cackle, evil eye were iconic. Cook people was borderline icky and best left out of a supposedly PG-13 game.

We should at least have the option. I mean. Hansel and Gretel is one of the oldest witch stories in existence. "Slumber," "Cackle," "evil eye," may be iconic to the pathfinder usage of witch, but Cook People was iconic to the mythology of witches in German or baltic lore.

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Also - I just read this, but the story could have possibly originated from the famine of 1314 where parents sometimes abandoned or even ate their children. Interesting.

Verzen wrote: Quote:

The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead.

Effect: Using this hex creates one meal or serving of food of the witch’s choice, typically a delicious stew or a dough suitable for cookies, pastries, or other desserts. Cooking the victim takes 1 hour. Eating the food provides one of the following benefits for 1 hour: age resistance, bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, neutralize poison (instantaneous), owl’s wisdom, remove disease (instantaneous). Alternatively, the witch can shape the dough into a Small, human-like creature, animating it as a homunculus for 1 hour. The witch must have the cauldron hex to select this hex. Using this hex or knowingly eating its food is an evil act.

Okay. Where is the Pathfinder 2E version of Cook People? This is probably the most iconic hex for witches. I'd really prefer it if Paizo reproduces this hex for PF2 please. I'm like.. begging here. I didn't even use it, just the fact it existed was fantastic.

Did the APG release yet? I don't think it's released yet for us to get that kind of answer.

That being said, I see this more of an NPC thing than a player choice. (They can certainly take it, but I don't see any practical player applications outside of RP purposes, and even then.)

Pathfinder Lost Omens, Rulebook Subscriber

Sure, Darksol. Or what if they want an evil campaign? An evil witch that eats people for bonuses teaming up with an anti paladin and a necromancer etc.

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm sure some 3pp will cover this topic, given the apparent overwhelming demand.

Verzen wrote:

Sure, Darksol. Or what if they want an evil campaign? An evil witch that eats people for bonuses teaming up with an anti paladin and a necromancer etc.

I don't really remember Paizo ever really publishing an Evil campaign, nor do I expect campaigns Paizo publishes in general to be accomodating to evil-aligned PCs.

And no, I don't mean the Chaotic Stupid/Stupid Evil players/PCs.

Pathfinder Lost Omens, Rulebook Subscriber

"I don't really remember Paizo ever really publishing an Evil campaign, nor do I expect campaigns Paizo publishes in general to be accomodating to evil-aligned PCs."

Then why print evil champions?

How about the Champions of Corruption splat book? Everything shouldn't just gear toward good campaigns.

Also this was geared toward evil PC's. Same with the We Be Goblin series.

2 people marked this as a favorite.

Champions of Corruption was released in 2014. Hell's Vengeance was 2015.

I think things have changed at Pathfinder (for the better IMO) and they now want to push for more heroic fantasy, rather than evil campaigns.

If you want to eat people in your home campaigns, go ahead and *ahem* brew something up.

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Pathfinder Adventure, Rulebook Subscriber Verzen wrote:
Then why print evil champions?

For the PCs to fight them.

Verzen wrote:

"I don't really remember Paizo ever really publishing an Evil campaign, nor do I expect campaigns Paizo publishes in general to be accomodating to evil-aligned PCs."

Then why print evil champions?

How about the Champions of Corruption splat book? Everything shouldn't just gear toward good campaigns.

https://pathfinderwiki.com/wiki/Hell%27s_Vengeance

Also this was geared toward evil PC's. Same with the We Be Goblin series.

For world building and for something for good guys to face. They aren't even official anyway except for a certain NPC with specified stats. Sure, it's simple to convert to an identical scale, but who cares.

The main point of Pathfinder is you roleplay the good guys and you defeat/kill the bad guys. Or you roleplay neutral people who need a nudge of currency to defeat/kill the bad guys, those are fine too.

But Evil players? Big no-no in 95% of Paizo campaigns. Hell's Vengeance isn't very indicative to a typical Pathfinder experience anyway. We Be Goblins was more of a "Let's just screw around and see what happens" AP series than an Evil one.

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Pathfinder Adventure Path Subscriber

I'm 99% sure Cook People was intended to be an NPC option, except PF1 didn't let you label it as such due to the PC/NPC design symmetry.

All it did give us was squicky threads like this one. Granted, printing it as a player option wasn't as unwise as the Child Scent hex, but close.

Stuff like Coven, Cook People, etc., probably didn't get enough use for APG. I imagine if we get something like Horror Adventures again, we would see Cook People there.

Also, to make an argument from a very different direction than the others here… if you're gonna make an evil character who eats people, I think it's more fun/more interesting if you do it via Lore (Cooking) than a prepackaged ability that gives you a mechanical benefit.

Pathfinder Lost Omens, Rulebook Subscriber Gorbacz wrote:

I'm 99% sure Cook People was intended to be an NPC option, except PF1 didn't let you label it as such due to the PC/NPC design symmetry.

All it did give us was squicky threads like this one. Granted, printing it as a player option wasn't as unwise as the Child Scent hex, but close.

I totally forgot about that hex.

Pathfinder Lost Omens, Rulebook Subscriber QuidEst wrote:

Stuff like Coven, Cook People, etc., probably didn't get enough use for APG. I imagine if we get something like Horror Adventures again, we would see Cook People there.

I was actually disappointed with Horror Adventures. If they remake it, I am hoping it is more similar to the 3.5 book Heroes of Horror, which I simply adored. There's an adventure in that book where you come across a witch similar to Hansel and Gretel that has actually cooked people and placed it on the table for the witches guests to eat.

I'm a HUGE fan of dark horror and I like to run more of a dark themed game when I game. But I also like the PF2E rules, so I'd love for more dark themed options to add to my game.

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Verzen wrote: QuidEst wrote:

Stuff like Coven, Cook People, etc., probably didn't get enough use for APG. I imagine if we get something like Horror Adventures again, we would see Cook People there.

I was actually disappointed with Horror Adventures. If they remake it, I am hoping it is more similar to the 3.5 book Heroes of Horror, which I simply adored. There's an adventure in that book where you come across a witch similar to Hansel and Gretel that has actually cooked people and placed it on the table for the witches guests to eat.

I'm a HUGE fan of dark horror and I like to run more of a dark themed game when I game. But I also like the PF2E rules, so I'd love for more dark themed options to add to my game.

Really? I haven't read much 3.5 stuff, but I enjoyed a lot of HA. It had a bunch of excellent dark archetypes, including Gingerbread Witch that's exactly on the topic you're looking for.

If you're looking for adventure hooks and the like, I imagine that's more Horror Realms, though. I really enjoyed them adding every corruption as an Oracle Curse.

Well, I guess I'm getting off-topic. It did sound like Witch had a number of on-theme things like vengeance curses and directly killing people. I'm cool with them using APG for the adventurer stuff, and save "cool it's there but I never used it" for a more targeted book.

Pathfinder Lost Omens, Rulebook Subscriber

One of my main issues with Horror Adventures, I think, is that almost none of the cool options were usable in PFS and it didn't have enough of the themes I was looking for.

But here are all the archetypes that aren't usable in PFS.
The cool ones were Dark Elementalist, Elder Mythos Cultist, Experimenter, Gingerbread Witch, Mad Scientist, Necrologist, and undead master. And NONE of them were usable in PFS so I never got to play them since finding a group during PF1 days was tough hahaha.

"Archetypes: All archetypes in this book are legal for play except blood alchemist, bloody jake, dark elementalist, devolutionist, elder mythos cultist, experimenter, family hunter, gaslighter, gingerbread witch, hate-monger, life channeler, mad scientist, necrologist, serial killer, and undead master; the experimenter archetype grants Skill Focus (Craft [alchemy], Disguise, or Knowledge [engineering]) at 3rd level and 11th level as bonus feats instead of Brew Potion and Craft Construct."

1 person marked this as a favorite.

Given the popularity of things like Game of Thrones, Breaking Bad, Dexter, The Walking Dead, etc. I think people are more ok then ever with fantasizing about, and roleplaying as, "heroes" who are terrible people.

It's not my personal cup of tea, I like my heroes good and my villains evil, but clearly the populace at large loves it.

Leaving them out would be a huge blunder.

Verzen wrote:

One of my main issues with Horror Adventures, I think, is that almost none of the cool options were usable in PFS and it didn't have enough of the themes I was looking for.

But here are all the archetypes that aren't usable in PFS.
The cool ones were Dark Elementalist, Elder Mythos Cultist, Experimenter, Gingerbread Witch, Mad Scientist, Necrologist, and undead master. And NONE of them were usable in PFS so I never got to play them since finding a group during PF1 days was tough hahaha.

"Archetypes: All archetypes in this book are legal for play except blood alchemist, bloody jake, dark elementalist, devolutionist, elder mythos cultist, experimenter, family hunter, gaslighter, gingerbread witch, hate-monger, life channeler, mad scientist, necrologist, serial killer, and undead master; the experimenter archetype grants Skill Focus (Craft [alchemy], Disguise, or Knowledge [engineering]) at 3rd level and 11th level as bonus feats instead of Brew Potion and Craft Construct."

Fair enough. Cook People falls into that same sort of category, though, so I'd kind of expect it in a book with a lot of other grizzly PFS-banned options.

Tortured Crusader FTW

As for Cook People, you don't need a mechanic to be a cannibal. It was super niche in P1, even if you were playing an Evil group.

Pathfinder Lost Omens, Rulebook Subscriber Aratorin wrote:

Given the popularity of things like Game of Thrones, Breaking Bad, Dexter, The Walking Dead, etc. I think people are more ok then ever with fantasizing about, and roleplaying as, "heroes" who are terrible people.

It's not my personal cup of tea, I like my heroes good and my villains evil, but clearly the populace at large loves it.

Leaving them out would be a huge blunder.

Honestly, I'm one of those people. People are complex and I think having characters or heroes who aren't the stereotypical fairy tale hero vs the two dimensional villain who wants to take over the world is a benefit to storytelling.

For example, a hero who killed his own parents and is in general an awful guy realizes that there's someone far worse.. a serial killer, but the serial killer targets only nobility and people who have higher rank in an effort to equalize the haves and the have nots within the kingdom. His vision ends up destabilizing the kingdom though, which will lead to the deaths of many many peasants from things such as starvation, ravaging bands of bandits or highway men. But he doesn't have foresight of the consequences of his actions, so the hero needs to take him out.

I just thought of that type of scenario. But it makes each character more interesting when characters, heroes and villains alike, have both evil and good traits within them.

.. where are the good traits in the "hero"?

Pathfinder Lost Omens, Rulebook Subscriber

".. where are the good traits in the "hero"?"

He realizes that the actions of the serial killer will destablize the region and many unintended consequences will occur, many many deaths will occur within the peasant folk. So he puts a stop to it. He has the foresight that he needs to act and do a little good in this world, despite his terrible actions in the past.

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Pathfinder Roleplaying Game Superscriber Darksol the Painbringer wrote:
I don't really remember Paizo ever really publishing an Evil campaign

Every now and then a have faint memories that the phrase "Hell's Vengeance" means something traumatic to me, but then the therapy kicks in and that gets repressed where it belongs. >.>

Similar feelings about Cook People.

I like it when Paizo does dark and morally gray - give me that all day long! - but when they try to do "edgy" it tends to just come out as cringe.

1 person marked this as a favorite.
Verzen wrote:

".. where are the good traits in the "hero"?"

He realizes that the actions of the serial killer will destablize the region and many unintended consequences will occur, many many deaths will occur within the peasant folk. So he puts a stop to it. He has the foresight that he needs to act and do a little good in this world, despite his terrible actions in the past.

In all honesty that doesn't sound moving or believable, and in both cases (the serial killer completely destabilizing the country and it leads to absolute horror and the "hero" randomly deciding to do something to stop the chaos) read as only happening due to writer's whim, not naturally occurring or flowing.

I'd prefer if they left things like Cook People out of the standard Witch options. They could always throw those abilities into an archetype for evil NPC's/PC's.

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Darksol the Painbringer wrote: Verzen wrote:

Sure, Darksol. Or what if they want an evil campaign? An evil witch that eats people for bonuses teaming up with an anti paladin and a necromancer etc.

I don't really remember Paizo ever really publishing an Evil campaign, nor do I expect campaigns Paizo publishes in general to be accomodating to evil-aligned PCs.

And no, I don't mean the Chaotic Stupid/Stupid Evil players/PCs.

Clearly you forgot Hell's Vengeance, which was honestly one of the best damned campaigns I ever played. I had a devilishly good time, hell I wouldn't mind playing it again.

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I try my best to forget it, glad y'all had fun with it ^w^

Rysky wrote:
I try my best to forget it, glad y'all had fun with it ^w^

Serious question, was it really not popular?

I thought it worked very well as a campaign. Perhaps it had a lot to do with the fact that all but one PC were lawful evil worshipers of Asmodeus in our campaign.

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I absolutely hated it, as for the general consensus *shrug*

General Complaints I’ve seen though (and agree with):

Thrune 24/7 666 days a year, kinda tired of dealing with them at the point it came out.

There’s varying shades of evil and reasons to do so, but mostly the AP was a whole lot of douchebaggery. Most people who want to play Evil characters (legitimately, not troll) want to play Evil characters, not douchebags.

The reason your group gelled with it is another flaw (the AP, not you liking it), it’s a very, very specific Evil AP centered on Thrune and Asmodeus (see first point), you play anything else and it really doesn’t click.

Another thing is in the previous AP, Hell’s Rebels (the AP fighting Thrune and Hell) has snippets talking about the Glorious Reclamation so seeing something so promising when you’re playing a revolutionary then turn around and immediately make them antagonists whose efforts you have to undo and demoralize left kinda sour taste and was rather disheartening.

Speaking of, with the finale involving taking over Westcrown you pretty much negate any good anyone who played Council of Thieves did. A lot of people weren’t happy with that.

People liking to watch Game of Thrones does not mean they want to play it as PCs. Most players do not want their character to die quickly, horribly and before their time.

And PFS is definitely not the right place to go all out gross / evil.

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Pathfinder Rulebook Subscriber

Words cannot describe how much I HATE that old Hex, and it baffles my mind that it would be described as an iconic Witch Hex.

To be fair, I don't mind dark stuff, heroes who are deeply flawed and have done terrible things, Game of Thrones like characters and scenarios, or anything else terrible and dark.

But there is a HUGE difference between that and "So my Witch eats people, LOL!". I would straight refuse to play in any game where a player elected to have such a feat. Even the most evil character I've ever played, a Yaun-ti Barbarian in 5e whose entire life's goal was to commit genocide on his own people, would have refused absolutely to work with such a being and would likely have killed them on principle.

I might be a little biased on this one in particular, because cannibalism particularly freaks me out. No idea why, but even typing in this thread is making me sick to my stomach.

Now to clarify, have the Hex. I'm not ever going tell people that the thing that they want to play as is wrong. I believe absolutely that people should have the options to create the gaming experience that they seek. But I really, really hope that this sort of fringe Hex isn't one of the ones that is a priority.

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This boils down to (hah!):

You can still cook people.

The rules doesn't need to explicitly reward you for it, though.

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Rysky wrote:

I absolutely hated it, as for the general consensus *shrug*

General Complaints I’ve seen though (and agree with):

Thrune 24/7 666 days a year, kinda tired of dealing with them at the point it came out.

There’s varying shades of evil and reasons to do so, but mostly the AP was a whole lot of douchebaggery. Most people who want to play Evil characters (legitimately, not troll) want to play Evil characters, not douchebags.

The reason your group gelled with it is another flaw (the AP, not you liking it), it’s a very, very specific Evil AP centered on Thrune and Asmodeus (see first point), you play anything else and it really doesn’t click.

It sounds like you end up playing far more adventures paths and the smaller adventures (the category name I'm forgetting) because for my gaming group we didn't have a all Thrune all the time experience leading up to the AP. I think we had just finished playing through Rise of the Rune Lords, and before that I think it was Skull and Shackles.

And yeah, we mostly played caricatures of evil, but we all kinda figured that's what we were supposed to do. Perhaps there is something to be said about making a character that jives with the intent and direction of the AP, like it's not generic evil and perhaps that's where the problem lies.

Overall I still think it was a wonderful adventure, one of the most fun ones I've had. Playing a lawful evil antipaladin and catching every disease so I could bathe/shit in a town well to kill an entire town as part of the quest was just so perfectly evil that I loved it.

Vali Nepjarson wrote:

Words cannot describe how much I HATE that old Hex, and it baffles my mind that it would be described as an iconic Witch Hex.

To be fair, I don't mind dark stuff, heroes who are deeply flawed and have done terrible things, Game of Thrones like characters and scenarios, or anything else terrible and dark.

But there is a HUGE difference between that and "So my Witch eats people, LOL!". I would straight refuse to play in any game where a player elected to have such a feat. Even the most evil character I've ever played, a Yaun-ti Barbarian in 5e whose entire life's goal was to commit genocide on his own people, would have refused absolutely to work with such a being and would likely have killed them on principle.

I might be a little biased on this one in particular, because cannibalism particularly freaks me out. No idea why, but even typing in this thread is making me sick to my stomach.

Now to clarify, have the Hex. I'm not ever going tell people that the thing that they want to play as is wrong. I believe absolutely that people should have the options to create the gaming experience that they seek. But I really, really hope that this sort of fringe Hex isn't one of the ones that is a priority.

A Human Witch eating dead Kobolds isn't cannibalism. They aren't the same species. It's comparable to eating a dolphin, which is perfectly acceptable in many cultures (I'm not advocating eating dolphins IRL).

We have to remember that this is a game. "Ancestries" aren't ethnicities of the same species. They are entirely different species altogether. It's no more cannibalism than a cat eating a squirrel would be.

If they limited it to dead creatures of another species, I don't see how it could be a problem. But if you were playing an evil character, even live creatures could be ok. I mean humans do it to lobsters and crabs and lots of other things.

He can only taste the food that is cooked by a witch

Your comment that I should "chill [because] it's not that deep" may be intellectually dishonest. The entire blog post is an effort to abstract a pointed theological truth about temptation from what is essentially a horror movie:

"The simplicity of the temptation, butter or a delicious apple, was really a complex symbol representing power, the power to attain the unattainable. With Satan, it's never just butter."

In the film's logic, Satan rescues Thomasin from God's abandoning of her family; she pays for this rescue with giving ol' Lucifer her soul - a fair exchange, some could argue. Well, what's the difference between that and what Christ offers his followers? Christ promises to rescue people from their sin but only if they give him their soul - a fair exchange that I am sure even you would argue for. In my opinion, Thomasin is better off cavorting with the Prince of Darkness (and other women) than she is with the Abandoning God she worshipped in the beginning for obvious reasons.

But, make no mistake about it: the likely reason why you're here is because you were intrigued by the headline as much as I was which means all of this has some meaning for you. Yet, for you to now indirectly question, in the face of encountering an opposition that you did not expect, it's overall validity contradicts why you're even here at Ekeh's unfettered ruminative blog site in the first place! You're being a phony, in other words. You're better off just saying something like: "Boy, you ask really good, thoughtful questions" or "You're wrong!" all of which would be more honest than telling me to chill because it's not that deep. Yet, because you did not say what you said to me to Ono Ekeh first, I am allowed to think that you're being intellectually dishonest.

Ultimately, I think what happened here was that you read my thoughts and then suddenly realized that you were a Christian with limited apologetic skills, so you attacked me by minimizing my contribution instead of responding honestly to them. Or, you simply cannot recognize the stakes here because Steven Miller - it IS that deep, bro . . .

9/22/2022 03:04:28 pm

It absolutely is that deep. Thomasin gets treated like crap and her puritanical religion destroys her family. The entire point of the movie is that she turns to Satan because Christianity failed her on every level.

Busk 10/7/2022 06:47:01 pm

Theducciano fucken nailed it shut with his summarization of the creepy and awesome AF climax to the VVitch. And as for "chill bro". This little play out between Thomasin and Black Phillip is, THE classic ever ongoing battle between God and Satan. The scene and the consequences of choice, are as deep as the ocean.

But of course, it's all just fairytale boogeyman vs fairytale savior and it all should'nt be considered as anything but a story.
Mind you, one that's been used to shape humanity.
(I say for the worse)

Helraiser 11/30/2020 06:02:52 am

La única diferencia entre entregarle el alma a Jesús o a Satanás es que Jesús es el hijo preferido de Dios y Satanás no es Dios. Por ende, cualquier cosa que satanás pueda ofrecer es temporal, luego de eso sólo queda el vacío eterno a la sombra de la Luz de Dios. Postdata: no soy religioso, solo estoy analizando. Y si no entiendes Español, usa Google translate.

Reply Qwerty 2/26/2021 11:34:44 pm

Brian, you're a clever man, but even today your heart is full of anger just as it's been for some time. You call yourself a Christian, but do you really know Christ? How can one who truly does relish the act of hoisting their contemptuous vitriol onto others in response to the slightest provocation as you so often have done? How would the clients who look up to you feel if they knew what really went on in your mind?

Brian, you're brilliant, but you're a sad and lonely man. I hope that changes for you someday. This will be my only post to this forum, so you can save whatever reprisal is undoubtedly forming in your mind. You will never know who I am, but you should know that there are those of us who see you for what you are. Needless to say, we're disappointed.

Reply Bill Theodore 5/7/2021 12:40:06 pm

Lol whoa. we have an evangelical atheist over here. What a f##king door knob

Reply Daphne 3/12/2022 10:31:37 pm

Yes, exactly this! I thought it was a beautiful ending of a young woman finding freedom in the most unexpected of places.

Reply LoDolce 5/2/2022 09:16:17 am

"a young woman finding freedom"? LOL:
- Immediately given orders . by a male
-- "take off you clothes"
-- "sign your life over to me"
-- "go where I tell you to go"
- Lied to . by a male
-- there is no butter
-- there is no dress
-- there is no seeing the world
- Enslaved . by a male
-- She will always be naked for him
-- She will live in a cave for him
-- She will kidnap and murder babies for him
--

LoDolce 5/2/2022 10:13:05 am

Um, "Thomasin . could finally transcend the natural world . is clearly better off living deliciously with Satan". Really? Well, "You're wrong!"

This is what "living deliciously" will look like for Thomasin:
- Never allowed to wear clothes, living alone in a mud hut
- Murdering and mashing up abducted babies, then shmeer the entrails over oneself to keep the special ability Satan supposedly "GAVE" her for free
- Becoming physically deformed and visually repugnant, relying on illusion for any outside contact
- Having to drink from an unwashed teet like a starving beast. where's the Butter?
- Isolated to a small, remote group of similarly naked, starving, enslaved women waiting for the misogynistic scraps of their patriarchal master

. or, she could make her way back to the plantation where real butter, a real dress and the real opportunity to see the world awaits.

Reply Hermes 9/18/2022 09:05:47 am

You forget one thing: she murdered her mother. Doubtful she’s gonna wanna go back to the real world and make it on her own from the shame she bears of that act even if it was in self-defense.

And it could be argued that the ability to fly and the illusion of being a gorgeous woman in a pretty dress is no different than the reality. How you present to someone is how people perceive you. There are many “beautiful” women with “ugly” souls. doesn’t seem to stop them from getting what they want.
Thomasin was trapped between a rock and a hard place and was made to feel like she was increasingly worthless, worse than useless, actually, actually made to feel like sue was harmful and awful by her own “God-fearing” family- she did nothing wrong, and yet her parents decided to use her as a scapegoat (no pun intended) for their own existential fears and projection and defense mechanisms against their own personal failures to help the family survive .
This is what happens to Black sheep of dysfunctional families- again, no pun intended.

Literal and metaphorical symbols about black sheep in the film abound. They are caught between a rock and a hard place.

There’s no salvation for her in the present day that she lived in. In the 1600s, Women are chattel. Women are less than human in that time. Their Puritan idea of God is completely evil.

Her transgressive lifestyle, while not great, is no better than the hypocritical “Christian” life of her day. She’s trapped either way.

Do you think her life is going to be roses and candy bars if she somehow finds her way back to civilization? At least she will be kin with women like herself.

The conceptualization of evil was taken in this movie from literal documents of the 1600s of what the dangers were of being a single, self-contained woman. This is what they thought all single, self-contained women were: witches.

Aside from that 17th century construct, brought about by white, straight, fake Christian men who were using religion for power and control purposes over the masses , aside from them creating a completely fictional reality (which is what the writing of this movie was based on, they completely misogynistic and also I think antisemitic hate tract Malleus Maleficorium, a 15th century account written by a German male clergymen who is basically just making shit up as he goes along about witchcraft and demonology , and was then used and Weaponized by These incredibly powerful, incredibly political religious leaders to control women, to control taxes, to control land, to control people.

Aside from the obviously awful act the witches were doing in the film/ reenacting these completely fabricated accounts of witchcraft by clergy , which was murdering babies and smearing the entrails all over themselves, Aside from that nonsensical account, they’re pretty liberated and free from the constraints of a society in a time that hates them anyway.

**Hopkins displayed remarkable dexterity and precision** as he flawlessly executed intricate sleight-of-hand maneuvers. His hands moved almost imperceptibly, defying logic and captivating the audience. It was as if he possessed an otherworldly ability to defy the laws of physics, making objects disappear and reappear at will.

Anthony hopkins spellbinding magic performance

But what truly set Hopkins' performance apart was his ability to create an emotional connection with the audience. He not only amazed and entertained but also touched the hearts of those watching. His magic tricks became metaphors for life's mysteries, leaving the audience with profound thoughts and a sense of awe-inspiring beauty. **Hopkins' charm and charisma were on full display** throughout the performance, adding an extra layer of enchantment to the night. He effortlessly drew the audience into his world, making everyone feel like an active participant in his illusions. His infectious enthusiasm and infectious laughter filled the room, creating an unforgettable atmosphere of joy and wonder. In his spellbinding magic performance, Anthony Hopkins proved once again that he is a master of his craft. He effortlessly weaved together his acting talents, storytelling abilities, and expert magic skills to create a truly unforgettable experience. The audience was left in awe of his dexterity, precision, and ability to connect with their emotions. Hopkins' performance was a testament to the power of magic and its ability to transport us to a realm where anything is possible..

Reviews for "The magic of Anthony Hopkins: an unforgettable experience"

1. Amy - 2 stars - I don't understand the hype around Anthony Hopkins' so-called "spellbinding magic performance." I found it to be lackluster and underwhelming. The tricks were basic and predictable, and there was nothing impressive or mind-blowing about them. I've seen many other magicians who can do much more captivating and intricate tricks. I was genuinely disappointed and it definitely did not live up to my expectations.
2. John - 3 stars - While Anthony Hopkins' magic performance had moments of entertainment, overall, I felt it was overrated. The tricks were nothing extraordinary and I could easily figure out how he was executing them. There was no element of surprise or awe for me. Additionally, I felt his stage presence was lacking. He seemed disinterested and disconnected from the audience, which made the performance less engaging. Overall, it was an average show that didn't leave a lasting impression.
3. Sarah - 2 stars - I was really looking forward to Anthony Hopkins' magic performance, but unfortunately, it fell flat for me. The tricks were unoriginal and I had seen them done before by other magicians. Hopkins didn't bring anything new or innovative to the table. His execution was also sloppy at times, causing some of the tricks to lose their impact. Overall, it was a forgettable performance that didn't capture my attention or leave me wanting more.

Anthony Hopkins showcases his magical prowess in bewitching performance

Magical moments: Anthony Hopkins' captivating performance leaves spectators in awe