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Mr. Bubble Magic Bath Crackles is a fun and exciting product for kids to enhance their bath time experience. This product brings a new level of excitement to bath time by making crackling sounds when poured into water. Children are often hesitant to take baths and can get bored easily when they have to sit still in the tub. However, Mr. Bubble Magic Bath Crackles can change that by creating a truly magical and sensory experience.


She also gives an extensive warning before she attacks if you just go near her. Most infected immediately run at you and start attacking the second you're in the area, but the witch will start getting agitated, slowly stand up and scream at you, then flail her arms as a warning, and only then will attack if you don't leave. She gives you plenty of opportunity to back away and leave her alone.

This makes me think that her mind is generally human for the majority of the time, and the infection perhaps only takes over her brain when she s provoked or injured, causing her to attack the survivor who attacked her. Games left4dead Functions WitchLocomotion IsAreaTraversable signature WitchLocomotion IsAreaTraversable callconv thiscall return bool this ignore Signatures WitchLocomotion IsAreaTraversable library server linux _ZNK15WitchLocomotion17IsAreaTraversableEPK8CNavArea windows x2A x2A x2A x2A x2A x2A x6A x00 x8B xF1 x6A x03 x8B x2A x2A x2A x2A x2A x2A x84.

The grieving witch in Left 4 Dead

Bubble Magic Bath Crackles can change that by creating a truly magical and sensory experience. The main idea behind this product is to make bath time fun and engaging for kids, encouraging them to enjoy their baths and making it an enjoyable experience for parents as well. The crackling sounds and fizzing action of the bath crackles create a sense of wonder and excitement.

The grieving witch in Left 4 Dead

Huge thanks to silvers in helping me learn alot of stuff about disassembly, IDA, memory patching and finding windows signatures.
Thanks Dragokas for testing L4D1 Linux.
Thanks fbef0102 for making L4D1 version of witch_allow_in_safezone.

Code:
[L4D2]Witch_Double_Startle_Fix - Fixes witch when wandering playing startle twice by forcing the NextThink to end the startle. ------------------------------------------------------------------------------------------------------ witch_allow_in_safezone - Allows witches to chase victims into safezones. - Extra Requirements - - [DHooks (Experimental Dynamic Detour support)](https://forums.alliedmods.net/showth. 86#post2588686) ------------------------------------------------------------------------------------------------------ witch_prevent_target_loss -Prevents the witch from randomly loosing target. Note: When used with witch_target_partch the witch will still target you over team changes, whenever Dhooks is updated with object returns I can test my fix idea. ------------------------------------------------------------------------------------------------------ witch_target_patch - Fixes witch going after wrong clone survivor

1.Download the .zip files.
2.Choose What fixes to install files are named accordingly inside .zip file.
3.Open chosen files and move contents to "/addons/sourcemod" folder.
4.Restart the server.

Attached Files
witch_fixes.zip (29.3 KB, 1113 views)
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Last edited by Lux; 02-02-2022 at 19:43 . Reason: forgot windows exists Veteran Member Join Date: Sep 2017 Location: Taiwan, Asia 07-26-2019 , 08:47 Re: [L4D2]Witch fixes[Left 4 Fix]

Very Useful, and I went to your Left-4-fix/left 4 fix/witch/ github
I saw you made many fix about witch.
And one fix I'm very interesting.
Sorry to bother you, do you have plan to do witch_allow_in_safezone.smx for left 4 dead 1?

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Veteran Member Join Date: Jan 2015 Location: Brexit 07-27-2019 , 00:37 Re: [L4D2]Witch fixes[Left 4 Fix]

Not really in l4d2 there is a function that got added to

Code:
WitchLocomotion::IsAreaTraversable() CDirector::AllowWitchesInCheckpoints()

l4d1 there is no AllowWitchesInCheckpoints this was added for l4d2 i don't play l4d1 if it were easy enough for me to add support for l4d1 i would.

If you want to do it for your self my guess would be to
Detour WitchLocomotion::IsAreaTraversable() and check if the survivor is in the safezone nav area and just Set the return to true.


Ill have a look into no promises

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Last edited by Lux; 07-27-2019 at 00:46 . Veteran Member Join Date: Sep 2017 Location: Taiwan, Asia 07-27-2019 , 05:08 Re: [L4D2]Witch fixes[Left 4 Fix] Quote: Originally Posted by Lux Code:
WitchLocomotion::IsAreaTraversable() CDirector::AllowWitchesInCheckpoints()

l4d1 there is no AllowWitchesInCheckpoints this was added for l4d2 i don't play l4d1 if it were easy enough for me to add support for l4d1 i would.

If you want to do it for your self my guess would be to
Detour WitchLocomotion::IsAreaTraversable() and check if the survivor is in the safezone nav area and just Set the return to true.

I will do it by myself and see if it works ,thanks __________________
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Veteran Member Join Date: Sep 2017 Location: Taiwan, Asia 07-27-2019 , 07:14 Re: [L4D2]Witch fixes[Left 4 Fix] Code:
WitchLocomotion::IsAreaTraversable()

In left4dead1 it really works in linux. It autually allows witches to chase survivor into saferoom!!
wow! what the wonderful fix.
However, there's a problem, I'm sorry, did not know where to find the windows signature

PHP Code:

"Games"
"left4dead"
"Functions"
"WitchLocomotion::IsAreaTraversable"
"signature" "WitchLocomotion::IsAreaTraversable"
"callconv" "thiscall"
"return" "bool"
"this" "ignore"
>
>
"Signatures"
"WitchLocomotion::IsAreaTraversable"
"library" "server"
"linux" "@_ZNK15WitchLocomotion17IsAreaTraversableEPK8CNavArea"
"windows" ". "
>
>
>
>

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Last edited by HarryPotter; 07-27-2019 at 07:14 .
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Veteran Member Join Date: Jan 2015 Location: Brexit 07-27-2019 , 15:49 Re: [L4D2]Witch fixes[Left 4 Fix] Quote: Originally Posted by fbef0102 Code:
WitchLocomotion::IsAreaTraversable()

In left4dead1 it really works in linux. It autually allows witches to chase survivor into saferoom!!
wow! what the wonderful fix.
However, there's a problem, I'm sorry, did not know where to find the windows signature

PHP Code:

"Games"
<
"left4dead"
<
"Functions"
<
"WitchLocomotion::IsAreaTraversable"
<
"signature" "WitchLocomotion::IsAreaTraversable"
"callconv" "thiscall"
"return" "bool"
"this" "ignore"
>
>
"Signatures"
<
"WitchLocomotion::IsAreaTraversable"
<
"library" "server"
"linux" "@_ZNK15WitchLocomotion17IsAreaTraversableEPK8CNavArea"
"windows" ". "
>
>
>
>

Hey nice job on getting it working, ill try and get windows signiture for you later and post it.
Nice work on trying and getting it to work.

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Veteran Member Join Date: Jan 2015 Location: Brexit 07-27-2019 , 17:20 Re: [L4D2]Witch fixes[Left 4 Fix]

Hello fbef0102 i think i found it

PHP Code:

"Games"
<
"left4dead"
<
"Functions"
<
"WitchLocomotion::IsAreaTraversable"
<
"signature" "WitchLocomotion::IsAreaTraversable"
"callconv" "thiscall"
"return" "bool"
"this" "ignore"
>
>
"Signatures"
<
"WitchLocomotion::IsAreaTraversable"
<
"library" "server"
"linux" "@_ZNK15WitchLocomotion17IsAreaTraversableEPK8CNavArea"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x6A\x00\x8B\xF1\x6A\x03\x8B\x2A\x2A\x2A\x2A\x2A\x2A\x84"
> /* ? ? ? ? ? ? 6A 00 8B F1 6A 03 8B ? ? ? ? ? ? 84 */
>
>
>

Enjoy let me know if it does not work. __________________

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Veteran Member Join Date: Sep 2017 Location: Taiwan, Asia 07-28-2019 , 09:28 Re: [L4D2]Witch fixes[Left 4 Fix] Quote: PHP Code: "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x6A\x00\x8B\xF1\x6A\x03\x8B\x2A\x2A\x2A\x2A\x2A\x2A\x84"
well when witch spawns , error occurs and servrer crashes
Code:
[DHOOKS] FATAL: Failed to find return address of original function. Check the arguments and return type of your detour setup.
PHP Code:

public void OnPluginStart ()
<
Handle hGamedata = LoadGameConfigFile ( GAMEDATA );
if( hGamedata == null )
SetFailState ( "Failed to load \"%s.txt\" gamedata." , GAMEDATA );

Handle hDetour ;
hDetour = DHookCreateFromConf ( hGamedata , "WitchLocomotion::IsAreaTraversable" );
if(! hDetour )
SetFailState ( "Failed to find \"WitchLocomotion::IsAreaTraversable\" signature." );

if(! DHookEnableDetour ( hDetour , true , AllowWitchesInCheckpoints ))
SetFailState ( "Failed to detour \"WitchLocomotion::IsAreaTraversable\"." );

public MRESReturn AllowWitchesInCheckpoints ( Handle hReturn )
<
DHookSetReturn ( hReturn , true );
return MRES_Override ;
>

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Last edited by HarryPotter; 07-28-2019 at 09:30 .
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Xobni pricing

Children will be captivated by the transforming water and the sensory experience it provides. These bath crackles are also safe for children to use. They are non-toxic, hypoallergenic, and gentle on sensitive skin, ensuring that children can have a worry-free bath time experience. In addition to the exciting sensory experience, Mr. Bubble Magic Bath Crackles also release a pleasant scent that adds to the overall enjoyment of the bath. The scents are available in a variety of options, allowing children to choose their favorite aroma for each bath. Overall, Mr. Bubble Magic Bath Crackles is a fantastic product that can transform bath time from a chore into a magical and enjoyable experience for children. It creates a sense of wonder, engages the senses, and makes bath time fun and exciting. Parents can now look forward to stress-free bath times and children can have a blast in the tub..

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xobni pricing

xobni pricing