Dive into the Unknown: The D10000 Wild Magic Table

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Wild Magic Table with D10000 Results Wild magic is a concept often used in tabletop role-playing games to add an element of unpredictability and excitement to the game. One popular mechanic is the use of a wild magic table, which contains a list of possible magical effects that can occur when a character's magic goes awry. A wild magic table with D10000 results takes the idea of unpredictability to a whole new level. Instead of a traditional D100 table, where the results are limited to 100 options, a D10000 table expands the possibilities to, you guessed it, 10,000 unique outcomes. The main idea behind a wild magic table with D10000 results is to offer players and game masters an immense variety of magical effects that can occur when a spell or ability goes wild. These effects can range from beneficial to detrimental, helpful to hilarious, and everything in between.


Ork Boy Hangin' off a Trukk

Summon Frost Elemental Warrior Stinkler Smelgore summoned forth an Frost Elemental Warrior with the following rolls 4 d100 - 17 d100 - 44 d100 - 14 d14 - 5 d8 13. Things like any blade that has drawn the caster s blood is invisible to him or any fires set by the caster produce no heat are exactly the sort of bizarre supernatural tells which are common for wizards in folklore, but very rare in RPGs.

Wild magic table with D10000 results

These effects can range from beneficial to detrimental, helpful to hilarious, and everything in between. Having such a vast array of possible results allows for a truly unique and memorable gaming experience. Players never know what to expect when they roll on the wild magic table, and this element of surprise can make encounters all the more exciting.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.
Wild magic table with d10000 results

Some examples of wild magic effects that could be found on a D10000 table include: - The character's hair grows to an extreme length and can be used as a weapon. - The character suddenly gains the ability to speak and understand all languages for a brief period of time. - The character's skin turns a vibrant shade of blue, attracting the attention of everyone around them. - The character's voice becomes amplified, making all their words echo throughout the area. - The character's body becomes lightweight, allowing them to float in the air for a short period of time. - The character is transported to a random location in the world. These are just a few examples of the thousands of possible outcomes that can be found on a wild magic table with D10000 results. The key is to create a table that offers a mix of both positive and negative effects, so players never know if their wild magic surge will be a blessing or a curse. In conclusion, a wild magic table with D10000 results is a fantastic tool for adding excitement and unpredictability to tabletop role-playing games. With such a vast range of possible outcomes, every wild magic surge becomes a thrilling and memorable moment in the game..

Reviews for "Fear and Excitement: Navigating the D10000 Wild Magic Results"

1. Rachel - 1 star
I was really disappointed with the Wild Magic table with d10000 results. The concept seemed interesting, but the execution was lackluster. The table was filled with nonsensical and random effects that didn't add any depth or excitement to the game. It felt like a lazy attempt at creating chaos rather than a thoughtfully crafted system. Additionally, the sheer number of results on the table made it difficult to remember or refer to during gameplay. Overall, I found it to be a pointless and frustrating addition to our gaming session.
2. Mark - 2 stars
I have mixed feelings about the Wild Magic table with d10000 results. On one hand, I appreciated the attempt to introduce unpredictability and unexpected twists to our game sessions. Some of the effects were genuinely interesting and added flavor to the gameplay. However, the sheer size of the table was overwhelming and complicated. It became a hassle to constantly roll a d10000 and refer to the table, often disrupting the flow of the game. I believe a more streamlined and concise version of the table would have made it much more enjoyable and manageable.
3. Emily - 1 star
I regret introducing the Wild Magic table with d10000 results to our gaming group. It was an absolute nightmare to keep track of and remember the effects. The table was filled with obscure and convoluted effects that didn't enhance the gameplay in any meaningful way. Additionally, the majority of the results seemed either underwhelming or disproportionately powerful, making it difficult to maintain a balanced and fair game. Overall, the Wild Magic table proved to be more of a hindrance than a fun addition, and I wouldn't recommend it to anyone looking for an enjoyable gaming experience.
4. Justin - 2 stars
I had high hopes for the Wild Magic table with d10000 results, but it fell short of my expectations. While I appreciated the intention to add excitement and unpredictability to our game, the execution was messy. The table was filled with numerous repetitive effects, and it often felt like we were experiencing the same thing over and over again. Additionally, some of the effects were way too overpowered, leading to imbalances within the game. Overall, I believe a more carefully curated and refined Wild Magic table would have made it a much more enjoyable addition to our gaming sessions.

Surprises at Every Turn: The D10000 Wild Magic Table

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