The use of runes in divination and prophecy in Runescape

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Runescape rune lore refers to the lore or background story behind the runes found in the popular online game, Runescape. Runes in Runescape are magical symbols or characters that are imbued with various properties and powers. They are a central part of the game's magic system and are used by players to cast spells, create enchanted items, and perform other magical feats. In Runescape, the runes have their own specific origin and history. They are believed to be remnants of a powerful race known as the Elder Gods, who were the creators of the Runescape universe. The Elder Gods were immensely powerful beings who possessed great knowledge and understanding of the world's magic.

Runescape rune lore

The Elder Gods were immensely powerful beings who possessed great knowledge and understanding of the world's magic. It is said that they shaped the very fabric of existence and imbued it with their own essence, which manifested in the form of runes. These original runes were scattered across the world of Gielinor, the setting of Runescape, and became a valuable resource for its inhabitants.

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For the past couple of years I've been playing OSRS so just recently I've returned to RS3. Let me say � I've been astonished by how far the game has progressed, and simply find it a lot fun. Before we go there, let me say, I really like both versions of the game.

Since lore is my favorite part of RuneScape, I ought to ask you � how could abilities be explained since � as much as I see � they don't consume runes? How are they being cast then? Without a proper spellbook at that?

Been wondering if there was a discussion on the matter, but I couldn't find anything.

Nov 2013

Inque

Posts: 548 Steel Posts by user Forum Profile RuneMetrics Profile

Magic appears to have had revolutionary changes, which is an in-universe explanation of the Evolution of Combat. Consider The Runes of the Spells of Water, a book detailing the former amounts of runes required to cast water spells.

We can see that it lists the rune costs for pre-EOC water spells. EOC changed the requirements and made them a lot cheaper, now only requiring water and air runes and no catalytic death, blood, or mind runes.

So perhaps magic combat abilities are a result of these changes, requiring no runes at all.

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xBlue Rosesx

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I think it's one of those things you ignore when it comes to game mechanics vs story. Like eating food to heal.

Seriously, how can you explain some abilities, like dragon breath for instance? How the fuck is the player about to breathe fire without burning his own throat?

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Jaekob�Caed

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I'm sure we'll get some sort of explanation someday but my belief is that they have to do with our status as a World Guardian. We were clearly marked for greatness even before Guthix appoints us as the World Guardian. We're the greatest hero in Gielinor's history, we've been literally everywhere and interacted with virtually everyone. It's not hard to believe that we've picked up these abilities through experience and training.

When you think of it that way, it kinda makes it feel more rewarding after you've gotten to the point where all your skills are maxed and you're running out of quests. ~

Jaekob Caed : Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead. A THREAD

Deltaslug

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For melee, there is no real need to explain.You're just doing a physical attack.

For magic, you ever look at the examine text of a staff or wand? "A magical stick". There can be latent energy, stack that with your own magical prowess (level), and the constant charging of energy from your magical efforts at the time . and you could probably harness the magic into a pre-determined series of actions for an expected release (take a page from Naruto where you tend to see everyone use the same hand seals to perform the same jutsu).
So the wrack, crash, dragon breath etc abilities would be basic ones you can do after you've started building up kinetic energy.
The wild magic, etc take away a lot of that kinetic energy.
Omnipower, Sunshine, etc take away all the momentum you build up.
No runes are consumed because of it.

As for range . I have no way to explain that one.

Apr 2011

Jaekob�Caed

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Deltaslug said:
As for range . I have no way to explain that one.

It could follow the same explanation as your explanation for magic. While I'm sure not every ranged weapon would be magical, it definitely would make sense for higher-end bows and such to have some latent magic in them. I mean, there are bows literally made out of logs from magic trees, so that could be part of it. ~

Jaekob Caed : Scribe, Scholar and Prince of the Kingdom of Heaven ~
The Jagex I once loved is dead. A THREAD

Deltaslug

Posts: 32,630 Sapphire Posts by user Forum Profile RuneMetrics Profile

Jaekob�Caed said:
Deltaslug said:
As for range . I have no way to explain that one.

It could follow the same explanation as your explanation for magic. While I'm sure not every ranged weapon would be magical, it definitely would make sense for higher-end bows and such to have some latent magic in them. I mean, there are bows literally made out of logs from magic trees, so that could be part of it.

Chargebows. Crystal Chargebows. Zartyte bow. Seren Godbow.
Crystal chakrams.
All these fall under the "magical" ranged weapons.

Dark Bow and the Lavastryke Bow, who knows what warped power could come from those.
The Eldritch Crossbows come from an anima guardian.

We know that the Order of Ascension are magically inclined and are derived from the crystalized tears of guthix, so the Ascension Bows indeed would have a bit more magical touch to them.

Sep 2012

Giras

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xBlue Rosesx said:
I think it's one of those things you ignore when it comes to game mechanics vs story. Like eating food to heal.

Seriously, how can you explain some abilities, like dragon breath for instance? How the fuck is the player about to breathe fire without burning his own throat?

How do you cast a fire spell without combusting yourself from the proximity to your hands? How do earth spells not ruin the infrastructure of Gielinor? How are water spells even functional in places without water in the surrounding air?

All things use Anima Mundi to function, magic is weaponizing it in the most direct and obvious way. Ranged and Melee are less obvious but no less effective ways of harnessing it.

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rhymy

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Yet we deal with the ludonarrative dissonance of the aspected damage. By casting dragon breath we can effectively see that we try to burn our foes, yet in the same time we can be exploiting their water spells weakness. It's the part of EOC I don't really like because of the horrible immersion break. Melee I can tolerate, the animations look great. Ranged � not really my thing. Magic � it simply makes no sense.

Dan-i-el

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I would think that canonically dragon breath really is just fire damage and not the element of our currently selected spell, it's merely just for gameplay.
Although it would be pretty cool if they added a unique dragon breath animation for each element type, I primarily use Blood barrage, imagine dragon breath where you spew boiling blood over your enemy like a Red lantern, that'd be pretty badass.

As for why magical spells don't backfire on the mage. well, they can, but that's only if you don't know what you're doing and lack the skill (Hence why you can't just blast people with blood barrage at 50 magic), it's basically low-level reality warping, you take elemental charge from runes (or the environment around you, for some creatures) and they are then able to manipulate that energy, including heat energy i would assume, so that it doesn't all come burning back towards you and singe your eyebrows off. Again, this is why you need to level magic to unlock stronger spells, you gotta learn how to harness that power, I wouldn't be surprised if you'd have to mould your soul to help better channel power too, it relies on knowledge, willpower and skill at channeling energies around you.

I like to think this is how the WG can cast some combat abilities without runes, they've started to become skilled and powerful enough to slowly begin drawing anima energy in from the environment, instead of drawing it out of runes, albeit, nowhere near as well as Mahjarrat, demons or other magical creatures can and ultimately cannot fully cast magic without runes. yet. maybe in time, story wise at least, doubtful in terms of gameplay.

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Crafting combination runes uses one of the talismans, so it is recommended that one only crafts combination runes of the talismans one has the most of. The Lunar spell Magic Imbue allows a player to craft combination runes without the use of the opposing talisman. Crafting combination runes has a 50% chance of success. A Binding necklace allows 100% success for crafting combination runes 15 times.
Runescape rune lore

Over time, various civilizations and cultures discovered the potential of runes and began to experiment with their use. This led to the development of runecrafting, a skill that allows players to create runes from raw materials such as essence. As players progress in the game, they learn more about the origins and significance of the runes. They unlock access to ancient temples and ruins that hold clues and information about the true nature of these magical symbols. The lore surrounding runes delves into the ancient history of Gielinor, revealing forgotten civilizations and ancient artifacts imbued with rune magic. Furthermore, runes are organized into different types, each with its own unique properties and uses. The most common types of runes in Runescape include elemental runes, which are used to cast elemental spells, and mind runes, which are used to cast spells related to the mind or consciousness. Other types of runes include body runes, earth runes, and cosmic runes, among others. In addition to their use in magic spells, runes also play a significant role in the game's economy. Players can buy and sell runes in the game's marketplace, known as the Grand Exchange. The demand for certain types of runes fluctuates based on their usefulness and scarcity, creating economic opportunities for players to profit from their runecrafting skills. Overall, Runescape rune lore adds depth and complexity to the game's magic system. It provides players with a rich backstory for the runes they use and encourages them to explore the world and uncover its secrets. Whether it's delving into ancient ruins or honing their runecrafting abilities, the lore surrounding runes offers players a fascinating journey into the magical history of Runescape..

Reviews for "The different runic alphabets used in Runescape's lore"

- John - 2 stars - The rune lore in Runescape is incredibly dull and uninteresting. I found myself struggling to stay engaged with the storyline as it lacked depth and imagination. The explanations of the different runes and their significance felt forced and unconvincing. Overall, I was disappointed with the rune lore in Runescape and it definitely did not enhance my gaming experience.
- Emily - 3 stars - I have been playing Runescape for years and I must admit that the rune lore is one aspect of the game that never captured my attention. The lore surrounding the different types of runes and their origins felt convoluted and disjointed. Additionally, I found the stories associated with runes to be lackluster and unmemorable. While I appreciate the effort put into developing the rune lore, it simply did not resonate with me.
- Mark - 2.5 stars - As an avid player of Runescape, I must say that the rune lore in the game does not meet my expectations. The lore surrounding runes feels shallow and uninspired. It lacks the complexity and depth that I look for in a fantasy game. The stories behind the runes are forgettable and fail to captivate my interest. I believe there is great potential for improvement in this aspect of the game.
- Sarah - 2 stars - The rune lore in Runescape leaves much to be desired. It feels like an afterthought, tacked on to the gameplay without much thought or creativity. The explanations of the different runes and their properties are lackluster, and I struggled to find any meaningful connection to the lore. Overall, I was disappointed with the rune lore in Runescape and I hope to see improvements in the future.

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